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Hi all! This is is a thing I thought I'd fixed some time ago but turns out it never got published. Oops. So from now on when you try to launch the game on Steam Deck or Linux, you won't get a missing executable error. I've also set what I hope are more useable default controller configs. Mouse Only seems to work fine! Thank you for your (extreme) patience.
Hello (and for people reading this today, happy halloween). A few months back I said that I would make an announcement in October, and that it would either be announcing an new episode, or, if it all went wrong, announcing that there was never going to be another episode. I made a lot of bad decisions as a game developer, for sure. Almost seems like being the kind of person who can't make good decisions is what attracts people to game development in the first place. But of all of my bad decisions, the one that's caused me the most anguish was not understanding that Yorkshire Gubbins was already, very much like Ken in the Barbie movie, enough. But to me it simply wasn't enough, and so I sold the game as something that I was going to add more content to. I set the price based on what was already in the game, which only seemed fair (did I mention bad decision making), and I didn't want to do a crowd-funder, but I felt that adding more content would be something that would make me a much better adventure creator than if I spent years working on one huge first game. I promised that I would keep adding content as long as the money didn't run out. And then the money ran out. Yet I still felt like I owed you all at least one more episode. When we last spoke I truly believed that I'd found a way of working that would let me make a new episode AND have a job AND have a life. It was definitely the most promising way of working I'd found yet. I made more progress than ever before. I was feeling very optimistic that at long last the monkey was going to get off my back. But, ultimately, the amount of time and energy that I'm free to decide how to use myself is never going to be enough for the magnitude of work that's required if I'm going to deliver something I'm proud of. So, it's been six years of me sweating over this unfulfilled promise. I can say, categorically and conclusively, I have tried literally everything to make something happen, and so have no choice but accept the truth: I can't keep this promise. I will ever be able to. I'm gutted. Making this game was an amazing experience, and I'm so grateful to everyone who contributed their voices to the episodes, and will never ever be able to express how much the support and encouragement of Gubbins fans has meant, and just how wild it is to make something that people actually like. I've made so many friends and connections because of this, had a wild adventure all of my own, some of which didn't require any pointing OR clicking. Thanks for everything! Charlotte
Hi friends, I wanted to let you know that in October of this year (on the 6th Anniversary of the original release of Yorkshire Gubbins) I'm going to make An Announcement. But I don't know what the announcement is going to be yet. This isn't a joke. I'm like a ferret. Never trust a ferret. Or me. I do have an episode in progress right now. I am doing everything I can to make progress on it each and every day, in the hopes that it will become something you get to download and play and everyone gets the Happy Ending. I hope The Announcement is "A New Episode! Soon! Free!" But at the same time because I'm doing "everything I can", and I mean that literally, it does mean that if this project fails it's not clear to me how it will ever be possible to complete a new episode. At least, not while I have a full time day job. So the Sad Ending version of The Announcement will be "I'm sorry but there will never be any more Yorkshire Gubbins, it's just not possible". Not so much admitting defeat as accepting reality, as bitter as that might be. Either way, The Announcement will represent closure. I hope it's the happy ending, and that's what I'm working towards, but one way other another it ends. It ends this year. Those of you who've stuck with me, despite all the disappointments and false starts: Thank you for your patience of infinite... er... patience. -- Charlotte (Personal Assistant to Gerardo Eggbert)
We want people to get what Yorkshire Gubbins is all about before they buy so we've done a special Web Build of our tutorial episode, "Verb School." Play it now for free ... and then come back here and get the rest!
We want people to get what Yorkshire Gubbins is all about before they buy so we've done a special Web Build of our tutorial episode, "Verb School." Play it now for free ... and then come back here and get the rest!
This patch fixes an issue with low-end GPUs that weren't able to render Steggyvision at all. These GPUs won't have quite the same Steggyvision Quality Index (SQI) as those that already had it working, but it's better than nowt!
This patch fixes an issue with low-end GPUs that weren't able to render Steggyvision at all. These GPUs won't have quite the same Steggyvision Quality Index (SQI) as those that already had it working, but it's better than nowt!
Hello you! 1.0.4 brings two big features some some little things. The big things:
Hello you! 1.0.4 brings two big features some some little things. The big things:
Yorkshire Gubbins is Alive and Well! We've been busting a gut to get an extra mini-episode in before launch: Verb School. It was close but we did it. Enjoy!
Yorkshire Gubbins is Alive and Well! We've been busting a gut to get an extra mini-episode in before launch: Verb School. It was close but we did it. Enjoy!
We're absolutely thrilled to be able to show our Steam page and launch trailer to everyone. We're hard at work doing the final Steam integration and doing last minute polish and hope to be able to announce our official release date soon!
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