TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Robothorium 

 

Developer

 Goblinz Studio 

 

Publisher

 Goblinz Studio 

 

Tags

 Strategy 

 

Singleplayer 

Release

 2018-05-10 

 

GameBillet

 12.72 /

 

 

Steam

 € £ $ / % 

 

News

 69 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 0 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/657090 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 405  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 405 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Robothorium Linux [1.1 G] 


DLC

 Robothorium - Soundtrack 


 Robothorium - Skin pack 




LINUX STREAMERS (2)
hatnixhexdsl




Update 0.8.1, mythic items and Gamescom!




Patch notes 0.8.1


Features


  • New traps system! You now have 3 actions to choose from when encountering a trap instead of an instant trigger.
  • 4 new traps have been implemented!
  • Sets bonuses are now all implemented for all classes!
  • Mythic items are now implemented and have a chance to drop at the end of fights, missions and manifestations! Put your hands on them to test their special power!


Improvements

  • All L.A.D.Y.’s skills now have their own sounds.
  • L.A.D.Y.’s postures tooltips are now taking count of talents which upgrades their effects.
  • Overload reduction, Overload increase and Shield regeneration timing has been improved.
  • Overload reduction from basic attacks are now displayed over fighters.
  • Fight scene loading time has been improved.
  • Exploration notifications have been polished, and size has been increased.
  • The right amount of notifications are now displayed when several demonstrations end at the same time.
  • Odds for robots dialogs to appear when landing or taking a critical hit have been reduced.
  • Robots dialog when taking a critical hit are now displayed on the robot concerned if he’s still alive.
  • Choosing an action on a trap will show the wheel of chance before displaying the result.
  • New icons for main and secondary missions and demonstrations on the worldmap.


Balancing

  • S.C.O.U.T.'s Assassination prototype talent has been reduced from 50/100% to 35/70% chance for Drone OP effect to execute 2 times at the beginning of each turn.

  • Cybergoliath’s skills have been adjusted:
    • Irradiated shot:

      • Power scaling reduced from 1.3 to 1.


    • Radiant grenade:

      • Power scaling reduced from 0,85 to 0,8.
      • Overload cost increased from 10% to 15%.


    • Radioactive rain:

      • Overload cost increased from 10% to 15%.


    • Opportunistic burst:

      • Overload cost increased from 20% to 22%.


    • Protonic ammo:

      • Overload cost increased from 10% to 15%.


    • Nuclear reactors:

      • Overload cost increased from 20% to 22%.


    • Deafening hyperfrequency:

      • Power scaling reduced from 0,8 to 0,7.
      • Overload cost increased from 10% to 12%.
      • Increase of the enemy’s Overload reduced from 20% to 10%.



  • Cybergoliath’s attributes have been adjusted:

    • Base Resistance has been increased from 106 to 211.
    • Resistance per level has been reduced from 25.14 to 0.
    • Base Regeneration has been increased from 63 to 75.
    • Regeneration per level has been reduced from 19 to 15.


  • Chance to drop a Blueprint at the end of a secondary mission has been increased from 20% to 50%
  • Enhanced critical damage Bonus has been merged into Enhanced critical hits Bonus.
  • Reduced critical damage Penalty has been merged into Reduced critical hits Penalty.
  • Enhanced damage Bonus and Reduced damage Penalty have been completely removed.


Bug fixes

  • More security systems and fixes to avoid fights to freeze have been done. It shouldn’t happen anymore.
  • Fixed an issue in exploration resulting in a black screen before a fight.
  • Fixed an issue with robots hidden serial number that could lead in random game breaking bugs.
  • Fixed several talents that were still not working as intended.
  • Fixed a bug that could prevent the 2nd CyberRights and Biothorium missions to spawn correctly on the worldmap.
  • Fixed an issue that could allow players in Revolution difficulty to continue when losing while still having robots in the reserve sent to demonstrations.
  • Fixed an issue in Revolution difficulty preventing the Game Over screen to appear when the last robot alive was killed by a trap.
  • Fixed an issue preventing music to be played correctly in Ghetto environment.
  • Fixed an issue displaying the wrong enemies’ level in the mission details window on the worldmap.
  • Fixed an issue preventing the posture Status applied to be refreshed on a L.A.D.Y. unit when upgrading the Ethereal face talent.
  • Fixed the behaviour of Agent’s Sacrifice skill.
  • Fixed an issue when moving by using the minimap that could leave an empty notification displayed if there was a notification displayed in the previous room.
  • Fixed an issue that could display the wrong text color on the wheel of chance in exploration.
  • Fixed the behaviour of the Juggernaut’s Infectious radiations passive skill that were not displaying its animation correctly when taking damage.
  • Fixed an issue when right clicking too soon on a fighter at the beginning of a fight that could lead to the fight to hang.
  • Fixed an issue with the amount of damage dealt to structure when damage was enough to decrease shield to 0.



Mythic items




Mythic items are here!!!

All the equipment items are now implemented and you now have a chance to drop mythic items at the end of fights, missions and demonstrations.

Don’t forget to get fancy during your uprising!!!

The R.I.O.T.



The W.A.R.



The R.E.P.A.I.R.



The Z.E.R.K.E.R.



The S.C.O.U.T.



The L.A.D.Y.




Gamescom




Like we’ve already told you, we’re going back to Gamescom next week, from 21th to 28th of August. Our booth will be in the Hall 10.1 - Booth A023 with all the other indie studios.
And we’ve prepared some surprises just for you:

A new robot will be playable there, the S.O.N.G. from Senegal!
We’ll do a focus on this new unit in a special update in the future, but the only thing that I can say for now is that its gameplay is based on Overload.



And last but not least, here are all the goodies you can pick on our booth to bring them back home!



So if you’re around, come to our booth to meet us!!!


[ 2018-08-18 16:59:33 CET ] [ Original post ]