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Name

 Astral Ascent 

 

Developer

 Hibernian Workshop 

 

Publisher

 Hibernian Workshop 

 

Tags

 Indie 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 Coming Soon Wishlist now! 

 

Steam

 € £ $ / % 

 

News

 82 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/1280930 

 
Public Linux depots

 linux64 [343.13 M] 




LINUX STREAMERS (0)




Patch Notes - March 2022 - 0.25.0



Changes inspired by our community!

[h2]Major Features[/h2]


    [hr][/hr]
  • Lottery Rework: Improved visuals for the lottery coming with a new and mysterious NPC that you will meet in various places
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  • New Spells: Many new spells to try and experiment
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  • Added a new intro cutscene before intro tutorial, when starting a new game

[h2]Small Features[/h2]

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  • Rework Introduction room: Visual and level design changes
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  • We removed the bestiary feature from hub
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  • Fixed exploit from Pavo's room (invincibility spell, dashing & barrier spell)
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  • Increased performances in Death Recap's room
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  • Dummies move less when being hit
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  • Default keyboard controls have been changed
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  • Staying idle too long in Andromeda's bar would unselect potions to buy
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  • Feathers use are better explained
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  • Barbecue was wrongly placed in Death Recap reward phase
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  • Capricorn destroyed book are better feedbacked
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  • End of level rewards are now only in co-op
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  • Black Seeds enemies now predict better players movement to attack in advance
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  • Taurus ultimate in co-op now has 2 jumps use per crystal in co-op
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  • Player now dashes to the direction pressed in game pad over priority of direction that player sprite is facing
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  • Game language is selected automatically depending on your steam settings
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  • All the spells on inventory are better hightlighted when inventory is open (to hint that they can be selected to swap spells and equip gambits or feather)

[h2]Balancing[/h2]

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  • Removed the linked spells in intro room (with botanist upgrade)

[h2]Music & SFX[/h2]

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  • Added SFX on Scorpio meeting / Taurus Challenge and Leo Challenge
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  • Added SFX when receiving currency from interface
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  • New musics and improvements added for various places

[h2]Interface[/h2]

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  • Windowed options are now unavailable while fullscreen
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  • You can now confirm category on merchant interface to get to latest element to buy
    [hr][/hr]
  • Empty utility spell (from inventory) were displaying a N/A icon
    [hr][/hr]
  • Wrong player icons in coop during Death Recap
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  • Input changed for co-op revive

[h2]Visuals[/h2]

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  • Polished some special hub animations
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  • World 2 statue projectile trail is now smootherly destroyed
    [hr][/hr]
  • Polished feathers spawning and visuals
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  • Spell level icon was pixelated on interface

[h2]Bug Fixes[/h2]

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  • community inspired You could farm highest damage achievements on Dummies
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  • You could get stuck on Death Recap if you killed an enemy with XP point at the same frame
    [hr][/hr]
  • Icons above player head gameplay option was not working
    [hr][/hr]
  • Visual glitch on top left of the screen when entering controls menu
    [hr][/hr]
  • Flying platforms had a visual glitch when being activated
    [hr][/hr]
  • Sagittarius fire attack had no cooldown
    [hr][/hr]
  • World 2 golem flying rocks could not be destroyed
    [hr][/hr]
  • World 2 statues projectiles could be below level elements
    [hr][/hr]
  • Lupus projectiles could spin forever
    [hr][/hr]
  • Some achievements could not be validated (keys/stars use)
    [hr][/hr]
  • Andromeda dialog icon was in front of potions description
    [hr][/hr]
  • Sova saving player achievement was not working
    [hr][/hr]
  • community inspired You could fall from a platform in the hub
    [hr][/hr]
  • We could see a lock icon behind the feathers loot
    [hr][/hr]
  • Pavo would only sacrifice player 1 health even if player 2 does the input
    [hr][/hr]
  • In ""better performance"" a lot of particles were never destroyed
    [hr][/hr]
  • Fixed some bugs related to music system (music could start in the wrong moments, or not fade out correctly)
    [hr][/hr]
  • Player now dashes to the direction pressed in game pad over priority of direction that player sprite is facing
    [hr][/hr]
  • Game language is selected automatically depending on your steam settings
    [hr][/hr]
  • Fixed godrays (from sun object) being broken under some circunstances
    [hr][/hr]
  • Collecting stars curency after entering portal could retrieve wrong amount of stars
    [hr][/hr]
  • community inspired Game could behave wierdly when trying to switch between playable characters too fast
    [hr][/hr]
  • Aura descriptions in the Dragon npc could have broken text references


- The Hibernian Workshop Team


[ 2022-03-26 09:23:45 CET ] [ Original post ]