- Added upgrading for adventure equip. The upgrade cost depends on the initial crafting cost and adds a set bonus for cloth, leather or metal equip each. I also reworked the convert a bit so it balances the same way with some penalty and converting only gives an enhanced/refined item of the main material and not secondary materials. Also adjusted the crafting cost of some equip. - Added set bonuses for Cloth (magic damage +), Leather (hit +) and metal/iron (damage mitigation). Each set bonus requires 5 items of the smae set. Set bonuses always check for your worst upgraded and quality item in the set and scale the bonus depending on that. - As the previously used damage calculation for adventure mode gave some complains about low damage with high def I changed it again, hopefully this time more final. This time the damage reduction scales slower, especially at defense in the thousands. In general damage output should be similar at low def, but higher at high def now. Enemy stats were adjusted to the new damage. - As the damage is now higher vs higher def, I also increased the hp recovery of hp potions. - Added Fighter as a new T2 adventure class. - Paper and Heat are now only one element at the crafting and smithing pages, but you can switch which wood is used. - You can now lock adventure gear to prevent it from being converted. - Fixed lots of small bugs, mostly for adventure, but also some others.
[ 2024-11-27 20:25:02 CET ] [ Original post ]
- Some rebalance on enemy stats and levels. Levels are higher now to be more in line of player levels. Stats per level except hp are halved. Drop rate increased. That basically means the fights take longer and one shotting them is less likely, but they are not harder. Should increase the exp gain a bit as you need to spend less time searching for enemies. The damage calculation is now changed to ((attacker int/att * 150) / (target res/def + 100) - target res/def / 3). This change means that low def enemies usually take more damage as before but high def enemies have it harder to completely mitigate damage. This makes low damage skills and the Thief class a bit better at average. Event pumpkins are not affected by the different calculation. - Added Archer as a new T2 class. - Added metal and iron armor. - As that refined or enhanced crafting material kinda clutters the UI with the different qualities, I removed the quality now and made it all in one default. Just converting items of higher qualities gives more of it depending on the quality multiplier. - Added different colors for different equip qualities to see the quality easier. - Added a new enemy area to adventure. This one is hard and only beatable with the new equip and high levels. - Changed the exp scaling for adventure mode a bit. Previously the exp calculation had three different calculations which increased after lv 20 and 60, which gave big jumps in increases. Now it is more even with a single formula: (Level^5 / 340 + Level^2 * 50 + 10) * Class Tier Multiplier for class levels and (Level^4 / 10 + Level^1.9 * 40 + 10) for normal levels. The total exp needed until 100 is similar as before. - The set skills for classes fire now always in order. Like if you have def break in slot 1 and aura blade in slot 2, it will always use def break first. - Rewrote animations for adventure a bit, they should be a bit better and more customizable for me so I can add animations more easily in the future. They are not finished yet, only some skills have animations and others default to one, but I might get improvements in the future. - Prepare for adventurer now regens twice as fast.
[ 2024-11-13 19:50:30 CET ] [ Original post ]
- It is now possible to craft iron weapons in adventure, but not possible to upgrade them yet. - Bash has now a chance to break the enemy defense instead of stun and Magic Missile does more damage. - Fixed offline stealing, people who weren't able to get the pet token with pumpkins should be able to get one now.
[ 2024-11-02 15:06:29 CET ] [ Original post ]
Changes for Version 4.31.1495 (2024-10-31 - Added a small halloween event. A bit late, but it will start tomorrow. This time I added pumpkin enemies to the adventure mode, a weak version, a normal version and a strong version. The pumpkin can drop normal items, pet stones (capped at 250k, only high level thieves might reach that) and pumpkins as event currency (capped at 10k). With the event currency you can get your usual free token and up to two ghostly museum statues. Each one of them will increase your SpaceDim leveling speed by up to 10%. - People who have missed the Godly Hammer from last year, can now get it permanently. Up to two in total. - Added two new patreon pets: Llysnafedda from elliwood, a cute slime which shares his exp from shadow clone kills with other pets and a secret pet from blarke. - Added the previously missing CL 35 T2 adventurer skills. - Like usually fixed some typos and bugs.
[ 2024-11-01 08:54:13 CET ] [ Original post ]
- Added smithing for adventure. Now you can make your metal bars and craft weapons. Upgrading equip is still not added, so equip might still feel a bit useless, but that will change in the future. - Added Thief, Warrior and Mage as T2 classes. Not all of the T2 skills work yet, but at the very least the first 3 skills of all T2 classes should work right. - Added info about exp/h when you fight in an area. - Added 2 new adventure areas, but they are likely too hard to beat atm without upgrading equipment. - Reduced maximum recovering time after death to 15 minutes. - Some rebalancing for adventure: Increased base Drop Boost for the adventure passive skill from 20% to 30%, decreased power of weak attack and mana arrow by from 80/82% to 60/62%, added uncommon herbs and uncommon mana herbs as drops to hill top. Increased drop chance of common mana herb for imps by 5%. Magic Boost and Magic Defense Boost are now renamed to Int and Res boost and also boost your max MP and with that MP regen. - Some tooltip and general improvements for adventure. - Fixed some bugs, mostly for adventure.
[ 2024-10-23 06:21:41 CET ] [ Original post ]
- Sorry for the issue, the last update did not give you the promised Legendary Hammers after the purchase of the Anniversy pack. This update adds all the missing hammers for people who previously purchased the hammer and for new purchases. - Also fixed the scaling issues of the event page.
[ 2024-10-04 19:17:50 CET ] [ Original post ]
Added an event for the 10 years anniversary of Idling to Rule the Gods and along with that illustrations for the gods. Full changelog - Idling to Rule the Gods is 10 years old now! Thank you for all your support and all the people who play my game. I hope you had fun so far and will continue to do so in the future. Let's "cerebeak". - Added an anniversary event, which lasts for 2 weeks. You can get a free token, some bonus growth, free exp and pet stones and a nice statue for the museum which boosts your monument stats and the passive gp gain from black holes. - Adventure mode is added now! Please be aware that it is still quite early in progress and many things are not added yet. It also does not boost the main god yet, but boosts and more adventure content will be added over time in future updates. - Added illustrations for gods up to Baal. - As endgame speedruns kinda became more op and op and also kinda game breaking, I added a few limits here now. The limits here will mostly affect endgamers or scripters. Now there is a light limit of 500 rebirths a day (excluding DNDC). If someone goes over that limit, gp gain from Gods, UBV2s and BHUs is disabled for 48 hours. BHUs in general now also only give god power in rebirths slower than 90 seconds and UBV2s only give GP if your current or previous rebirths were 3 minutes or slower. I might add more limits, or change the timings in the future, but will wait for player-feedback first. -Fixed some bugs as usual.
[ 2024-10-04 17:54:13 CET ] [ Original post ]
- As for quests the combination of the queue and overtime caused some unexpected issues and the queue was mostly used to exploit the rng for quests anyway, I removed the quest queue. People who had it already got it refunded and their pet stones back. - Added favourite slots as replacement. With a favourite slot you can set a quest as favourite which causes it to always appear on a daily reset, if the rank fits and it is not unique, so no rng needed anymore. - Fixed a few issues, some small things, some offline issues, hopefully some online save issue. Some changes with save online behaviour.
[ 2024-09-11 19:42:11 CET ] [ Original post ]
- I will make the ITRTG in 64 bit for windows from now on, as there were some issues with the 32 bit version. As 64 bit is kinda standard since 20 years I hope that there aren't many 32 bit users anymore. - Added Super Pet Leveling as a new challenge. Basically the Pet Leveling Challenge, just for endgamers. You need a total growth of at least 30 million to be able to start it. It does increase your pet leveling speed by 5% per completion. - With the removal of the Unity Ads I was able to remove most of the Unity tracking now. Now the game only takes a minimum of data from the players: User Id (Google Play Games Id if you play on Android, Steam id if you play on Steam and Kongregate id if you play on Kongregate) together with the game save to backup the player saves and prevent the loss of your saves, Crash data along with user id and what OS you use to be able to fix the most common crashes more easily, IAP data to be able to see how good the IAPs sell and to calculate the bonus % on the god power page and specific values for Steam Highscores, visible for all players (only if you play on Steam and can be disabled in the settings). - fixed a memory leak on save/load and a few smaller bugs.
[ 2024-09-08 20:00:40 CET ] [ Original post ]
- As people said the new "ads" are not really ads and that decreased the value of the ad pack a lot, I added now a bonus to people who purchase the ad pack. Additional to the 20 ad points per day, they will now also give daily free dungeon exp depending on your total dungeon levels and 5 bonus growth for every pet you have. - Fixed some typos, crashes and a webgl issue.
[ 2024-09-06 01:29:24 CET ] [ Original post ]
- It seems that updating to the new Unity version caused the old ads implementation for android to stop working and their new replacement for it is much worse, so I removed the ads for now. Not sure if I ever add them again or not. If so, then a different ad provider. As people still want the ad points, I added some internal ads and jokes instead, you can get up to 10 per day. Sorry for decreasing the free limit from 20 to 10, but as there is no ad income anymore I had to decrease it. The advantage for you is still there are no issues with ads anymore and no spying from ad providers anymore. You can still get up to 20 per day like usual from the ad packs. - Fixed a few bugs.
[ 2024-09-04 18:02:56 CET ] [ Original post ]
- Updated the Unity Engine to the 2022 version. I had to do this sooner or later because the one I used was not supported from Unity anymore and started to cause issues. As with Engine changes often happens, there might be some bugs. I fixed the most obvious ones, but there might be still some there. I hope it is kinda stable for the players, though. - As it was requested a few time and the adventure mode will be a bit bigger, I gave it now its own tab, independent on Multiverse. It is now in between of the planet and Multiverse tab. The special fight tab is now moved left to the TBS tab. That means that all tab slots are kinda full now, so if I add another one in the future I might need to remove one. - Added a warning if you use v2 pills or liquids and your current rebirth is less than 1 hour. - Fixed a few smaller issues and typos.
[ 2024-08-31 23:22:28 CET ] [ Original post ]
- It seems like there were many people who got angry with the reduction in their game progress ranking in the statistics page. I'm not sure why as that is just some value which does not affect the game at all and is only meant for players so they can compare it to each other and everyone is rated the same way. The % was balanced with in mind that no legit player has 100% atm, but that endgamers can reach it within 2 years, and I plan to adjust it roughly every 2 years. The game gets more content once in a while after all and more than 100% of something kinda does not exist, so I need to value it down once in a while. That said, as there were so many complains that people dropped from end game to late game and from late game to mid game, I changed it so that the game progress name is now based on the points and not % anymore, so that won't go down again in the future. As this can go over 100, I added 'Super End Game' as a new name for people with over 100 points. - Some fixes: The ! button is now red again if you have overflow and the overflow time is up. Some issues with crystal max all, scrollkey not being given with the code, shroud reforge.
[ 2024-08-22 00:53:29 CET ] [ Original post ]
- Added the new overall game progress stats to the statistics export. - The tooltip on Owl shows now how much bonus growth and exp he gave to other pets if you have the shroud. - Owl gains now twice as much exp as an adventurer if the shroud is equipped. - People who evolved Basilisk and threw away the scrollkey can now get it again if they input "scrollkey" in the settings page. - Fixed a few bugs, crystal MA and sacrifice, golden dragon tooltip, font color, some owl issues and some with the ! button.
[ 2024-08-18 19:08:55 CET ] [ Original post ]
- The alert-button is now only yellow for quests and dungeons if you have that overtime gotten. - Changed the logic for the Overall Game Progress a bit. As the game gets older and new content gets added the progress % will go down once in a while. To compare it to older saves, an ever increasing number is good to have, though. So there are two values now, a percent value, which is usually your current progress compared to what the most endgame value, which will be adjusted once in a while and a second value, which will always grow and only gets adjusted in case it is too unbalanced. - It is now possible to scrap event equips if it is not maxed. For example if someone got a +10 one from the event one and wants to buy a +20 one instead of upgrading that other one with pet stones. Please be careful with that. - Gems are now auto removed if you scrap an equip with a gem. - Added a special version of the Basilisk Boss fight for D4-10 which upgrades the damage from Basilisk if you manage to win. You can fight it, if you take Basilisk + Scroll Key to D4-10 Forest. I don't think anyone can beat that boss yet (it is harder than D4-10 a mimics), but sooner or later people will be able to win. - As some people exploited the owl blacksmith enforcement for the shroud quest and never finishing it, it will now only receive 20% of exp while crafting until that quest is finished. - Changed the save location of saves on mobile. It should be for most devices now in Android\data\de.shugasu.itrtg\files\Saves and it creates a new one every day. You might need a different file manager or a pc to access it, but it should remove the need for clipboard saves as that did not work well on all devices. I still kept the clipboard option for now in case something does not work as expected, but that might be removed in the future. - Added custom font colors for the UI. Makes it a bit more custom to your liking. Exception are special set colors like the green and red for the rebirth page, they will always be that color. - Added a 'Start All' button for challenge buttons to use up all tries at once with a multiplier to gems received depending on the available tries. - Dungeon log exports have now info about the pet levels and growth so you can see how old your pets were in older logs. - The export for pet stats now uses ; as separators instead of \t because the \t was interpreted as 8 spaces with some devices, which caused some issues with a commonly used spreadsheet. - The MA button from the crystal factory will now level up to only one of the highest level crystal and keep the rest as lv 1. - Reduced the hp based damage against ancient minics from fire taco to 10% of current hp. - Fixed an offline issue with quest overtime and some other small fixes.
[ 2024-08-17 20:22:50 CET ] [ Original post ]
- Added bonus levels to event elements for people who didn't start the event yet. - You can now set the beach background from the event or background from easter as an avatar background. - The calculation for power level uses now current health instead of max health. - You can now sort pets depending on their fav food. - Fixed a few more description errors and event issues.
[ 2024-07-11 19:31:44 CET ] [ Original post ]
Hello, I hope you have a nice summer time. As people voted for more similar events like the easter event, I made the summer event similar. The balance is just a bit different and you can also get fee pet exp this time! Maxing out the event currency should be doable in 11 days or so, even if you don't optimize things. The rest is uncapped this time so you can focus on what you want more than last time. Here the full changelog: Changes for Version 4.28.1466 (2024-07-08) - Added a summer event starting tomorrow. In this event you can get a Sun Statue which boosts your RTI by up to 10% and additionally gives a small bonus to building speed. As you voted for more events like this, I made it similar to the last event with some slight changes and improvements. You can get pet stones, growth and free pet exp from that on top of the event currency. - You can now buy the creators vest from last year summer again if you didn't get your two already. - As per request, you can now buy chocolate in a 5000 pack. - Added a token improvement to Bee. With the improvement, the bee can craft honey (base crafting time of 15 hours) and honey will boost its crafting speed. - The tooltip of gold dragon shows now how much total growth it gave, but only from now on, previously gained growth can't be added there. - Fixed lots of smaller issues like typos, loading, Earmuff, overtime and LCC issues.
[ 2024-07-09 13:52:33 CET ] [ Original post ]
- Added Demon King as a new Gram boss from Putzi and Carpe. - The overtime bonus for dungeons now also works for Towers. - Added a new Pet from Elliwood: Pack Mule. It improves your tavern rewards if you use it there. Token unlock. - Added a new Pet from Nonomo: Hamster. It is a newbie blacksmith. Secret unlock condition. - Added Ear Muffs as a new accessory. It boost crafting speed a bit and only Hamster can craft it. - Added a new chp upgrade for quest overtime. Similar as the dungeon overtime, but for quest and it is single purchase for up to 95% bonus for quest points, god power and experience. Other rewards give no extra. - The dungeon materials you get from lucky draws are now multiplied with 1 + top 50 total dungeon levels / 1000. - Fixed some mostly small issues (typos, some levi issue, some % bonus issue for gp, this affected only people with over 300%, for some it is higher and for some lower now, dark light equip not giving dark and light element (that is still hidden now, but they actually give dark and light element now), next ats for creations >e+15, offline bsc issue).
[ 2024-06-09 20:49:17 CET ] [ Original post ]
- I forgot with the last update that I made a poll about the event with some feedback. It was out in discord for a while already, but I said I will also put it ingame to let people vote which are not in discord. You can see a link to the poll in the adventure page where the event was before. - Fixed some issues with the new challenges, typos and wrote descriptions a bit clearer.
