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Today's update brings a new look to the upgrade system!
The original system used the points you won during the match to give you upgrade tokens that could be used in the upgrade tree. The new system does away with the tokens and lets you spend the points you win in a match directly on upgrades - cutting out the unnecessary middle step!
There are also fewer constraints on what you can unlock, so if you see something you particularly like, it's faster and easier to work your way towards getting it.
I've also fixed bugs including:
- Missing text when selecting options at the end of a match.
- Option to access upgrades at the end of a match wasn't working.
- Two different coloured backgrounds sometimes appeared.
- Controller prompts no longer show up in the hidden modes and give the player away!
Happy Unlocking,
Philip
Today I've released an update that overhauls the instructions and improves how you learn to play Mini Matches.
The old system dropped every player into the same tutorial, and showed the same basic controls. This update improves things by introducing game-mode specific button prompts.
Every time you start a match with a new controller or keyboard configuration, the game will show you the controls you need for the specific game mode you're playing. Once you've mastered them, it'll stop prompting you until you encounter a new interaction in a new mode.
As well as improving the instructions, I've also fixed several rendering bugs, fixed an issue with vanishing borders, and stopped the game freezing when one player got too far ahead!
Happy Playing,
Philip
Just in time for the Steam Summer Sale, there's a big new update available for Mini Matches! You can download version 1.7.2 today.
There's a new update to Mini Matches (1.6.4) with a brand new game mode, and some other big improvements.
Version 1.5.3 of Mini Matches is now available, and brings with it the largest content update since launch!
There's been an update (1.4.11) to Mini Matches! These are the problems that were solved:
A new game mode is now playable in Mini Matches!
A new version (1.3.19) of Mini Matches is available.
A new update to Mini Matches is now live, with a brand new game mode: Tank Duel
Battle it out in a last-man-standing arena, where you can move and aim independently. The AI in this mode is a little more sneaky than other modes, so you'll have to hone your tactics to come out on top.
This patch has a number of bug fixes as well as some great quality of life updates. There are some new features:
A new version (1.2.7) of Mini Matches is available!
A new game mode is now playable in Mini Matches, in the second major update since launch!
Blend In
Shoot Players
Collect Your Asteroids
This game mode is one of the most chaotic yet. You have to sneakily collect asteroids of your own colour, while trying to blend in with the dozen AI players that are roaming around. At the same time, you'll need to keep an eye out for suspicous movements in the other ships, to catch your opponents red handed and eliminate them.
It's the second imposter mode in Mini Matches, and it's just as exciting (and nervewracking) as the first. If you play it, let me know how you found it in a comment below, or on discord.
A new game mode is now playable in Mini Matches, in the first major update since launch!
Mini Matches version 1.0.15 is live! The following bugs have been fixed:
A new version (1.0.10) of Mini Matches is available! Some general updates:
There's been an update (1.0.7) to Mini Matches! The following bugs have been fixed:
Race, shoot, golf, jump, and compete with your friends across 20 frenetic rounds, as Mini Matches leaves Early Access today! Level up to unlock new characters and power up your abilities in the extensive upgrade tree.
There's been an update (0.17.42) to Mini Matches! The following changes have been made:
A new version (0.17.25) of Mini Matches is available! This is what's no longer broken:
In two weeks, Mini Matches will launch out of Early Access! This is an exciting moment, and it marks the point where the game becomes fully featured, with 8 different characters to play, 20 different mini-games, and over 100 items and upgrades to unlock.
There's been an update (0.17.21) to Mini Matches! This is what's no longer broken:
A new version of Mini Matches is available, with the following bug fixes and updates:
A new version of Mini Matches (0.16.6) is available, with the following bug fixes:
Update 0.16.4 has been released, with a new and chaotic game mode as well as several bug fixes.
A new version (0.15.5) of Mini Matches is available!
This new update (0.15.2) brings a game mode that requires planning and a little strategy. It also has a long list of improvements so that Mini Matches is the best it can be for the holiday season.
This latest update (0.14.13) brings a new game mode, some balance changes, and bug fixes.
Mini Matches build 0.15.6 is out, and comes with major performance increase as well as options to select your AI opponents.
This 0.14.5 update has two new game modes and some smaller bug fixes.
Starting today, you can download a free demo version of Mini Matches.
It's got the same features, the same upgrades, and even plays on the same network as the full version. This means if you own the game, you can play with your friends on the demo version. It also means that if you're playing the demo and upgrade, you can keep your progression!
