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It's a Muffed Halloween Party and you're invited! We're bringing scary back this year with decorated weapons, hair, and levels Play any game mode between now and November for the spooky season experience Multiplayer modes are supported, so you can bring friends if you've got 'em!
Candy corn bullets, anyone?
Holiday Themes can be set (or turned off) in the Theme menu, but will be on by default for their time periods.
Trick or treat yourself to our large selection of Halloween weaponry!
[ 2022-10-16 16:00:40 CET ] [ Original post ]
Hey Muffed Fans!
Sam & Kelsie here, back at it again with another multiplayer party game, Party Words!
Party Words is a casual word party game with a bunch of different game modes and a ton of words to keep it fresh! Pass and play with a single device or join multiple devices to unlock new possibilities. Who's the fastest guesser? Who has all the ideas? Whose doodles are the best? Find out with Party Words. [previewyoutube=u7tw94fGV7s;full][/previewyoutube]
In classic Kelsam fashion, it has a bunch of different game modes :)
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Party Words is on sale for the Early Access release this week :) If you decide to check it out, please leave us a review!
https://store.steampowered.com/app/1992530/Party_Words/ Let's Get This Party Started! - Kelsam
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P.S. It's also available on Google Play so your non-Steam friends can join on their devices.
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[ 2022-07-01 22:42:45 CET ] [ Original post ]
The Muffed Christmas Theme is live! Swing on your cousins* with candy canes, gingerbread bats, or ice daggers!
*If you don't have cousins readily available, siblings, friends, aunts, uncles, or parents, are also acceptable. Kelsam does not recommend swinging on Grandma, but your mileage may vary.
Christmas theme features Christmas Light, Ornament, or Snowball bullets, and other holiday weapon updates. Terrorize those pesky scientists as Santa, Snowman, or Elf! Muffed Christmases are always white as outdoor levels have been updated to include snow. Christmas Stuff can be found, fought with, or thrown, all around the game.
Remember Themes can be set (or turned off) in the Theme menu, but will be On by default for their time periods.
Happy Holidays!
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- Kelsam
[ 2021-12-22 23:35:33 CET ] [ Original post ]
It's holiday time and the Muffed Autumn Theme is active! :) Like Halloween, Autumn Theme weapons have had a full makeover for better immersion. If you've ever felt the urge to beat someone with a turkey leg, now's your chance! Let us know which weapons you like best!
Autumn theme includes new hairstyles, leaf bullets this time around, themed weapons, and other objects around the levels! Yes, that is a sword made of scarf. We didn't get a screenshot, but there is also definitely a rake you can beam your friends with, and that one will hurt.
Themes can be set (or turned off) in the Theme menu, but will be On by default for their time periods. Between sunflower and corn, which do you think would make a more satisfying sound?
[ 2021-11-22 18:54:53 CET ] [ Original post ]
It's that time again and the Muffed Halloween Theme is active! :) Be on the lookout for some new hairstyles, candy corn bullets, themed weapons, and other Halloween objects around the levels! Themes can be set (or turned off) in the Theme menu, but will be On by default for their time periods.
This time around Halloween Theme weapons have a full makeover to better match the other Holiday Themes!
[ 2021-10-26 18:56:13 CET ] [ Original post ]
We've got some stuff in the hopper and it starts with new maps! They are ready right now in the Workshop! But first, a quick Kelsam Service Announcement.
Kelsam Needs You
We are just 3 reviews short of getting a Steam Review Score which is a big deal for small indies like us. If you're enjoying Muffed and haven't reviewed yet, please consider leaving us a review! It would actually help us out a ton and we love reading them :)
New Free Maps in the Workshop
We have 2 new Survival Maps and 2 new Battle Maps waiting for you! You can preview and download them for free through the in-game Workshop (Workshop Browse Community Levels).
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Survival Maps are listed under Campaign because they are Co-Op, and both Battle Maps can be found under Deathmatch (although they do support other game modes). Levels we've created will have Kelsam listed as the author. Once you've downloaded the maps, they'll be available through the regular Survival and Battle map selection screens. We're hoping to be able to kick out some more maps in the near future, so keep an eye out for updates! Also if you haven't already seen it, check out the Shotgun Battle First Ever Map from BockBock921! We are so excited to see what you've made!