[ 2024-05-14 17:01:42 CET ] [ Original post ]
Please make sure you update all platforms to the new version before you switch platforms and start SpaceDim Reset Challenges or you might lose all your Light Clones! - Added 4 new challenges 1. SpaceDim Reset Challenge (multi reset, 30 completions): It resets your Light Clones and you need to level up SpaceDim elements to specific levels. Buy cost of LCs in this challenge is cheaper, but you only earn Baal Power after 3 hours in a rebirth. Reward are cheaper light clone purchases. 2. Base Speed Challenge (normal, 25 completions): In this challenge your Creating and Building Speed is reset to 100%. You can only create it via RTI bonuses. Goal is to build Black Holes with upgrades. Reward is more Building Speed and Creating Speed from god power. 3. Total Growth Challenge (normal, unlimited): In this challenge you need to earn a set amount of growth for your pets. Reward is higher non dungeon stats for pets and a bonus growth of 10% the challenge requirement. 4. Day Extreme Building Challenge (normal, day challenge): Only Building Speed from God Power increases your Building Speed. Goal is to build as many monuments as possible within 24 hours. Different monuments give different points. Reward is higher rebirth caps for monuments. - Added a CHP upgrade to give more rewards if you finish dungeons later than their finish time. Up to 90% extra rewards at twice the time. - Made requirements and rewards of SSS quests a bit more reasonable. - Elixirs in dungeons get used now if a pet has less than 30% and more than 1000 hp. - Added a new CHP purchase to increase rewards for dungeons if you finish them later than they are finished. This also works for dungeons < 12h. Example. You set a dungeon for 8 hours, but finish it after 10 hours and have a 60% overtime bonus from the CHP purchase, then you would get 100% for the first 8 hours and 60% for the other 2 hours for a total of 115% drops and exp from the dungeon. This is capped at 85% with twice the base time. So for a 12h dungeon it would be capped at 24h with a total of 185% reward. - Because of some player concerns about the endgame with how fast and how much powercreep the Ultimate Challenge Challenges are, they are now limited to the highest P.Baal you have defeated. Most people didn't do even close to that many yet, so that change only affects a few endgamers atm. It might be bad because they run out of challenge content, but I will add more challenges soon and they can do OCs or UOCs in the meantime, or RTI to improve their highest P.Baal. - Ancient Mimic gives now a bonus reward of 6 growth for each alive pet in the team. - Some bugfixes and small changes I forgot about.
[ 2024-05-12 22:01:42 CET ] [ Original post ]
- You can now upgrade statues with colored eggs again until the timer on the event page is up. - Fixed some issues with honey badger, eyeball targeting, some evo bonuses and issues with saving/loading online.
[ 2024-04-17 13:40:00 CET ] [ Original post ]
- Added two new Pets: Monk (from Kurik), which gives extra exp as dojo master after evo and Honey Badger (from Kaly), Earth Assassin which is immune to stun and doesn't need a blacksmith in the team. Both are rather late game pets. - Added a token improvement for cat. An improved cat will one shot summoned enemies which it attacks and have less hp than its attack and also priorizes attacking it. If the cat kills any summoned enemy, it will receive a stacking 40% speed damage bonus until the end of the room. If the cat is in the team, ancient mimics will also don't use their frozen aura. - Fixed a few tooltips, typos and small bugs
[ 2024-04-13 21:56:06 CET ] [ Original post ]
- Added some Eggprovements to the event. - Fixed a crash, some descriptions and a dungeon issue.
[ 2024-04-04 22:58:13 CET ] [ Original post ]
Happy Easter, I hope you have a nice time. Here the changelog: - Added an easter event, starting tomorrow ~18:00 UTC+2. Unlike in the past, it is a bit different this time. No event campaign, but an event tab where you can play with some eggs and make event currency. It might start out slow, but gain is higher than linear so you gain more every day, if you upgrade your eggs often enough. It should be possible to max it out for everyone if you upgrade the eggs right and often enough (if I calculated it right, but don't bet on it). The max cap is 150k pet stones, 10k event currency and 1000 x number of pets you own growth. - Instead of an event equip, this time you can get up to two cute bunny statues, which boosts your might level speed by up to 10% each. You can see them in the pet village museum. - You can already see some tabs for the adventure mode in the multiverse screen, but that is not really working yet, I will work on that more while the event lasts. - Fixed mostly smaller buggs, some dungeon issues, typos and info texts.
[ 2024-04-02 15:15:01 CET ] [ Original post ]
- Added new alternative art for Slime, Doughnut, Clam, Ghost, Nightmare, Salamander, Sylph and Raiju from WikilorE87. - Added a way to automatically add clones if your clones are not maxed to different places. At base you can set one place and upgrade that up to 7 with chp. - The token upgrade for Azure Dragon now adds a 30% heal trigger witout decreasing the base heal as previously the decrease made it worse with the token upgrade for early game. - As some people reported that a pet can make a couple with itself. That was not intented, but people also wanted me to keep it, so it stays ingame. I just added info to the description that you get 1% bonus per pet with a partner and not 2% per couple to clear that up. - The strategy room now gives a multiplier to the stat bonus on how many strategy books you have on hand (1 + (count^0.4) / 800). - Fixed many small bugs, some exploits, typos and other issues.
[ 2024-02-25 00:26:24 CET ] [ Original post ]
- You can now set a random partner with cupid. Also because many people asked, you can make the couples in the daily draw claim page. - Tooltip on the pet partner page shows now how many days they are a couple and if they break up it shows how many days they were a couple. - Fixed an issue with the event equip, with the cupid improvement and some typos.
[ 2024-02-14 19:38:44 CET ] [ Original post ]
Full changelog: - I hope you have a nice valentines day! Added a valentine event where you can get a free pet token and a new, event equip: Growing Love Pendant. You can get up to two of them and maxed out they passively increase the growth of the pet who equips it by 1x number of evolved pets you have. You can't grow a pet with that higher than your 10th highest growth pet. The event will start tomorrow and will last for 2 weeks. - Added a token upgrade for Cupid. An improved Cupid will be able to make a couple of two pets every day and will receive an extra bonus to all campaigns of 30% + 2% per couple. It also gets an extra 50% bonus to divinity campaigns. A couple has a 1% chance to break up every day. - It is now possible to purchase the Learning Coat from last year valentine via pet stones or money. - Leviathan is now immune to poison and doubled the damage it does on a counter attack. - Fixed a few bugs, offline issues multiverse, typos and small things.
[ 2024-02-14 17:02:26 CET ] [ Original post ]
- Added Accumulative SpaceDim Challenge. It is a normal type challenge where you level up SpaceDim elements for a combined level of 1000 * (1 + completions). Finishing it will add ghost levels to each element and also increase the soft cap by the ghost levels. I also added the HM version along with it. - The souls from mermaid now give some exp and extra loot if not in boss rooms and are also a bit weaker. - Added alternative art to Undine and Panda, thanks to Archer Panda. - Buffed the statistic multi of AACs and MCCs a bit. - Added a setting where you can change the default number of clones which is used in the time to level up tooltips. - Fixed some issues with Mermaid, Leviathan counter, some secret issues, typos and small things.
[ 2024-01-26 21:07:49 CET ] [ Original post ]
- Added Mermaid as a new pet from Myrielle. She has a supporter bonus and is rather lategame. You can find the scales she needs for the evo if you put her in your fishing team. - For the U. Overflow purchases, I doubled the value for growth increase levels but capped it at level 50. This keeps the end result the same, but you can get there more easily. I also doubled the gp increase purchase from 1% per level to 2% per level. - Added Spread with ratios and remove to the multiverse tab. - like usually some small bugfixes (some info texts, vampire oilburn, offline issue, missing stickman pet).
[ 2024-01-14 00:46:10 CET ] [ Original post ]
- Sorry a bit late, but happy new year everyone! Its2024 already, time runs fast I guess. Well because the year 2023 vanished, I removed that reward code. I also added one for 2024, named it a bit differently but its written here. - Added a time multiplier for UOCs. You now get less points if you rebirth in that challenge and more points if you finish it in longer than one day. - Added the effects to the new multiverse elements. You can now get more rebirth multipliers, and a passive gain for god power and pet growth for rebirths shorter than 2 days. - Added the improvements for UOC. You can now improve the basic boosts from the new elements and unlock a new dungeon pet team slot. - Increased the statistics Multiplier for PUC from 3m to 5m. - Fixed some issues (mercat bonus, until boss button, one crash, display bugs).
[ 2024-01-09 22:05:55 CET ] [ Original post ]
Here the full changelog: - Added a christmas event, starting today for 2 weeks. On this event you can let your pets get snowballs in the north pole. You can trade them for up to two nice mantles with up to 150% bonus to all campaigns. - Added two new gram bosses, Titan Rivalry from Nick1wasd and Sluggernaught from Xzait. - Added two new challenges, Powerful Unleash Challenge to make the duration of your might unleash permanent (requires a DMC score of over 40,000 to unlock) and Ultimate Overflow Challenge. The Ultimate Overflow Challenge behaves similar to the normal Overflow Challenge, but the minimum time to complete it is 23:30 hours and it gives different points which are needed to complete it. It also unlocks new Multiverse Elements and you can boost them similar like you can boost other things with Overflow Points. - Added a new pet, Strategist, a neutral Rogue which can boost the hp of a dungeon team from Nono. - Added alternative pet images for Robot, Ghost and Tanuki, thanks to darc_kross. - Fixed a few bugs (token upgrade for donut, typos, small issues).
[ 2023-12-23 20:08:07 CET ] [ Original post ]
- Added a dummy fight in the dungeons challenges tab where you can test your teams for damage. - Added pupil slots for the Dojo. You can unlock that if you have maxed the first 6 elements of the Dojo. A pupil will receive the current Dojo experience ^0.2 growth per hour. - Fixed a few bugs (challenge dungeons gems, UBV2 evil creations)
[ 2023-11-23 23:45:50 CET ] [ Original post ]
- Added a toggle to the SpaceDim tab to auto remove and spread after rebirthing. - Added bigger gp purchases for people with over 25k free gp. - Added more damage statistics to dungeon logs. - Carno can now get growth from food camp until 300k base growth and needs 300k base growth for evo (previously it was 300k total growth, which caused people to delay PGCs for it). - Creating evil creations should now work offline. - Many smaller and not so small bugfixes.
[ 2023-11-16 18:55:59 CET ] [ Original post ]
- Added a pause button to the minigame, a tooltip for enemies where you can see their stats, damage is easier to see now, the dragons on wave 21 a bit easier so they are beatable. You can also go back to the game now while the minigame is paused and continue afterwards. - Players wanted me to make vampire better for newbies, so I gave her a few campaign bonuses now. - The Tenko tooltip shows now the last fortune received. - Fixed a few smaller issues.
[ 2023-10-31 15:53:17 CET ] [ Original post ]
Full changelog: - Added a halloween event. Sorry a bit late this year, but it still starts before halloween on oct 31th and will last for two weeks. While this event lasts you can find souls in the graveyard campaign. With souls you can buy a pet token and a new event equip. - Added a new pet: Vampire! She is for rather late game and can be a good alchemist, which can also be used in dungeons. - Added Godly Hammer as an event equip. Equipping it will increase your building speed by up to 25% (additive) + 10% (multiplicative). You can get up to two of them, either from event currency or buying an event pack. The event pack will also give sacred stones and strategy books. - If you missed out the Master Gloves last year, it is now possible to buy them either with pet stones or money. They are still capped to a maximum of 2. - Added a new minigame: Defend! It is a simple tower defense game where you can also earn up to 2000 event currency. - Multiverse levelup speed is now shown in the statistic page. - Bugfixes: targeting issue in dungeons, sacrificed crystals shown for NRCPC, offline multiverse boost calc, some rounding issues and smaller things.
[ 2023-10-30 20:01:51 CET ] [ Original post ]
- Not everyone was happy that the new challenge was multi reset and the multis were not really used in this challenge, so I made a vote and people decided to make it harder in turn for more chps. Now you also need to defeat P.Baal V 1 + completions to finish it. Because it is harder now, all completions above 3 done before this update are removed. - Added a new chp upgrade to improve the stone pet and give it an extra 100% bonus for all campaigns. - Improved the calculation for pet progress in the statistics page to include equip and pet village, which was ignored before. Tooltip also shows more info now.
[ 2023-10-10 12:53:34 CET ] [ Original post ]
- Added a new challenge: No rebirth Crystal Power Challenge. It is like a NRC with the difference that you need to gain a specific amount of crystal power through crystal sacrifice (30 + 30 * completions). Capped at 25 and it can increase the modul upgrade chance by up to 10% if maxed. You need to have crystal sacrifice and at least 100k total cp to unlock it. - Added some new stats to the other statistics page to make it easier to compare game progress to other players. - Some bugfixes (Owl) other, smaller things, mostly ui and text issues.
[ 2023-10-08 16:23:51 CET ] [ Original post ]
- Reworked the ancient mimics a bit. The reflect with perma death in SY was a bit unintented, so mimics don't have reflect anymore. Instead it uses a freezing aura which damages all pets per turn instead. With the stat rebalancing and that aura it is likely stronger than before, but less rng involved. I also added ancient mimic points you get from them (currently hidden, but will have use in the future for a new pet). They will also drop a shinier stone instead of a shiny stone now! - Because the tenko fortunes were exploitable before I changed the way the seed works and she only gets fortunes if evolved to an adventurer now and if someone had more than one of the 1% fortunes before this version all but one are removed. - Some small bugfixes like usual.
[ 2023-09-12 17:47:56 CET ] [ Original post ]
- Added 5 new pets: Azure Dragon (from PapA3, earth supporter), Black Tortoise (from Kurik, water defender), White Tiger (from Rebels, wind assassin), Vermilion Pheasant (from Rebels, fire rogue) and Tenko (from Qiarel, neutral adventurer). The first 4 are unlockable for free but have a token improvement for a special ability while the fifth can only be unlocked with a token and has a special ability as base. - Halved the crafting time of sacred stones. - Added some semi-secred enemies to D4. Not totally final yet. - Fixed a few issues.
[ 2023-09-06 10:53:22 CET ] [ Original post ]
- Added spread ratios to spacedim. - Fixed a few issues related to the strategy room, spread ratios, descriptions related to growth and small issues.
[ 2023-08-27 22:47:29 CET ] [ Original post ]
- Added the strategy room for the pet village. In that room you can change how the stats of your pets are distributed. You can also add up to 8 pets to the strategy room, which give dungeon stat boosts to all pets as 10% of the set stat as a base. Each class can only be set once. Your pet with the second lowest growth of all unlocked pets adds a multiplier to the bonus stats gained of sqrt(growth)/5%. This means if you set a pet to the attack slot with 10,000 attack and your pet with the 4th lowest growth has 100,000 growth, all pets would receive 1632 base attack. That attack is still modified with their class bonus (150% for mages, 40% for defenders...) - Sauces for feeding pets and the different growths are removed. Instead there is only total growth now, the total growth gained and total growth pets have should be the same as before. - Made the hard mode UGC harder. Sorry the balancing was totally off for higher completions. That is why it is harder now and I had to reduce completions for people who did a lot already to adjust for the higher difficulty. - Fixed a few bugs, D4 boss room chp upgrade, WonderAxe def ignore, some Owl issue, Nanobots copies giving exp, typos, lots of small bugs.
[ 2023-08-22 22:03:11 CET ] [ Original post ]
- Improved the Shadow Clone pet a bit so it creates more clones per tick and reduced evo growth requirement. It also receives class exp as adventurer in dungeons now. - Improved the Koi to give a multiplicative bonus instead of additive to Fishing Points. - Removed back row penalty for Sniper. - Added a new Chp upgrade: Earlier D4 boss. Each upgrade costs 100 Chp and moves the boss room of D4 one room earlier.
[ 2023-08-02 08:40:10 CET ] [ Original post ]
- Added two new pets: Sniper (wind assassin which has only one action and attacks last, but does triple damage) from nono and Shadow Clone (can create some shadow clones) from Kaly. - Added token improvements for Octopus (you can give it maxed T3 hammers for more crafting speed) and Hedgehog (better growth and divinity campaign bonuses) - Fixed a few bugs (creating bonus event equip, GGC steals, tootlips, typos and small stuff)
[ 2023-07-28 21:47:40 CET ] [ Original post ]
Full changelog: - Added a summer event. It lasts for two weeks and as long as it lasts, there will be an event campaign where you can get pet stones and uhm some random stones. You also get a few from the daily free draw. It is possible to get a pet token from the stones and a new event equip: Creators Vest. If it is equipped to any pet, it will increase your creating speed by up to 25% (additive) + 10% (multiplicative). - As there are always some people who are surprised that the event equip is removed after the event ends, even if it is written at multiple places, this time you have 7 days bonus time after the event ends to spend event currency for anything. After the 7 days of bonus time are over, all left over event items you still have will be auto converted to pet stones. - It is now possible to get previously missed Candy Canes or Spectrometers again on the special purchase page for either money or pet stones. In the future, it will be the same for all missed event items one year after the initial release.
