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Name

 Screencheat 

 

Developer

 Samurai Punk 

 

Publisher

 Surprise Attack 

 

Tags

 Action 

 Indie 

 

Singleplayer 

 

Multiplayer 

Release

 2014-10-21 

 

Steam

 14,99€ 11,39£ 14,99$ / 0 % 

 

News

 44 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 5 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/301970 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 133  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 235 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Screencheat Content linux [1.59 G] 




LINUX STREAMERS (0)




October Cheat Day Screencheat Tournament!



Hey everybody!

It's time for our monthly Cheat Day!

Join us in the Samurai Punk Discord server next week for some friendly competition. Everyone is welcome, no matter your skill level!

Friday, 27th of October @ 8am AEDT || Thursday, 26th of October @ 3pm PDT

See you there, fam!


Much Love,
Samurai Punk <3


[ 2023-10-20 06:12:00 CET ] [ Original post ]

September Cheat Day Community Screencheat tournament!



Hey everybody!

I hope you've all been training, cause Cheat Day is right around the corner!

Join our community Discord and hop online next week for some friendly competition.

Wednesday, 27th of Sept @ 8am AEST
Tuesday, 26th of Sept @ 3pm PDT


We'll see you there!

Much Love,
Samurai Punk :)





[ 2023-09-22 07:34:43 CET ] [ Original post ]

August Cheat Day Our monthly Screencheat tournament!



Hey everybody!

[h2]Next week is our August Cheat Day![/h2]

Join us for some friendly competition in the Spunk Discord server. The winner gets a game key of their choice!

Thursday, 24th August @ 8am AEST
Wednesday, 23rd August @ 3pm PDT


Everyone is welcome to join! Come along and have some fun, no matter your skill level. :)

See you there!!


Much Love,
Samurai Punk




[ 2023-08-18 01:58:13 CET ] [ Original post ]

July Cheat Day - Community Screencheat tournament!



Hey everybody!

It's almost time for another Cheat Day in our Discord server!

Community Manager Liv is bringing you the July edition of our monthly Screencheat tournament, with special guest appearances from the other Spunk devs.

Tuesday, 25th July @ 8am AEST
Monday, 24th July @ 3pm PDT


Be there or be square!


[ 2023-07-17 08:35:48 CET ] [ Original post ]

June Cheat Day Community Screencheat Tournament!



Hey everybody!

It's that time again.

Join the Spunk devs in our Discord server on June 30th, 8am AEST // June 29th, 3pm PDT for our monthly community Screencheat tournament!

The winner will receive a game key of their choice.

See you there, fam!
<3


[ 2023-06-28 09:01:35 CET ] [ Original post ]

May Cheat Day w/ Samurai Punk Community Screencheat Tournament



Hey everybody!

Our monthly Screencheat tournament is coming up!

Join our Discord server to be part of the fun on Tuesday, May 30th, 8am AEST.

The winner will receive eternal glory and a game key of their choice. Don't miss out!

See you there, fam.

Much Love,
Samurai Punk <3


[ 2023-05-24 06:32:36 CET ] [ Original post ]

April Cheat Day - Community Screencheat Tournament



Hey everybody!

We're super excited to be holding another community Screencheat tournament in our Discord server!

Get keen for our April Cheat Day on April 28th, 8am AEST // April 27th, 3pm PDT.

Sign up here!

And make sure to join our server so you can participate!

Much love,
Samurai Punk
<3


[ 2023-04-21 06:07:43 CET ] [ Original post ]

KILLBUG is crawling onto Steam on May 3rd!



[h2]Blade and barrel hungry for blood. [/h2]

[h2]Thirsty for the sweet nectar of revenge.[/h2]


Hey everyone!

Community Manager Liv here! Im keen as a bee-n, (sorry), to be announcing what the Samurai Punk team has been cooking up for you all over the past few months!

After we released JUSTICE SUCKS, Nick started working on a side project prototype for a super cool bug FPS that he dubbed A Bugs Death. After a few months of work, he got us all onboard to bring it to its final form, and KILLBUG was thrust from the womb of game development!

Now its getting ready to crawl onto Steam on May 3rd (PDT) / May 4th (AEST)!

https://store.steampowered.com/app/2211730/KILLBUG/

(See how crawl worked as a bug joke and a baby joke? There are layers here, people.)

[previewyoutube=oMi3ry2pQpE;full][/previewyoutube]
KILLBUG is a fast-paced, first-person movement shooter set in an endless arena. Slash and shoot your way through hordes of ravenous insects, mastering fluid aerial movement mechanics as you fight for glory on the leaderboards.

[h3]Features[/h3]


  • Battle a wide variety of savage insects.
  • Destroy hundreds of bugs in fast-paced, brutal combat.
  • Slash and shoot enemies with your blade and SMG.
  • Utilize aerial movement mechanics to double-jump, melee-dash, gun-hover and more, quickly adapting to combat different enemy attacks.
  • Sweat out a new high score on the global leaderboards, or compete to knock your friends off the top spot.


Well be streaming the game + hosting a Q&A in a Discord stage event on release day, so join our Discord server to be a part of that!

Make sure to wishlist the game to be notified when it's out!
https://store.steampowered.com/app/2211730/KILLBUG/

Follow all our social shenanigans:
Twitter


[ 2023-04-14 04:01:58 CET ] [ Original post ]

February Cheat Day - Screencheat Tournament w/ the Devs!



Hey everybody!

We're back at it again! Who's keen for more Screencheat shenanigans with the Spunk devs? Damn right you are.

Our Cheat Day for February is coming up next week on the 28th @ 10:30am, if you're an Aussie! If you're not from the glorious land down under, read on for more timezones.

PST - 27th of Feb @ 3:30pm
EST - 27th of Feb @ 6:30pm
GMT - 27th of Feb @ 11:30pm


Sign up here!

And remember to join the server so you can participate!

See you there, fam <3


[ 2023-02-23 05:41:43 CET ] [ Original post ]

Sign Up for Cheat Day w/ the Devs!



Hey everyone!

You know what they say: new year, new opportunities to cheat on all your friends...

Wanna join the Samurai Punk devs in a cutthroat competition for glory on the battlefield? Or are you just keen to laugh at a super silly game made by super silly people? Either way, you're in luck!!

We're hosting another hectic Screencheat tournament in our Discord server on Jan 31st, 8am to 10am AEDT!

Whether you're in it to win it or just here for shits & giggles, sign up before 12pm AEDT on Jan 25th to be part of the action. And if you miss out on the signup window, just shoot me (a.k.a Liv, your resident community gal) a DM on Discord and I'll see what I can do!

See you there, fam! <3


[ 2023-01-24 07:10:41 CET ] [ Original post ]

Cheat Day w/ Samurai Punk Community Screencheat Tournament



It's competition time, babyyyy!

We're super excited to be running a community Screencheat tournament in our Discord server next week!

Get keen to battle it out on the 28th of November from 9am to 10am AEDT.

The winner will receive a Samurai Punk game key of their choice!

We're hoping for this to be the first of many community competitions, so if you can't make this one, don't worry! There's always another Cheat Day around the corner ;)

Join the server here!

See you there, fam! <3


[ 2022-11-22 06:36:29 CET ] [ Original post ]

Daily Deal - Screencheat, 69% Off

Today's Deal: Save 69% on Screencheat!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time


[ 2019-06-15 19:05:00 CET ] [ Original post ]

Screencheat Publishing + Soundtrack Update

Hey everybody!

Were happy to announce that Screencheat is now fully self-published by Samurai Punk, allowing us to finally declare this game to be 100% indie AF.

To celebrate, our talented musician Psilatron (formerly ana_mana) has graced us with a slew of hot new tracks to update the Screencheat soundtrack! These five bonus tracks were inspired by the sounds and vibes of the Nintendo 64-era, particularly Goldeneye 64 which were told was pretty popular.

