




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello everyone!
We hope you are having a great couple of months! It has been very quiet on our side, sorry about that! We encountered some economic difficulties that required us to slow down on Roboplant and get another job to survive. But we wanted to squeeze out some more bugs and add some additional content and we finally made it! Ok, we would have loved to do much more but sadly we cant afford to do this anymore.
We hope that what Roboplant is today is still something you enjoy and love to play!
The focus of the final release was to add some more advanced energy and water producers and storage and do tons of fixes to make the game more fluid. I wont get into the bug fixes details but look how cool are the new machines!
Thanks again for playing Roboplant and helping us make it better with your suggestions. It was an amazing ride and we loved every moment of it! From the bottom of our hearts, we thank you!
Happy gardening!
Hello everyone! We hope you are having a great July! Ours have been nice but quite busy. We have been working hard so that we could release the next big update in time. And we can happily say that we managed to do it. This is a big update so lets get to it:
Hello everyone! I hope you're having another great week. Ours has been very interesting so far! Alessia is working on some of the cool features for the next big update while I was following a workshop organized by Spielfabrique. The program is about helping you to become a better indie studio. That is also the reason why this post arrives a bit late, sorry about that! This week I wanted to talk to you about the next big update. Its not something written in stone so let us know if you think something should be prioritized more. We plan for this update to go live hopefully in the coming months.
Hello everyone!
We hope you are having a great week.
We have some cool news! We finished the last reward your partners will give you when you have a high reputation with them.
I have to be honest, they look pretty cute! And the nice part of this is that when you unlock them they will stay with you forever, meaning youll be able to use the new skin in new factories as well.
Here we go:
Meet MegaCorp's new unlockable skin.
Meet the Sunshine Farms' new unlockable skin.
Last week our focus was to finish these skins and do some bug fixing. Now we will start to work on the June/July update. With the next devblog, we will go into details on what is next so that you can let us know what you think. Meanwhile, if you think something should be prioritized in the roadmap or added, please write us a message!
What do you guys think? If you have any suggestions or questions, you can hit us up on:
Rebelpug discord server: Join Discord Link
Steam forum: Write to us here
Rebelpug external forum: Write to us here
Oh, and if you want to stay up-to-date with all the cool features we're working on, sign up for our newsletter here! We won't spam you; we'll be like ninja pugs!
Until next time! Happy gardening!
Hello everyone!
I hope you're having a great week and enjoying the exciting updates that were released in Roboplant last week. This devblog will be a bit shorter, but I wanted to thank you for your incredible bug hunting skills. We've been busy working on finishing the last feature of the update and addressing those pesky bugs with your assistance!
Hopefully by the middle of next week, you'll have the opportunity to unlock a new reward in your reputation tree. Partners are generously providing unique skins for your workers.
Each skin represents the partner's distinctive style and approach, but remember, you'll need to build a good reputation with both partners to access all of them.
Personally, my favorite so far is the MegaCorp skin, although I must admit, I prefer the hydroponic wheel offered by Sunshine Farms instead of the producer offered by MegaCorp.
Additionally, thanks to your fantastic efforts, we've been able to address several bugs in Friday's small update. However, more bugs have come to light (a huge shoutout to merak for that), so we will be quite busy squeezing them out!
What do you guys think? If you have any suggestions or questions, you can hit us up on:
Rebelpug discord server: Join Discord Link
Steam forum: Write to us here
Rebelpug external forum: Write to us here
Oh, and if you want to stay up-to-date with all the cool features we're working on, sign up for our newsletter here! We won't spam you; we'll be like ninja pugs!
Until next time! Happy gardening!
Hello everyone, thanks for your amazing feedback and support. With this update we squeezed out some bugs. Changelog:
Hello everyone! I am excited to announce that our big update has finally been released on Steam! We have made many changes and improvements based on your feedback, as well as added some cool new features. Let's dive into the details!
Hello everyone, thanks for your amazing support and feedback on the preview branch! We are releasing another small update, this time we don't only fix bugs but also add the two production machines for MegaCorp and Sunshine Farms. We are still missing the customized skins for each partner but we are not sure if we can squeeze them in time for Tuesday, but away they will arrive as soon as possible. What changed:
Hello again!
I hope you're having a fantastic week so far! Since our last update, a few exciting things have taken place. We're still working hard to put the finishing touches on one of the major features for the upcoming big update, and in the meantime, we've launched the preview branch with most of the new content released.