[ 2023-07-14 20:50:45 CET ] [ Original post ]
- Added a new story chapter for Jupiter. I guess it is about time... - Miraheze has some problems it seems and for some reason they removed the itrtg wiki without notice. But don't worry, we have a new wiki now which has a backup of all the data from Miraheze. It is at https://itrtg.wiki.gg/ - Added new hard mode challenges for BHC and UGC. - Fixed the bug that book/anything improved didn't need to meet class level conditions for quests. Not everyone will like this, but that was never intented to be and also didn't give any hint it would do that ingame. That said, to make the token upgrade more worthwhile, I added now a 0.15% * class level experience boost to all pets in the same quest team as an improved anything/book. - Fixed lots of small (mostly typos, wrong descriptions, UI issues and such) and some bigger bugs (initialization issues, Jelly skill, some challenge issues, exploits).
[ 2023-07-02 12:35:39 CET ] [ Original post ]
- Added a new challenge: Greedy God Challenge. In this challenge, the other gods steal creations from you and you need to outcreate that. - Added a new pet: Mist Sphere from Elliwood. It is a water supporter which can generate a shield. - Added a target level setting for free exp on the pet page. - Added a warning if you didn't do crystal sacrifice before rebirthing. - Added a target level for giving free exp to pets. - The max button for crystals will now ignore already maxed crystals. - Some bugfixes (spread might and RTI, tooltips, dungeon log issues, small things).
[ 2023-06-07 20:08:07 CET ] [ Original post ]
- Added spread ratios for might and rti. - Added a cap button for multiverse boost. - Added a button to the Universe Buy page where you can save up universes inside OCs. This prevents you from spending too many from Blackhole Upgrades. - You can now hide specific equip. - Some tooltip improvements. - Another bug with the crafting queue bites the dust, a multiverse bug, some smaller issues.
[ 2023-05-19 09:52:06 CET ] [ Original post ]
- Added the missing rewards for the unique SSS quests: Elemental as pet (has evo bonus as Blacksmith, if used in dungeons, boosts the elemental stats of all pets by 0.5% per class level and its own damage is increased by 15% per class level if the class is Blacksmith), Wonder Axe (counts as T5 weapon and increases all element stats and a non mage user has 10% chance to ignore the enemy defense), Enlightment Vest (counts as T5 and increases the crafting speed of alchemists by 0.5% per cl) - Changed the durations of SS quests a bit in favour of 6h and 12h quests because that seems to be more popular than 8h. - Because of the many issues with the crafting queue and some people got worse equip as a side effect, I added a new code you can input into the settings page: 'FreeKnives'. This will give you a one time bonus of SSS+20 Bursting Knives. - Fixed another bug with the crafting queue.
[ 2023-05-12 17:35:09 CET ] [ Original post ]
- The crafting queue caused a few serious issues so I completely reworked it now. Because it works differently now, previously queued equip was removed so you need to queue it again. - Some other bugfixes, offline multiverse and smaller issues.
[ 2023-05-09 08:55:14 CET ] [ Original post ]
- Added a new challenge: Day Multiverse Challenge. It is unlocked if you have done at least one Multiverse Challenge. You have one day and can rebirth as often as you like. Your 5 highest multiverse levels from your rebirths will be added together where the highest level counts twice. Finishing the challenge will add a Multiverse Booster to the Multiverse page. You can level it up with Shadow Clones and a divinity cost to boost the effect of your Multiverses. - Added a crafting queue for blacksmiths. You can buy them with pet stones. For now it is limited to 1 per blacksmith, might be increased in the future. - Added some alternative art for Cat, Pumpkin, Otter and Golden Dragon from darc_kross. - Added two new gram bosses (Ukreon from Myrielle and Sleeping Sloth from Carpe), you can fight them if you take 9 or 10 runestones with you to the newbie ground and you have defeated the Chromatic Dragon before that. You can get more rune stones from P.Baal V30. I also reworked the Chromatic Dragon a bit to make the fight less rng dependent, but you need a more optimized team now. - Added a damage potential and survivability for the pets dungeon page to make it easier to compare them. You can also sort pets with the new stats now. - Added the growth multi to the pet dungeon page. - The tooltip on the pet elements will now show effective hp vs an attack of that element. - T4 equips now also count towards the T3 milestones. - Some Bugfixes, issues with high numbers, gray issue, typos.
[ 2023-05-04 19:39:22 CET ] [ Original post ]
- A few weeks ago I changed the candy cane enchant cost if it is above level 20 to 40k pet stones and forgot to also decrease the cost on the confirm dialog after that. I fixed that now and everyone who did actually enchant it, got the pet stones which it did cost back. - Fixed some other bugs (Levi unlock, total growth, enchanting the egg works now with event currency, some typos display issues).
[ 2023-04-10 03:29:14 CET ] [ Original post ]
The full changelog: - Added a easter event. It will start on sunday, at around 18:00 in gmt + 2 and lasts for the usual 2 weeks. You will be able to get the usual token and it adds an egg-hunt campaign. You will also get 100 eggs from the daily free draw. - Added an event equip: Magic Egg. Pets who have this egg equipped increase their growth by 30% and get 30% more growth from dungeon events. The extra growth if equipped also counts for the evo condition. You will be able to buy the event pack twice, but it is also possible to get both eggs with event currency. - Added one more pet: Bunny Girl. She is a neutral alchemist and has a 20% speed bonus in crafting talismans and T3 Bars. - Fixed a few issues (some freezes and slowdowns on android, sacred stone/magic herb counts now for Caterpillar, some OC issue, auto battle issue, tooltip issues, some small issue)
[ 2023-04-08 02:15:31 CET ] [ Original post ]
- Added two more pets from Brad: Dwarf (blacksmith like Elf), Caterpillar (alchemist). - Fixed a crash from Multiverse offline progress.
[ 2023-03-31 17:44:14 CET ] [ Original post ]
- Added new pets: Koi (fishing pet from Kaly), DecoratorCrab (Adventurer from ElChorizo) and Goblin (Adventurer from Kurik). - Added an alternative art for Fairy from Qiarel. - Fixes (some crashes, especially on the pet page, upgrading planet if not unlocked, P.Baal V148-150, div gen cap, some initialization issues).
[ 2023-03-28 21:19:48 CET ] [ Original post ]
- Added the Ultimate Multiverse Challenge (UMVC). You can do it if your Day Universe Challenge score is above 1 million. Starting this challenge will unlock the Multiverse tab, finishing it will unlock it for outside this challenge. In that tab you can create, and improve your Multiverse. You need Shadow Clones and Creation Speed for that. Each one finished after the first one will increase the levelup speed of your Multiverse by 5%. This challenge is maxed at 21 completions. - Added the Multiverse Tab. Currently you can only level up your Multiverse here and it is reset to 0 after rebirthing and has a similar benefit like Powersurge on the Planet tab. Later on there will be other additions to make your Multiverse much more powerful. - Rewrote some code for things which need higher numbers. Now your power stats can go above E+308. Because of that the stat decrease after V147 is not needed anymore and removed now. - Added a new pet "Tdlicher Lffel" from Xzait. It is a mage which can reduce the defense of enemies and works in dungeon events for all elements but neutral. - Removed the cap of gods you can improve within an RTI. So now you can get more than 10 gods each RTI, but the god cap outside of RTI is still 10 more gods than your last RTI and V147 without doing any RTI. - Added a token improvement for Lucky Coin. With it, it does more damage as Assassin or it can change into a Rogue with class bonus for Rogue. - Improved gnomes ability a bit. Now a gnome increases the def of all pets in the team by its (earth element / 300)%, capped at 20%. - Added equip sorting for gem level. - Added alternative Art for mouse, cupid, frog, dragon, squirrel, chicken, rabbit, dog, mole, hedgehog and bee made from Hadriex with Midjourney. - Fixed some typos, some dungeon fixes and small bugfixes like usual. I know people sometimes want to know more specific what bugs I fix, but for small fixes I would often need more time to explain the fixes than it took me to fix that bug. Most of the fixes are reported bugs from discord and I usually write there when I fix it, so people who are interested in it could look it up.
[ 2023-03-20 19:26:05 CET ] [ Original post ]
- You can now set the tavern to a lower level in case you got a high level too soon. - Added some more equip icons for pets in pet village. - Added 3 new titles, God of Knowledge, Wisdom and Enlightenment for 3k, 15k and 30k chps so people can have the same titles ingame than in discord. - Removed the < > buttons on pet village buildings and instead added single buttons for each currently available building. - Removed div doublers from the pool if your rebirth is longer than 10 days to prevent very long rebirths for future content which might need lots of divinity. - Removed secret bosses from the sim. While the sim should help with normal dungeons, it should not reveal secret bosses. - Increased the free exp cap of the growing purchase for people with the Dojo unlocked. - Some bugfixes (basilisk, dungeon issues, EMC cost, monument times for very high bs, typos and small things)
[ 2023-02-21 20:18:42 CET ] [ Original post ]
A new update is out, this time with a valentine event! - Added a valentine event. It will start at around 16:45 in gmt+1 and lasts for the usual 2 weeks. While the event is active, there will be an event campaign available where you can get pieces of cake, chocolate, pet stones and pets get some growth. All pets in the event campaign and in RTI will receive double class exp. Claiming the daily free draw will also give out pieces of cake. In the event page you can trade your pieces of cake for a pet token and a new unique equip: Learning Coat. Maxed out it will increase the class experience a pet who equips it receives by 50% (only works outside dungeons). - Added an event purchase where you can buy a maxed out Learning Coat, together with 5 million free pet experience, 10k Ale and 1000 chocolate. You can get up to two of the Learning Coats total, independent on if you get them from event currency or buy them. - Added a new pet: Cherub. Cherub can be unlocked with a pet token and can be evolved into a defender which reduces the speed damage your party receives. It is rather hard to evolve, but even if not evolved it will give you Chocolate if put into food campaigns. After evo it will lose this ability. - Fixed a few bugs (element reduction in dungeons, basilisk issues) and typos.
[ 2023-02-11 10:55:37 CET ] [ Original post ]
- Added 2 new pets. Basilisk, from Nono, which is a mage with a secret unlock and evo condition. The other pet is Leviathan, which you can get from the 50 million growth achievement. Most people are still far from reaching it, but a few people reached it already and that pet did not exist yet. - Fixed a few issues with the highscores I added last time. The one for UCCs last time only counted offline time and also when you had started the challenge before the last update. Now you need to start a new one to get a highscore which counts. - For D4 the growth you get from events scales now with difficulty (10% more each difficulty). - If you manage to beat any Boss in any D4-2, you will now get a recipe for new crafting items you can take into dungeons. One of them will make your team auto succeed any D1-3 event and the other event will make your team auto avoid any trap from D1-4, except the unblockable traps. - Some bugfixes (CBC levels count for MAC, EMC issue, tooltips, typos, ui issues)
[ 2023-02-05 19:11:17 CET ] [ Original post ]
Changes for Version 4.04.1373 (2023-01-27) - Added a Day God Power Challenge. Get as much god power as you can within 24 hours, but only the god power you gain in the final rebirth counts. God power gained from dungeons does not count. As reward it will increase the passive god power from ultimate beings depending on your score. - Added Might Accumulation Challenge. That is kinda a continuation of the Total Might Challenge, just a bit different. It increases the boost of total Might and maxing it out will increase the might leveling speed by 10%. - Added a slot for a Tavern Keeper. If a Tavern Keeper is set, the keeper will provide Ale to pets after a quest is finished. The more Ale you give, the higher the bonus exp and this is multiplied with the class level of the keeper. Gray can also be set as a keeper. - Added Steam highscores for hard mode chp, dgpc and fastest ucc 51+. - Fixed a few typos and small bugs.
[ 2023-01-27 01:24:18 CET ] [ Original post ]
- Happy new year! Removed the code from last year and added a new one: "Happy2023". You can input it in the settings page for a small reward. - Added hard mode challenges. You can see them with a new toggle in the challenges page if you have at least 10k challenge points. For now there are only UUC and DRC, but there will be more in the future. They are a harder version of the normal type of the challenge and you will only receive a hard mode challenge point as reward. Each hard mode challenge point will give at the moment each 0.25% BS, 0.25% CS, 0.25% Attack, Mystic, Battle and Creating and 10% HP regen. There might be more uses added in the future. - Fixed a few small bugs.
[ 2023-01-06 19:18:36 CET ] [ Original post ]
Changes for Version 4.02.1367 (2022-12-22) Happy Christmas everyone! - Added a small christmas event. It requires being online to start it and it will start at around 16:45 in gmt+1. Sorry this time it is only small with no new pet, the last months were rather bad for me so I couldn't work much on the game. The event has the usual event campaign and you can get the candy canes again if you missed them out from last year. This time you can also upgrade them further, up to +25. You can upgrade them with event currency, pet stones, or after you have both at least +20, you can pay a small sum to instantly max them out to +25. - If you have trouble with saving online, this might also affect the event or patreon bonuses, there might be problem with your virus scanner. Sadly someone else was brute force attacked who uses the same IP as the server where the ITRTG online saves are located. There is no issue with the ITRTG saves or database, but some virus scanners like Malwarebytes blocked access to that IP. If you use such virus scanner, you can add an exception to https://shugasu.net so the online saves would work again. Sorry for the issue here, but there is nothing I can do but wait. I already reported it to my hoster and hope they can resolve this.
[ 2022-12-22 22:07:07 CET ] [ Original post ]
- Added a new challenge: Super Div Gen Challenge. Endgame challenge, you can unlock it after having a 100k/100k/100k div gen. In this challenge you will need to build the Super Div Gen to level 1/1/1 * completions. Ater completing one you can build it outside the challenge after 15 minutes into a rebirth. At first the output efficiency is only 20% of a normal div gen compared to building time, which can be increased by 4% per completion, up to 100% at 20 completions. The advantage of this super div gen is no limitation on BB cap with very high build speed and clones and the offline progress. - When doing GPCs, the god power from Black Hole upgrades now counts without rebirthing. - Reduced the baal power cost for puny and strong food. - The DNRC-Reward now also counts for infinity towers. - Added a challenge points purchase that pandora does not decrease its bonus from hunger anymore if it reaches 0. It still resets on rebirth. Also added one for building speed, creating speed and increased the limit for dungeon drop boost and exp from 10% to 20%. - D4s have now a 100% chance for one of the two events in the boss room. The key events get an extra 15% bonus to exp gained. - You can now only buy d4 keys with pet stones if your total dungeon levels are > 5000 to not confuse newbies with it. - Bugfixes: Oilburn, a crash, typos and small issues.
[ 2022-12-16 22:18:53 CET ] [ Original post ]
- Added depth 4 for dungeons. Depth 4 starts after the boss in D3 is beaten, at soonest in room 31 if you go for it. D4 has better drops and gives more exp than D3 with mimics, but you need relatively strong pets to have a chance. For D4-0 you should have at least dungeon level 220/60 with some T4 equip and decent growth. Higher levels make them easier of course. The boss for D4 is in room 60 and needs even stronger pets and maxed NRDCs. - Added a simulator for dungeons so you can test your teams more easily. - Added scaling for towers so there are no big steps on every 50th floor anymore. Towers will now also drop materials for D4 dungeon events and the exp gain cap is increased to floor 200. - Added 3 more Gram bosses. You can get more runestones from P.Baal 30 and if you take more to the newbie dungeon you can fight them (up to 8 are possible now which can upgrade Gram to +34). - Replaced the Dojo defense boost with a hp boost. - Some bugfixes
[ 2022-11-18 00:18:54 CET ] [ Original post ]
- When you select pets for tavern quests, required pets have now a green and bonus pets a yellow border. - The santa choco dialog shows now how much nothing you have. - Changed sorting for dungeon items. - Added some more SS rank quests. - Bugfix dungeon events, flying eyeball marked kills, some small issues, typos.