The soundtrack is available to stream on Youtube and to purchase on Bandcamp.
https://www.youtube.com/playlist?list=PLN-WtPJwdbL6P1y_zjA6EQVGYvHTvUYXL
https://psilatron.bandcamp.com/album/screencheat-original-soundtrack

Plus, those with the Deluxe Edition will be receiving an updated OST with the bonus tracks and the whole thing in glorious FLAC. Theres also dope new cover artwork.



Weve also added a cheeky link to our Discord for the Samurai Punk community, our cute little corner of the interwebs where you can hang with cool peeps and find out about our latest developments. Sign up here: http://discord.gg/samuraipunk

Thanks again for your continued support and we hope you enjoy the new songs!

Much Love,
Samurai Punk
<3


[ 2019-05-23 04:15:34 CET ] [ Original post ]

Announcing Our New Game, Feather - OUT NOW!

Hey everybody!

We're thrilled to announce the release of our new game, Feather, a serene game about the joy of flight! It's a complete reboot of our Fruits of a Feather prototype with richer visuals, more areas to explore and a soothing soundtrack to ease you into the relaxing experience. It also features seamless, anonymous multiplayer like the game Journey.





The game is out now on Steam and Nintendo Switch for only $9.99 USD!

Steam: https://store.steampowered.com/app/545040/Feather/
Switch: https://www.nintendo.com/games/detail/feather-switch/

Check out our launch trailer here: https://www.youtube.com/watch?v=NaaaHuZ3Pno

Thanks for your continued support, and we hope you enjoy the game!

Much Love,
Samurai Punk <3


[ 2019-04-16 02:46:56 CET ] [ Original post ]

Surprise Attack Games is now Fellow Traveller



Today our publisher, Surprise Attack Games, is relaunching as Fellow Traveller.

To celebrate, Screencheat is on sale along with the rest of their catalogue. Check out their publisher sale page for all the details - https://store.steampowered.com/publisher/fellowtraveller.

Here’s some more from the team at Fellow Traveller on what the change is all about:

[i]For the past seven years, our journey as a small indie publisher from the shores of Australia has been quite momentous. Today marks the biggest stop on that journey so far. A new name. A new vision. A chance for us to stand up and declare our love for games with something important, something special, something weird to say.

Welcome to Fellow Traveller.

From the dystopian worlds of Hacknet and Orwell, to our upcoming releases including Neo Cab, Genesis Noir and In Other Waters, Fellow Traveller is here to support developers that take a unique approach to narrative in games.

If this sounds like your kind of jam, you can follow us on our Steam publisher page, join us in The Traveller's Tavern on Discord or sign up to our newsletter


[ 2018-07-26 02:50:52 CET ] [ Original post ]

Announcing Samurai Punk's Next Game: The American Dream

Hi everyone!

We're excited to finally unveil what we've been working on these past few months. Our next big game is titled The American Dream!



Look down the barrel of a future where all your everyday needs are solved with guns.

Samurai Punk presents The American Dream, a satirical virtual reality trip through a 1950’s world’s fair where you learn to live your life with guns. Players travel through a vast complex constructed by a group of respected gun manufacturers aiming to show the world the virtues of guns for the common man.

The world of The American Dream sets its sights on a future where guns are used for all manner of things like eating a meal, driving a car or working to provide for your family. With weapons ranging from pistols to rifles and shotguns, you’ll learn how guns will take care of all your day-to-day needs! Bite the bullet and come on down, you’re guaranteed to have a blast every time at The American Dream!

The game is coming to major VR platforms in 2017.

Teaser trailer: https://www.youtube.com/watch?v=P5g3KoMS0VM

We'll be showing the game at PAX West 2016, so if you're around, please come on by, say hi and give the teaser a try!

Thank you again for all your support on Screencheat, and we hope that you'll continue to follow us as we move forward! :)

Much Love,
Samurai Punk
<3


[ 2016-09-01 23:43:04 CET ] [ Original post ]

Announcing Samurai Punk's Next Game: The American Dream

Hi everyone!

We're excited to finally unveil what we've been working on these past few months. Our next big game is titled The American Dream!



Look down the barrel of a future where all your everyday needs are solved with guns.

Samurai Punk presents The American Dream, a satirical virtual reality trip through a 1950s worlds fair where you learn to live your life with guns. Players travel through a vast complex constructed by a group of respected gun manufacturers aiming to show the world the virtues of guns for the common man.

The world of The American Dream sets its sights on a future where guns are used for all manner of things like eating a meal, driving a car or working to provide for your family. With weapons ranging from pistols to rifles and shotguns, youll learn how guns will take care of all your day-to-day needs! Bite the bullet and come on down, youre guaranteed to have a blast every time at The American Dream!

The game is coming to major VR platforms in 2017.

Teaser trailer: https://www.youtube.com/watch?v=P5g3KoMS0VM

We'll be showing the game at PAX West 2016, so if you're around, please come on by, say hi and give the teaser a try!

Thank you again for all your support on Screencheat, and we hope that you'll continue to follow us as we move forward! :)

Much Love,
Samurai Punk
<3


[ 2016-09-01 23:43:04 CET ] [ Original post ]

Fruits of a Feather - New FREE Game from Samurai Punk

Hey everyone!

We're excited to announce a new, bite-sized game we've been working on! It's called Fruits of a Feather, and it's out now!



You can download it here: https://samuraipunk.itch.io/fruits-of-a-feather

We made this as a palette cleanser to wind down from Screencheat and freshen ourselves up before jumping onto our next big project. We hope you enjoy this gentle, relaxing and meditative experience.

Thank you again for your continued support! :)

Much Love,
Samurai Punk <3


[ 2016-06-15 06:45:53 CET ] [ Original post ]

Fruits of a Feather - New FREE Game from Samurai Punk

Hey everyone!

We're excited to announce a new, bite-sized game we've been working on! It's called Fruits of a Feather, and it's out now!



You can download it here: https://samuraipunk.itch.io/fruits-of-a-feather

We made this as a palette cleanser to wind down from Screencheat and freshen ourselves up before jumping onto our next big project. We hope you enjoy this gentle, relaxing and meditative experience.

Thank you again for your continued support! :)

Much Love,
Samurai Punk <3


[ 2016-06-15 06:45:53 CET ] [ Original post ]

Screencheat Console Launch Day + Discount

Hi Everyone,

We're rolling out our PS4 and Xbox One launch today and to celebrate we thought we'd drop a small 20% discount.

We'd like to sincerely thank all our dedicated players who have stuck with us since our PC launch and to all the new players who have joined the fray.

Much Love,
Samurai Punk
<3


[ 2016-03-01 01:27:21 CET ] [ Original post ]

Screencheat Console Launch Day + Discount

Hi Everyone,

We're rolling out our PS4 and Xbox One launch today and to celebrate we thought we'd drop a small 20% discount.

We'd like to sincerely thank all our dedicated players who have stuck with us since our PC launch and to all the new players who have joined the fray.

Much Love,
Samurai Punk
<3


[ 2016-03-01 01:27:21 CET ] [ Original post ]

3.2.0 Patch

Hi everyone! We’ve been busy the past few months preparing for Screencheat for PS4 and Xbox One (which comes out on March 1st, by the way), but that doesn’t meant we haven’t been working on the Steam version too! We have a load of improvements for you guys, the biggest addition being full text localisation for Simplified Chinese, Japanese and Korean! We hope that everything in this update improves the experience for you guys, and thanks again for your continued support!