Speaking of the preview launch, it's been a positive experience so far. We've received valuable feedback and suggestions for improvement, as well as reports on any bugs encountered. We're actively addressing these issues, and we have two more preview releases plannedone tomorrow and one at the end of the week. Stay tuned for dedicated posts highlighting the changes introduced in each update.
Now, let's dive into three features I didn't mention in our last devblog. They're pretty exciting!
First off, each partner will provide you with a unique production machine. These machines come with distinct stats and requirements, adding an extra layer of importance to your partner selection in your long-term strategy. MegaCorp's machine is larger and geared towards bigger plants, while Sunshine Farms' machine is more compact and focused on smaller plants.
How cool is the Sunshine Farms producer???
But how you can speed up the growth of your reputation? You can now organize sales events or marketing campaigns to increase your interstellar reputation. You'll need an office and some cash at hand, then it's up to you how you want to plan the next big event and how much money you want to spend on it. You'll be able to choose between different combinations so that you can maximize the reputation gain.
Lastly, the final reward you'll receive from your partner is a new skin that you can use. Once unlocked, you can keep and utilize it not only in your current game but also in future games. Each skin embodies the style and culture of the partner. We don't have an image to share just yet, but we do have some concept art to give you a taste of what's to come!
What do you guys think? If you have any suggestions or questions, you can hit us up on:
Rebelpug discord server: Join Discord Link
Steam forum: Write to us here
Rebelpug external forum: Write to us here
Oh, and if you want to stay up-to-date with all the cool features we're working on, sign up for our newsletter here! We won't spam you; we'll be like ninja pugs!
Until next time!
Hello everyone, thanks for your amazing support and feedback on the preview branch! We are releasing fixes for bugs you spotted and game mechanincs improvements based on your suggestions. We are still missing two features that will be added this week and we are also not sure the reputation system is still balanced enough, looking forward to your feedback! What changed:
Hey there! I hope you're having an amazing day and are as excited as we are about this. Finally, after months of work, we can release the new update in the "Preview" branch. It will stay there for about a week, which should be enough time to finish off two missing features, balance what's currently there, and of course, squash some bugs! As usual, I need to send out a warning: in the preview version of Roboplant, you may encounter bugs, unbalanced elements, and the possibility of save files breaking (hopefully not!). We'll do our best to fix everything as quickly as possible. If you spot something that doesn't seem right, please let us know. With this update, we bring five big new things to the table:
Hey there!
I hope you've been doing well since the last time we talked. As for me, it's been quite amazing but also very busy. We were selected to be part of a European acceleration program, so I went to Malaga for their first workshop. I learned a lot, met many nice people, and tried some amazing Spanish food. Meanwhile, Alessia and Luisa were working on finishing an amazing cool feature, which is also why this is "part 1". We have too many things to say!
Let's get into it!
The reputation system overhaul is quite significant. We wanted to simplify things that were not very clear while also making them more interesting in the long term.
The first thing we looked into was how to make it more straightforward. Once you start, you can see that you have a very low interstellar reputation. Each time you complete a contract, you can gain one or two reputation points, depending on the complexity of the contract. There is no more distinction between earning points towards one partner or the other.
Once you reach a certain reputation, you will receive communication asking you to partner up with either MegaCorp or Sunshine Farms. The decision is permanent and will affect what you can gain from them.
Now that you have chosen a side, the second part of the new system will kick in. You get to see the reputation tree, where based on your reputation with your partner, you can unlock cool and unique things.
You'll also be able to speed up your reputation gain using your new room, the office. But we'll get into this more next week, so you'll have to be patient!
What do you guys think? If you have any suggestions or questions, you can hit us up on:
Rebelpug discord server: Join Discord Link
Steam forum: Write to us here
Rebelpug external forum: Write to us here
Oh, and if you want to stay up-to-date with all the cool features we're working on, sign up for our newsletter here! We won't spam you; we'll be like ninja pugs!
Until next time!
Hey there!
I hope you had another great Monday. Alessia and Luisa have been quite busy working on the new rewards offered by MegaCorp and Sunshine Farms, but you'll know more about them in the next update. Meanwhile, I've been working on finalizing the new workers' experience system, so let's explore it together!
In the upcoming update, we'll be adding something that you've been wanting for a while now. Workers will improve their AI every time they work (yee machine learning), and once they've accumulated enough experience, they'll be able to level up.