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What's the Workshop?
Sam created a browser-based level editor for Muffed and it is available for you to use. It's the editor we use to create all the levels in Muffed. The Workshop handles the in-game integration of the Level Editor and can be used to download, update, and rate levels that have been created and published by the community. You can find the Level Editor here or in-game through the Workshop and use it to create your own levels, test them, and then publish them for the community to play. You can even create your own multi-level Campaigns by linking levels!
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NOTE: downloaded levels are accessed through their appropriate level select screens in the Battle, Survival, and Campaign menus so everything's together when you're ready to play and you can still select other settings for them (difficulty, battle modes, etc.).
Helpful Level Editor Tips
If you want an in-depth guide to the Level Editor, you can find tons of information in our Muffed Documentation. If you're just looking to jump in and try it out here are some quick tips that will probably help.
- The level editor opens with a test level so you can mess around with some elements that we've put together. Click and drag to move Stuff, right click for more options. For Rooms you can right click to see their actions and Modify for Room Options.
- You can start a new level from scratch in Options Start New Level.
- All levels must include at least one SpawnPoint Stuff, this is where the players enter the level.
NOTE: All required Stuff can be found under Add Stuff Special.
- If you want to Save your level on our server or Publish it, you'll need to Create an Account and name your level in Options. Levels need unique names. You can try your level without saving by Downloading it and then Loading a Level File in-game through the Workshop.
- If you want to create a Co-Op map, you'll need to set it to Campaign Mode in Options. Co-op maps have additional settings like which music you would like to play during the level. If your level has a Transition Corridor marked as an Exit (Room Options) you can connect it to a different level that you've created to form a Campaign.
NOTE: Your campaign maps need either an Exit Transition Space (Right Click Modify, or set in Room Options), an AI Horde Stuff, or a Survival AI Spawner Stuff to trigger the end of the level. If you don't have one of these, the players will have to manually exit your level (like Training Mode). - If you want to create a Survival Map, you'll need a Campaign Mode map with Survival AI spawn points.
- If you're looking to support multiple Battle Modes there are some pieces that you need. These are separate so you can have different starting configurations for different game modes. For Deathmatch, Hunt, and Survival, you use standard SpawnPoint Stuff, but you need spawn points for the other modes in both red and blue to spawn the teams. You also need goals and game mode objects (flag goals and flags, puc goals and pucs, bombsites and bombs) or the levels won't work for that game mode.
- Kelsie strongly recommends using the quickbar and room hotkeys (excerpt from docs below) for getting your level framework together quickly
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[ 2021-09-16 17:06:38 CET ] [ Original post ]
We're sure you've been on the edge of your seats, but it's time. Muffed is now available on Xbox! We're actually very excited because this will be our first console release. :)
Will this impact the Steam Edition?
No more than it already has, with performance updates and stuff like that (as noted in our previous update posts). If we make updates to Muffed that are applicable for you, you'll get them too!
What's different about the Xbox Edition?
The Xbox Edition of Muffed has 3 primary differences:
- It does not have the Workshop - the browser-based Workshop plays nicer on PC, and Microsoft has much stricter limits on User Generated Content than we're comfortable monitoring.
- It has the Supporter Edition in-game goodies (hair and bonus maps) to help bridge the lack of Workshop
- It's limited to 8 maximum players (the Xbox has a maximum controller limit of 8).
