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Name | Space Drifters 2D | |
Developer | Matthew Coyle | |
Publisher | Matthew Coyle | | |
Tags | Singleplayer | | |
Release | 2016-03-28 | |
Steam | 0,99€ 0,79£ 0,99$ / 0 % |
News | 27 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  0  |
Steam Rating | Mostly Positive |
Steam store |  https://store.steampowered.com/app/377570  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  20,000 .. 50,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Space Drifters 2D Depot Linux [117.57 M]
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LINUX STREAMERS (0)
1.1.2 |
ːSD2DGreenː As you can see in the update log below, this announcement cover a few updates; 1.0.2 has been out for a while but didn't change enough to warrant an announcement, 1.1 however brings a some changes to the king of the Hill game mode. And here's a video about it.
https://www.youtube.com/watch?v=pn3QZtqX04Q
So, a Spacewars! mode was suggested in the forums; I like the gravity mechanic and thought it would improve the king of the hill mode, and here we are. No screenwrap however, sry m8.
As said in the video: the score is very dependent on how strong the gravity applied to you is, meaning that you need to be close to the center to score faster.
Basic orbital dynamics work: burn prograde at apoapsis or periapsis to raise the other, and retrograde to do the inverse.
ːSD2DHypersquareː Update 1.1.2:
- King of the Hill: Framerate fix
Update 1.1.1:
- King of the Hill: Changed Gravity formula
- King of the Hill: Changed scoring: no more zone, score based on Gravity formula
Update 1.1:
- King of the Hill: Added Gravity Well mechanic
- Race: Added Race for Space theme
Update 1.0.2:
- Fixed Fonts where needed.
- Fixed conflicting default keyboard binds
Update 1.0.1:
- Race: Added Lap Counters
- Asteroid Defense: Added Ammo Counter
- Credits: Added player 2
- README: changed from .rtf to .txt
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[ 2016-09-03 16:15:39 CET ] [ Original post ] |
1.1.2 |
:SD2DGreen: As you can see in the update log below, this announcement cover a few updates; 1.0.2 has been out for a while but didn't change enough to warrant an announcement, 1.1 however brings a some changes to the king of the Hill game mode. And here's a video about it.
https://www.youtube.com/watch?v=pn3QZtqX04Q
So, a Spacewars! mode was suggested in the forums; I like the gravity mechanic and thought it would improve the king of the hill mode, and here we are. No screenwrap however, sry m8.
As said in the video: the score is very dependent on how strong the gravity applied to you is, meaning that you need to be close to the center to score faster.
Basic orbital dynamics work: burn prograde at apoapsis or periapsis to raise the other, and retrograde to do the inverse.
:SD2DHypersquare: Update 1.1.2:
- King of the Hill: Framerate fix
Update 1.1.1:
- King of the Hill: Changed Gravity formula
- King of the Hill: Changed scoring: no more zone, score based on Gravity formula
Update 1.1:
- King of the Hill: Added Gravity Well mechanic
- Race: Added Race for Space theme
Update 1.0.2:
- Fixed Fonts where needed.
- Fixed conflicting default keyboard binds
Update 1.0.1:
- Race: Added Lap Counters
- Asteroid Defense: Added Ammo Counter
- Credits: Added player 2
- README: changed from .rtf to .txt
|
[ 2016-09-03 16:15:39 CET ] [ Original post ] |