[ 2022-10-31 22:03:52 CET ] [ Original post ]
Hallo Halloween! Here the full changelog: - Added a halloween event. It will start on thursday, october 27th at around 17:30 gmt+2 and will last for 2 weeks. While the event lasts, there will be an event campaign where you can gain event currency. People with less than 15 pets get some bonus currency. With that currency you can buy various things, like a token and up to two of a new unique equip: Master Gloves. Master Gloves can be equipped to blacksmiths and it will increase their crafting speed by up to 30%. You can upgrade the Gloves with event currency on the event page, but the upgrade options will disappear as soon as the event timer is up. After that you can still upgrade them with a blacksmith and pet stones instead. - Added an event purchase for Master Gloves with a bonus of a Legendary Hammer SSS +10. Purchasing this will mean you can only get one additional Gloves from the event, but they are already maxed. The event purchase will disappear as soon as the event timer is up. - Added a new minigame: Bat Shooter. Shoot down bats and get up to 2000 event currency if you play while the event lasts. You can find it either on the afk page or, while the event lasts, on the campaigns page. - Added 2 new pets. Flying Eyeball (from Nonomo), an adventuer specialist which gains class experience in dungeons and can mark enemies. A marked enemy will always be targeted until it dies. The second pet is a Bat. It is a blacksmith specialist and gains 40% more class experience than other pets. -Fixed some bugs (crash from start all dungeons, initialization errors, display errors, dojo master exp, usc dojo exp)
[ 2022-10-27 00:58:07 CET ] [ Original post ]
- Added the Dojo functionality. Now you can set a dojo master and upgrade the Dojo for various pet boosts to make dungeons easier and to gain more experience. While not needed for the current dungeons, you will likely want the Dojo buffs for future dungeons. Enabling any Dojo buff will disable the experience bonus and outside dungeon experience from experience leech weapons. You can still use them to leech experience inside dungeons, but they won't provide extra experience anymore. In the long run, the Dojo will give more experience bonus and other buffs, so it will be worth it, though. - Added a new pet from Notfromearth: Alien. It has a bonus as assassin. - Added a token upgrade for Eartheater which allows it to permanently reduce its penalty to campaigns depending on earthlikes eaten total. - Buffed elemental stats of non neutral pets from 2x level to 3x level. - Changed the exp calculation of RTI. The formula is easier now and you should get more than before. It still needs the mimic with a higher class level to be decent exp/h. - Owl now won't change its preference mid-campaigns. - Fixed a few bugs (quest rng, typos, DNDC reward, small things).
[ 2022-10-05 18:17:52 CET ] [ Original post ]
- Added a start all dungeons button. It will start all your dungeon teams at once. You need to have at least 2 dungeon teams to see that button. You can set some settings for each team, which are saved and then you can start all teams at once. - The tavern upgrade button shows now the cost on the tooltip. - Not everyone liked that it opened the mail client with the clipboard save so now it will only do so if you did input an email-address in the settings. - Fixed some display issues, Spacedim issue, offline issues.
[ 2022-09-18 22:03:09 CET ] [ Original post ]
- Added an input to the settings to multiply the font size for people where it does not fit to their taste. Everything above 1 can mean some text is cut off, though. - fixed an issue with the Sphinx evo, missing stickman pets and RTI exp.
[ 2022-09-13 21:34:42 CET ] [ Original post ]
- Added 2 new pets, Meteor and Sphinx, sponsored by Kurik. Meteor can be unlocked by creating 50 million stones and it grows stronger the more hours it is in campaigns. Sphinx can be unlocked with 10 million free exp and it increases the experience your pets gain. - fixed rti pets not giving exp to the dojo, NTC bonus offline, overcap next at issues, fontsize issues, milestone issues, salamander heal when dead, typos.
[ 2022-09-12 03:29:15 CET ] [ Original post ]
The game has now ingame-milestones to give you some extra goals and rewards, you can find them on the statistics page. Full changelog: Changes for Version 3.95.1349 - Added milestones. You can find them on the statistics page. You can get some rewards for various goals ingame. Just go to the milestones page and click the 'claim'-button after you have achieved a milestone. You can only claim milestone rewards if you are not in a challenge. - Moved the export button from the main statistics page to the other page because there was no space for it anymore. - Removed the newbie boost. The milestone rewards are a replacement for that. While they are different and not as big early on, they are permanent and you don't lose them after beating Baal. - You can now set free food as favourite. - Fixed a few bugs (some exploits, emc monument upgrade cost, some offline issues).
[ 2022-08-17 08:24:15 CET ] [ Original post ]
- Added a new pet village building: Dojo. For now you can only get overflow exp in the dojo, mostly so people who have pets with class level 100 don't lose their future overflow exp anymore. Pets with a class level of 100 will automatically contribute their overflow exp to the dojo. Pets above class level 50 have a toggle now where they can contribute their class exp to the Dojo instead of to their own class level. Later on you will be able to spend the dojo exp to boost your pets. - Added a token upgrade for book and anything. If they have it, they will always count for the right class for the first required pet class in pet village quests. - You can now delete grays children on grays page without the need to go to the children pages if she has the token upgrade. - The eggs quest can now run for up to 1000 hours instead of only a day for people who don't care about optimnizing quests and just want it idle at least for one quest slot. You just need to finish and restart it once in a while to get the rewards. Reward is reduced to 80% if it is running for longer than a day, though. - some fixes, double attacks in dungeons (be careful as this bugs made your dungeons easier so you might need to adjust to normal difficulty again), daily quests.
[ 2022-07-30 06:01:11 CET ] [ Original post ]
- Added a restart all button for campaigns. - Fixed offline crafting with specs or bottle (the cost reduction didn't work offline), offline crafting chocolate with cocoa, monument spread and other offline issues, some issues with resetting chp and overflow points, some wrong tooltips. - Just some information. One of the next updates will add milestones. With milestones you will have goals to reach and if reached you can claim some goodies (not claimbable in GP-Reset Challenges or Day Challenges). 3 of the milestone rewards will the current token pets: Wizard, Hermit Crab and Penguin. This means if you plan to token them soon, it might be better to wait for milestones. People who reach the pet milestones and have them already will receive 50.000 pet stones instead.
[ 2022-07-19 17:14:57 CET ] [ Original post ]
- Updated Unity to a new version to stay compatible to the google playstore. I hope that causes no issues. If so, please write me a bug report. - Added a token ability for Carno. If you get that, it will do an additional True damage of ((Attack + Speed) / 3 ) * ( * ( 1 + ( CL / 50))), which ignores defense in dungeons. - The Light Clone purchase from Overflow points was always a bit weird and hard to balance with the UCC bonus, so I replaced it now. It now boosts the level speed of spacedim elements, but additively to the RTI bonus. - There was an issue which could give you infinite overflow points. People who had infinite points, will have it now reset to an average number which is depending on OCs and UCCs. - Capped the point increase to OCs from UCCs at 150 UCCs. - Fixed an issue with offline time, with offline quests, monument spread if at least one next at is reached, some small things.
[ 2022-07-13 19:32:10 CET ] [ Original post ]
Have a nice summer everyone! I added a small event and you can get a unique equip this time. Here the full changelog: Changes for Version 3.93.1332 (2022-07-07) - Added a small summer event! It will last for 2 weeks and starts friday at the 8th july. While this event lasts, there will be an additional campaign available where you can find event currency. You will also get 100 per day from your daily draw. With the event currency, you can buy one pet token and a unique equip (Spectrometers), for 2000 and another one for 5000 event currency, for your alchemists. Equipping this will have a 20% chance (additive to bottle) to reduce the crafting cost to zero at SSS+20. At unlock it will be at S+10 and you need to use event currency to upgrade it as long as the event is running. After the event is over you can upgrade it with pet stones. It also has the same effect as Mana capes and allows them to craft T3 and T4 materials. Be sure to get the Specs before the event timer is up, or it will disappear! - Added an event purchase. As long as this event lasts, you can purchase second Spectrometers instead of getting it with 5000 event currency. If you purchase them, it will come as a maxed SSS+20 version and you will receive 500k wood and 250k iron ore as a bonus. - Added a start all button for campaigns. That will start all campaigns at once depending on the favourite camps set. It ignores pets with no favourite set, the hate camp set and pets 11 or more with the same favourite. - Added a quest queue. You can get up to 3 slots from pet stones for 100k each. With the queue you can set up idle pets for a quest which they will auto start after a started quest is finished. - Added Lizard as a new pet from our patreon KillAllRebels. You can unlock it with a token and gives extra growth in food camps after evo. - Added 2% dungeon exp bonus from Kurik. - Changed the 8 default quests for class exp from 8 hours to 12 hours to fit better into player shedules. - Fixed a few issues (creation cost for overcapping, overflow in upgrade times at high values, eggs quest, some small issues)
[ 2022-07-07 22:20:25 CET ] [ Original post ]
- If you are in an UCC, the hide maxed challenges will now hide challenges you did 5+ times within this UCC, it also updates now the statistics multi to what you actually get. - Fixed a few issues (next at spacedim, quest rewards, BH+ might next at rebirth, some tooltips, some small issues)
[ 2022-06-26 21:30:11 CET ] [ Original post ]
- Added a new dungeon boss to improve gram. You can fight it if you take 5 rune stones with you and have defeated Lernean Hydra. You can find a rune stone from P.Baals V30. - Added overcapping for people who have done 25 EMCs. You get 10% of the overcap levels if you have enough prerequisites. Example in the offline calc: You go offline for 1 hour, would get normally 1 million levels, but the cap limits it to 120k levels. With the overcap feature you would get now 120k + 10% from 880k = 208k levels. - Added spread / remove for monuments. It works similar to the div gen where you can set the distribution. - Added chp purchases for one more quest slot and 5 more daily quests. You need to have bought the ones with pet stones to have the option appear. - The quests are now sorted by rank. Reduced some quest rewards, added some quest rewards and a new unique quest. - Fixed an issue with EMCs, TGSC reward, some typos.
[ 2022-06-24 15:06:01 CET ] [ Original post ]
- Added 4 new challenges: - Pet Level Challenge (early game, normal type) > get an x amount of total pet levels. After completion, pets will start out with 20 * challenges completed levels after rebirthing. - No Training Challenge (mid game, DRC type) > beat P.Baal V20 with training and skills disabled (this also disables might). After completion, it increases the mystic and physical you get from Skills and Physical trainings by 5% per challenge finished. - True God Skip Challenge (mid game, DRC type) > Similar to a normal God Skip Challenge, but all gods which were skipped from previous completions will be skipped instead of only one. It increases the time multi by 2% per challenge, doubling it with all 26 completed. It takes 100 minutes after rebirthing to reach the full value. - Expensive Monument Challenge (late game, normal type) > monuments will be much more expensive in this challenge. Goal is to build all types of monuments with upgrades (100/50) * (8 - tier) * (1 + challenges completed), black holes only 1/1 * (1 + challenges completed). Completing them will add boosts from monuments to boost other monuments. Completing the set will add overcapping for monuments (overcappings has a penalty). - some rebalancing on quests (some more quests have an extra reward, scaling is a bit different, lower on low rank quests, higher on high rank quests and less extra rewards with only 1 pet, more extra reward with more than 1 pet. - Fixed a few bugs (quest related things, typos and gui issues).
[ 2022-06-15 23:08:48 CET ] [ Original post ]
- Added a new tab to the purchase page where you can find all possible daily claims at once, free draw, pignata, santa, daily packs. - Added a next and previous button to quests and pet village buildings. - Moved the Level Pets button from the fishing page to the settings page because it affects multiple pages. - You can now set to show rebirth time instead of title in the settings. - Reworked the settings page a bit. It is now divided into game play related settings and ui settings to make it easier to find what you look for. - Fixed some issues (game freeze on daily claim, DNDC CC > 2 billion, quest issues, typos and small issues)
[ 2022-06-07 12:52:42 CET ] [ Original post ]
You can now buid a village for your pets! There are many design options. Out of the buildings, only fishing and the tavern with new quests works atm. Other buildings will get a function in future updates.
Full changelog:
- Added the UI for the pet village! You can customize your village buildings with some deco there. Clicking on a building will give options depending on the building (currently only the pond and tavern works, other buildings will have a function in future updates).
- Added quests to the tavern. If you level up your tavern, you will be able to do quests with your pets for various rewards. You can level up your tavern and quest rank for better quests.
- Added a new pet from Xzait, carno. It is an assassin and has a secret unlock condition.
- You can now upgrade a weaker bait to a stronger bait.
- You can see now the equip icons of crafters on the crafters page.
- Renamed distribute/claim to spread/remove and ordered it the same as other pages to make it more consistent across pages.
- The check for patreon bonuses is now sooner so it works better for the offline progress.
- Tooltips on monuments show now the autobuy div-cost if creations are missing.
- Fixed a few bugs (witch, firefox bonus, pet leveling after lv camps, some typos, campaign cancelling, leveling of high div gen, fools confusion, pets in RTI/Village for UPC, an exploit and small things)
[ 2022-05-31 20:49:07 CET ] [ Original post ]
- Lucky draws have now a low chance to drop T4 mats. - The alert-button shows now more than one thing on the tooltip. - Removed the half stats button on the pet page if you have auto half stats. Instead there is now an input field where you can set a minimum pet growth which pets need to have in order to get clones with distribute. - Removed pet sorting by party and changed sorting by activity so it also sorts by party. - Fixed an issue with div gain from ubs when loading a save, some gp camp issue and an exploity bug.
[ 2022-04-25 21:44:02 CET ] [ Original post ]
- Added a small easter event. It adds an event campaign for 2 weeks where you can find pet stones and easter eggs. Like usual, you will be able to get a free token and some mats from the easter eggs. You will also gain a free 100 event currency from daily draws. - Added a token improvement for the god power pet for after it is evolved. The improvement will increase its power to god power campaigns to 100%, its god power gain can be higher than 1 independend on nightmare, and you will get more god power from it per feeding depending on the total time it has spent in god power campaigns. - Added a new patreon Pet from Kimihiro64. Its name is Pignata and you can bash it open every day for rebirth bacon. - Capped the pet bonus for RTI for alchemists and blacksmiths to 0.9% per class level (136,59% maxed) and for other classes to 1.5% per class level (155.06% maxed). That is the current upper limit for all but the Seed pet and means no real change for now, but makes it easier to add pets with higher class bonuses in the future. - Added 4% more dungeon exp from the patreons Elliwood and Victor. - Fixed a few bugs (some values didn't update right, game crash with fawn boss, typos and text issues)
[ 2022-04-16 21:57:13 CET ] [ Original post ]
- Added a new challenge: Ultimate Black Hole Challenge. Unlike the normal BHCs, the amoung of Black Holes + Upgrades you need to build here doubles after every completion. Maxed at 15 completions. It will increase the god power you gain from Black Hole Upgrades after rebirthing. - Manually defeating an UB shows now a short message with how much gp you got. - You you can now downgrade a planet if it is level 5 or lower (to prevent mistakes from newer players if they can't defeat the UBs). - You can now get the suwesh is here sign after reaching P.Baal V147 instead of needing to reach infinity. - Fixed a few bugs (front and back row in dungeons), UCC rounding issue, exploding knives issue, auto buy issue div gen, offline issues, typos
[ 2022-03-31 16:39:54 CET ] [ Original post ]
- The distribute-button now distributes the number of the input field to each pet instead divides it through all pets. The tooltip on the button shows total clones needed for that now. If you don't have enough clones to distribute that number to all pets, it will behave as before and share the set number to all available pets. - You can now sort items by name and element. The numbers are now also abit shortened if you have too many to make the UI cleaner. You can still see the exact amount on the tooltip. - You can now destroy items which are used for some pet evos and have no further use. - Added a tooltip with the stat for exp/h to RTI, pet village and campaign pets and also the average exp/h they get from an ego sword if equipped. - The planet icon has now a shield if the divinity shield is on. - Some internal changes. - Fixed a few bugs (UBV2 creating, Soul Sword)
[ 2022-03-21 19:31:51 CET ] [ Original post ]
- Added a new pet from our patreon Dymski! It is a neutral pet with a bonus for alchemist and can create nothings faster than other alchemists. - The buy div on the div gen page won't show a confirm dialog anymore if you have the toggle for not confirming gp buys on. - Fixed a few issues (more offline issues with fishing, auto for enchanting, some wrong tooltip infos)
[ 2022-03-15 18:24:29 CET ] [ Original post ]
- The tooltips above Baits/h shows now the time until baits are out and increased the bait warning from 6 to 12 hours. - You can now sort equip in the inventory list by element and enchantments. - Changed the icon for the might tab to only one wing if might is not unlocked yet if you have preselect might. - Added an input field to the UBV4 tab where the fighting will stop in auto mode. - Added an input field to the crafting page where you can set when a pet should stop the continous crafting. - The offline calculation screen shows now only one line for physical, skills, and monsters defeated to make it easier to see more important things. - GP generation offline from black holes is now capped at 24h instead of 12h. - Fixed a few bugs (Some sylph issues, some offline issues with fishing and challenge overtime, an issue with the rebirth warning).