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[ 2021-04-28 22:39:06 CET ] [ Original post ]
Patch Notes v1.51
Updates
- Updated Loading Screen
- Updated Documentation on the Muffed Website
- Artwork updates to all Stuffs, Menu Images, HUD, and Comics
- Massive performance updates
- Updated Escape Prevention Boss Battle and Military Mech behavior
- Added Military Mech Boss Battle to the Demo
- Updated OST artwork
- Cached Map Preview images to reduce initial load time
- Updated gameplay cursor for keyboard/mouse input
- Updated Themes auto-enable timeframes to ~2 weeks each, the Demo does not have auto-enabled theming
- Re-enabled Socialize Menu Option and removed the top-level Leave a Review Option
- Updates to Dr. Wolfe's house in the Small Shops Campaign Map
- Minor updates to various collision polygons
- Updated Menu Backgrounds
- Updated Terminal Image
- Updated Throwing mechanics
- Fixed Crossbow Bolts sticking in doorways
- Fixed Rocket Launcher rendering glitch
[ 2021-03-08 02:29:12 CET ] [ Original post ]
While working on our Xbox Release, we've made some performance updates and other small tweaks:
Patch Notes v1.34
Updates
- Minor artwork updates to weapons, controllables, and some baddies
- Updated weapons in Autumn and Halloween themes to be cooler and generally more awesome
- Updated friendly fire rules so your controllables and bullets (including from grenades) don't hit you or your teammates
- Performance updates (centering around collision detection and AI drawing)
- Updated bullet rendering so they don't render underneath the gun firing them
- Updated off-screen player pointers to reduce UI clutter and be more clear
- Fixed bug causing flags to not fade out correctly when dropped in battle mode
- Fixed robust error reporting when loading custom levels from the workshop (or directly from the level editor)
[ 2021-02-09 04:48:17 CET ] [ Original post ]
Get ready for a HEART ATTACK, Valentines Theme is now available! Watch out for themed hair, heart bullets, love-inspired weaponry, and general Valentine dcor around the levels.
Remember Themes can be set (or turned off) in the Theme menu, but will be On by default for their time periods.
We've also been working on some controller updates and are happy to announce native support for new controllers including: Atari VCS Modern, Red Dragon Saturn, PS5, and Xbox Series! Our updates also remove the 4 controller restriction on X-input devices (Xbox and Xbox-like controllers). To take advantage of these updates, open your games install folder and run the "Cymatically Muffed.exe" executable directly [Right Click on Cymatically Muffed in Library Listing>Manage>Browse Local Files>Cymatically Muffed.exe]. For more information on how to connect various devices, please check our documentation.
NOTE: If you use Steam Input and experience input/controller problems after this update, please update your controller configuration to use the Gamepad Template in the Steam Configurator [Library Game Page>Controller Configuration>Browse Configs>Templates>Gamepad].
Patch Notes v1.32
Updates
- Added Valentines Theme
- Updated input handling and removed limit on X-input devices
- Added Atari VCS Modern Controller Native Support
- Added Red Dragon Saturn Controller Native Support
- Added Xbox Series Controller Native Support
- Added PS5 Controller Native Support
- Updated loading screen
- Updated controller glyphs
- Updated artwork details on characters, AIs, and some Stuffs
- Increased thickness on laser sights for sniper rifles and turrets
[ 2021-02-01 05:54:10 CET ] [ Original post ]
Muffed is now available for Mac users!
We've been working on porting and are now ready to release Muffed to Mac users!
This will fill out our OS support roundup with Windows, Mac, and Linux!
Patch Notes v1.21
Updates
- Muffed now supports Mac
- Fixed bug causing crash when Testing levels from Editor
[ 2021-01-12 23:03:09 CET ] [ Original post ]
Who's ready to support Linux? This game :)
Muffed is now available for Linux users!
We've been working on some updates and porting and are now ready to release Muffed to Linux users!
Patch Notes v1.19
Updates
- Muffed now supports Linux
- Updated Presskit
- Added new posters to Supporter Pack Goodies
- Fixed issue with Browsing Community Maps
- Fixed bug with opening URLs from menus
[ 2021-01-06 23:51:33 CET ] [ Original post ]
The Muffed Christmas Theme is live! Play as Santa, Snowman, or Elf in addition to all of the usual hairstyles.
Keep your eyes peeled for Christmas Light, Ornament, or Snowball bullets, and other holiday-themed weapon updates. Give in to the urge to beat someone with a roll of wrapping paper, the North Pole, or Santa's Boot!
Outdoor levels have been updated to include snow, and Christmas Stuff can be found, fought with, or thrown, all around the game.
Remember Themes can be set (or turned off) in the Theme menu, but will be On by default for their time periods.
No Santas or Snowmen were injured in the making of this post.