The only limitation to the demo is the number of rounds you can play - after you've played 25 rounds, you'll need to buy the full version. (And if you subscribe to the newsletter, you can play for even longer!).
The latest update (0.14.1) to Mini Matches is now live, and it brings with it high fashion and a new game mode.
This week brings another major update (0.13.4), with four new playable characters, a new game mode, and some tweaks to improve accessibility.
This latest update (0.12.15) should help you get up and playing more smoothly, and, once you're in the game, let you express yourself with the new emote system! There's also a new game mode to test out.
Hello, This new update (0.11.21) fixes a number of small issues (thank you to the people who reported them!), and introduces two new features.
Hello, Today is an exciting update for Mini Matches. You can now play online with your friends; there are several new and exciting game modes; and by completing matches you'll earn skill points that can be spent on upgrades and unlocks. Here's an overview of what's new and improved:
I've been quietly working away on a giant new feature. Although it's not quite ready to play yet, I'm excited to say that Online Multiplayer is coming to Mini Matches!
There's no release date yet. I'm still working hard on it, a programming task that turned out to be exactly as difficult as everyone says it is. At the moment, most of the connectivity (starting matches, joining other people's matches, etc) is nearly ready for testing. I've started work rolling out networking across multiple game modes, and integrating it with the different characters.
While doing this, I've been bringing characters up to date with the new style. In this screenshot you can see the new "freeze" effect for Medusa. I'm using the same effect for Professor North's magnet ability, and it really helps readability during chaotic games.
I'm also continuing work on the game modes, bringing them up to date with the new style and integrating them with networking at the same time. When I start the first networking tests, it should be with a larger roster of characters and levels than what's currently available.
I don't have an date yet for the launch of multiplayer, it's still a ways out, but keep your eyes peeled here or join the newsletter to be reminded when it's available!
Happy Matches,
Philip
There are some new changes:
Hello, I've been working on this behind the scenes for a while now, and I'm excited to finally be able to share a major update : a new look, and a new name!
Hi,
I'm happy to announce that the second game mode update is now available!
Bounce your way around the level, beating your opponents at breaking bricks. Update the game to the latest version on Steam to play.
Don't forgot to vote on new features in the Early Access menu in-game. I'm already hard at work on two new game modes, followed by some big (secret, but exciting) changes in the works!
Keep bouncing,
Philip
Hello, I'm excited to announce that the first new game mode update is here! Jump between platforms (and cast your enemies to their fiery demises) in ...
Hello,
Today I released the first big update for 'Watch This Space'!
Over the last few weeks, I've been busy programming the brains of the computer players. As of today, when you start a new game, you can choose to play against any combination of local friends and AI players.
The computer players face off against each other, as well as against you, and will cope with the ever-changing game modes. Computer controlled players have been the most-requested feature so far in Early Access, and I've been working to balance the difficulty: tricky enough that they're fun to play against, but not too difficult to feel unfair.
If you have the game already, simply update to get access to the bots. I'd love to hear your thoughts on this new feature - let me know in the discussion forums here, or join us on the Discord Server.
Happy Playing,
Philip
The finalists were announced over the course of the last week, and it's a strong field with some wonderful and interesting games in the mix. You can check out the whole field here: https://nzgamesfest.com/the-pavs/2021-finalists/
'Watch This Space' is a finalist for best design and best audio!
The audio in 'Watch This Space' was composed by Chel Wong, and it composes itself dynamically in the game as you play. That means it sounds different when different characters are winning, or as you progress through different game modes.
Keep an ear out for this as you play, but if you'd like to hear it all in one place, you can find the Original Sound Track for the game on Chel's bandcamp: https://chelwong.bandcamp.com/album/watch-this-space-ost
The awards ceremony is in April, so .... Watch This Space!
Philip
'Watch This Space' is a 2-4 player mash-up of classic arcade games. Sometimes you're shooting asteroids, sometimes you're racing them, sometimes the asteroids are invading.
In addition, you play characters with special abilities - everything from freezing time to shuffling objects around the screen. The abilities can both help and hinder you: turning invisible at the right time could be the move that wins you the match, but becoming magnetic at the wrong time could result in disaster.
'Watch This Space' is launching into Early Access, so I'll be adding more content and features in the months to come. You can vote on the features you'd like to see next from within the game, and submit your ideas and suggestions as well. I'll be listening to you to make this the best game possible!