[ 2022-03-10 05:01:36 CET ] [ Original post ]
- Added Sylph as the last elemental pet. This pet was designed by our T5 patreon, Malfat. The progress is similar to the other elemental pets and you can unlock it with 15 whispers of the wind. You can find them in mountain until Sylph is unlocked. - Added 2% more dungeon exp bonus from Xzait. - The fishing boost for pet food won't decrease anymore for the first 3 hours. Also some balance adjustments for the ponds. - Fixed a few typos and small bugs.
[ 2022-02-27 23:19:41 CET ] [ Original post ]
Changes for Version 3.80.1298 (2022-02-13) - Started with the pet village in a new tab. This is unlocked after you have at least 10 pets. For now there is only fishing, but there will be more. With fishing you can fish in 10 different ponds and sell the fish caught for fish power. Fish power will passively increase the growth your pets get from feeding. You can add 3 pets to fishing to automized and speed it up depending on their class level. - Added a valentine event. From monday on, it will last for 2 weeks. While the event lasts, you can do an additional campaign to find cup cakes wich can be used to get a free token, chocolate and other things. The daily free draw will also give an extra 100 cup cakes. You need to be online to initialize the event. - Added a Swan as a new pet which gives a fishing bonus after evo. - Added a new pet, Vesuvius from Notfromearth. You can unlock it with a token and it additionally gives growth to your weakest pet from the growth it gains in dungeon events. - Added element images to the crafting page. - When upgrading equip, you can now sort by level. - Made the buttons for UBV2 fights bigger so they are easier to hit on mobile. - Fixed a few bugs (missing salamander evo image, old ava, some typos, many display errors, some issus witch reset the pet growth since timer)
[ 2022-02-13 13:02:34 CET ] [ Original post ]
- Added 3 new patreon pets: Salamander (from ElChorizo), this is an elemental pet, similar pet to Undine or Gnome. You can unlock it via crafting 30 Glowing Embers. This pet is a supporter for dungeons and has the special ability to regenerate hp to all pets at the beginning of a turn. Wolf (from Kentorax), this pet has an adventurer bonus and you can unlock it with doing 25 UBCs. It has a bonus to item campaigns at base 25% and it can be increased to up to 125% by doing some challenges over their normal limit. Cocoa (from Jenks), this pet has an alchemist bonus and can craft chocolate. You can unlock it with a token and it is relatively easy to evolve. - fixed a few bugs (typos, taco revive, some small things)
[ 2022-01-16 19:13:21 CET ] [ Original post ]
- Happy new year! I hope it will become a nice year for you all. You can now input "Happy2022" in the settings page for a small new years gift. - I changed the save compression to make the save files smaller. This allows a higher equip limit and also makes it easier to add new content. It probably should not cause any issues, but if there are any issues for you, please write me a bug report along with your id from the info, connect page. Just be careful with switching platforms and make sure all platforms are up to date. New game versions should still be able to read the old save compression, but older game versions won't be able to read the new saves. - When you click on the pet icon on the inventory page, you will now go to the pet details page. - Fixed a few bugs (DGC, DNRC reward, equip all, might spread, some typos, display errors).
[ 2022-01-03 19:48:06 CET ] [ Original post ]
Merry Christmas everyone! I added a smalle even for you and a few more challenges. Below the full changelog. - Added a christmas event! It will start tomorrow and lasts for 2 weeks. While the event is active, there will be a "Christmas fair" campaign. In this campaign you can find event items, chocolate and the pets who participate in this campaign get the same amount as class exp as free exp for the pool. The daily draw will also give 150 event currency every day (make sure you are online and the event campaign appears before claiming the free draw). The maximum total event currency you can get is ~10,000, but that requires good campaign pets. With the event currency you can get a pet token for 2000, an unique equip, Candy Stick also for 2000. The candy stick (weapon slot) will start at Quality S+10 and gives 40.74% bonus for campaigns. You can upgrade it ten times by 1 for 300 event currency and the quality twice by one grade for 1000 event currency. Maxed out at SSS+20, the stick will give 101% bonus for all campaigns. You will either be able to purchase a second candy stick in SSS+20 with the christmas special pack, or get another free one with S+10 with 5000 event currency. If someone can't max it out within this event, you will be able to upgrade it to max after the event is over with pet stones, but that will be expensive. - Added 3 new challenges: Div Gen Challenge: Normal type, upgrade your divinity until it has a specified output in divinity /s. This challenge will increase the fill speed of worker clones, the overcapping bonus divinity and maxing them out at 25 will change the divinity you gain from UBs to the divinity /s, including all temporary bonuses like crystals or RTI. Max Crystal Challenge: Normal type, upgrade one crystal to the max, starting with physical crystal, ending with god crystal. Repeat this with 2,4,8 and 16 maxed crystals. It will increase the crystal power you get. Day No Rebirth Challenge: DRC type, just defeat as many gods as possible without rebirthing. It will slightly reduce the time campaigns need by 1 second per hour, per god beaten. Beating V10 in this challenge will unlock 24 hour campaigns. - The chp upgrade to increase the max challenge dungeon tries will now also give out one extra try per day with 20 and 30 tries. So maxed out it gives 5 per day, which can be saved up to 30 tries. - The tooltip for crafters shows now also the total time until the auto value from the textfield is reached. - Fixed some typos, display error and other small bugs.
[ 2021-12-21 21:32:02 CET ] [ Original post ]
- Added a new tab to the challenges page. This tab shows challenges which are reccomended to be done depending on the player progress. That should make it easier to choose the right challenge. UCCs and OCs have now their own tab, too. - When you click the info page on a dungeon, it shows now a reccomended team setup to give players a better idea how to build their dungeon teams. - Fixed a few bugs (dungeon log, crafting, avatar issues).
[ 2021-11-30 11:02:52 CET ] [ Original post ]
- Thanks for the participation to the survey. Until now, there were more than 3500 players who filled out the survey. The two next bigger updates are already set in stone (a new tab: pet village and dark/light dungeons), but next year I will do some updates depending on what people wrote in the survey. Most people seem to want either a new tab with new things or new challenges. So next year I will add more new challenges than this year and at least one new tab (other than pet village). At average, people also seem to like ~1 day rebirths most (42.6% of players like rebirths shorter than 1 day and 57.4% of players like rebirths of at least one day), so I will aim for a way that the new tabs I add in the future are good for 1 day rebirths and I will think of a few challenges you can do with 1 day rebirths. Some people like better descriptions and quite a few players disliked things about micro managing things which can be automized or things they don't understand like dungeons and pets. So I guess that also needs better explanations. I will try to improve that a bit, but doing that is always a bit hard, either to fit in the UI or to write it so people can understand it and also find it. If anyone has good ideas about how to explain things better, feel free to write me in discord or an email to support@shugasu.com. - Fixed some Sloth issues, various small issues, OC cap and display bugs.
[ 2021-11-22 22:17:07 CET ] [ Original post ]
- Added a new patreon pet from Doobag, Sloth! You can unlock it with a token. Sloth is an adventurer specialist which is good in item, multiplier and food camps, especially in long campaigns. - Added a dialog which asks you to do a survey. That is not needed but helps for future updates and is your chance as a player to influence future updates with good feedback! You also get 100 free avatar points if you do that survey. - Fixed some issues with display errors in android, cap max for div gen > 2 billion.
[ 2021-11-18 01:20:17 CET ] [ Original post ]
- Fixed some issues with UCC 50+ and the overflow bonuses from UCC 55+; - Fixed issues with the Mac-Version. - Fixed some save/load issues.
[ 2021-11-09 18:35:52 CET ] [ Original post ]
- I had to update Unity to a newer version (I use 2020.3.21f1 now). That is an internal change, which hopefully does not affect gameplay. I had to do that mostly because the old Unity version had issues with the new android target version, which is enforced from google now. - From what I have heard there are some issues with the Mac version. They should be fixed now, but there might still be issues with the previously installed version. To fix that it is best to do a backup of your saves, then delete all files from itrtg (also the files where the auto save is located) and install it new.
[ 2021-11-06 00:44:26 CET ] [ Original post ]
I added a small halloween event where you can earn candies and a free pet token. It also has a small minigame for extra candies. The event will start tomorrow and lasts for 2 weeks. This update also contains new avatar parts! Here the full changelog: Changes for Version 3.69.1265 - Added many new avatar parts: banchou, butler/maid, sentai, chicken, full plate, school and stone age outfits! Also more auras, wings, a few new accessories and 3 new hair styles. Added a halloween event. The event will start on thursday, 2021-10-28. For two weeks, there will be an event campaign where you can find candies. With enough candies you can get a free pet token. You need to be online to load the event but once you started the campaign you don't need to be online all the time. You can find at most 8000 candies from campaigns. - While the halloween event lasts, there is also a small minigame where you can get up to 2000 extra candies. You can play the minigame if you click on "Play Ghost Defender" on the campaign page. You can also play this minigame if you input "halloween" in the settings input field (that will work even after the event). - Added a new pet: Witch, a powerful water mage. She can increase the water element of your pets depending on her class level. - Replaced the chat-Button in the Steam version with a button which links to discord and added that button to the android and kong version. Sorry for the few irc people who still use it, but the chat was not supported anymore since years and has no mods anymore. And a chat without mods can cause problems. - Added a starter pack to buy for new players. - Fixed a few bugs (some taco issues, display bugs and dungeon issues)
[ 2021-10-27 10:25:32 CET ] [ Original post ]
- Added a new challenge: Ultimate Stats Challenge. This challenge is a normal rebirth and you get points depending on your universes created, powersurge levels, pet class exp gained, pet stats, black holes + upgrades, rti levels, unleash power, god power gained and pet growth gained. The statistic multi you get in this challenge is 2.5 million regulary. You finish it on a set point goal and only the points from the current rebirth count. Completing this challenge will give you an unique pet armor, 'Rune Patch'. If equipped to a blacksmith, it will increase the crafting quality and speed by 1% per challenge completed. Maxed at 25%. If the challenge is maxed, a blacksmith with this armor will give 25% more damage boost in dungeons and give a total damage boost of 50% to mages in the team. If you do this challenge in UCCs, the points are calculated differently and you get amount of points as statistic multi. While in UCCs, this challenge also can't be completed in less than 9 hours. After 12 hours, the points won't grow anymore. So while you can do rebirths longer than 12 hours, it won't help for the challenge. - Added a new pet, Stale Tortillia. It is from Brad as a patreon reward. Its evo bonus is an alchemist with a special bonus for dungeons. It is also the only alchemist which gets class exp in dungeons. You can unlock it with a token. - Added a new CHP purchase to have all SpaceDim elements unlocked after rebirthing, independend on the P.Baals killed. That does not work in GP-Reset Challenges and the V100 element does not unlock in LCCs before V100. That purchase is only available if your highest god defeated is V100 or higher. - Increased the max might in DMC to 333k so you can reach the max chp. Decreased the statistics multi you get from DPC and DUC at high values because late game players got 99% of their statistic multi from them. - Pet equip in the inventory shows now an icon of the pet where it is equipped. - Pet details page shows now the same description tooltip on the name then on the pet list page. - The robe of economy shows now the current cost reduction. - Steam only: Added more achievements. - Fixed a few typos, issues with high black hole levels.
[ 2021-10-08 19:05:48 CET ] [ Original post ]
- Added a token upgrade for Ape. If he has that upgrade, he will use his first action in dungeons to transform into super Ape. The transformation will last for class level / 5 actions and gives a class level% boost to all stats and the ape will hit twice. This means at class level 100 he would have a 100% boost to all stats for 20 actions. This works once per room. - Added a button to auto equip all pets below the unequip button. This might not be the optimal choice for everything, but can make it easier to equip, especially non dungeon pets. - Reduced the cost for the robe of economy a bit. - I did some rewirting on dungeon code and the challenge dungeons. The changes are mostly internal to make adding future dungeon content easier. If it went well, you should notice no change, other than I lowered the reflect damage from the neutral challenge and Slime Queen summons now 3 x 2 slimes instead of 1x 5. If you notice something different or have any bugs, please report that to me. - Fixed a few bugs (targeting issue in dungeons, some special boss issues, pet sort issues, tooltip and wrong text bugs)
[ 2021-09-28 21:00:47 CET ] [ Original post ]
- Added a way to simulated the infinity towers. With the sim-button left to the start button for starting a tower run you can see an instant result with the selected team. This is only for testing to make it easier to set up your team. No items are used, no experience or other reward is gained. - Added a new runestone boss to improve Gram from Malfat. You can get the runestone drop from the new Patreon God for V32 and you can fight the boss in newbie dungeon if you take 4 runestones with you and have beaten the previous 3 bosses. - Renamed the T4 Mountain equip into Jungle equip. People didn't like the name Mountain for T4 equip so much because it confused some players with the mountain dungeon. - Evolved Aether has now an alternative art from nooby. - Your CC will now be adjusted to the max once you buy more and the setting for that is on. - Fixed a few bugs (offline v4s, typos, some wrong tooltips).
[ 2021-09-12 22:31:35 CET ] [ Original post ]
- Added a new runestone boss to improve Gram from Kentorax. You can get the runestone drop from the new Patreon God for V31 and you can fight the boss in newbie dungeon if you take 3 runestones with you. - Runestones will now only drop if you have beaten at least one Mimic. The bosses are harder than Mimics and if someone didn't defeat a Mimic yet he has no chance. - SpaceDim elements have now the name visible even if they are unlocked. The name is just red. - Added a button to input the exp needed for the next level on the pet dungeon stats page. - The action ini of ghost is now 9999 + speed, so he can outspeed even high level enemies. - Fixed a few bugs (attack and def buff of enemies did nothing. Now it does something (this could make some enemies harder), archer double action with the T4 bow, the T3 bars showing even if not forgeable and the toggle was on, the bug with the changeable difficulty was not totally fixed, it should be now, some tooltip issues and missing info)
[ 2021-08-31 14:57:36 CET ] [ Original post ]
- Added a new challenge: Universes for Clones Challenge. In this challenge you will start with a set amount of clones, which will decrease after every completion. The challenge will end once you have a maximum clone count of 20 million. You can only increase your maximum clones with trading universes for them. Finishing the challenge will increase your building speed. - Added some more info to the statistics export for the spreadsheet people. - Added a 2% dungeon exp bonus from the T5 patreon Delt. - Bugfixes (difficulty is not changeable anymore while a team was in a dungeon, Cardboard evo, spread ratio from portal did reset after rb, repeat floor option loss after reset GP challenge, dungeon log issues)
[ 2021-08-19 20:40:16 CET ] [ Original post ]
- Added 3 new pets from patreons, Unicorn (from Red/Sim, Adventurer), Portal (from Rykkerbow, Adventurer), Cardboard (from risestorm, Rogue). - Added a token upgrade for Robot. With that upgrade he will get a crafting bonus for speed and quality while crafting T4 equip of its growth^0.121 per class level. - You can now exchange elemental tower points into other elements if you have the party slot. - Some balance changes with T4 equip (element stats) and some fixes.
[ 2021-08-14 23:41:30 CET ] [ Original post ]
- Added T4 equip. It is very expensive to craft and not really something you should do before you can easily farm D3-10 and infinity tower 40+. You can get the needed T4 materials from infinity tower points (500 points for one T4 mat) or an alchemist can craft them with a mana cape (100 T3 mats for one T4 mat, with the Robe of Economy you can reduce it to 60). I also added the dark and light equip already but you need dark matter or angel wings for it, which is not obtainable yet. - You can now convert maxed special T3 equip into bars. Most give still 10, alchemist capes give 8, magic sticks and pots give 15 and the magic hammer gives 5 of each inferno, forest and titanium bars. - Added 2 new dungeon bosses. One boss is from Sonder, you can fight him if you take the second Runestone, you get from fighting him, to the newbie dungeon boss room. If you win the fight, your Gram will become stronger. The other boss is from Nooby, you can fight him if you take the Aether Ring into the newbie dungeon boss room. This boss will improve your Aether pet every time you win and will become stronger after every time you win. - Monsters in the infinity tower have now a chance to drop T3 and T4 materials. The drop chance is floors% per enemy for T3 mats and (1/20 floors)% for T4 mats. Rogues or other dungeon drop increase effects have no influence on that drops. Like with other dungeons, the drops are lost if you die. - Fixed a few bugs.