Happy Holidays!
- Kelsam
Patch Notes v1.18
Updates
- Added Christmas Theme
- Added Autumn Theme
- Overhauled particle effects colors and sizes for better performance and more satisfying explosions
- Adjusted bullet trail rendering to reduce the optical illusion of the line going through bullets
- Fixed Autumn Theme laser pistol firing frame
- Fixed bug with Pucs having melee collision during non-Puc (Battle) modes
- Fixed bug with Training Mode inheriting some settings from Battle Mode Settings
- Fixed bug where opening Supporter Goodies (Supporter Edition) crashes instead of opening goodies folder
- Fixed bug with the game corrupting Save Files
- Fixed bug with menu rendering jitter on Credits Menu for lower resolutions
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Ho Ho Holy Machine Gun, Santa!
[ 2020-12-05 03:12:19 CET ] [ Original post ]
We are so excited to be part of the Steam Fighting Game sale! To celebrate, Kelsam will 1v1 some of the different battle modes! Hit us up in the chat and let us know what battle modes you want to see, who you're rooting for, or if you have any questions!
[ 2020-11-13 16:34:21 CET ] [ Original post ]
We've been working on some updates and decided to add a Halloween Theme! Other holiday themes coming soon :) Be on the lookout for some new hairstyles, candy corn bullets, themed skins for weapons, and other Halloween objects around the levels! Themes can be set (or turned off) in the Theme menu, but will be On by default for their time periods.
In other updates we've added short invincibility to spawning for Campaign players in Very Easy mode, overhauled the menu system to better showcase the various game modes, and set default Zoom Lock to ON.
Pro Tip: Zoom Lock can still be toggled OFF/ON at your discretion using the Zoom Lock button.
Patch Notes v1.16
Updates
- Added Halloween Theme
- Added Theme menu
- Added Music Track Selection to Battle Mode Pause Menu
- Updated Particle Engine rendering and performance
- Upgraded Splash Screen to Loading Screen
- Reduced menu background shroud opacity
- Added Steam Rich Presence Integration
- Muffed now has a Demo
- Made improvements for faster loading
- Set default Zoom Lock to ON - updated training levels accordingly
- Added forced Battle Mode Zoom Lock option
- Overhauled the menu system for better emphasis on game modes
- Redesigned the Muffed Website
- New Muffed short trailer
- Campaign players in Very Easy mode spawn (and respawn) with short invincibility
- Now using MonoGame 3.8 and .NET Core 3.1 (as opposed to .NET Framework, removing the need for pre-requisites and allowing future cross-platform deployment *hint hint)
- Removed AIs in Campaign having short invincibility on Very Easy Mode
- Fixed issue with exterior doors in "Pillow Fight" (Battle Mode- Supporter Pack) not opening
- Fixed error where Bombsite B object was not being removed for non Cops & Bombers (Battle) maps
- Fixed hair fade out bug in Menus
- Fixed Supporter Pack Helmet and Bird hair coloring
[ 2020-10-12 18:59:03 CET ] [ Original post ]
It's been a long journey, but we're so excited that Muffed is now out of Early Access! If you'd like a peek behind the curtain, and some awesome extras, take a look at our Supporter Pack!
A big thank you to everyone who has come along for the ride. Let's get Muffed :D
Share a review, take some screenshots, maybe even a video! Let's see your epic in-game moments :)
[ 2020-06-03 19:53:29 CET ] [ Original post ]
Patch Notes v1.1
Updates
- Added new Supporter Pack DLC (Supporter Edition)
- Minor editor and documentation updates
- Fixed minor bug with logo rendering
- Fixed color shading on exploding players' and civilians' particle effects
- Fixed controllable rockets in-game placement offset
- Fixed AIs being alerted to a player's position when damaged by that player's controllable (or controllable payload - grenades, etc)
- Fixed AIs not being alerted to a player's position when shot by that player due to a sound alert overriding the initial damaged alert
[ 2020-06-01 21:10:14 CET ] [ Original post ]
Thanks for your support! :) The patch notes are included below, but the highlights are: the conclusion of the Campaign with the Skyscraper World, new boss battles for the Lab and Forest worlds, new comics for all of the above, and fixes for all known bugs!