Changes, Additions and Improvements


  • Added new Samurai Punk logo to splash screen
  • Added full text localisation for Simplified Chinese, Japanese and Korean
  • Made bots better with Hobby Horse and Bear Bomb
  • Updated old assets in Garden
  • Added Ivy asset to Temple to help diversify the sides of the green path
  • Re-arranged paintings on Manor to help distinguish vague areas
  • Increased the resolution of some level textures
  • Remastered all levels with a new shader to help improve performance on core level geometry. Additionally all levels repeated assets how now been manually batched heavily. This should improve CPU overhead on most hardware
  • As a result of the new shader lighting quality and resolution has been improved slightly on all maps
  • Trappeur bolts now have a small amount of vertical velocity when fired to give them a slightly parabolic path
  • Added coloured lightning effect to Trappeur’s laser
  • Improved Trappeurs bending to clip through walls less
  • Changed wall_Hacker laser sight to be a dotted line to help distinguish it as non-lethal
  • Tweaked godrays to improve CPU performance
  • Allow re-binding secondary text-chat key in keybinding menu
  • Improvements to AI movement, especially while jumping or using jump pads
  • Significantly improved static UI efficiency for better performance
  • Improvements to Australian Edition mutator


Fixes

  • Fix GUI resizing issues after join mid-game transition
  • Don’t increase player win count for tie games
  • Fix “1 second to respawn” being stuck on screen when a player is Eliminated
  • Fix mutators resetting when returning to lobby
  • Fix bots sometimes not replacing a user when they leave in a lobby with bots fill slots enabled
  • Fix UI overlay issue when confirming weapon skins
  • Fixed exposed back faces on Helix Railing and minor mesh seams
  • Removed many tiny seams on many maps
  • Fix not being able to confirm control scheme in-game
  • Ragdoll/skin unlock message in lobby will now update when language is changed
  • Fixed Ascension Time Trial AI spawns to stop them spawning on top of the player
  • End-game UI will update for the new host when the host changes
  • Scoreboard screen now deals with players leaving
  • Fix winner camera when players leave at the end-game screen
  • Fix bug with Patience achievement
  • Fix bug with Sky Captain achievement
  • Bomb Assault stability fixes
  • Fix loads of small animation bugs with some weapons
  • Fix UI sound inconsistencies
  • Fixed an exploit when picking up a pinata/bomb whilst charging with a charge weapon
  • Fix friendly fire option not saving correctly
  • Fix text entry not working in Steam Big Picture
  • Remove slow-mo effect on suicides when slow-mo kills mutator enabled
  • Crossbow bolts will now clear themselves
  • Fix charge weapons interacting poorly with objective pickups
  • Reset player’s crosshair when they die in Murder Mystery and lose their gun


Known Issues

  • Some players may have issues connecting a mix of X-Input and Direct Input controllers
  • Due to an engine bug, increasing graphics quality from very low/low will crash the game on Windows. Upon re-launching the game, the graphics quality will be updated correctly. We will patch this as soon as Unity release a fix.
  • Creating and leaving a LAN room may prevent players from being able to create or join LAN or online games until they close and re-open the game

Thanks for your help reporting and tracking these problems down. Happy screencheating!

Much Love,
Samurai Punk
<3


[ 2016-02-19 05:42:14 CET ] [ Original post ]

3.2.0 Patch

Hi everyone! Weve been busy the past few months preparing for Screencheat for PS4 and Xbox One (which comes out on March 1st, by the way), but that doesnt meant we havent been working on the Steam version too! We have a load of improvements for you guys, the biggest addition being full text localisation for Simplified Chinese, Japanese and Korean! We hope that everything in this update improves the experience for you guys, and thanks again for your continued support!

Changes, Additions and Improvements


  • Added new Samurai Punk logo to splash screen
  • Added full text localisation for Simplified Chinese, Japanese and Korean
  • Made bots better with Hobby Horse and Bear Bomb
  • Updated old assets in Garden
  • Added Ivy asset to Temple to help diversify the sides of the green path
  • Re-arranged paintings on Manor to help distinguish vague areas
  • Increased the resolution of some level textures
  • Remastered all levels with a new shader to help improve performance on core level geometry. Additionally all levels repeated assets how now been manually batched heavily. This should improve CPU overhead on most hardware
  • As a result of the new shader lighting quality and resolution has been improved slightly on all maps
  • Trappeur bolts now have a small amount of vertical velocity when fired to give them a slightly parabolic path
  • Added coloured lightning effect to Trappeurs laser
  • Improved Trappeurs bending to clip through walls less
  • Changed wall_Hacker laser sight to be a dotted line to help distinguish it as non-lethal
  • Tweaked godrays to improve CPU performance
  • Allow re-binding secondary text-chat key in keybinding menu
  • Improvements to AI movement, especially while jumping or using jump pads
  • Significantly improved static UI efficiency for better performance
  • Improvements to Australian Edition mutator


Fixes

  • Fix GUI resizing issues after join mid-game transition
  • Dont increase player win count for tie games
  • Fix 1 second to respawn being stuck on screen when a player is Eliminated
  • Fix mutators resetting when returning to lobby
  • Fix bots sometimes not replacing a user when they leave in a lobby with bots fill slots enabled
  • Fix UI overlay issue when confirming weapon skins
  • Fixed exposed back faces on Helix Railing and minor mesh seams
  • Removed many tiny seams on many maps
  • Fix not being able to confirm control scheme in-game
  • Ragdoll/skin unlock message in lobby will now update when language is changed
  • Fixed Ascension Time Trial AI spawns to stop them spawning on top of the player
  • End-game UI will update for the new host when the host changes
  • Scoreboard screen now deals with players leaving
  • Fix winner camera when players leave at the end-game screen
  • Fix bug with Patience achievement
  • Fix bug with Sky Captain achievement
  • Bomb Assault stability fixes
  • Fix loads of small animation bugs with some weapons
  • Fix UI sound inconsistencies
  • Fixed an exploit when picking up a pinata/bomb whilst charging with a charge weapon
  • Fix friendly fire option not saving correctly
  • Fix text entry not working in Steam Big Picture
  • Remove slow-mo effect on suicides when slow-mo kills mutator enabled
  • Crossbow bolts will now clear themselves
  • Fix charge weapons interacting poorly with objective pickups
  • Reset players crosshair when they die in Murder Mystery and lose their gun


Known Issues

  • Some players may have issues connecting a mix of X-Input and Direct Input controllers
  • Due to an engine bug, increasing graphics quality from very low/low will crash the game on Windows. Upon re-launching the game, the graphics quality will be updated correctly. We will patch this as soon as Unity release a fix.
  • Creating and leaving a LAN room may prevent players from being able to create or join LAN or online games until they close and re-open the game

Thanks for your help reporting and tracking these problems down. Happy screencheating!

Much Love,
Samurai Punk
<3


[ 2016-02-19 05:42:14 CET ] [ Original post ]

Daily Deal - Screencheat, 50% Off

Today's Deal: Save 50% on Screencheat!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time


[ 2015-12-05 19:00:00 CET ] [ Original post ]

3.1.0 Patch

Hey guys,

We've been listening to your feedback and have a bunch of fixes and improvements for you! Here's the rundown:

Changes and Improvements


  • GUI performance optimisations
  • Added Xbox One controller support for Mac
  • Prevent resolution changes via registry from being overridden on startup
  • Added Player Settings in Gamemode Settings, allowing you to change movement, jump speed and gravity
  • One Shot: Suicide no longer grants a new bullet
  • One Shot: Max score cap increased from 10 to 50
  • Add info tooltips when new ragdolls/skins unlocked
  • Add info tooltips for new users
  • Bot icons indicate bot difficulty
  • Inputting profile name text will show text in uppercase
  • In-game music track will shuffle when you rematch or play next round after the current song has been played at least once
  • Lobby browser will now show lobbies playing in team modes correctly
  • Default/Inverted guest profiles will now be named “Guest X” instead of “Default”/”Inverted”
  • Bot AI is computed on the host machine only


Fixes

  • Fix UI elements being obscured in 8 player
  • Fix text chatbox sometimes covering player names
  • Don’t play “5 kills to win” when a player had a negative score and scored up to 0
  • Fixed some cases where you could respawn in elimination style modes
  • Fix being able to concede a point if you win an elimination round and die during the next round countdown
  • Fixed some weapon crates not having meshes
  • Fix some controller icons not switching when going from Xbox One to PS4 controllers
  • Don’t show “Press (A) to join” for unrecognised controllers that have not been configured
  • Fix lobby browser showing lobbies being in Party Mode incorrectly
  • Prevent controller icons from switching in pause menus when a non-paused player uses their controller


Known Issues:

  • AI bots can cause bad performance on low-end machines


Thanks for your help reporting and tracking these problems down. Happy screencheating!

