Name | MINDNIGHT | ||
Developer | NO MOON | ||
Publisher | NO MOON | ||
Tags | |||
Release | 2017-08-04 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  10  | ||
Steam Rating | Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  200,000 .. 500,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 734 | ||
Average playtime (last 2 weeks) | 272 | ||
Median playtime (forever) | 1232 | ||
Median playtime (last 2 weeks) | 272 | ||
Public Linux depots | MINDNIGHT Depot Linux64 [114.31 M] | ||
DLC | MINDNIGHT Hack Me Hard - Soundtrack DLC (Bonus Track + Jukebox Skin) |
Hey there,
Thought process, Reasoning and Future Plans After doing the recent update we have observed an incredible response from some of you and the amount of feedback that we received is overwhelming. Thanks a lot for your diligence and your effort to make the game better together with us. We have listened to your recent feedback regarding two main issues: We will go through both subjects and explain some of the elements and process behind our decision, and then we will conclude into explaining what we did with this Hotfix in order to address these issues for now. Longer Queue Times/Level Based Matchmaking Our thought process of introducing a Level Based Matchmaking was to address the complaints from some of the players, having to play against or with players that are not similar to close to their skill level. The only way to define someone's skill right now - is through the meta-game system. Levels. Using this, we have decided to make people queue up in groups of levels. Level 1-10, Level 10-20 and Level 20-30. This ensures that players of similar levels/skill will be queued together, and new players will have more room to learn in a safe environment without having to be called names for not knowing the subtlety of the game mechanics yet. At the same time, more experienced players are having better quality games, by playing with similar experienced players. We have foreseen the issue that we are confronting with now - longer queue times. Because of the Level Based Matchmaking, players are now experiencing longer queue times, and sometimes can wait up to 10 minutes to find a game in their level group. Conclusion - As a temporary solution, the level-based matchmaking will be disabled, until we will develop the system in a more versatile way to accommodate the queue times. As a solution in the future we will try to modify the system so that when someone from a level group will wait more than X seconds, his level group will automatically be lowered, for shorter queue times. We will constantly listen to your feedback and let us know if this will feel good in the future. Our top priotity is to find the best solution to balance queue times, but also have more experienced players and new players a little bit separated. We are renaming the Casual Mode into Quick Play, with the disclaimer that sometimes you might play against players that are not of the same skill level as you are. This disclaimer is shown in the tooltip of this respective game mode. Ranked mode is being worked on, and this game mode will automatically have longer queue times because of the ELO system-based matchmaking that we will introduce. We will, on the other hand, compensate by having only 6-man matches. Queuing up with Friend, Cheating and Party System In the latest update we decided to remove the Find Game button in Custom Game Lobbies. This decision was made for the following reasons: Conclusion - As a temporary solution we are re-adding the Find Game Button, until we will introduce the Party System. When the Party System will be introduced, we will remove the Find Game Button and the Custom Game Lobbies will act as a stand-alone Game Mode, where rewards and game session options are different from a regular Quick Play or a Ranked Game. |