We will Officially Launch on June 3rd!
How You Can Help:
- Please let us know if you find any bugs!
- It would be AMAZING if you would leave us a Review on the Store Page!
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- Kelsam
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Patch Notes v1.0
Updates
- Added Zephyr Stuff & Overlays
- Added campaign level 03 "Chemical Warfare" (Chem Launcher Boss Battle)
- Added campaign level 14 "The Maze"
- Updated campaign level 15 "Foresters" (Forester Boss Battle)
- Added campaign level 20 "Closed for Remodelling"
- Added campaign level 22 "The Tower"
- Added campaign level 23 "Operations Center"
- Added campaign level 24 "Dr Wolfe in the Flesh" (Dr Wolfe Boss Battle)
- Added bonus campaign level "Among Us"
- Added battle level "Unleash the Swarm"
- Added Lab Boss Comic
- Added Forest Boss Comic
- Added Skyscraper Comic
- Added Skyscraper Boss Comic
- Updated various levels
- Added New Game+ Zephyr option
- Added Alien AIs, walls, doors, and Stuffs
- Added Campaign Map Support to Workshop
- Removed Early Access menu and overlays
- Added map previews for Survival maps
- Updated AI Factory (Boss)
- Added AI Horde Stuff placeholder to editor to enable AI Horde levels
- Updated Dr Wolfe to have a gloved fist
- Integrated final updates for international localization
- Increased Laser Pistol damage
- Updated Editor to not clear selection on right click and drag
- Updated Muffs to shorten timer on reviving players and using weapon crates
- Added the rest of the floppies for the achievement
- Updated various lab break on hit items to deal various special effect damage
- Added Elevator Stuffs
- Updated soundtrack DLC to include Jungle Track
- Updated Puc goal placement in Lab Puc Arena PvP Map
- Updated terminals to sort objects wired to them
- Fixed rare bug where bullets would sometimes go through an AI
- Fixed bug with AI health when "Testing" levels from the Editor
- Fixed rare bug where newly connected devices couldn't "Take Seat" of a disconnect device
- Fixed bug with RC Car controllables tire animation
- Fixed bug where old versions of the game wouldn't overwrite their settings files for new versions (Thank You @Lord of wood for troubleshooting with us once again!)
- Fixed bug with exploding large numbers of break on hit items causing lag
- Fixed explosions breaking Stuffs through walls
- Fixed Boss Battle health not being adjusted by difficulty setting
- Fixed bug with Editor not loading settings correctly when logging in and out
- Fixed bug with Editor showing "Last Published" date before a map had been published
- Fixed rare bug with Editor not saving maps correctly when Publishing
- Fixed various bugs with including AIs in PvP maps
- Fixed bug with terminals and HUD not rendering after language change
- Fixed bug with Rockets drawing under Military Mech Boss
- Fixed bug wth AIs not being alerted to Controllables after having seen a player
- Fixed rare bug with AIs being alerted to the player's position when damaged by controllables or explosive barrels
[ 2020-05-23 01:58:05 CET ] [ Original post ]
We are getting so close to our v1.0 release! This will be the last update before that time, and to celebrate we'll be putting Muffed on a deep discount from May 11th to May 25th. Thanks so much for your support and we'll see you on the other side! :D
- Kelsam
In addition to a bunch of performance and general game-feel improvements, this update completes the City World and includes the Cop Factory Boss Battle! Let us know what you think in the comments, or by leaving a review on the store page!
