https://danil-ko.itch.io/machine-battle https://www.youtube.com/playlist?list=PLlwvRbWsWmGUtEd47nyo0MUZJVJqvd4Iv NOTE: For web play, on some hardware need to reduce the unit count on each team for game play to be smooth (such as 3 for each team). GitHub Source Code Location: (MIT License) https://github.com/danilko/topdown-2d-multiplayer English SectionBackgroundA small top-down shooter where each player can group with each other to combat against other teams. This is based on Godot 3.x and C# Implementation This is come up as a small personal side game project to try to allow strategy (resource allocations/capture base) with top - down shooter, but also allow simple brute - force play skill (destroy all enemies etc). The reason for top - down is due to myself has 3D motion sickness so want to design 2D game that can enjoy above elements. This is a very small in - progress personal project, but thought to put on itch.io to see if there are users interest to collect some feedback (thanks) There is no commitment/support for this software and is provide as is. GitHub Source Code Location: (MIT License) https://github.com/danilko/topdown-2d-multiplayer Control (Basic Play)=========================== Single User/Server Execute the game depend on environment -> New Game -> Click Create -> On player menu, if need to change player name, please do so -> Confirm Note, the current map limit to ALPHA/BETTER for Team selection only (other teams are set to be out of games in this map) Once in the game, waiting for the Orange "WAITING PERIOD" becomes Green "GAME PERIOD", then can start fire Multiplayer User Join Existing Game Execute the game depend on environment -> Join Game -> Enter IP of server ->On player menu, if need to change player name, please do so -> Confirm Note, the current map limit to ALPHA/BETTER for Team selection only (other teams are set to be out of games in this map) Once in the game, waiting for the Orange "WAITING PERIOD" becomes Green "GAME PERIOD", then can start fire Input
Machine initial status:
Minimap
Default team assigned to player (single player/master) (if not change during setup), friend machines/bases will be color RED Control (Advanced Play)=========================== Team Units Each team is assigned fixed amounts of "Units" on start of game. The units will be used for team to spawn up additional machine on each team (both new spawn and re-spawn). This "Unit" also allow each team machine to purchase additional weapons/items. Machine Spawn/Re-spawn Logic If a team's unit is used up and team cannot allocate more machine while no more machine in battlefield, this team is considered as lose Base is also an important requirement in spawn/re-spawn machine unit. Team Base If a machine enters bases of another team, after the capture progress bar complete, then it is possible to capture the bases. But it is last come last serve, so another team certainly can capture it backs by having more machines continue to reach this base to disrupt the capture progress or re-capture back the base. Spawn machine require the team to have enough units + one base at least. If there is no base, team will not be allowed to generate more machine even with available units. So one winning condition is to capture all bases as a way to eliminate spawn of other teams. Inventory System B -> Trigger Assembly/Inventory/Store Store -> Allow machine to
Inventory -> Allow machine to:
Assembly -> Allow machine to
Background Game StoryFollowing story is a fictional one and in no relationship tie with event or property/company/people in real world Though it is not build into game yet, and not all functions are there such as single player campaign mode. But following are background story thought: Bright/Simple Side: Students of an academy is building machines (agents) with different technology to challenge against other teams from other academies in a tournament. Player will build and/or utilize strategy to win each battles and try to move to grand final round. Darker Side: With another new era of cold war, a company (SYC) rises to dominate in technologies (especially warfare technology). It utilize its subsidies to persuade countries through lobby/other means to use subsidies as a replacement for existing military force. This allows enormous business success to SYC as no matter the outcome of the battle, it gains all revenues and also control the political means of the battlefield. To continue its success business model, it uses its business dominance to suppress oppositions as well as build future edges in early process. One area is human resources in warfare (technologies/combats/strategy etc) through education restructure (institution focus on such area)/tournaments to hunt down possible candidates for its continuous dominance in next decade to come. Known Problem
https://github.com/danilko/topdown-2d-multiplayer/issues Support of the Project As state above, this project is a self-project, and will not provide a support and deadline/commitment, so do not wish to collect any donation (if there is any). The project will not be possible without following, so if need to support, please consider support following Godot Engine: https://godotengine.org/ Kenny Assets: https://www.kenney.nl/assets Or if really need to support for other means, please feel free to support below charity 繁體中文 (TW)背景一個小型top down shooter 遊戲 基於 Godot 3.2 遊戲引擎與 C# 這是一個人設計小型遊戲案子,希望可讓玩家以戰略來挑戰, 或以技術來挑戰 選擇設計 top down shooter 是應為本身有糟糕的3D motion sickness, 所以希望設計一款遊戲有射擊, 戰略, 速度等風格, 最後選了 top down shooter風格. 這個程式提供爲程式現在狀態, 沒有支援也不知哪天會更新 (There is no commitment/support for this software and is provide as is.) GitHub 原始碼 : (MIT License) https://github.com/danilko/topdown-2d-multiplayer 控制 (簡單玩法)=========================== 單機/伺服啟動 啟動遊戲 -> New Game -> 按 Create (接受預設值) -> 按 Confirm (接受預設值) 請注意如果要改變隊伍 (Current Team),, 目前測試地圖只能支援 Alpha 跟 Beta 隊伍, 其他隊伍將無法加入戰局 在遊戲時間從 WAITING PERIOD (橘色) 轉為 GAME PERIOD (緑色) 即可開始射擊.