Much Love,
Samurai Punk
<3


[ 2015-11-25 07:28:58 CET ] [ Original post ]

3.1.0 Patch

Hey guys,

We've been listening to your feedback and have a bunch of fixes and improvements for you! Here's the rundown:

Changes and Improvements


  • GUI performance optimisations
  • Added Xbox One controller support for Mac
  • Prevent resolution changes via registry from being overridden on startup
  • Added Player Settings in Gamemode Settings, allowing you to change movement, jump speed and gravity
  • One Shot: Suicide no longer grants a new bullet
  • One Shot: Max score cap increased from 10 to 50
  • Add info tooltips when new ragdolls/skins unlocked
  • Add info tooltips for new users
  • Bot icons indicate bot difficulty
  • Inputting profile name text will show text in uppercase
  • In-game music track will shuffle when you rematch or play next round after the current song has been played at least once
  • Lobby browser will now show lobbies playing in team modes correctly
  • Default/Inverted guest profiles will now be named Guest X instead of Default/Inverted
  • Bot AI is computed on the host machine only


Fixes

  • Fix UI elements being obscured in 8 player
  • Fix text chatbox sometimes covering player names
  • Dont play 5 kills to win when a player had a negative score and scored up to 0
  • Fixed some cases where you could respawn in elimination style modes
  • Fix being able to concede a point if you win an elimination round and die during the next round countdown
  • Fixed some weapon crates not having meshes
  • Fix some controller icons not switching when going from Xbox One to PS4 controllers
  • Dont show Press (A) to join for unrecognised controllers that have not been configured
  • Fix lobby browser showing lobbies being in Party Mode incorrectly
  • Prevent controller icons from switching in pause menus when a non-paused player uses their controller


Known Issues:

  • AI bots can cause bad performance on low-end machines


Thanks for your help reporting and tracking these problems down. Happy screencheating!

Much Love,
Samurai Punk
<3


[ 2015-11-25 07:28:58 CET ] [ Original post ]

3.0.0 Anniversary Update

Screencheat Anniversary Update

We launched Screencheat a year ago and what better way to celebrate than with another major update including some of the dream features on our wishlist!

Headlining this update is the localisation of the game into six languages. Now you can cheat in French, German, Spanish, Russian, Dutch or Portuguese as well as English.

We’ve also added AI bots into Screencheat. This will give you someone to play against while you wait for your friends to come online and to allow small playgroups to experience larger games. And for experienced Screencheaters, you’ll be able to find a serious challenge with the Dreamcrusher AI difficulty. The AI are able to be mixed in with online and local players and will be replaced when players join mid game. We hope you enjoy them!

Rounding out the major additions are LAN play for all you competitive players out there and a new map, bringing the total to eleven. Museum II brings some of the familiar design elements from the original Museum across whilst giving it a more vertical and competitive feel to make the map great for new players as well as screencheating veterans.

We can’t quite believe how fast this year has gone and how far the game has come from the initial version we launched.

Additions


  • AI Bots for online and offline play, with three difficulty levels. Bots settings can be modified in the lobby. Individual bots can be selected and tweaked in the lobby.
  • Added localisation for German, French, Spanish, Russian, Dutch and Portuguese
  • LAN play can now be accessed via the online menu
  • New map: Museum II
  • 4 Ragdolls including the Cat/Snake/Duck/Mannequin unlocked at levels 3/12/17/22
  • New mutators: SlowMo Kills, Ice Skates
  • Allow setting custom descriptions for custom gamemodes
  • Added support for Steam Controllers REQUIRES STEAM BETA CLIENT (For the best experience play in Big Picture)
  • Added Legacy and Legacy Southpaw control schemes for controllers
  • Added latency/ping indicator in scoreboard and end-game screen


Fixes and Improvements

  • Steeple visuals have been tweaked slightly and are now slightly nicer and more optimised.
  • Garden visuals have been cleaned up removing some visible seams and adding some better materials.
  • Emir now has railings to help stop players from falling to their deaths so much in some areas.
  • Fix “Press (X) to drop” prompt not appearing properly
  • Raised the maximum score cap on Juggernaut to 50
  • Fixed issue where editing profile name with WASD keys could navigate the menu
  • Updated Chefolet crosshair to animate showing charge progress
  • Allow setting server size to be any number from 2 - 8
  • Improved collision on Temple
  • Show won by default if a player/team wins from other players leaving
  • Improve player highlight UI in lobby
  • Kick votes will expire after 90 seconds
  • Fix UI issues if a menu is open while the game countdown begins
  • Added Stock and Team Stock as default custom gamemodes when you have no custom game modes
  • Fix controller emotes breaking when switching between two controller types
  • Change unslot on keyboard to use “X” key
  • Add ability to customise bot settings when creating a server
  • Bomb Assault: Fix bug where you respawn instantly the first time
  • Prevent picking up a weapon from a crate if you’re holding a pickup
  • Allow using English kill messages if your language is set to something other than English
  • Added setting language via Steam interface
  • Bomb Assault: Fix “Your base are all explode” popup not showing if your base is destroyed while you are dead


Known Issues

  • Players may not match their colours/scores after repeated leaving/joining mid-game
  • Players may still intermittently lose progress from sessions.
  • Game sometimes crashes after game ends on Mac


Much Love,
Samurai Punk
<3


[ 2015-10-22 08:25:36 CET ] [ Original post ]

3.0.0 Anniversary Update

Screencheat Anniversary Update

We launched Screencheat a year ago and what better way to celebrate than with another major update including some of the dream features on our wishlist!

Headlining this update is the localisation of the game into six languages. Now you can cheat in French, German, Spanish, Russian, Dutch or Portuguese as well as English.

Weve also added AI bots into Screencheat. This will give you someone to play against while you wait for your friends to come online and to allow small playgroups to experience larger games. And for experienced Screencheaters, youll be able to find a serious challenge with the Dreamcrusher AI difficulty. The AI are able to be mixed in with online and local players and will be replaced when players join mid game. We hope you enjoy them!

Rounding out the major additions are LAN play for all you competitive players out there and a new map, bringing the total to eleven. Museum II brings some of the familiar design elements from the original Museum across whilst giving it a more vertical and competitive feel to make the map great for new players as well as screencheating veterans.

We cant quite believe how fast this year has gone and how far the game has come from the initial version we launched.