[ 2021-08-11 13:33:49 CET ] [ Original post ]
- Reduced the cost of the party slot from infinity points. - The temp levels you get from RTI now also gives points for Overflow Challenges (same as SpaceDim). - Added a dialog to confirm the divinity shield because people often did that by mistake. - Added buttons to switch to party teams faster. - The black hole and god crystal tooltips show now how much gp was earned this rebirth. - The sort button shows now the current sorting. - Bugfixes: Eartheater can now eat planets offline and the toggle is visible if it is on campaigns, added missing pet cards, pet sor by party.
[ 2021-08-02 11:15:50 CET ] [ Original post ]
- Added 4 new pets from patreons, Clam (from ElChorizo, Token, Rogue), Earth Eater (from notfromearth, Token, Adventurer), Gnome (from nonomo, secret unlock, Defender), Aether (from Nooby, secret unlock) - The export / import in the settings can now also export and import pet equip. - In the dungeon logs it shows now the total leeched exp from pets with a leech weapon instead of one at a time and the hp of pets every turn. - Reduced the heal power of enemies in towers 25 and higher. - A few bugfixes (adventurer exp, OCCC creating, dungeon settings, some wrong descriptions and logs).
[ 2021-07-29 11:02:18 CET ] [ Original post ]
- Changed the formula for status effects to attacker elements/2/defender elements-0,3. This should make water tower a bit easier. - Changed the Ghost scare formula a bit to have a chance to scare higher def enemies. It is now Ghost attack / enemy def * 0.6. So Ghost has a 30% chance to scare an enemy with twice as much def as Ghost has attack, compared to 0% before. - Undines ability will now work for the infinity towers, but only if Hourglass is not in the same team. - Requirement to unlock the infinity towers is now to have total dungeon levels of 4000. It doesn't make much sense to go for the towers sooner, you would only slow down your progress. - Added highscores of highest floor reached in the towers and changed the scores for DUC and DNDC to square root (points) because it was capped at max int (Steam). - Added an info descriptions for the new towers to the dungeon ? page. - Fixed a few bugs (next at for trainings if ignore clonecount is off, some log issues in towers, some conflict with normal dungeons and towers, some tooltip issues)
[ 2021-07-17 19:36:45 CET ] [ Original post ]
- Added new dungeons: Infinity Tower. They work similar to normal dungeons, but the monsters give no drops. There are 6 different ones, each element and one multi element tower. It has floors, similar to dungeon rooms, but take one hour each to beat and your team will go one floor higher after they beat it. Each floor is stronger than the previous one and there is no limit in floors. The most you can do at once is 24, though, so 24 hours. As a reward you will receive Infinity Points of the element of the tower and the higher you are, the more points you get. Currently you can get at most 50 points per floor. This will change later after some player feedback and balancing. Currently you can buy one pet team slot with the points, soon you will be able to buy T4 materials to craft T4 equip. - Reworked the chp upgrade page so it looks the same as the overflow points page. - Added an all button to the easier rebirth page which will spend all available baal power for light clones. - Added a pet stone increase to repeat the same floor of infinity towers for the whole duration. - Added a gp purchase to add a customizable divinity purchase button to the div gen page. - Changed the hp drain from succubus so she drains hp depending on her own hp now. It is 0.33% of her max hp * class level per action. - Because some challenges are unlimited and you can gain unlimited challenge points, the chp upgrades for planet level are now uncapped, divinity gain cap is increased to 50 and crafting speed to 20. - Fixed a few bugs (typos, some things in the offline calc, some chp bonuses which counted twice, doughnut bonus, some dungeon issues).
[ 2021-07-15 19:23:00 CET ] [ Original post ]
- Added a small summer event which starts tomorrow. The event will last for two weeks and you can farm rain drops (yes rain drops. Where I live it rained the last months probably more than ever, it is either too hot or too rainy) in the garden event campaign. With enough rain drops you can get a free token. - Added a token upgrade for Doughnut. If it has the token upgrade, you will gain 10% more mighty food on food buys with baal power. It will now also find mighty food in all campaigns. - Blacksmiths can now also make nothing. - Some rebalancing for RTI. Removed the multiplier decrease after 7 days for all stats but god crystal and space dim speed. God crystal and space dim speed have now a slower increase after 1000%. The calculation for pet class level multi is now a bit different. The new formula means mostly a buff for low class levels for pets with class bonus and a nerf for high class levels. You can see the new formulas ingame in the FAQ page. - The class experience your pets get from crafting and campaigns increases now slower after 30k per hour (30k + (exp before - 30k) ^ 0.85) (15k for adventurers without the pet stone upgrade). - The balrog horns now give less hp bonus after 900. - Fixed a few bugs (typos, some more gray stuff, some exploits and small issues).
[ 2021-07-04 17:44:39 CET ] [ Original post ]
- Added two new patreon pets. Succubus (token) from Kentorax and Grey (V100) from Feythe! - Changed the statistic multiplier you get from challenges for UCCs 50+ to make it a bit more balanced. It doesn't affect earlier UCCs (most challenges got a buff). - For UCCs 50+ there is now an extra reward that you get 3 * 67 growth per unlocked pet, 500 rebirth bacons and 10,000 god power after you finish it. - Fixed a few bugs and exploits.
[ 2021-06-07 19:32:39 CET ] [ Original post ]
- UCCs now won't get harder after 100 million statistics multi to make them truly uncapped. - To make them more worthwile, finishing 30, 40 and 50 UCCs will now unlock a new OC purchase each (Creation Count (outside from occc and gp reset challenges), Might training speed and Multiplier to the 4 main stats) and starting from 55, every 5 UCCs you do will additionally add 1 level to each OC without cost increase (if a OC purchase has a cap like V 2 Auto Kill, it can't go over the cap). - Fixed some issues (focus issue for the pet search, tooltips, typos, an exploit)
[ 2021-05-28 20:45:39 CET ] [ Original post ]
- Uncapped UCCs. For UCC 21 and more you get a retroactively multiplier for overflow points. It starts at 1% per UCC from 21 to 30, increases by 1% per UCC for every 10 more. So for example having done 51 UCCs would mean 64% bonus. They also increase the cap of the points you can get from OCs by twice as much. Currently the cap is 500, so with 51 UCCs the new cap would be 1140. Because uncapping UCCs, you lose the 50% chps from capping it, the chps you get from UCCs is now increased from 30 to 45. - You can now reset your spent overflow points if you have spent more than 1000. It is costly and costs 10% of your spent overflow points. So it is only reasonable to do if you made quite a few mistakes by spending them. - Added a pet sort option for weapon, armor and acc. - Added an input field on the pet page to search for a pet with name. - The god power page is now tab based where you have one tab for god power, overflow points and challenge points. - For creation speed and building speed, the base 100% was not multiplied with many things, that is changed now. This will make especially UBCs and CBCs easier if you have bonus from pet equip. The tooltip on the god power page is now also a bit more accurate. - Fixed a few bugs (AAC multi, wrong tooltips)
[ 2021-05-22 21:32:03 CET ] [ Original post ]
- Added the story chapter for Luna! - Added an input for the Finger Flick to input where it stops instead of the V61 default. - You can now trade higher tier creations for lower tier creations 1 vs 1. Usually not worth it but it might help if you created too many higher tier creations. - You can now trade V1 pills and liquids into V2 pills and liquids at a ratio of 10 to 1. - Sacrifice Crystals gives now CP which counts for CPCs. - Fixed a few bugs (Crystal sacrifice did not reset on chp reset and didn't count for CPCs, some typos and exploits, some PGC related bugs, cs and bs on the gp page shows now the value with the base 100% included).
[ 2021-05-18 00:30:11 CET ] [ Original post ]
- Added a new dungeon boss, 'Wolf of Nobina'. This boss was designed by Nonomo, a T5 Patreon. Defeating Goddess Nobina will drop an item which lets you challenge this boss in the newbie dungeon. But be careful, this boss is very powerful and only players who can easily beat D3-10 dungeons have a chance to win. Winning this fight will give you a powerful weapon, which grows even more powerful the more Patreon dungeon bosses you defeat in the future. But so far this is the only Patreon dungeon boss. - Some people told me they want a higher frame rate because their monitor has a higher framerate so you can set it higher now in the settings. But be aware that it increases the cpu usage a lot if you set it higher than 60. - Fixed an issue with the stat of Monster Queen in MQC.
[ 2021-04-17 18:14:01 CET ] [ Original post ]
- Added the last 4 PGCs, (Alphagemo, AngryFarmerPhil, Risestorm and Rykker Bow), thanks for your support! With this, the PGCs are maxed out at 25. Future T5 patreons for 2 months and longer get a different reward, which is shown on the patreon page. The named gods can still continue. - The tooltip on the rebirth page while in LCCs shows now your also how many rebirths you did and finishing all 25 LCCs gives you an extra reward of 50 resets. - Fixed some issues with MQC, LCC and some smaller issues.
[ 2021-04-11 17:32:01 CET ] [ Original post ]
- Added 3 new challenges. Monster Queen Challenge, RTI Temp Level Challenge and Light Clone Challenge. - Because RTI made some stats of very long runs with high stats a bit op, there is now a penalty to rebirths longer than 7 days for RTI of 2% per day. This means after 57 days into a rebirth, RTI would give no bonus anymore. - Fixed a few bugs (chp upgrade for pet dungeon exp, some typos and initialization errors).
[ 2021-04-04 18:53:40 CET ] [ Original post ]
- Added an easter event. For the next 2 weeks, starting in 1.5 days, there is a new campaign, the easter garden, available (requires internet). In this campaign you will be able to find easter eggs. You can get one pet token from the easter eggs. While the event is active, the daily free draw will also give you 100 eggs and 10 chocolate. - Added a token upgrade for the rabbit pet. If the rabbit gets this upgrade, earth equip will get a multiplier to attack of 50% (including gems) and 5% base speed bonus per tier. - The pet details page shows now a star on pets which were upgraded with a token. - Made the pet image a bit bigger on the pet details page and moved the hp bars a bit down. - Added a chp upgrade to give adventurers more class exp. - If someone converts a maxed T3 equip with a gem into an elemtal bar, the gem will be put back into your gem storage instead of being destroyed. - Fixed an issue with crafting multiple bars at once and an issue when one pet used an ego sword and one pet a weaker leeching sword, missing elf crafting speed bonus, some issue with the forgable toggle, some issue with the might timer and some small things.
[ 2021-03-31 21:32:47 CET ] [ Original post ]
- With the last version I had a typo and ingame it was shown as version 2121 instead of 1221. I fixed that and have now version 1222. This means you might get a warning that the new version is lower. You can just ignore that warning. - Added a rebirth timer for afky. Minimum time to rebirth afky is 15 minutes. - Added a new fan art for valkyrie evo from Alcoria. - Fixed a bug which reduced multi for afky after rebirthing.
[ 2021-03-19 07:55:19 CET ] [ Original post ]
- Added the ability to craft T3 bars for blacksmiths. The T3 bars will be used to forge T4 equip later on. Blacksmiths can do endless crafting with them like alchemists. The time and cost for one bar is about 10% of what a T3 equip SSS+20 (with reforging from S to SSS) costs. You can also convert maxed T3 equips into 10 bars each. Special equips like magic sticks or magic hammers can't be converted into bars yet, a solution for that will be added at a later time because the cost to create them is different. Alchemist capes won't ever be convertable into bars. - The god page has now a timer until might is unlocked if you have one capped all skills and improved next at. - Added the info for the time until next at is reached for RTI and div gen upgrades. - Fixed a few bugs with afky god and some exploits.
[ 2021-03-17 16:57:07 CET ] [ Original post ]
- Added the PGC for ElChorizo. - Added sort options when equipping pets, similar to the inventory. - Afky god gained independence! This means normal rebirths won't reset afky anymore and it has its own rebirth button. - You can see now an X on a pet equip slot if a crafter is currently upgrading this equip. - If an alchemist can craft T3 mats, there are shown at the top now. - Added a toggle to hide adventurers when selecting dungeon pets. - Some tooltip improvements. - Fixed a bug with the bag growth distribution and some dungeon calculations.
[ 2021-03-10 21:58:34 CET ] [ Original post ]
- Added the patreon pet for chicken god, mysterious egg. The pet for Amel, Bottle and the pet for Doobag, Bag. - Added a new PGC for Mew. - Added some more stats to the stats export. - Added the time until next at for SpaceDim elements and monuments/upgrades. - Increased the initial growth for most pets to make the start for newbies a bit easier. - Fixed some bugs (Up low from crystal factory, some PGCs, Defenders in dungeons, avatar issues, powersurge cap if planet lv < 5, some exploits and tooltips)
[ 2021-03-06 21:29:34 CET ] [ Original post ]
- The autofight after unleash now starts to fight a god with 1% of max hp and doubles that every time you lose up to 100%. - The free exp you get from dungeons is now twice as high. - Added class levels to the pet overview. - Improved the preview of the avatar a bit. - Added a time which counts until the next at is reached for the Might trainings. - The alert button is now automatically available for free, so no need to purchase it anymore. That should help newer players a bit. - The tooltip for pets on the campaign page shows now class exp / hour. - Added X buttons to close the page for event, gp, purchase and challenge pages. - Reworked the FAQ page a bit. Now it is less of a wall of text and with categories to find the info faster. - Fixed the targeting issue for single target hits in dungeons, balrog hp calculation, some display issues and small things.
[ 2021-02-21 20:16:30 CET ] [ Original post ]
Changes for Version 3.49.1215 - Added a valentine event. The event will start on thursday, february 11th. For 2 weeks you will get event currency from the daily draw and from the ultimate beings you defeat. You can trade this for a pet token and other things. - Added a new Pet, Rose. It has a bonus for alchemist and a speed boost for enchanting equip. - Added new Patreon God Challenges with perk: notfromearth, Pakal, Kentorax, Robin, Brad and Seeress Salina. - Added 3 as a next at option for creations. It creates one, then moves to the next. Basically to unlock the buy options without changing the next ats. - Bugfix potion usage in dungeons. Someone pointed me towards that basically after every phoenix feather usage you got free usage of your potions and potions which didn't heal to max hp weren't used up and didn't appear in the log. This means you used up a lot less feathers and potion than you should. That is fixed now, but because older players had a long advantage with this and it makes it a bit harder for newer players, I also increased the exp from depth 1 by about 60% and from depth 2 by about 20% compared to before. I also added more phoenix feather drops to make up for the higher usage now.
[ 2021-02-10 19:13:06 CET ] [ Original post ]
- Added a new patreon pet from Rykker Bow! His name is Archer, a specialist assassin which has a change to shoot two arrows at once. You can unlock it with a token. - Added auto fight with might unleash. If this is turned on, you will automatically fight gods as long as the unleash lasts. - Added some more info for stat export and dungeon exports. - Fixed an exploit and a few bugs and reduced memory usage a bit.
[ 2021-01-30 13:52:37 CET ] [ Original post ]
A Christmas Event is now live for the next 14 days. While this event is active, you can get double drops from dungeons and earn cookies from a christmas campaign to get a free token. This update also has a new Pet, Santa Elf and the avatar is now completely reworked! Merry Christmas and have fun!
[ 2020-12-20 17:28:31 CET ] [ Original post ]
Sorry for the late notice for anyone who reads this, but the event started today! For the next 13.5 days you can send your pets into event campaign on collect skulls to trade for a pet token and other things. Here the full changelog: - Added the story chapter for Nyx. Sorry for the long wait! - Added a small halloween event. The event will start on october 24th and will last for 14 days. It needs internet connection to load and after it is loaded an "Graveyard" campaign is added. Here you can find skulls and trade them on the event page for one pet token, pet stones, chocolate or T3 dungeon materials. - Added a Token upgrade for Pumpkin. This will give it 2% * class level extra chance to find chocolate on food camps and doubles its chance to find mighty food. - The patreon boost for T4 patreons is increased a bit depending on the number of patreons. The base reward for a T4 patreon is 2% for divinity, crafting speed and baal power, 3% for pet exp, 10% for free dungeon exp. If there are at least a total of 10 T4 patreons, the reward for each T4 patreon increases by 50%, if there are at least 20 T4 patreons, it increases by another 50% and if there are at least 30 T4 patreons, it increases by another 50%. - If a T5 patreon stays for 6 months, he can now choose a new pet along with its name and ability (has to be reasonable, the pet is free for the patreon and token unlock for others). If a T5 patreon stays for longer than 6 months, the cycle starts from the beginning (second named P.Baal after 7, second challenge perk after 8, second pet after 12). - Added a setting on the premium items page to auto use godly liquids and chakra pills. Added 4 new challenges: God Power Challenge (easy, normal rebirth, earn a set amount of god power, reward is a new pet), Ultimate Gods Challenge (drc type, gods are much stronger than normal, defeat V11- V30 to finish, reward is more baal power from p.baals), Patreon Gods Challenge (ubc type, defeat gods from patreon, patreons might have added some perks or penalties, reward is more pet growth) and One Creation Count Challenge(drc type, also resets gp to 0 and cc to 1, max out your clones, reward is more cc for clones). - Added a toggle for equip forging to show only equip you can forge. - The inventory list shows now the number of equip of the same type you have. - Redrew the god power icon. - Added a god power pet. It gives god power when you feed it and you can unlock it with one of the new challenges. - Added a slight passive bonus for the growing purchase and an additional bonus for every time you buy it. - Water Dungeon Challenge gives now points depending on total damage done instead of summons killed. Seiryuu gives more points, Genbu less than before. - Reduced the cap for CBC, DRC and NDC from 50 to 25. The unique reward for 25 is the same as 50 before to make it a bit easier for newer players. People who completed more of them than the new cap got a time which is fastest time of the challenge * challenges over the new cap on the statistics page. Currently that time does nothing but maybe it gives something in the future. From now on if you do any challenge which is already capped, the time here will also increase. - Beachball bonus is now capped at 200%. That is reached with around 57 million pet stones. The image also gets a cap if someone reaches that. - Bugfixes (offline div gen unlock, spacedim, alert button for rti pets, item camp drops, an exploit, some typos, display bugs and small things) + some bugfixes after that.