v0.97
Updates
- Added campaign level 16 "Shopping Center"
- Added campaign level 17 "The Mall"
- Added campaign level 18 "Security" (Cop Factory Boss Battle)
- Added City Boss Comic
- Updated break on hit items for more satisfying explosions
- Updated all campaign levels to have more hidden items
- Updated friendly fire balancing, removed suicides from "Very Easy" Mode
- Added bounce speeds for different throwables
- Added "Dark Theme" for the Public Level Editor
- Updated AI sound alerting to have priority
- Updated RC Cars and Rockets to use all types of switches
- Updated controllables to automatically use keycards they have equipped
- Updated controllables to have better interactivity range
- Added delay to zoom in and out, to avoid accidental triggering when player gets "too excited" and squeezes their controller :D
- Updated sound effects and music balancing
- Added CopFactory enemy
- Added pickup sound for special items, to better differentiate them from keycards
- Fixed player dropping weapon when cancelling a throwable
- Removed particle effects from objects being broken during explosions causing temporary lag
- Fixed AI pathfinding bug after becoming unalerted at long distances
- Performance improvements
- Fixed rare bug with Cat Cannon sometimes hitting the player that shoots it
- Fixed AIs with ranged weapons not chasing target after they left line of sight
- Fixed "Very Easy" mode not starting/restarting levels with full batteries
[ 2020-05-10 03:49:33 CET ] [ Original post ]
The localization for all 9 languages that Muffed currently supports is now up-to-date!
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Languages can be accessed from the Language Option in the Main Menu. Not seeing a language you think we should support? Let us know in the comments and we'll add it to the list of requested features!
We've also added some new weapons; find them in the campaign and battle maps!
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This weapons update puts us at 60 available weapons! Do you have a favorite?
V0.93
Updates
- Added BlowGun
- Added TranqGun
- Added Straw
- Added SuppressedPistol
- Added TranqInjector
- Added Crowbar
- Added CatCannon
- Added Tranq Grenade
- Added and balanced sounds for new weapons
- Updated campaign and battle maps to include new weapons
- Added alley Stuffs
- Updated localization for all languages
English
[previewyoutube=LnQsc_ySyGE;full][/previewyoutube]
(Simplified Chinese)
[previewyoutube=H5H39wvz5ro;full][/previewyoutube]
P (Russian)
[previewyoutube=Fmgw2PqR0fY;full][/previewyoutube]
Espaol (Spanish)
[previewyoutube=DTvtjZwYB5s;full][/previewyoutube]
Deutsch (German)
[previewyoutube=OzTfG9Pnxnk;full][/previewyoutube]
Portugus (Portuguese)
[previewyoutube=HKkgvYMprtU;full][/previewyoutube]
Franais (French)
[previewyoutube=3-usAEhs5Vk;full][/previewyoutube]
Italiano (Italian)
[previewyoutube=MioRyIunW5w;full][/previewyoutube]
(Japanese)
[previewyoutube=br2KglG-HRI;full][/previewyoutube]
[ 2020-03-26 22:28:22 CET ] [ Original post ]
We've added the comics for the two remaining worlds and are back to building the campaign with new levels (including the next boss battle) expected shortly!
We've also added some new Muffed Merch!
Patch Notes V0.91
Updates
- Larger Keycards & better
- Larger Terminals
- Added Forest Comic
- Added City Comic
- Updated Base Comic
- Various Campaign Level Balancing and Adjustments
- Music Volume Balancing
- Sound Effects Volume Balancing
- Updated baddies to better indicate facing direction
- Updated Steam assets
- Nerfed Scientists
- Increased taser damage
- Added HUD scaling, namely for high player count split screen
- Hide input flags when comics are being rendered
- Fixed menu scrolling bug at super high framerates (over 2000fps)
- Adjustments to HUD and Muffs for clearer inventory
[ 2020-03-09 20:35:10 CET ] [ Original post ]
We've had a busy week! We've updated the beginning of the campaign to provide a better learning experience for new players. We've updated and added some new maps for the survival and battle modes. We've also added in the intro comic for the first boss battle! Updates
- Added text labels to input hints
- Updated Battery graphic
- Updated Keycards and Switches to have a light effect
- Lab levels balancing
- Increased Turret fire speed and damage
- Updated battle level "Explosives Yard"
- Added First Boss Comic
- Added survival level "Sitting Room"
- Added battle level "The Maze"
[ 2020-02-10 04:44:38 CET ] [ Original post ]
The comic introduction for the Base World is in-game! It appears before the fourth level "Outside." Check it out and let us know what you think.
We're still working on the other introduction comics, with the first boss comic expected shortly!