Additions


  • AI Bots for online and offline play, with three difficulty levels. Bots settings can be modified in the lobby. Individual bots can be selected and tweaked in the lobby.
  • Added localisation for German, French, Spanish, Russian, Dutch and Portuguese
  • LAN play can now be accessed via the online menu
  • New map: Museum II
  • 4 Ragdolls including the Cat/Snake/Duck/Mannequin unlocked at levels 3/12/17/22
  • New mutators: SlowMo Kills, Ice Skates
  • Allow setting custom descriptions for custom gamemodes
  • Added support for Steam Controllers REQUIRES STEAM BETA CLIENT (For the best experience play in Big Picture)
  • Added Legacy and Legacy Southpaw control schemes for controllers
  • Added latency/ping indicator in scoreboard and end-game screen


Fixes and Improvements

  • Steeple visuals have been tweaked slightly and are now slightly nicer and more optimised.
  • Garden visuals have been cleaned up removing some visible seams and adding some better materials.
  • Emir now has railings to help stop players from falling to their deaths so much in some areas.
  • Fix Press (X) to drop prompt not appearing properly
  • Raised the maximum score cap on Juggernaut to 50
  • Fixed issue where editing profile name with WASD keys could navigate the menu
  • Updated Chefolet crosshair to animate showing charge progress
  • Allow setting server size to be any number from 2 - 8
  • Improved collision on Temple
  • Show won by default if a player/team wins from other players leaving
  • Improve player highlight UI in lobby
  • Kick votes will expire after 90 seconds
  • Fix UI issues if a menu is open while the game countdown begins
  • Added Stock and Team Stock as default custom gamemodes when you have no custom game modes
  • Fix controller emotes breaking when switching between two controller types
  • Change unslot on keyboard to use X key
  • Add ability to customise bot settings when creating a server
  • Bomb Assault: Fix bug where you respawn instantly the first time
  • Prevent picking up a weapon from a crate if youre holding a pickup
  • Allow using English kill messages if your language is set to something other than English
  • Added setting language via Steam interface
  • Bomb Assault: Fix Your base are all explode popup not showing if your base is destroyed while you are dead


Known Issues

  • Players may not match their colours/scores after repeated leaving/joining mid-game
  • Players may still intermittently lose progress from sessions.
  • Game sometimes crashes after game ends on Mac


Much Love,
Samurai Punk
<3


[ 2015-10-22 08:25:36 CET ] [ Original post ]

2.1.8 Patch

Hi everyone!

Today we’re rolling out a fresh patch with a tonne of usability improvements and bugfixes!

Changes/Additions


  • Revolver Rifle: Increased the radius of the hit cylinder from 0.01 to 0.25 units
  • Backspace/X on controller is now used to unslot in the lobby instead of Escape/B
  • Emotes such as (X) no longer show as controller icons in player names
  • Made mouse aim invert and sensitivity a global setting which can be modified in the Options > Controls menu
  • Added kill reporting to generate heatmaps
  • Add Ragdoll Clearing option in Graphics settings. If enabled, ragdolls will be cleared on round restart after 75 have appeared in single session on a map, or if 100 exist at once. The ability to scale this setting will be added in a future patch.


Gameplay Fixes/Improvements

  • Add maximum screenshake cap to prevent excessive screenshake bugs
  • Fixed a slight gameplay pause at end-game
  • Re-added Hobby Horse to One Shot (thanks to xFats for the recommendation!)
  • Crossbow: Bolts now interact better with moving objects
  • Rumble will pause when the game is paused
  • Fixed issues with pickups getting stuck in vents
  • Fixed issues with pickups in the tunnel on Loop
  • Fixed a bug where you could sometimes shoot through walls. Thanks to IamNic for reporting this one
  • Improved pickup/drop animation for pickups
  • Improved physics efficiency on Emir
  • Fix not gaining any XP when you have a negative score


UI Fixes/Improvements

  • Fix profile duplication bug. Any duplicated profiles will be automatically removed, leaving the copy of the profile with the highest level.
  • Add ability to set a Favourite Weapon to your profile. You will start the game with your favourite weapon if it is available in that match.
  • Add a Controls tab to the Options menu which contains all control options
  • Add a confirmation prompt when attempting to delete custom controller bindings
  • Fixed “Press X to Jason” to show proper (X) symbol for PlayStation controllers
  • Fixed “(B)” controller icon always showing for exiting to Lobby in the end-game screen
  • Streamline the options in the Profile Menu so that players only see options relevant to their control type (keyboard or controller)
  • Fix the “Eliminated” message not showing for the last player killed in elimination style modes
  • Added score to win/time limit in scoreboard
  • Fix server name not showing properly
  • Fix Bombs Away bomb countdown indicator sometimes clipping into other screens
  • Improve the unrecognised controller popup to work with XInput
  • Show a warning when more than 4 XInput controllers are connected (as only 4 are supported at once)


Known Issues

  • Custom Keyboard Bindings menu may not work on Windows machines


As always, thanks for your support and happy screencheating!

Much Love,
Samurai Punk
<3


[ 2015-09-11 12:06:35 CET ] [ Original post ]

2.1.8 Patch

Hi everyone!

Today were rolling out a fresh patch with a tonne of usability improvements and bugfixes!

Changes/Additions


  • Revolver Rifle: Increased the radius of the hit cylinder from 0.01 to 0.25 units
  • Backspace/X on controller is now used to unslot in the lobby instead of Escape/B
  • Emotes such as (X) no longer show as controller icons in player names
  • Made mouse aim invert and sensitivity a global setting which can be modified in the Options > Controls menu
  • Added kill reporting to generate heatmaps
  • Add Ragdoll Clearing option in Graphics settings. If enabled, ragdolls will be cleared on round restart after 75 have appeared in single session on a map, or if 100 exist at once. The ability to scale this setting will be added in a future patch.


Gameplay Fixes/Improvements

  • Add maximum screenshake cap to prevent excessive screenshake bugs
  • Fixed a slight gameplay pause at end-game
  • Re-added Hobby Horse to One Shot (thanks to xFats for the recommendation!)
  • Crossbow: Bolts now interact better with moving objects
  • Rumble will pause when the game is paused
  • Fixed issues with pickups getting stuck in vents
  • Fixed issues with pickups in the tunnel on Loop
  • Fixed a bug where you could sometimes shoot through walls. Thanks to IamNic for reporting this one
  • Improved pickup/drop animation for pickups
  • Improved physics efficiency on Emir
  • Fix not gaining any XP when you have a negative score


UI Fixes/Improvements

  • Fix profile duplication bug. Any duplicated profiles will be automatically removed, leaving the copy of the profile with the highest level.
  • Add ability to set a Favourite Weapon to your profile. You will start the game with your favourite weapon if it is available in that match.
  • Add a Controls tab to the Options menu which contains all control options
  • Add a confirmation prompt when attempting to delete custom controller bindings
  • Fixed Press X to Jason to show proper (X) symbol for PlayStation controllers
  • Fixed (B) controller icon always showing for exiting to Lobby in the end-game screen
  • Streamline the options in the Profile Menu so that players only see options relevant to their control type (keyboard or controller)
  • Fix the Eliminated message not showing for the last player killed in elimination style modes
  • Added score to win/time limit in scoreboard
  • Fix server name not showing properly
  • Fix Bombs Away bomb countdown indicator sometimes clipping into other screens
  • Improve the unrecognised controller popup to work with XInput
  • Show a warning when more than 4 XInput controllers are connected (as only 4 are supported at once)


Known Issues

  • Custom Keyboard Bindings menu may not work on Windows machines


As always, thanks for your support and happy screencheating!

Much Love,
Samurai Punk
<3


[ 2015-09-11 12:06:35 CET ] [ Original post ]

Samurai Punk at PAX Prime

(Edit)
We're back in Australia now, thanks to everyone who visited our booth at PAX and said hi.


Hi Everyone!
Our team's flying out today for the glorious land of freedom to attend PAX Prime and exhibit Screencheat. If you're attening the event our booth is #6805 and will be marked on the map as Samurai Punk.
We're also going to be selling discounted copies of the game, t-shirts and pins so if you want in on that action come on by!

But I'm not attending, what does this mean for me?
Our development streams will be on hiatus until we return in early september.
Since we'll be out of the country and away from the office we won't be able to address any serious issues that arise so please stay calm if anything totally breaks.

Stay Updated!
Keep up with everything during the event by following us on Twitter or Facebook.

Much Love,
Samurai Punk,
<3


[ 2015-08-26 02:36:34 CET ] [ Original post ]

Samurai Punk at PAX Prime

(Edit)
We're back in Australia now, thanks to everyone who visited our booth at PAX and said hi.


Hi Everyone!
Our team's flying out today for the glorious land of freedom to attend PAX Prime and exhibit Screencheat. If you're attening the event our booth is #6805 and will be marked on the map as Samurai Punk.
We're also going to be selling discounted copies of the game, t-shirts and pins so if you want in on that action come on by!