You never know what an unskilled worker can level up into, but if you don't like the planned upgrade, then you can reset the memory and start over. Skilled workers, on the other hand, will upgrade to their next level, and by doing so, you'll be able to choose a unique modifier that improves their work.
Yes, you heard me right, unique modifiers! More efficient harvesting, better charging, and much more. Even robots learn new things in unique ways, so when they upgrade their AI, they get to choose between a couple of modifiers. And, as you can imagine, a fully skilled worker can have up to two modifiers.
We've also changed the way new potential workers are proposed. When you start a new game, you'll only get to choose between unskilled or junior workers. As you progress, you'll get to choose between more trained robots.
What do you guys think? If you have any suggestions or questions, you can hit us up on:
Rebelpug discord server: Join Discord Link
Steam forum: Write to us here
Rebelpug external forum: Write to us here
Oh, and if you want to stay up-to-date with all the cool features we're working on, sign up for our newsletter here! We won't spam you; we'll be like ninja pugs!
Until next time!
Hey there! I hope you had a great Monday. Here in Italy, everything was closed due to Easter Monday and that means doing something with friends outside, like a barbecue or a picnic. Always a lovely time! Today, I wanna chat with you about two features that'll be part of the May update. The new custom difficulty options when starting a new game and the price fluctuations when buying or selling something.
Hey there!
Hope you guys are doing great! It's been a crazy couple of weeks here at Rebelpug. Alessia's been working on some sick new models for the new contracts system, but I'll tell you more about it later on - it's still hush-hush! As for myself, I've been working on a couple of features, and yeah, one of them is the storage filters. I also had this really gnarly toothache that didn't help much with the coding. Ugh, the struggle!
But enough about us. Let's get to it - storage filters. Finally!!!
Right now, the workers will just move resources to the closest storage, without taking into account whether or not it's the best option. As a tycoon fanatic myself, my goal is to be lean and have all the resources I need nearby, so I don't waste my precious time running around. The way it was before was just not good for me.
So first things first! We needed to make sure each storage can limit what kind of items it can hold, otherwise, it would just fill up the first one around. Filtering out what's not really needed is key. With the new update, you'll be able to pick and choose what gets stored where.
Now, onto the second order of business! Personally, I love having auto-buy orders for seeds, fertilizers, and whatnot. This means I always have what the factory consumes and I need them to spread out throughout the factory, not all piled up in one spot. So we added a feature that lets you specify how much of a certain item you need in a specific storage. Once you place an order, the system will try to distribute the items across all the stores that need them until the order is fulfilled. Then any leftover items will go to the closest storage.
With these two improvements, we're aiming to make our workers more efficient, with less time hauling stuff around and more time getting work done.
What do you guys think? If you have any suggestions or questions, you can hit us up on:
Rebelpug discord server: Join Discord Link
Steam forum: Write us here
Rebelpug external forum: Write us here
Oh, and if you want to stay up-to-date with all the cool features we're working on, sign up for our newsletter! We won't spam you, we'll be like ninja pugs !
Newsletter: Subscribe here
Until next time! See you soon!
Hey there!
Are you wondering what all this fuss is about? Well, let me tell you a story! My friend Luisa and I started working on Roboplant in the winter of 2020. It's our first commercial project, and we wanted to do something we really like - agriculture and technology, with a touch of cuteness, of course. At that time, I still had a full-time job, so I worked on Roboplant during nights and weekends until I officially left my job to focus on game development in June 2021. To be honest, it was a scary decision to leave a steady salary for the unknown, but it was totally worth it!
On the other hand, Luisa still maintains another job but helps out with concepts and cool designs whenever she has some free time. We needed some form of stability - yes, we're partners in real life too!
We officially launched Rebelpug Studio in March 2021, in a small Italian city called Biella. You've probably never heard of it - it's not very touristy! The bureaucracy of opening a company was pretty stressful, but at the same time, we were thrilled to start building something.
As we were building the core of Roboplant, we got help from a freelance 3D artist named Alessia. Once we were a bit further along, to be precise, in August 2021, she joined our family. Since then, she's been wandering around the Discord server trying to figure out the next cool model to add to the game.
Of course, we've interacted and worked with many other amazing people, but the strongest bond has been with Marek, our music composer. Yes, the playlist on Steam is his own creation! He's always trying to integrate the best music effects and create the most unique music. He joins us in our discussions on new features, the best pizza, and the latest episode of The Last of Us.
Last but not least, it's you! I know it sounds cheesy, but it's true - your feedback, support, and constant presence have helped us so much. And I don't think we could be here today without you! Plus, your ability to find the strangest bugs is astonishing - you can always spot some I left behind!