[ 2020-10-25 01:15:19 CET ] [ Original post ]
Here the full changelog:
- Added a "Spread" and "Remove" button to the might and SpaceDim page. It spreads idle clones among all mights which have not reached next at.
- Added a new challenge, Road to Infinity. This challenge is unlocked after you killed at least P.Baal V10 in a Day Baal Challenge and will unlock a new tab. It is basically the same as a DBC, but you have one week to finish it instead of a day (you can manually finish it sooner, with a minium time of 48 hours, but reaching a higher P.Baal is likely better). The higher you go, the better the boosts from the new tab. If you have all UBC bonuses and manage to reach further than P.Baal V138 within the RTI challenge, the limit will increase to highest P.Baal reached +10. This means if you reach V147, which is currently the max P.Baal, you can reach V157 after that and do another RTI to V157 to reach V167 and so on. Because the game is limited to numbers until E+308, after you beat V147, the game will divide your stats through 100 and the P.Baal increases to V148, if you beat it again, it will divide your stats through 100 again, this continues until you reached your new max P.Baal.
- Added Seed (Yggdrasil) as a new pet which can be unlocked with RTI and Tanuki as a new token pet.
- Reworked the tiers for pet campaigns a bit. Now the gain from all but gp and item campaign (they stay unchanged) is better for pets than before.
- Overflow challenges give now 1 chp each.
- Pets will now auto vaccinate after you unlock it as long as you have a vaccine.
- Added highscores for fastest time to defeat ITRTGV4 and highest god in RTI (Steam and Kong).
- Added an unequp all button to the inventory.
- Added 3 new chp buys. One to lower the timers for UBV4s, one to increase the leveling speed of Spacedim, one to save up more tries for challenge dungeons.
- Added a new tab, . This tab is unlocked after you finished at least one RTI challenge and you will be able get temporary and permanent boosts to a lot of the stats ingame. You can increase the boosts by letting pets work on this tab depending on their class and class level. At the beginning you have 2 slots for pets, which can be upgraded up to 8 (1 for each class) with either pet stones and levels from this tab or purchases (~5 USD per slot). The boost you get from this tab has a startup time after rebirthing. It starts at 0%, increases by 1% every minute up to 100%. After rebirthing, the levels you got will be converted to permanent levels (0- 300%) depending on your rebirth time.
- Reworked the purchase page a bit. It is now split in normal, permanent, special and usable purchases so there is less scrolling needed. Purchases for Godly Liquid and Chakra Pill now receive bonus depending on your % from the purchase page. You can now also purchase chocolate.
- Added a growing purchase for ~10 USD. The reward you get from it starts out low but grows the more you play the game. Each campaign, each dungeon, each UBV2, UBV4 you do will increase the output until it will be by far the best purchase, but it grows slower after a month and when you purchase it, it starts again from the beginning. It is unlocked after you finished your first UBC and you can get it once a month at most (not purchaseable from within gp reset challenges).
[ 2020-08-03 14:35:54 CET ] [ Original post ]
Changes for Version 3.32.1117 - Added a new event: For the next 2 weeks you can find toilet paper in Item Campaigns (1 per hour per pet in the campaign, people with less than 10 total pets will find more). You can trade toilet paper for one Pet Token, chocolate, T3 materials or Pet Stones. - Some people are out of Challenges again so I added an Overflow Challenge. This challenge has no cap and you can do it as often as you want. It is like a normal rebirth and you get points depending on how good you have at the end (minimum time 6 hours). With the points you can buy things, similar to challenge points but not limited. It is unlocked after you have defeated your first Planet Eater V4. - Added 2 new pets. They have to do with the current virus around the world and not everyone wants that, so they are hidden by default. You can manually make them visible by typing the right word in the settings page. - Next at for SpaceDim elements should go to the top now if you reach a non unlocked element. - Added a button to set the time for restarting a dungeon to the boss room. D3 dungeons now need only 30 rooms for the boss. - Fixed a few bugs.
[ 2020-03-21 19:43:03 CET ] [ Original post ]
Happy Valentine! Get some chocolate, choco bear or a choco bear upgrade! Here the full changelog: - Added a valentines event. In this event, people who don't have the choco bear can get it for free. People who have it already can improve it for better campaign bonuses. To do that, you will receive choco strawberries from the daily draw and from food campaigns. Food campaigns are renamed to choco factory for that event and also let your pets get chocolate from it with the same rate as mighty food. - Added a new challenge: No Divinity Monument Challenge. A challenge that embraces the DNDC creation overflow mechanics. Goal is to have a specific monument with a given level and upgrade level while only using creations you manually make. The reward will reduce the divinity cost of creations and the 21st challenge will reduce the time needed for leveling monuments. - For UBV4 fights, your pets will now also use Speed, HP and Elements into the calculation. Combined total speed ^0.4-30 is added to the defense penetration for assasins, the hp of your clones is multiplied with (70 + total combined hp^0.4) / 100 and the mage attack is multiplied with (70 + total combined elements^0.4) / 100. This basically means if the combined hp, speed and elements of your pets in UBV4 each have a value > 5000 you are better than before. - Added an alchemist cape. This is not forgeable but you can get it from spending 2000 level 1 gems of each element. An alchemist who has it equipped can forge T3 materials. - Reduced the points needed to evolve Black Hole Chan from 1500 to 1000. It also now has an additional evo bonus depending on your fastest time to defeat ITRTGV4 of (1.3 million seconds - time in seconds needed)^0.3-30 as campaign bonus and twice as much as bonus for all elements. - Added a button: 'Show stats' to the UBV4 page. This will calculate the current stats of your light clones with pets and the V4 target and show them without the need to start the fight. - Fixed bugs (check for crystals, green text for required pets for UBs V4, possibility of losing an equip with a certain behaviour, offline might unlock, small things)
[ 2020-02-11 19:51:04 CET ] [ Original post ]
Merry Christmas and happy holidays! I hope you have all a nice time :). Here the full changelog for the update. Changes for Version 3.26.1080 (2019-12-20) - Added a christmas event. For the next 2 weeks you will receive from the daily free draw 2 draws, 5 chocolate, and 250 snowflakes. You can also receive snowflakes from challenge dungeons (capped at a total of 12000). You can trade your snowflakes for 1 pet token, pet stones, chocolate or dungeon T3 materials. - Added Santa as a new pet. You can trade her nothing for chocolate. - Added a new Tab: SpaceDim (for advanced players). It unlocks after you defeat P.Baal V 5. There you can buy Light Clones with Baal Power and use them to level up different things to improve your stats and rewards for various things ingame. Every new 5 P.Baals you defeat a new element to level up appears. This and their levels will reset on rebirth but you keep the light clones so it becomes easier the more often you unlock it. - Pets which can be unlocked via gods are now unlocked automatically with an unlock info to make it easier to notice for newer players. - You can now select an upgrade target for gems. - Added an option to auto move to the next monument after one is built until the div gen is unlocked. - Tooltips for monuments show now how much stats they give compared to all other monuments. - The tooltip above your clones shows now how long it takes until maxed (if you create clones). - Supporters in dungeons will now also heal if it heals over the max hp of the target, if the target has less than 60% hp. The % based part of the heal is now capped at 20%. - It is now possible to have up to 8 dungeon item slots. - Crafting time for embedding gems is now independend on tier of the equip. - The afk page shows now the powerlevel of the next god. - Fixed a few bugs, typos, cap for powersurge, gem images, some rounding issues.
[ 2019-12-20 13:51:14 CET ] [ Original post ]
Changes for Version 3.23.1064 (2019-10-27) - Added a Halloween event. For the next 14 days you can find candies in dungeons and in food campaigns. You can trade your candies for 1 pet token and additionally dungeon materials. - Added 4 new pets: Valkyrie (P.Baal V45, Defender), Lucky Coin (P.Baal V 77, Assassin, does extra damage in dungeons and finds extra loot after evolving), Nightmare (Token, Adventurer, uncaps God Power campaigns, has a huge campaign bonus but decreases the bonus of other pets in the same campaign), Otter (Token, Adventurer, gives you dungeon materials after feeding). - Added the story chapter for Susano O. - Added Dungeon challenges. They are currently in beta and can still change depending on player feedback. You get 3 entries every day from gtting your free lucky draw. You can save up to 10 entries in case you don't have time to do them in one day. You will use a separate pet party for them and they are completed instantly when you start them. From completing a dungeon challenge you will receive gems and get points to compare your score, see your improvements and so on. - Added gems. Currently they have no use yet, but on a future update you will be able to socket them into pet equip for improved stats. The amount you get is also still in beta and subject to change. - Some people wanted more afky fire options, others not at all so I added 21 new options of what he shoots and the option to hide it all. - Improved the Daily Packs a bit. They give now additionally 3 x 3 growth for each pet you own and highest god defeated / 10 more god power. - Added dungeon materials to the drop list of Lucky Draws. They have now a chance of giving 20 of each dungeon T1 materials, 5 of each T2 materials, or 2 of each T3 material. They can only drop if you have at least one blacksmith. - Rearanged the info for the offline calculation so you see the god power earned first. - You can now disable shortcuts on the "?" page in case the platform you play at has issues with them. - Fixed some bugs (leeching swords, evo bonus book, clone count settings in 1KC, some typos, crafting evo bonus, supporter damage reduction also reduced your own damage)
[ 2019-10-27 14:30:32 CET ] [ Original post ]
The story chapter for Athena is out. Also a few other changes. Here the full changelog: https://shugasu.com/games/itrtg/changelog.html Have fun :)
[ 2019-05-19 22:10:33 CET ] [ Original post ]
Version 3.0 is out. This is a very big update for your pets. Now they can do a lot more than before. Here the full changelog: - Added pet dungeons. You can now form teams of 6 pets and send them into dungeons. In the dungeons your pets can find items and gain experience for dungeon stats. Dungeon stats are new and independend to the normal pet stats. They get a slight boost from the pet growth. Dungeons have enemies of 4 elements and neutral enemies. Your pets also have one of the elements. So select your party for different dungeons depending on the element to make the best progress. Fire > Wind > Earth > Water > Fire ... - Added pet evolutions. With dungeon materials you can evolve pets and give them a class to make dungeoneering easier or give it boosts for campaigns. It will also change their image. Some pets are easy to evolve, other pets are harder. It is possible to change the class of a pet after evolving, but that can be expensive in the beginning. - Added forging, reforging and upgrading of pet equipment. If you evolve a pet into a blacksmith it can forge equipment for your pets with dungeon materials. The equipment gives boost to dungeon stats and also boosts to your god. Equipment can range from Quality F (bad) to SSS (very good) and can be upgraded up to 20 times. With maxed equipment for all your pets the boost can compare to the boost from crystals. - Added a small event. For the next ~21 days you will receive 100 clovers from the daily free draw. You only need to get it and not use it. This means you can also get the clovers in reset challenges. You can trade 1000 clovers for Rudolph and 1000 clovers for the new question pet if you don't have them already. You can also give 1000 clovers to a pet of your choice for 500 growth to all stats or trade it for chocolate. For the duration of the event, daily packs will also give 3 lucky draws instead of 2. - You can now get the refrigerator and Next at for Challenges with pet stones. There are also more dungeon related pet stone buys now, and it is possible to buy pet stones now for the more impatient people who want to support the game.
[ 2019-01-07 14:00:08 CET ] [ Original post ]
It's been a while but I finally released a new story chapter. Here the full change log: - Added the story chapter for Laima. - Added a halloween event. For each hour and each pet in food campaign, you will receive 1 candy, maxed at 2000. You can trade 1000 candies for the pumpkin if you don't have it yet. If you have the pumpkin, you can unlock a new Ghost pet for 1000 candies. You can also trade 1000 candies to increase 500 growth for each stat on one pet. This event will last until you either have reached the 2000 candies, or until christmas. - The candy canes from last chrismas can't be used for this event, but the converting cost to chocolate is now 1:3 instead of 1:10 from before in case people still have some. - The food campaign will drop additional chocolate for the next 2 weeks. - The cost for upgrading food to the next tier and the ad point cost is now cheaper to adjust for the recent feeding change.
[ 2018-10-22 00:12:06 CET ] [ Original post ]
The story chapter for Poseidon is out. Other than that there isn't much else but a few devilish avatar parts and bugfixes, but people wanted me to write update notes, especially when a new story chapter is out, so here the news. Have fun :)
[ 2018-05-13 17:05:06 CET ] [ Original post ]
Merry Christmas everybody! I added Rudolph, the new pet you can get for free if you get your lucky draw at least 10 times within the next 15 days. Also few new challenges. Some are quite easy to do even for newer players. Whole Changelog: - Added a small Christmas event: For the next ~15 days, you will receive 2 instead of one daily free draw with additional 50 candy canes. If you had candies before this, they will be converted to candy canes. You can trade 500 candy canes for Rudolph, the new pet. - Added Day Baal Challenge: This is similar to a Double Rebirth Challenge, but it is finished after 24 hours, instead of defeating Baal. The higher the P.Baal you can beat within 24 hours, the better. Each P.Baal increases your planet level by 1 on top on what you can get from UUCs. With 45 UUCs and a highest P.Baal of 20 in this challenge, you would have planet level 70. - Added Day Universe Challenge: This is like a normal rebirth, and is finished after 24 hours. The more universes you can create within one day, the better. You will receive log2(universes) after every rebirth in all TBS levels. Example: If you have all TBS-upgrades, created 1024 universes in this challenge, all your TBS levels won't go lower than 50 anymore. - Added Day Pet Challenge: This is like a normal rebirth, and is finished after 24 hours. The higher the multiplier of all your pets, the better. Increases the growth your pets will receive from food by log2(combined pet multiplier * 100). Example: If your highest pet multiplier is 1.1 million %, all your pet food would give an additional growth of 20%. - Added Clone Buildup Challenge: This is similar to an Ultimate Baal Challenge It will reset all your GP stats, and multiplier. The challenge is finished when you reach 99.999 clones. While the challenge is active, you can't buy clones, or use options to summon clones faster. The planet tab is also disabled in this challenge. Each challenge finished will give you 1 level to each Might after it is unlocked. This will not count towards your total Might nor increase the level up time. Additionally you will receive 10,000 Clones added to your maximum. (Maxed at 50) - Added an Halo as an avatar part.