But I'm not attending, what does this mean for me?
Our development streams will be on hiatus until we return in early september.
Since we'll be out of the country and away from the office we won't be able to address any serious issues that arise so please stay calm if anything totally breaks.

Stay Updated!
Keep up with everything during the event by following us on Twitter or Facebook.

Much Love,
Samurai Punk,
<3


[ 2015-08-26 02:36:34 CET ] [ Original post ]

2.1.7 Patch - XInput and Custom Controllers

Hi everyone!

We’ve added XInput support (enabled by default) which will now allow for rumble on XInput devices and should support more controllers out of the box. This will also fix the issues with Xbox One controllers on Windows 10.
Players who used custom controller bindings will need to disable XInput in the game settings menu, as they are not supported by XInput. Please let us know if you guys have any issues going forward with controllers or binding.

Also, we’d like to apologise for the frequency of patches recently and for accidentally giving, then removing, the Deluxe Edition DLC from users who did not own it previously. This was due to a mistake we made and should now be resolved. Users who own the Deluxe Edition should still have the soundtrack so let us know if you don’t see it.

As thanks to everyone who has put up with our $#*& over the last week, we’ve made you a cool new Revolver Rifle skin!



We really appreciate your continued support and feedback on the game. You’ve all been incredibly helpful in helping us to improve the game and give you the best possible experience. Thank you! :)

Bugfixes and Improvements (Including 2.1.6 hotfixes)


  • Controller rumble added to all weapons and to certain player actions. If you don’t enjoy the rumble, you can disable it by turning off Screen Shake in the game options. (There’ll be a separate option in a future patch.)
  • Xbox One controllers now use XInput and will not drift to the left in menus on Windows 10. Note that this drifting will reoccur if you disable XInput.
  • Fixed an issue where the game would sometimes slow down or crash after startup
  • Fixed an issue where training dummies would spawn at strange angles on some maps
  • Fixed a crash that occurred when a player left during during game start or restart. This showed as all players seeing the preview camera overlaid with the in game GUI.
  • Fixed an issue where Windows 10 users weren’t loading their profiles from the Steam Cloud, or having any other Steam functionality. This may have made some players think they had lost their profiles, but no such loss occurred.
  • Steam Achievements now appear in the Steam Overlay immediately upon unlocking them.


Known Issues:

  • Xbox One controllers in XInput mode show Xbox 360 style controller button icons


Much Love,
Samurai Punk
<3


[ 2015-08-07 12:25:11 CET ] [ Original post ]

Screencheat 2.1.6 Patch

Hey Guys, this patch contains some cleanup as we continue our work to stabilise the game and improve the user experience. We’ve also added some pretty new Achievement Icons yay!

For those users with the Deluxe Edition DLC you can now go into your soundtrack folder for instructions on how to get access to a high quality version of the soundtrack.

Bugfixes and Improvements


  • Coin positions should now sync properly after join mid game in Gold Rush
  • Weapon skins will now apply properly at the start of a game.
  • Temporary profile names can no longer be edited
  • Bomb Assault now works on Manor properly again
  • Party mode now properly re-shuffles the mode when returning to the lobby after a round.
  • Adding a time limit and one shot to a mode will now show two stacked timers
  • Scaled down colliders on pickup items to reduce the feeling of bumping when you drop them or pick them up
  • Team Deathmatch kills to win cap is now at 75 from 25
  • Improvements to Juggernaut UI to make it much more clear who is the juggernaut
  • Juggernaut weapon selection is now limited to 1 weapon
  • Juggernaut now deals with the current juggernaut leaving the server.
  • Juggernaut now works correctly when the juggernaut weapon is not in the main weapon set
  • Fixed credits scroll bar not working
  • Increased maximum XP threshold


Known Issues

  • The Sky Captain Achievement currently does not work
  • Disconnecting two or more controllers in a row and then reconnecting them may cause issues.


Much Love,
Samurai Punk
<3


[ 2015-07-21 08:19:08 CET ] [ Original post ]

Screencheat Saturday 2.1.5 Patch

In order to help foster a stronger community, we’re introducing Screencheat Saturdays!

Screencheat Saturday will run for 24 hours every Saturday, and playing online during this period will grant you a nice double XP bonus!

Here’s the starting times for a few timezones:


  • PST (Los Angeles): Sat 12:00am
  • GMT: Sat 7:00am
  • BST (London): Sat 8:00am
  • SGT (Singapore): Sat 3:00pm
  • AEST (Melbourne): Sat 5:00pm


All you have to do is play any online match (no specific lobby or game mode) during the time period, and you'll automatically get double XP at the end of the match!

Hope to see you on the battlefield this Screencheat Saturday and beyond!

Bomb Assault Design Revision

    We’ve changed Bomb Assault up a bit to increase aggressive play and speed up the game flow.
  • Default Score to win is now 4
  • Points are now given per base destroyed instead of rounds won
  • Base player respawn set to 3 seconds
  • Each death increases that players respawn time by 1 second, resetting when the round ends
  • Improved Base positioning on Garden Steeples
  • 6-8 player games now have 3 bombs instead of 2
  • You can no longer pick up a bomb after you’ve died


Bugfixes and Improvements

  • Mutator picker now added to Party Mode and Team Party Mode
  • Disconnected state of controllers is now clearly displayed in game
  • Profile XP and level will now be visible in the profile menu
  • Respawn timers will no longer show when players are eliminated from a round based mode ie. Bomb Assault or Elimination
  • Folded the Sweet Katana 10 grillion times over
  • Minor performance improvements in some areas
  • Look sensitivity capped at 30
  • Weapon Selection mode removed from One Shot customisation
  • Fixed bug in round based modes showing “Waiting for next round” inappropriately
  • The wall_Hacker now works correctly in One Shot
  • Close the in-game scoreboard on Game Over
  • Allow cancelling profile select in Lobby with ESC or (B)
  • Fix pickup prompt not clearing when you get killed
  • Fix UI layering of Murder Mystery cards online
  • Disable renaming Default/Inverted profiles
  • Stop counting friendly fire towards multi-kills
  • Allow scrolling credits with controller
  • Add all on/off buttons to map selectors
  • Party mode: move mode selector to a sub-menu
  • Show which player paused when in-game
  • Restrict input on other controllers when a player has paused
  • Sped up scene fade transition
  • Add a confirm prompt when trying to quit to Lobby from in-game
  • Add new settings to modify for updated Bomb Assault ruleset


Known Issues

  • The Sky Captain Achievement currently does not work
  • The first weapon you use in a round will not have a custom skin applied until it is switched.
  • Disconnecting two or more controllers in a row and then reconnecting them may cause issues.
  • Bombs Away on Manor is not playable (A fix for this will be in the next patch)


Much Love,
Samurai Punk
<3


[ 2015-07-03 08:55:02 CET ] [ Original post ]

Patch Notes (v2.1.3)

Hi all,

We’ve just launched a new patch for Screencheat. Here's a rundown of what's new!