We've also added in a HUD, it tracks the same basic info as your Muffs in a much larger format. It also includes the name of your currently equipped weapon (translations coming soon). If that's not really your style, the HUD can be turned off in the Gameplay Options Menu. :)
[ 2020-02-05 21:26:22 CET ] [ Original post ]
The first of the campaign world introduction comics is in-game, with more coming soon! The Lab Comic introduces Dr. Wolfe and shows the beginning of your story. Will you be able to escape? [previewyoutube=vY3kh10iXCU;full][/previewyoutube] Let us know what you think!
[ 2020-01-19 23:35:27 CET ] [ Original post ]
Muffed Online
We've added a new menu option both on the main menu screen and in the pause menu called "Invite Remote Friends". This option allows players to invite their Steam friends to play online. Friends don't need to own the game, or even be on the same OS! NOTE: Players need to be Online and visible to send or receive invites.
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Patch Notes v0.76
Updates
- Added "Remote Friends" functionality
- Added speedrun clock (accessible in Gameplay Options)
- Added campaign level 11 "Into the Woods"
- Added campaign level 12 "Encampment"
- Added campaign level 13 "Foresters"
- Campaign balance fixes
- Fixed issue with Workshop server refusing connection
[ 2019-12-07 21:13:01 CET ] [ Original post ]
If you're opted in to Steam Beta, you can use Steam Remote Play Together to play Muffed online with friends! More information can be found here. Updates
- Added campaign level 07 "Inner Base"
- Added campaign level 08 "Outer Base"
- Added campaign level 10 "A Way Out"
- Updated public level editor to include Campaign and Survival functionality
- Documentation has been updated to reflect all changes
- Added distance limit to turret and door sounds
- Added "Custom" difficulty menu
- Added footprints
- All known bugs have been fixed :D
[ 2019-10-24 02:01:23 CET ] [ Original post ]
Survival Mode is Here
Cooperative Survival Mode is now available with three initial maps! How many swarming enemies can you survive? [previewyoutube=oKNnB86XgqM;full][/previewyoutube] Pro Tip: Soldiers hit really hard and start at wave 11 Survival Mode can be accessed through the Campaign menu. Be on the lookout for weapons crates that will provide a random weapon for your time!
Patch Notes v0.51
Notice: Version 0.51 has updated the settings file format, as a result your settings file will be overwritten when updated Updates
- Added campaign level 05 "Training District"
- Added campaign level 06 "Officer's Quarters"
- Added Survival Mode functionality
- Added 3 initial Survival Mode maps
- Controller rumble integration
- Various small bug fixes
[ 2019-10-10 03:55:18 CET ] [ Original post ]
We're excited to open the start of the adventure campaign for 1-4 couch coop players! It features the lab training levels, the beginning of the second world, and the first boss battle, with more levels coming shortly. Will you distract and sneak, dash through, or just beat your enemies down? International translations and OST update Coming Soon! [previewyoutube=HymcitTA4vo;full][/previewyoutube] Updates
- Added animations for teleporters and Capture the Flag goals
- Added input-hold on menu up/down to cycle menu items
- Altered player aiming to fallback to movement trajectory when not deliberately aiming
- Added initial campaign levels
- Added first boss battle
- Added campaign difficulty settings
- Added terminals
- Added turrets
- Added Aim Assist gameplay option
- Fixed rare issue causing crash during Cops & Bombers
[ 2019-09-30 01:20:55 CET ] [ Original post ]
Hi everyone,
The Muffed Level Editor is now available and open to the public! You can check it out here and start building and publishing your own levels today! Published community levels can be found in-game through the Workshop. We're excited to see what you make!
https://muffed.kelsam.net/editor/
We've also added a ton of new weapons for your battling enjoyment!
Patch Notes v0.30
Updates
- Level Editor is now publicly available!
- Community Levels Browser is now available!