加入已啟動伺服 啟動遊戲 -> Join Game -> 打入伺服 IP -> 按 Join (接受預設值) -> 按 Confirm (接受預設值) 請注意如果要改變隊伍 (Current Team), 目前測試地圖只能支援 Alpha 跟 Beta 隊伍, 其他隊伍將無法加入戰局 在遊戲時間從 WAITING PERIOD (橘色) 轉為 GAME PERIOD (緑色) 即可開始射擊. 如果加入後戰局已開始 (爲GAME PERIOD (緑色) ) 即可開始射擊. 控制輸入
每一部機械初始值爲:
小地圖 箭頭爲機械, 圓圈爲隊伍站點 預設值爲藍色爲我方 控制 (複雜玩法)=========================== 隊伍點數 ( Team Unit) 一個隊伍站點在遊戲開始時會擁有初始 Unit 點數. 機械生成需要足夠的隊伍點數. 機械生成與重生邏輯 當一個隊伍: 在戰場上沒有機械 並也 無法建成新機械 (不管是因為沒有隊伍站點或點數) 將會判定爲輸家. 隊伍站點 (Team Base) 在敵方隊伍站點待上會有一個讀取線, 如果完成將搶占敵方生成站點.但敵方也可以搶攻回來. 機械建成需要最少一個隊伍站點與足夠的Unit 點數. 即使能有額度沒有隊伍站點也無法機械建成. 這個測試地圖已經把 3/4 化爲我方生成點 (指如果用預設隊伍 Alpha) 其中一個贏的方法爲先搶下所有隊伍站點以斷敵方建成新機械 倉庫系統 B -> 啟動 組裝/倉庫/商店 商店 (Store)
(請注意這個是用隊伍點數,將會影響有多少次機械建成) 倉庫 (Inventory) 可使用/賣出/丟棄
組裝 (Assembly)
遊戲結束條件
背景故事以下爲虛構故事跟真實世界人物物品公司沒任何連結如有雷同純爲巧合 表面上比較陽光的故事: 某一所學校的學生在學校機械戰鬥比賽挑戰其他學校參賽者以最後贏得冠軍為目標. 較黑暗的故事: 在一個新冷戰時期的時代, 一家公司 (SYC)快速壯大. 並用自身優勢使個國發動無人戰爭. 但是戰中用的公司與耗材全部其實都是SYC檯面下分支, 使其更加壯大. SYC 爲保持自身優勢並在多領域打擊反對方. 其中一項爲重組多國教育體系以專注於戰爭與技術研發, 並舉辦賽事以使旗下教育體系對彼此抗戰訓練尖端人才,技術,另外展現軍事與科技以恐赫對手. 已知問題
https://github.com/danilko/topdown-2d-multiplayer/issues 支持 這個也是一個個人型的小遊戲如果有人喜歡那就好了. 因為也沒有支援不知哪天會更新所以覺的收 Donation 不太好. 如果真的想要支持請考慮支持以下一些開源方案, 沒有這些開源方案可能就沒有這個方案, Godot Engine: https://godotengine.org/ Kenny Assets: https://www.kenney.nl/assets 假如想支持其他方案, 也可考慮以下或其他公益團體
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