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Name | Clawface | |
Developer | Hathos Interactive | |
Publisher | Hathos Interactive | | |
Tags | Action Indie Singleplayer | | |
Release | 2018-03-13 | |
Steam | € £ $ / % |
News | 12 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  0  |
Steam Rating | n/a |
Steam store |  https://store.steampowered.com/app/785130  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  20,000 .. 50,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Clawface Linux Depot [456 M]
|
DLC | Clawface - Soundtrack
|
LINUX STREAMERS (0)
Patch Notes for Clawface v1.01 |
Hello!! Thank you to EVERYONE that has played the game! We couldn’t be happier reading through all your comments and reviews, and we’re working really hard to improve your experience with Clawface.
Here are the patch notes for Clawface v1.01 that we have pushed out for the Windows version! We will be pushing the Mac and Linux version very soon. Again, we welcome all of your feedback and comments! <3
Weapon Updates
- Thunderballz Slightly nerfed (damage decrease and 3 chained enemies, instead of 5)
User Interface Updates
- Current score multiplier is now shown underneath the current combo in-game
- Leaderboards Menu now displays the top score first and allows scrolling with the mouse and refined speed for the joystick
Level Editor Updates
- Floor Menu has added coloring feature. (Choose color of tile for creating your own rainbow levels)
- Easily reposition spawns after you place them with click-drag-drop
- Spawns Menu has added wave advancement feature (Choose the # To Advance to the next wave per spawn type)
Bug Fixes
- Fixed a MAJOR level load problem which didn't load spawns. Any saved level data is still valid and will load properly now
- Put in some "error prevention" for Level Editor placing of keira in Wave 2 on a flat tile that could be raised in Wave 1 (since she always spawns in wave 1). Can’t do that anymore
- Exiting a level editor test with infinite waves after looping around no longer keeps Keira around
- Eating enemies should occur with more visual reliability.
- The Enemy animation rigs are now being more comprehensively reset.
- Error preventing moving past first wave because of two dead enemies still showing on screen fixed
- Keira’s animation on stage over is now forced to display as idle
- Moving forward and back between menus quickly no longer forces a menu to stay visible and ensures one menu always shows
- Music transitions between waves occurs with more fluidity
Other
- Tweaked combo #s at which the multiplier increases
- Opening video formatted for cross-platform compatibility
- Mouse cursor locked to screen bounds
|
[ 2018-03-20 06:29:38 CET ] [ Original post ] |
Patch Notes for Clawface v1.01 |
Hello!! Thank you to EVERYONE that has played the game! We couldn’t be happier reading through all your comments and reviews, and we’re working really hard to improve your experience with Clawface.
Here are the patch notes for Clawface v1.01 that we have pushed out for the Windows version! We will be pushing the Mac and Linux version very soon. Again, we welcome all of your feedback and comments! <3
Weapon Updates
- Thunderballz Slightly nerfed (damage decrease and 3 chained enemies, instead of 5)
User Interface Updates
- Current score multiplier is now shown underneath the current combo in-game
- Leaderboards Menu now displays the top score first and allows scrolling with the mouse and refined speed for the joystick
Level Editor Updates
- Floor Menu has added coloring feature. (Choose color of tile for creating your own rainbow levels)
- Easily reposition spawns after you place them with click-drag-drop
- Spawns Menu has added wave advancement feature (Choose the # To Advance to the next wave per spawn type)
Bug Fixes
- Fixed a MAJOR level load problem which didn't load spawns. Any saved level data is still valid and will load properly now
- Put in some "error prevention" for Level Editor placing of keira in Wave 2 on a flat tile that could be raised in Wave 1 (since she always spawns in wave 1). Can’t do that anymore
- Exiting a level editor test with infinite waves after looping around no longer keeps Keira around
- Eating enemies should occur with more visual reliability.
- The Enemy animation rigs are now being more comprehensively reset.
