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Hello! After a few months of work since the last update, the game is finally ready to leave Early Access. Black Deck Crew team is still working on many small fixes to make the latest build released even better in the future, while gathering feeds around from players all around the world. The full release comes with extra tuning and a ton of extra polishing, including new performance optimizations, revisited UI and overall quality of the product which can proudly be defined "complete" now! Enjoy!
Hello! It's been a long time and we're finally ready to present our next big patch. Let's take a look at balance changes: Workers:
Hey there, We have a surprise party waiting for you! Our new game Cryptofall is almost ready for beta-testing. All Go to IT players will be invited to join for free! - https://store.steampowered.com/app/996180?beta=1 Cryptofall started as a minor part of Go to IT. We liked it so much! Soon we noticed that our players also like it. So we added some new functionality, and a then a bit more, and more. Suddenly we realized that crypto trading in Go to IT is turning into a totally separate and independent game. Meet Cryptofall - complex, challenging and fun game about crypto trading. In Cryptofall you can: - check trends, analyze data and make decisions on when to buy or sell altcoins, - buy and sell shares to participate in the corporate strategy, - explore different ways to get passive income, including miners and dividends, - diversify your portfolio and outsmart the volatile market. If you are a Go to IT player, you have a chance to get Cryptofall for free. All you have to do is to leave your feedback. Tell us what you really think, criticism is also welcomed. We value your opinion and we are always happy to improve the game. Submit a review, and our support team will contact you. You'll get access to Cryftofall beta-testing, and Cryftofall will be yours for free, all future updates included. We are going to remove crypto trading from Go to IT, so it would be unfair not to give Cryftofall to our current players as a present. After all, it was you who gave us thoughtful feedback and priceless support. Add Cryptofall to your Wishlist, and stay tuned for updates!
In this patch we made a few changes to game mechanics, bringing it closer to our final vision of the game.
Its been a while! Updates from us:
For quite some time we've been focusing on game balance and competitiveness. Weve integrated score system, updated main storylines and introduced the ways to lose and win the game. Balancing the game could never be finished, but could be good enough. And now we believe that it is good enough to focus on something else. So we decided to reintroduce achievements.
TL;DR: The game got a storyline, exploring it you win the game
You can win the game! Along with the company growth, the worlds whale corporations will offer you to participate in their projects. Each corporations projects have their own specialties and directly lead your company to win.
Weekend patch of Balance released!
Remember those traits that each employee has? Projects got them too! Some of the projects are purely marketed and slightly affect your companys popularity. Some projects are just purely financed, but your employees are happier doing it. Lots of variability in terms of fitting projects and the team.
Hey there! A few more updates from us before weekends:
Weve redone the description of the employees. They are telling their perspective on certain things about their job including the complexity of tasks, balance between working and learning and so on.
Its also displayed how do their thoughts affect their happiness level, and as a result, work efficiency. In order to keep your team motivated, its required to react to happiness decrease.
The next week we will introduce a few more mechanics in the game.
Thank you so much for the feedback left in the community hub, discord and everywhere else. It is really important to grow the game you are interested in playing!
Its been a while. Weve got some fresh updates which are huge balance improvements!
Go to IT soundtracks are now integrated in the game!
All music was produced by The Flashbulb. He is a great composer who inspires us a lot in our work. We are very pleased about using his masterpieces in Go to IT.
Check out The Flashbulb on Bandcamp
Soundtracks change depending on the success of your company to add more dynamics to the gameplay. We plan to continue improving the sound engine in future releases.
As for the other improvements:
Weve received plenty of complaints about performance. This patch will change that.
Holidays? Nah, check out what weve done with this years last release! We focused on own projects and performance. Own projects are now long-term. After their release, they continue to float on the market and generate revenue. We also optimized the exchanges performance and overall performance of the game. Hope for your feedback on that one specifically! And to not over the party, we brought a couple of bug fixes:
Ho ho ho! Black Deck Crew launches Christmas sale! Get Go to IT with 25% discount at Steam store! Explore management - and maybe there would be no broken deadlines next year.
Its been a while! We want to introduce a few major updates included in the patch:
In a new version, we expanded office capabilities and integrated Steam Overlay.
Specifically, you can have a certain room in your office that affects work efficiency as well as manage your teams stamina level.
Besides that, we want to introduce an indication of some methodologies. Now you are able to track whether your methodology choice is relevant to the current work in progress.
From now on Non-stop refactoring and Test Driven Development have their own indication. We plan to continue this expansion.
Included bugfixes:
In this patch, we focused on the stability of the game and visualization of the data needed for running a company. New feature - Accounting You can now see when and how your companys money is spent tapping on your wallet in the header. Bug fixes including:
A fresh new patch just has been uploaded! Its mostly bug fixing: 1. Offers and resumes are getting deleted from your inbox in case of rejection 2. Character and project names fields fixed (you can now type in those fields) 3. Own projects bugfix iteration works properly now. You can finish your projects using Release button in Project manage window. 4. Localization settings stopped getting refreshed with every new save. 5. Paying debt to employee fixed 6. The reward of own projects displays correct numbers. 7. Workers properly go on vacations and leave the company. Besides bugs, there are some other updates: 1. Captions on some windows that require explanation what theyre for. 2. Keyboard shortcuts are represented in settings 3. Small suggestions in starting your own project Thanks to everyone who wrote a review and in the discussion, well keep fixing all the reported bugs and work on new features! More updates to come! Black Deck Crew
We just released a fresh patch with the first reports and suggestions from the community included! What's in it:
Dear Management Mavens, After all those months of development, we are proud to release Go to IT. We had 6 months of hard work, 146 742 lines of code, 1674 commits, 27 unique achievements, a lot of bugs and sea of furious coffee and lots of sleepless nights. We hope that the game will be fun, useful and enjoyable for all our players, including real-life managers and software enthusiasts. Please note, its an Early Access release. For now, our main objective is to collect your feedback and reports. So that we can fix and polish everything in the next versions. We invite you to freely share your impressions, difficulties, and questions with us in Steam discussions or in our Discord server Speak out, share, stay tuned, Black Deck Crew
As the release date comes closer, we sleep less, work more and polish all edges to deliver a quality product. Here is what was changed with todays patch:
Dear Management Mavens, After all those months of development, we are proud to announce the final release date for Go To IT November 15. We hope that the game will be fun, useful and enjoyable for all our players, including real-life managers and software enthusiasts. Please note, its an Early Access release. For now, our main objective is to collect your feedback and reports. So that we can fix and polish everything in the next versions. We invite you to freely share your impressions, difficulties, and questions with our support team. Contact them directly from the game main screen or via the Steam discussions. Speak out, share, stay tuned, Black Deck Crew
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