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Name

 Space Bob vs. The Replicons 

 

Developer

 Intravenous Software 

 

Publisher

 Independent 

 

Tags

 Indie 

Casual 

 

RPG 

 

Adventure 

 

Singleplayer 

Release

 2018-09-28 

 

Steam

 € £ $ / % 

 

News

 33 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 1 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/780390 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Space Bob vs. The Replicons Linux [1.13 G] 




LINUX STREAMERS (0)




Main Update 1 Released - (Full Save System)

First, thanks so much to everyone who wrote reviews and offered feedback over the first few weeks of release. Your help in highlighting what needed tweaking was invaluable and much appreciated. It resulted in improvements and changes across the entire game that can be found in this first main update.

There were four things that popped up frequently in feedback.


  • Many players wanted a way to save at any time during the game.
  • Bob's lander was too difficult to control for many players.
  • Bob took too much damage from bumping into things.
  • Replicons expanded too quickly over the system.


I'm pleased to say that a full game-state save system is now implemented allowing you to save at any point during play. It utilizes the traditional rogue-lite save mechanic where your game is saved when quitting to desktop. This was a big job and took up the majority of development time but it's now fully functional.

Bob's lander physics were also significantly reworked and all players who had trouble controlling it should find it far more manageable now. Bob's suit also takes 50% less damage when bumping into things and Replicon expansion speeds over the system have been reduced.

Since release there have been 19, often daily, incremental updates leading up to this Main Update. The patch notes below show all of those changes.


Gameplay Changes:

  • You can now save your game at any time by choosing 'Quit To Desktop'
  • Scrape damage for Bob's suit has been reduced by 30%
  • Velocity based damage for Bob's suit has been reduced by 50%
  • Bob's lander physics have been significantly altered to make it much easier to fly with a much lower tendency to roll during flight.
  • Replicon expansion slowed by 30-50%
  • Recipe for Carbon Armor tweaked
  • Advanced Thruster recipe changed to only require 6 materials. This prevents a bug where the 7th material would not show up in the required materials panel UI.


Tweaks:

  • Removed the few instances of bad language from Dave. The game is now family friendly.
  • The trigger box that automatically detaches loot grappled to Bob's lander, when landing at the refinery ship, has been increased in size slightly.
  • The final tutorial message has been tweaked to stress that Bob has less than an hour before being overwhelmed by Replicons.
  • Reduced the minimum delay between Dave conversation messages. He'll talk a little more often overall.
  • High and Ultra Liquid Quality settings removed. They offered little visual improvement but high performance impact.
  • System map 'Fuel Required' UI tweaked to be more intuitive.
  • Wisp movement slowed to be less erratic.
  • Your Potential Total Score is now shown under your Current Game Score during play if you escaped alive in your previous game.
  • Score for manually destroying the mothership weapon increased to 175,000
  • The mothership replicon spawning system has been redesigned.
  • The 'Quit' tab is now disabled while viewing Options before starting a game.
  • A new warning sound effect will play if Bob's lander is taking damage while the player is controlling Bob, and vice versa.
  • Direct selection hotkeys added for Bob's gun and grapple gun.
  • 'Release Lander Grapples' is now a default hotkey and allows you to manually detach all grapples attached to the lander. It has been added to the tutorial. (You may need to bind this manually on existing installs)
  • Doors can no longer be grappled. It could cause physics glitches and other unnecessary instabilities.
  • Spider drop ship mass reduced by 25%



Bug Fixes

  • Fixed a bug that randomly caused unresponsive grapple nodes and invisible grapples.
  • Fixed an issue that caused the HUD to disappear during the tutorial if entering the menus.
  • Fixed a typo in the tutorial.
  • Fixed a grappling bug that could occur when salvaging Replicons if they were grappled together.
  • Fixed an issue that could cause the end node of grappling lines to become smaller than normal.
  • Fixed an issue that caused the Quit Game button to be disabled during the tutorial
  • Fixed a z-depth issue that caused some parts of Rasks (the spinny jumpy replicons) to seemingly disappear when they were inside Bob's refinery ship.
  • Fixed a number of grappling related bugs that could be caused by continuously holding down the 'Shrink Grapple' hotkey while performing other grapple related operations such as selecting other grapple lines and firing new grapples.
  • Fixed an issue that caused the log file to be spammed with warning messages.
  • Fixed a bug that could cause Bob to fall out of his lander occasionally when alt-tabbing.
  • Rocket Pistol bug fixed that prevented it from damaging some shields.
  • Fixed a bug that caused jerking of some objects as grapple connections were created between them.
  • Fixed a bug that caused jerking of some objects as grapple connections were removed between them.
  • Fixed a formatting typo in the Rocket Pistol description.
  • Fixed a bug that allowed the mouse wheel up/down to be incorrectly rebound.


What's next?
I'm happy to say that the release was a success and big content updates are already in the works. Expect plenty of new planets and exploration based content as we work towards final release.

If you are enjoying the game then please let others know about it. Any time spent on building awareness for the game can not be spent on development so any help you can give to bring in new players will allow more of my time to focus on adding new content and features.

Thanks again to everyone who offered feedback and don't forget you will be able to try out upcoming new content early by keeping an eye on the discussion area for updates on the test branch.

Have fun with this first update,

Paul


[ 2018-03-20 13:25:58 CET ] [ Original post ]