- Error preventing moving past first wave because of two dead enemies still showing on screen fixed
- Keira’s animation on stage over is now forced to display as idle
- Moving forward and back between menus quickly no longer forces a menu to stay visible and ensures one menu always shows
- Music transitions between waves occurs with more fluidity
Other
- Tweaked combo #s at which the multiplier increases
- Opening video formatted for cross-platform compatibility
- Mouse cursor locked to screen bounds
|
[ 2018-03-20 06:29:38 CET ] [ Original post ] |
Patch Notes for Clawface v1.01 |
Hello!! Thank you to EVERYONE that has played the game! We couldnt be happier reading through all your comments and reviews, and were working really hard to improve your experience with Clawface.
Here are the patch notes for Clawface v1.01 that we have pushed out for the Windows version! We will be pushing the Mac and Linux version very soon. Again, we welcome all of your feedback and comments! <3
Weapon Updates
- Thunderballz Slightly nerfed (damage decrease and 3 chained enemies, instead of 5)
User Interface Updates
- Current score multiplier is now shown underneath the current combo in-game
- Leaderboards Menu now displays the top score first and allows scrolling with the mouse and refined speed for the joystick
Level Editor Updates
- Floor Menu has added coloring feature. (Choose color of tile for creating your own rainbow levels)
- Easily reposition spawns after you place them with click-drag-drop
- Spawns Menu has added wave advancement feature (Choose the # To Advance to the next wave per spawn type)
Bug Fixes
- Fixed a MAJOR level load problem which didn't load spawns. Any saved level data is still valid and will load properly now
- Put in some "error prevention" for Level Editor placing of keira in Wave 2 on a flat tile that could be raised in Wave 1 (since she always spawns in wave 1). Cant do that anymore
- Exiting a level editor test with infinite waves after looping around no longer keeps Keira around
- Eating enemies should occur with more visual reliability.
- The Enemy animation rigs are now being more comprehensively reset.
- Error preventing moving past first wave because of two dead enemies still showing on screen fixed
- Keiras animation on stage over is now forced to display as idle
- Moving forward and back between menus quickly no longer forces a menu to stay visible and ensures one menu always shows
- Music transitions between waves occurs with more fluidity
Other
- Tweaked combo #s at which the multiplier increases
- Opening video formatted for cross-platform compatibility
- Mouse cursor locked to screen bounds
|
[ 2018-03-20 06:29:38 CET ] [ Original post ] |
Patch Notes for Clawface v1.01 |
Hello!! Thank you to EVERYONE that has played the game! We couldnt be happier reading through all your comments and reviews, and were working really hard to improve your experience with Clawface.
Here are the patch notes for Clawface v1.01 that we have pushed out for the Windows version! We will be pushing the Mac and Linux version very soon. Again, we welcome all of your feedback and comments! <3
Weapon Updates
- Thunderballz Slightly nerfed (damage decrease and 3 chained enemies, instead of 5)
User Interface Updates
- Current score multiplier is now shown underneath the current combo in-game
- Leaderboards Menu now displays the top score first and allows scrolling with the mouse and refined speed for the joystick
Level Editor Updates
- Floor Menu has added coloring feature. (Choose color of tile for creating your own rainbow levels)
- Easily reposition spawns after you place them with click-drag-drop
- Spawns Menu has added wave advancement feature (Choose the # To Advance to the next wave per spawn type)
Bug Fixes
- Fixed a MAJOR level load problem which didn't load spawns. Any saved level data is still valid and will load properly now
- Put in some "error prevention" for Level Editor placing of keira in Wave 2 on a flat tile that could be raised in Wave 1 (since she always spawns in wave 1). Cant do that anymore
- Exiting a level editor test with infinite waves after looping around no longer keeps Keira around
- Eating enemies should occur with more visual reliability.
- The Enemy animation rigs are now being more comprehensively reset.
- Error preventing moving past first wave because of two dead enemies still showing on screen fixed
- Keiras animation on stage over is now forced to display as idle
- Moving forward and back between menus quickly no longer forces a menu to stay visible and ensures one menu always shows
- Music transitions between waves occurs with more fluidity
Other
- Tweaked combo #s at which the multiplier increases
- Opening video formatted for cross-platform compatibility
- Mouse cursor locked to screen bounds
|
[ 2018-03-20 06:29:38 CET ] [ Original post ] |