- Scores screen now renders in multiple columns
- Made grenades bigger
- Added ability to self-destruct any controllable, as opposed to just rockets
- Added flag and saber animations
- Increased drone speed
- Rocket Launcher
- Grenade Launcher
- Cannon
- Kid Toy
- Kitchen Knife
- Baton
- Sledge
- Umbrella
- Axe
- Tomahawk
- Laser Chainsaw
- Taser
- Machete
- Katana
- Longsword
- Morning Star
- Broken Bottle
- Paddle
- Stick
- Push Dagger
- Submachine Gun
- Crossbow
- Taser Gun
- Bullpup Rifle
- Rifle
- Taser Grenade
- Laser Grenade
- Smoke Grenade
- Fixed not being able to use Muffs while Infinite Muffs option was enabled unless you already had a Muffs charge
- Fixed crosshair cursor rendering incorrectly near the edges of the keyboard/mouse player's viewport
- Fixed rocket being invulnerable when not being controlled, but still in-flight
[ 2019-08-27 03:22:15 CET ] [ Original post ]
Updates
- added map "Embassy"
- added map "Cul De Sac"
- added map "Snipe Bases"
- decreased default zoom speed
- updated Puc mode to only trigger heavy hit when hitter has active muffs
- added "Suicides" player stat and sound effect
- all throwables now deal damage (coffee cups, pillows, etc)
- added player stat for Throwable Kills
- added "Bouncy Bullets" Ridiculous Option
- slowed down particle effects
- updated bullet collision to include anything that blocks movement
- made Puc solid (blocks movement)
- fixed menu control issue with setting Multiplayer Rendering options during gameplay
- fixed issue causing music to crash
- fixed "Random Weapons" setting breaking the flag spawns in Capture The Flag mode
- set player "scores" stat to only increment when they score in the opponent's goal (Puc mode)
- fixed issue causing inability to pickup objects on wall shelves
- fixed rare issue causing game to render off-screen after changing input settings
- fixed objects spawning inside of other objects (throwables, shells, etc)
- fixed issue allowing melee hit through walls and doors
[ 2019-08-16 21:17:37 CET ] [ Original post ]
Updates
- added new spectating feature for players that have died in Cops & Bombers Mode and players that have run out of lives in Survival Mode
- drop keycards on death
- removed input device flags rendering on scores screen without input device connectivity activity
- increased particles sizes
- increased player death particle effect
- decreased Cops & Bombers fuse time from 40s to 32s
- music volume not restoring from saved data properly
- music volume not updating when resetting to default settings
- fixed issue where sound effects were not being disposed of correctly and would eventually fail
[ 2019-08-09 21:08:55 CET ] [ Original post ]
Remember the last time you wanted to fight all of your friends at once?
It's time to experience 16 player local multiplayer in this top-down shooter with player-vs-player Battle Mode for 2-16. Battle it out with your friends today!
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Key Features:
- Drop in/out mid-game
- On-Demand Split-Screen/Shared-Screen Control
- Native Support for a Wide Range of Controllers
- Player vs Player Battle Modes for 2-16+
- Extensive Battle Mode Customizations for High Replayability
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[ 2019-08-07 18:28:49 CET ] [ Original post ]
🎮 Full Controller Support
- Cymatically Muffed x64 Depot (Linux) [849.97 M]
Featuring:
Awesome super-power-giving Muffs headphones to aid you in your struggles
(batteries not included)
Play your way with quick-swap weapon combos: run and gun, sneak around and throw stuff, or just mow people down, no judgement here
Fight your friends until someone goes home crying with 9 Battle Modes, 15 maps, and customizations (yes, slappers only) for up to 16 players
Learn to hate Dr. Wolfe in the story comics—no reading required. Then hunt him down, on your own or with a group, in the Co-Op campaign
The game modes are multiplayer, most controllers are supported, and it's all Drop In/Drop Out, so nobody has to watch, your friends can play too
NEW Holiday Theming—because, let's be honest, it's just not a holiday party unless it ends in a fight
Finished the campaign? Test your mettle in the endless survival levels, definitely co-opable
Not vibing with these levels? Make your own or play community levels in the Workshop
Can't get enough Muffed? Take the Free Soundtrack with you for support in your everyday struggles
Want Kelsam to think you're awesome instead of pretty ok? Check out the Supporter Pack DLC
Happy Hunting!
- Kelsam
- Processor: Intel Core i3 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000 or better. minimum resolution: 1024x768
- Storage: 1 GB available space
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