Click here to go to the Store page.
I'd love to hear what you think of the game once you've played it. Join us on discord to discuss everything from strategies to feature ideas.
Happy Playing,
Philip
Hi,
I'm excited to announce that my multiplayer arcade mayhem game 'Watch This Space' is going to launch into Steam Early Access on the 9th of February!
In case you missed it, Watch This Space is a 2-4 player arcade mash-up, where you play fast-paced rounds that have different rules each time. Sometimes you're shooting asteroids, sometimes you're racing, sometimes you're playing snooker with asteroids.
In addition, you play characters with special abilities - everything from freezing time to shuffling objects around the screen. They can both help and hinder you: turning invisible at the right time could be the move that wins you the match, but becoming magentic at the wrong time could result in disaster.
If you haven't already, please wishlist Watch This Space. Not only can a simple click help make the launch a success, but you'll also be notified as soon as it's out - as well as any time it goes on sale!
Happy playing,
Philip
Hello,
It's the Tiny Teams game festival! Organised by the folks over at YogsCast, the Tiny Teams festival celebrates games that are made by solo developers or tiny teams, and I'm proud to say that Watch This Space is taking part.
Both my previous game (39 Days to Mars) and Watch This Space have been designed, programmed, and drawn by myself, with help on the musical side from a talented composer, extra hands on the marketing front, and a lot of help from play-testers to make it as polished as possible.
A Tiny Team indeed!
You can play the demo of Watch This Space right now, and if you have fun, please Wishlist it so you'll be notified when it releases!
You can check out the other games in the Tiny Teams Festival here.
Have fun playing!
Philip
Hi!
I'm Philip, the developer of Watch This Space. Come and chat with me, ask questions about Watch This Space, hear about new features, and have the chance to be invited to participate in the Early Alpha access!
I'll be hosting this chat and question session on the It's Anecdotal Discord server on Friday the 12th June, at lunchtime (Eastern US time).
Join the Discord channel here.
Talk to you soon!
Philip
Hi!
I'm Philip, the developer of Watch This Space. Come and chat with me, ask questions about Watch This Space, hear about new features, and have the chance to be invited to participate in the Early Alpha access!
I'll be hosting this chat and question session on the It's Anecdotal Discord server on Friday the 12th June, at lunchtime (Eastern US time).
Join the Discord channel here.
Talk to you soon!
Philip
Hi!
I'm Philip, the developer of Watch This Space. Come and chat with me, ask questions about Watch This Space, hear about new features, and have the chance to be invited to participate in the Early Alpha access!
I'll be hosting this chat and question session on the It's Anecdotal Discord server on Friday the 12th June, at lunchtime (Eastern US time).
Join the Discord channel here.
Talk to you soon!
Philip
Hello, I'm sharing some exciting news today : Watch This Space is launching into private alpha. And you're invited to join! Private alpha access is a great chance to get a sneak peek at the game, to help me find bugs, improve the gameplay, and help shape things as it heads into Early Access in the coming months. I'm looking for people who are keen both to play the game and to give feedback and report problems.
Hello!
Progress is being made on Watch This Space leading up to Early Access. As part of this, the game had its first public outing at the Boston Festival of Indie Games last weekend.
I had a great time showing it to festival-goers and watching how it hooked players both young and old.
The Boston Festival of Indie Games (BFIG) is one of my favourite game events of the year, because it's the perfect balance of relaxed and down-to-earth developers, with a wide variety of attendees and a crowd that's busy yet not overwhelming. It's a very friendly festival, and a great place for the first outing of Watch This Space.
However, I don't have a large development budget for Watch This Space, and setting up a booth at a festival can be a costly exercise. I decided to get creative - and to try and build a booth with materials from the dollar store, some milk crates, and an old sewing machine I'd rescued from the side of the road.
I used some foam board and light strips to create a title that stood out, while plastic tablecloths served for seat covers. The result was a lounge that looked attractive and offered plenty of seating for a heavily-multiplayer game!
The feedback from players was outstanding, and overall the event was a real success. Here's a quick video to show how it all went:
[previewyoutube=LJvxvjAQp9Q;full][/previewyoutube]
The best thing you can do to support development of Watch This Space is to add it to your Steam wishlist! If you'd like more regular updates, you can follow It's Anecdotal on Twitter.
Have a wonderful, colourful day,
-Philip
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