New Unlockable Content


  • New Candelabra Skin: Cod of Duty (unlocked at level 10)
  • New Candelabra Skin: Sweet Katana (unlocked at level 55)
  • New Bear Bomb Skin: Spider Bomb (unlocked at level 60)
  • New Chefolet Skin: Power Gloves (unlocked at level 65)


New Mutators

  • Australian Edition
  • Martyrdom


Bugfixes and Improvements

  • Various optimisations across all maps
  • Optimisation to grass in Garden
  • Fix lighting issues in Museum
  • Added headbob animation when players land from a fall
  • Prevent kill message pop-ups from overlapping
  • Fix player name tags being visible after dying in Elimination
  • Fix Bomb Assault arming meter freezing when pausing the game
  • General fixes and improvements to controller UI
  • Speed up dpad/arrow key navigation
  • Unify animations across UI for sub-menus
  • Player Options: Show who a player is sharing a connection with
  • Training: Players must select a profile
  • Training: When slotting, the last mission that you need to earn a medal on will be automatically selected
  • Training: Improvements to UI
  • Training: Show number of kills in endless mode
  • Training: Some mission times tweaked
  • Fix getting stuck on black screen when quitting to lobby
  • Fix being able to jump when scoreboard is open
  • Fix game mode menu scrolling upon returning to lobby
  • Show respawn timer when waiting to respawn
  • Added respawn time as a game setting
  • Bomb Assault: Increased respawn time
  • Bomb Assault: Added an arming/disarming sound
  • Bomb Assault: Fixed some spawn points so they don’t overlap with base positions
  • Fix player guns sometimes becoming invisible in team modes
  • Fix profile name being overwritten when playing Training with Quickplay enabled
  • Added sound to Flappy Jump mutator
  • Show campers functionality can now show players holding objective pickups
  • Visible Ragdolls mutator improved so that they aren’t stuck in the ground
  • Fix an exploit where you could rematch and win instantly in team modes when one team left
  • Fix being able to change teams when typing in chat box
  • Fix unlock ribbon and level up labels not disappearing in between rounds
  • Fix Trappeur laser origin positioning
  • Fix being able to unlock level achievements from remote players levelling up
  • Fix Spider ragdoll freaking out
  • Folded the steel of the katana 10 trillion times over
  • Reset screenshake on respawn


As always, thanks for your support!

Much Love,
Samurai Punk
<3


[ 2015-06-11 06:38:39 CET ] [ Original post ]

Screencheat Update 2.1 - Training Time

Hi all,

We've been hard at work fixing up a few bugs in the last update and finishing up something that didn't quite make the last patch; Training Mode!

Training Mode is a new way to play Screencheat offline by yourself. It features a basic and advanced time trial across all 10 maps, in addition to an Infinite mode for you to hone your Screencheating skills. Each of the timed modes features Bronze, Silver and Gold times for you to beat. Get two bronze medals on each map to unlock the next map.

Bug Fixes


  • Fixed an issue where players would get stuck "Waiting for Players 2/3" or similar at the start of a round.
  • Fixed a related issue where the lobby count would be incorrect in the lobby browser
  • Fixed players seeing "Joining next round" for more than one round
  • Game timers (duration, oneshot) synchronise correctly for spectators/players joining mid game
  • Assorted small fixes


Much Love,
Samurai Punk
<3


[ 2015-05-06 12:03:55 CET ] [ Original post ]

Screencheat Update 2.0 - The Omega

Hello everyone!
Welcome to another huge Screencheat update. We've added new maps, a weapon, a game mode, team modes for everything, and heaps more!

2 New Maps Added
Temple - A beautiful zen temple featuring jump pads, vent shortcuts and super high vantage points.
Loop - A gravity defying map with a track running around the outside which the players follow all the way until the map flips and loops around back to the top, all set to a serene starlit vista.

New Weapon Added - The wall_Hacker
This new gun fires through walls as the name implies with a near infinite range. It can be either blindfired or charged to show a laser sight which can easily pin-point other players on their screens. The wall_Hacker is a precision weapon with a long reload time so aim your shots carefully.

New Game Mode - Gold Rush
Gold Rush pits players against each other in short rounds where the map is filled with gold coins. Players must collect as many coins as they can within the time limit to win. If you’re killed holding any coins you will drop half of them, allowing other players to rush in and claim your stash!

Support for up to 8 players Locally and Online
Lobbies can be created for 8 players, or switched into 8 player mode under the Lobby Settings menu. Local Lobbies now contain the Lobby Settings tab to support this.

Team Variant of All Modes (ex. Juggernaut)
All modes (excluding Juggernaut) now have team variants which allow for 2-4 teams to play against each other. These can be customised and saved as custom modes just like standard modes.

Mutators
We’ve added 13 crazy Mutators which can be applied to any mode via the GameMode settings menu in the Lobby.

Online Improvements
Kick Voting - Players can now vote to kick each other from servers. They will be kicked if a majority votes for a single player to be kicked.
Switching Host - The host is able to select any remote player in their lobby and assign them as host.

4 new Ragdolls
These can be unlocked by leveling up your profiles to new milestones.

Juicy Soundtrack Update
The official soundtrack by ana_mana has now been professionally mixed and mastered.

3 new achievements to unlock
Check them out in Library!

New Gamemode Settings

  • Weapon Swap Type: Switch at Spawn, Free Switching and Weapon Crates
    Show Campers: Reveal players who have not moved for at least 10 seconds
    Show Weapon Trails: Can toggle weapon smoke trails on and off


Design/Balance Changes
  • New, less punishing Murder Mystery design
    Bear Bomb explosion radius up from 5.5 - 7 units
    Players now have less aerial drag and will have momentum when moving through the air.



Other fixes and Improvements

General
  • Ability to view detailed scoreboard and kick players in-game by pressing TAB or Back on controller
  • Fixed Murder Mystery Crate spawns on Steeple.
  • Pick Up Items will now move through Vents and get thrown by Jump Pads.
  • Physics improvements
  • Added self-kill messages and sound effect
  • Various online stability fixes
  • Skeleton Ragdoll now even more fun



Art/Sound
  • Crossbow visuals redesigned to better convey its mechanics
  • Added new announcer clips as well as missing clips for older modes.
  • Switch animations added to all weapons
  • Golden Blunderbuss (preorder/beta bonus) now looks much better
  • Added Screenshake effect to weapons (Can be disabled under game options)
  • General re-work of some sound effects.
  • Added a negative kill sound for when you don’t receive a point or commit suicide.
  • Minor map art cleanup
  • Revised lightmapping on all maps


GUI
  • Usability improvements for controllers
  • Steam Big Picture support
  • Tidying up of visuals to provide a more consistent UI experience
  • Added tabs to Gamemode Select to switch between Default, Team and
  • Custom modes
  • Art for Murder Mystery cards updated
  • Lobby slots show different controller buttons for each type of connected controller
  • Updated icon and banner for Random Map


Bugfixes
  • The programmers learnt why you should write lists. They can’t keep track of it all.
  • (But in all seriousness, we fixed lots of things)


Much Love,
Samurai Punk
<3


[ 2015-05-01 14:39:52 CET ] [ Original post ]

Screencheat Update 1.2

Hello Screencheaters!
We’re happy to announce our biggest update yet, Screencheat 1.2.

2 New Maps Added


  • Emir - An ottoman palace with moving bouncy cushions and a swinging chandelier. Perfect for larger objective games.
  • Ascension – The lost temple still in perfect condition serves as a wonderful deathmatch arena.


New Weapon – Sorgean

  • A rocket propelled yoyo crossed with a medieval mace. It’s great at crushing multiple opponents in tight corridors. But watch out as it returns to its sender when it runs out of fuel.


2 New Game Modes

  • Bombs Away – An objective Based mode where each player has a base they must defend. A neutral bomb is on the map which once planted has a short timer before it explodes. Defenders are able to diffuse if they’re quick enough. Last person standing wins the round and gets the point.
  • Juggernaut – One player is a super powered Juggernaut with a beefed up Blunderbuss, players needs to kill or get kills as the Juggernaut to score points.


Online Experience Improvements

  • You can now join and play in games that are already in progress. You are now required to join slots before joining an online game.These will be used when you join a running game.


Level Progression System

  • Your profiles can now gain experience and level up as you play.


Improved Game Mode Customisation

  • Weapons can now be toggled on/off on a per weapon basis on all modes. If random map is selected, you can toggle on/off which maps are in the random rotation.


Saving Custom Game Modes

  • You can now save your favourite game mode settings as custom game modes which will stay saved in your game mode list.


Rebindable Keyboard and Mouse Inputs.

  • Keyboard and Mouse controls can now be completely re-bound and will be saved to a custom keyboard preset.