[ 2017-12-21 18:35:07 CET ] [ Original post ]
Merry Christmas everybody! I added Rudolph, the new pet you can get for free if you get your lucky draw at least 10 times within the next 15 days. Also few new challenges. Some are quite easy to do even for newer players. Whole Changelog: - Added a small Christmas event: For the next ~15 days, you will receive 2 instead of one daily free draw with additional 50 candy canes. If you had candies before this, they will be converted to candy canes. You can trade 500 candy canes for Rudolph, the new pet. - Added Day Baal Challenge: This is similar to a Double Rebirth Challenge, but it is finished after 24 hours, instead of defeating Baal. The higher the P.Baal you can beat within 24 hours, the better. Each P.Baal increases your planet level by 1 on top on what you can get from UUCs. With 45 UUCs and a highest P.Baal of 20 in this challenge, you would have planet level 70. - Added Day Universe Challenge: This is like a normal rebirth, and is finished after 24 hours. The more universes you can create within one day, the better. You will receive log2(universes) after every rebirth in all TBS levels. Example: If you have all TBS-upgrades, created 1024 universes in this challenge, all your TBS levels won't go lower than 50 anymore. - Added Day Pet Challenge: This is like a normal rebirth, and is finished after 24 hours. The higher the multiplier of all your pets, the better. Increases the growth your pets will receive from food by log2(combined pet multiplier * 100). Example: If your highest pet multiplier is 1.1 million %, all your pet food would give an additional growth of 20%. - Added Clone Buildup Challenge: This is similar to an Ultimate Baal Challenge It will reset all your GP stats, and multiplier. The challenge is finished when you reach 99.999 clones. While the challenge is active, you can't buy clones, or use options to summon clones faster. The planet tab is also disabled in this challenge. Each challenge finished will give you 1 level to each Might after it is unlocked. This will not count towards your total Might nor increase the level up time. Additionally you will receive 10,000 Clones added to your maximum. (Maxed at 50) - Added an Halo as an avatar part.
[ 2017-12-21 18:35:07 CET ] [ Original post ]
For the next 14 days, you can find candies in the food campaign, which is renamed to "Trick or Treat" for that time. You can get a pumpkin pet from candies. Here the full changelog: Changes for Version 2.19.766 - Added a max button for upgrading crystals. With this you can upgrade all crystals of one kind with one click. - For growth campaigns, the pets are now sorted by growth after you start it. This means the first pet is always the one who receives the growth. - If you restart a campaign, it will give you now the option to feed your pets. - Added a small halloween event where the food campaign is renamed into "trick or treat". This will last for about 2 weeks. You can see a timer on the God Power page. While this lasts, pets can find chocolate on top of the other pet food in the food campaign. The timer for the event is gotten from an online-server. So make sure you are online or the event won't work. - Added a pumpkin pet. It can find chocolate at the food campaign at a low chance even after the event. While the event is active, the food campaign will also drop candies. 1 candy for every pet for every hour. You can trade 1000 candies for the pumpkin pet. After the event, if you don't have enough candies, you can still get it with a pet token. - Added an info for average God Power / hour since you started the game and a timer you can reset. You can see this on the rebirth page, and on the statistics page. The rebirth page will now also show the time since rebirth. - Changed the "Stop At" for the Divinity Generator to "Next At" so it works the same as for monuments. - The warning for unspent Baal Power is now always there when you try to rebirth even if you don't have the refrigerator. - Item campaings have now a low chance to drop V2 items.
[ 2017-10-19 13:32:09 CET ] [ Original post ]
For the next 14 days, you can find candies in the food campaign, which is renamed to "Trick or Treat" for that time. You can get a pumpkin pet from candies. Here the full changelog: Changes for Version 2.19.766 - Added a max button for upgrading crystals. With this you can upgrade all crystals of one kind with one click. - For growth campaigns, the pets are now sorted by growth after you start it. This means the first pet is always the one who receives the growth. - If you restart a campaign, it will give you now the option to feed your pets. - Added a small halloween event where the food campaign is renamed into "trick or treat". This will last for about 2 weeks. You can see a timer on the God Power page. While this lasts, pets can find chocolate on top of the other pet food in the food campaign. The timer for the event is gotten from an online-server. So make sure you are online or the event won't work. - Added a pumpkin pet. It can find chocolate at the food campaign at a low chance even after the event. While the event is active, the food campaign will also drop candies. 1 candy for every pet for every hour. You can trade 1000 candies for the pumpkin pet. After the event, if you don't have enough candies, you can still get it with a pet token. - Added an info for average God Power / hour since you started the game and a timer you can reset. You can see this on the rebirth page, and on the statistics page. The rebirth page will now also show the time since rebirth. - Changed the "Stop At" for the Divinity Generator to "Next At" so it works the same as for monuments. - The warning for unspent Baal Power is now always there when you try to rebirth even if you don't have the refrigerator. - Item campaings have now a low chance to drop V2 items.
[ 2017-10-19 13:32:09 CET ] [ Original post ]
I uploaded a new version of ItRtG. Here the changes: - Added the story chapter for Eros. - Added a button to kill all weak gods at once. - Added the "No Divinity Challenge". In this challenge, your multipliers will reset like in a DRC, and you can't buy anything with divinity. The challenge is finished after you defeat baal. The reward is like 1 additional god defeated to the base divinity gain of your divinity generator, and the autobuy cost will decrease by 0.3%. The reward is capped at 50 challenges. - Added the "Planet Multi Challenge". It is like a normal rebirth and it is finished when you have a planet multiplier of 20 billion + 20 billion for each challenge finished. For each challenge finished, an Ultimate Being will drop 2% more energy and you will get 5 God Power * Challenges finished. Capped at 50 challenges. - Added the "God Skip Challenge". It is like a DRC, but 1 god will be missing. The missing god starts at Chronos, moves to Coatlicue after you finished one, and so on until Itztli (have fun with defeating Baal without stones) for a total of 26 challenges. Each challenge finished will increase the effect of your Crystal Power by 2%. If you finish all 26, this will double (2% * 25 * 2 for a total of 100%). - Increased the growth boost you gain from Pet Tokens if you have some leftover ones. It is now 10% current pet growth (maxed at 500). - Removed the cap for the exp multi for afky god on rebirth. - Fixed some typos and bugs.
[ 2017-09-02 18:52:25 CET ] [ Original post ]
I uploaded a new version of ItRtG. Here the changes: - Added the story chapter for Eros. - Added a button to kill all weak gods at once. - Added the "No Divinity Challenge". In this challenge, your multipliers will reset like in a DRC, and you can't buy anything with divinity. The challenge is finished after you defeat baal. The reward is like 1 additional god defeated to the base divinity gain of your divinity generator, and the autobuy cost will decrease by 0.3%. The reward is capped at 50 challenges. - Added the "Planet Multi Challenge". It is like a normal rebirth and it is finished when you have a planet multiplier of 20 billion + 20 billion for each challenge finished. For each challenge finished, an Ultimate Being will drop 2% more energy and you will get 5 God Power * Challenges finished. Capped at 50 challenges. - Added the "God Skip Challenge". It is like a DRC, but 1 god will be missing. The missing god starts at Chronos, moves to Coatlicue after you finished one, and so on until Itztli (have fun with defeating Baal without stones) for a total of 26 challenges. Each challenge finished will increase the effect of your Crystal Power by 2%. If you finish all 26, this will double (2% * 25 * 2 for a total of 100%). - Increased the growth boost you gain from Pet Tokens if you have some leftover ones. It is now 10% current pet growth (maxed at 500). - Removed the cap for the exp multi for afky god on rebirth. - Fixed some typos and bugs.
[ 2017-09-02 18:52:25 CET ] [ Original post ]
Hello, a new version is out: - Added the story chapter for Artemis. - Added the "Black Hole Challenge". This is like a normal rebirth and is finished after you have built 1 black hole and 1 upgrade. It will make black holes cheaper and increases the passive GP gain. This challenge is unlocked if you have finished at least one AAC. - Added the "Ultimate Pet Challenge". Instead of yourself, let your pets defeat the gods! This is finished after your pets have defeated baal and increases the rewards from campaigns. This challenge is unlocked if your total pet growth is higher than 10,000. - Replaced the "Stop at" for monuments with a "Next at". Clones will now move down if the number is reached and the upgrade, or the monument below have neither 0 in the input nor their level has the number reached. Of course, the clone will be removed if you don't hav enough resources. - Some bugfixes.
[ 2017-06-03 13:12:47 CET ] [ Original post ]
Hello, a new version is out: - Added the story chapter for Artemis. - Added the "Black Hole Challenge". This is like a normal rebirth and is finished after you have built 1 black hole and 1 upgrade. It will make black holes cheaper and increases the passive GP gain. This challenge is unlocked if you have finished at least one AAC. - Added the "Ultimate Pet Challenge". Instead of yourself, let your pets defeat the gods! This is finished after your pets have defeated baal and increases the rewards from campaigns. This challenge is unlocked if your total pet growth is higher than 10,000. - Replaced the "Stop at" for monuments with a "Next at". Clones will now move down if the number is reached and the upgrade, or the monument below have neither 0 in the input nor their level has the number reached. Of course, the clone will be removed if you don't hav enough resources. - Some bugfixes.
[ 2017-06-03 13:12:47 CET ] [ Original post ]
This is the biggest update I did since a year. I hope you like it! Here the changes: - Added 11 new pets. You can unlock 4 from defeating higher versions of baal, 4 are pet token only, and 3 have secret conditions to unlock. The first two of them should be relatively easy to get, but the third one is hard to unlock. Read the pet description for hints! - Added pet campaigns. In pet campaigns you can send your pets to find items for you, increase your multipliers or their growth. - Added the crystal factory. It can be found on the planet tab and is unlocked after you have the planet, and completed at least one UBC (just like unlocking UBs V2). Ultimate beings will attack your factory 10 minutes after they appear and you can set up defender clones for the crystal factory. Each UB you defeat will give some energy. You can use this energy to upgrade factory modules. With a factory module you can produce crystals. You can equip crystals for stat boosts or to even generate god power over time. You can upgrade crystals for greater boosts. If you rebirth, the ones you have equipped will be consumed for crystal power, which is a permanent boost, and you will lose all your crystals. - The old font was the default font which was not available for everyone so it was not good readable for them. Especially the bold one. Now I added some free fonts and you can choose one out of 5 in the settings. - The clones in Might will now go back to the first might if the last one has reached the 'Next At' value. - Added a half stats button to the pet overview page if the half stat button was purchased.
[ 2017-03-31 18:13:50 CET ] [ Original post ]
This is the biggest update I did since a year. I hope you like it! Here the changes: - Added 11 new pets. You can unlock 4 from defeating higher versions of baal, 4 are pet token only, and 3 have secret conditions to unlock. The first two of them should be relatively easy to get, but the third one is hard to unlock. Read the pet description for hints! - Added pet campaigns. In pet campaigns you can send your pets to find items for you, increase your multipliers or their growth. - Added the crystal factory. It can be found on the planet tab and is unlocked after you have the planet, and completed at least one UBC (just like unlocking UBs V2). Ultimate beings will attack your factory 10 minutes after they appear and you can set up defender clones for the crystal factory. Each UB you defeat will give some energy. You can use this energy to upgrade factory modules. With a factory module you can produce crystals. You can equip crystals for stat boosts or to even generate god power over time. You can upgrade crystals for greater boosts. If you rebirth, the ones you have equipped will be consumed for crystal power, which is a permanent boost, and you will lose all your crystals. - The old font was the default font which was not available for everyone so it was not good readable for them. Especially the bold one. Now I added some free fonts and you can choose one out of 5 in the settings. - The clones in Might will now go back to the first might if the last one has reached the 'Next At' value. - Added a half stats button to the pet overview page if the half stat button was purchased.
[ 2017-03-31 18:13:50 CET ] [ Original post ]
Small update for Version 1.89.685 I added a new cupid pet for valentine and everyone who plays for the next 3 days will receive chocolate! Afky god will also shoot hearts for the next three days. Have fun!
[ 2017-02-13 23:12:35 CET ] [ Original post ]
Merry Christmas Idle Gods! Sorry for the long wait for the story chapter, but it is out now. All changes in this version: - Every one who plays the game within the next 7 days will receive 25 god power and 10 lucky draws as a christmas present! - Added the story chapter for Nephthys. - Added a new hair style: "Spiky" for the male and "Twin Tails" for the female. - Added a new challenge: "No Rebirth Challenge". It is like a "Double Rebirth Challenge", but you can't rebirth after starting this challenge. It is unlocked, if you have finished at least 10 1k Challenges. Beating it will speed up the appearance of Ultimate Beings by 1% (Maxed at 20%). - Added a gp purchase to enable an button which appears, if your pets are hungry or your divinity generator is empty. - Afky god has now an exp multiplier which increases by 1% for every 100k power after rebirthing (capped at 100% for one rebirth). Because this is not limited and you can level the afky god much faster with this after enough rebirths, the statistic multi you can gain from afk clones killed and afky god power is now capped at 25 million. - You will now receive more God Power from purchases depending on how much you played and how much you bought. - Increased the cap of 10 gp you can get get from black holes upgrades after rebirthing to 50 and decreased the base building cost of black holes from 33 galaxies to 25. - Speedrunning < 12 minutes is harder now. Thanks for playing the game!
[ 2016-12-22 21:02:35 CET ] [ Original post ]
Hello Idle Gods! Sorry for the long wait, but the android version is now live. You can get it here: ItRtG on Google Play You can connect your Steam save to your android device and then save / load online every time you change your plattform. Just go to Info -> Connect and input the number and name, then click connect. All changes in this version:
- The Android-Version is now available! You can get it in Google Play and you can also connect your online saves and load your Kong or Steam-Save to your Android-Device. Go to Info, then click connect -> Connect Now and input the id and name it shows on the other plattforms.
- Added the story chapter for Izanagi.
- Added Afky-God.
- Added Next at for Might with input fields for each might.
- Added Black Hole as an ultimate monument. It's power boost is higher than all other monuments together and it can give you God Power every hour you are online.
- If you input a number for creation's 'Next At', it will now only create the number, even if you have a higher creation count.
- Improved the offline calculation a bit. The calculation is now asynchron which means it won't freeze the game anymore (doesn't work in webgl) and you can now create shadow clones offline. Might Next at should now also work offline.
- Reduced the cap pet minimum time of UAC to 2000000 seconds.
- A few small bug fixes.
[ 2016-10-01 16:27:31 CET ] [ Original post ]
Changes for Version 1.72.573
- Added the story chapter for Diana.
- Added an additional reward for the All Achievement Challenge. Each finished challenge will now reduce the time needed to unlock achievements. If 50 are finished, you will now only need half as much time to unlock all achievements.
- Added shortcuts for the special fights. You can now use the keyboard to fight. Reduced the divinity rewards a bit, because they were a bit high and the previous update made them much easier.
- You now need to have finished at least one Ultimate Universe Challenge, before you can start an All Achievement Challenge.
- Increased the multiplier for Pyramids of Power (400 to 600) and for the Temple of God (750 to 1500).
- You can now remove the connection from Steam to Kong.
- Bugfix offline calculation next at.
- Bugfix, AACs and 1kCs were not added to the statistic multi.
[ 2016-07-27 22:17:06 CET ] [ Original post ]
Hello players! I hope you like the game. Idling to Rule the Gods was available on Kongregate already for a while and has now it's first release on Steam. In the Steam version, there is only an empty change log, because there it is the initial version, but if you are interested in the complete changelog, you can also look it up here: http://shugasu.com/games/itrtg/changelog.html If you encounter any bugs or something weird, please report it to me or post it as a discussion, I will normally look into it and try to fix it. You can also do this, if you have some suggstions for improvements.
[ 2016-05-27 20:31:53 CET ] [ Original post ]
- Idling to Rule the Gods-Linux [179.98 M]
Depending on your play-style, you can play it fast or slow. Either way it can be fun for hundreds of hours!
In the year 9001, humans destroyed all habitable planets in the known universe. On the last planet, they managed to create a space dimension device. With this device, they were able to travel to a different dimension. The world of Idling to Rule the Gods.
In the first habitable planet they found, they noticed the world works different than the known universe. It is ruled by gods. Soon after, Hyperion, the first god found the humans and fought them. After a long lasting fight, all humans but you – the player – died. While surviving the whole time, you developed your own special ability: to create shadow clones.
The game starts here.
You create shadow clones, they train, learn skills and fight monsters for you, while you absorb their power until you are powerful enough to beat the first god “Hyperion”. After beating Hyperion, you find many, much stronger gods. To be able to defeat all of them, you must find various ways to become more powerful. You rebirth, create your own monuments, train pets and fight ultimate beings.
You feel like doing nothing?
Even though you want to become rich?
You are lazy?
But you want to be stronger?
You have two left hands?
But you want to create something new?
Then fear not!
The solution is here.
You will become divine!
You will become strong. Stronger than gods!
You will create anything. More than anyone ever has!
In the virtual world of Idling to Rule the Gods.
What you have to do for this?
Not much!
Just sit any play: "Idling to rule the Gods".
The game where you can create your own universe!
You will become stronger when not even playing!
Just go offline and sleep and wake up much stronger.
- OS: Ubuntu 10.10+. Mint 17.1+
- Processor: Intel Dual-Core Duo 1.6GHz or faster processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Graphic card with DX10 (Shader-Model 4.0) abilities
- Storage: 150 MB available space
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