Other Features

  • UI button prompts now shows Xbox One and PS4 icons if those controllers are connected and in use.
  • New General Ragdoll selectable from your profile customisation.
  • Option to show player names in game, this can be enabled from the Game Settings menu.
  • 6 New Achievements added to coincide with the new content.
  • 2 New Music Tracks added
  • Complete visual overhaul made to Steeple. Also major optimisations made to Steeple.
  • Manor now features the paintings which previously lived in Steeple.


Other fixes and improvements:
Art:

  • Manor exit vent in orange raised to follow new standard.
  • Museum exit vent in purple raised to follow new standard.
  • Small visual improvements made to the Bear Bomb and Chefolet.
  • Optimisations to all maps to improve performance.
  • Improved lazy texture tiling on most maps.
  • Cleaned up old assets on Museum.


UI:

  • Tweaks to menu UI, allows confirming and cancelling changes in certain menus
  • Options menu accessible in lobby
  • Unifying font sizes across UI
  • Number of wins saved and displayed in lobby
  • Fix some weapon icons overlapping on weapon selector
  • Updated weapon skin selection menu
  • Removed terrain details options, as no longer relevant
  • When using a profile for more than one slot, a temporary profile will be created
  • Fix mouse inversion not being saved when set in lobby


Game:

  • Improvements to killcam
  • Fix for elevators, pinatas and bombs now interact with elevators
  • Fix projectile weapons being able to shoot through walls
  • Cleanup objects that fall out of levels
  • Forks and spoons nerfed: Blunderbuss range reduced


Much Love,
Samurai Punk
<3


[ 2015-03-01 05:59:58 CET ] [ Original post ]

Patch Notes 16/01/14

Additions:
+Password support for online lobbies
+Lobby Settings menu in online mode
+Control Presets option, including support for AZERTY keyboards and left handed players (accessible in game and through Profile settings in Lobby)
+Added an “Eliminated!” message when player is killed in Elimination mode
+Updated menu theme music.

Fixes:
-Fixed an issue where the announcer would incorrectly sympathise with some deaths
-Crossbow renamed to Trappeur
-Spawn points improved across all maps to support murder mystery better.
-Jump Pads on Steeple should now clip the roof less
-Re-ordered game mode list
-Various UI usability fixes

We’ve been working hard behind the scenes, and there’s a lot of cool content in the works. Expect to see some new content, features and an improved online experience in the coming month or two.

Much Love,
Samurai Punk
<3


[ 2015-01-16 08:16:14 CET ] [ Original post ]

Patch Notes 12/12/14

Additions:
+Steeple now has two shiny new paintings.

Fixes:
-Steeple lighting balanced more evenly.
-Hillcampers now works on Steeple.
-Chef achievement now adds kills before and after you fire.
-Elimination - Last man standing score from game settings used correctly.
-Audio levels of event loops tweaked.
-Elimination - Fixed issue when everyone dies simultaneously.
-Fixed the Humble Sack skin in CTF.
-Humble Sack position/rotation fixed.

Much Love,
Samurai Punk
<3


[ 2014-12-11 16:25:36 CET ] [ Original post ]

SCREENCHEAT UPDATE + HUGE SALE + PAX AUS 2014 FUN TIMES!

Hello Screencheaters!

We've got a tonne of news to get through in today's community update, so let's get started!

Humble Sale

If you have been waiting for your friends to buy the game so you can face off against each other online, now is the time. We've teamed up with the cool cats at Humble to kick off their Winter Sale with a massive buy one, get three free offer on Screencheat!

For $9.99 you will grab yourself a copy of Screencheat, along with three gift codes for your friends. If you share at least one copy of your game, you will also get a free upgrade to Screencheat Deluxe, a unique Humble-themed weapon, a special Humble Holiday Bonus that includes a special rag doll and a skinned game mode, and a free copy of Critical Mass, a sweet puzzle game!

How do you get this amazing offer? Click here and feel warm and fuzzy knowing that 10% of the proceeds are going to charity.

TL:DR? For $9.99 you get:

  • A copy of Screencheat
  • Three copies to give away to your friends & family
  • Share at least one copy to unlock Screencheat Deluxe
  • Unique Humble-themed weapon
  • Humble Holiday Items - rag doll & skinned game mode
  • Free copy of Critical Mass


We Just Rolled Out An Update!

On Monday we released an update that adds in a brand new map, and a new game mode, along with several fixes and tweaks.

Those on Steam will have already experienced the madness of Steeple, a map that has jump pads, death, and moving platforms to keep pro Screencheaters on their toes. DRM-free versions of the game will be receiving the update in the next 7 days as we continue to balance it before the final upload to other portals.

We also introduce players to a brand new game mode, Elimination. It's essentially a last person standing mode, which can create some tense moments when playing with friends.

PAX Australia Video

A bunch of you guys came by the Indie Showcase section and the Xbox booth at PAX Australia to see Screencheat, so we captured some of your guys playing the game. Thanks to everyone who came out to play the game, we can't wait to see the rest of you at other conventions in 2015!

http://youtu.be/SmbaKFVgBtM

Community Hub

Just a quick note on the community hub - we are in the process of building a brand new centralised community hub which should be ready in early 2015. Until then, please share your thoughts with us on the Steam Community Hub.

Game Nights

Leading up to December 25th we are going to be organising a bunch of community game nights for AU, US and UK time zones. This is a chance to meet with fellow Screencheaters online, including some of the Samurai Punk and Surprise Attack Games team to have some fun! Keep an eye on the Steam Community hub for the sticky thread with event times and other cool info.

Until next time, keep CHEESECAKING your friends!

Steve - Community Manager


[ 2014-12-10 01:38:54 CET ] [ Original post ]

Patch Notes 8/12/14 (v1.1.1)

Hi everyone!
Thanks for all your feedback from the last patch. We’ve released a new mini-patch to address suicide scoring and fix a few issues that you’ve found with Murder Mystery.

Additions

  • Suicide score now split into fall penalty and self kill penalty
  • Allowed editing of suicide scores in game settings
  • Allowed editing of last man standing score in game settings (elimination)
  • Allowed editing of score per kill in game settings for relevant game modes


Tweaks
  • Switched invert look to use the Y button (action 4) in game
  • Renamed “Convention Mode” to “Quickplay”. Thanks to Shadowspaz for the name.


Fixes
  • Fixed several issues where the incorrect text appeared in menus
  • Fixed issue after players disconnected in Murder Mystery (causing remaining players to not die or respawn correctly)
  • Murder Mystery crates no longer break after a spectator joins
  • Murder Mystery supplies the Blunderbuss, Revolver Rifle, Grenade Launcher and Crossbow as intended
  • Murder Mystery ends the round when the player count drops below the minimum required


Much Love,
Samurai Punk
<3


[ 2014-12-08 13:56:54 CET ] [ Original post ]

Screencheat Path 1.1.0 - "Steeple Elimination Spectacular"

Hello Screencheaters!
We're excited to announce that we've just released a major update; the Steeple Elimination Spectacular! (1.1.0)

Additions


  • New map “Steeple” added!
  • Garden has been revamped for better gameplay and performance.
  • Elimination Game Mode Added.
  • Blunderbuss range reduced to 25m.
  • 2 New Music Tracks
  • Fish Man Ragdoll Added


Tweaks

  • Added a sound to lobby chat messages
  • Suicide points penalty removed from most gamemodes.
  • Weapons reordered to present beginner friendly options first
  • Maps reordered to place more beginner friendly options first
  • Chefolet now has a dial to indicate charge


Bug Fixes

  • Spectators join the correct map when it’s randomised
  • Bear bomb reloads correctly
  • Addressed issues with mouse and Steam overlay
  • Corrected default audio balance (you can still tweak it further in the options menu, but things will be louder now)
  • Many small tweaks


Known Issues:

  • Players may seem out of sync on the moving platforms on Steeple. We’re looking into solutions.


If you’re looking to get some online games in and haven't got a group lined up, the time to do that is 6pm PST on Fridays. Be there.

Much Love,
Samurai Punk
<3


[ 2014-12-05 08:02:46 CET ] [ Original post ]