By the way, want to see something really cool? Here's one of the first gifs we ever made of Roboplant when we were still figuring out the building system!
All of this is just to explain why we're launching our biggest discount ever on Steam . It's Rebelpug's anniversary !
Okay, I won't bore you with any more of that stuff. Let's catch up soon!
See you later
Hey there! Hope y'all are doing great this month so far! For us, it usually means lots of planning and paperwork (ugh, so boring!). We wanted to give you a quick update on what's next for Roboplant. We won't be releasing anything by the end of March, we will be releasing at the beginning of May. This is because our next update is a pretty big one, and we didn't want to split it into two separate releases. So, what have we got planned?
Hello everyone, another small update with some bug fixes! Thanks for spotting these out! Changelog: - Fixed: When restoring a cleaning order in the seeder v2 it would stuck the worker. - Fixed: Packager v2 sometimes could stuck the workers trying to pass by. - Fixed: Locker building point was too far and sometimes wouldn't build it. See you soon!
Hello everyone, I hope you are having a nice day! Here another small update with some fixes: - Fixed: Growth medium was not actually used during the production; - Fixed: Growth medium number of usages was too high; - Fixed: Worker could get stuck if multiple workers were on the destination spot; - Fixed: Packaged mint was requiring too much mint for production; - Fixed: Sometimes when loading a game workers would get stuck; Thanks again for your support and amazing help! See you soon
Hello everyone, a quick hotfix is out, thanks for spotting out this bad bug! Changelog: - Fixed: Worker could get stuck over unbuilt Charger VOne See you soon!
Hello everyone, with this quick hotfix we are going to solve a bug that came out with the latest release. Changelog: - Fixed: Opening a save file on Kytoon was actually sending the base to Maylo. If you were affected by this just send us a message, we can fix your save! Thanks and see you soon!
Hello everyone, We are finally here with the February update and we hope you are going to like the new content. If not, please let us know! We love your suggestions and we always keep track of your feedback. This past month, weve worked on making the factory starting process easier, more tools to earn money and a better way to manage your production. Lets get into the details, shall we?
Hello everyone, Yes, its me again, I hope you are having a lovely day! Ok, this is officially the last update in the preview branch before the official February update. Hopefully, we will be able to release it next week and it will bring a lot of new improvements. We have to start with the usual warning about this update: the new and cool features in the preview branch can be a bit buggy and not balanced perfectly. Also, they are not translated in all languages as we can only do big patches of translation at a time. We are sorry for this but we hope you can understand. You are truly helping us out by giving us feedback on these new features in preview mode and we are ever so grateful for that. But lets get straight to the heart of this update!
Hello everyone, We hope you are having a great time! We are here again with another update for the Preview branch (at the bottom the instructions on how to access it if you want). And yes the update on the default branch is still planned for the end of the month We have to start with the usual warning about this update: the new and cool features in the preview branch can be a bit buggy and not balanced perfectly. Also, they are not translated in all languages as we can only do big patches of translation at a time. We are sorry for this but we hope you can understand. You are truly helping us out by giving us feedback on these new features in preview mode and we are ever so grateful for that. But lets get straight to the heart of this update!
Hello everyone, We hope your week is off to a great start! It certainly is for us as we decided to release new features in the preview branch more frequently instead of waiting for the big monthly update to be completed. This means you can give us your feedback more often and we can make Roboplant better. Just a little warning before you keep reading: the new and cool features in the preview branch can be a bit buggy and not balanced perfectly. Also, they are not translated in all languages as we can only do big patches of translation at a time. We are sorry for this but we hope you can understand. You are truly helping us out by testing the features in preview mode and we are ever so grateful for that. But lets get straight to the heart of this update!
Hello everyone, We hope you are having a great time! Its time to talk about whats coming in the next month's update! We had already started working on what was coming with it, but we received a lot of feedback and suggestions and we had to make some adjustments. Obviously, what we started already is coming as well, but the other ideas we had are now postponed to make room for what you are craving! Here we will write down your main concerns and what we are going to do about them:
Hello everyone, here another quick and urgent update with some fixes. Changelog:
Hello everyone! Hoping you are having another great day :D, here another small bugfix release! Changelog:
Hello everyone, another small bugfix release Changelog:
Hello everyone, thanks to your amazing support we squeezed out another bug! Changelog:
Hello again, another small bugfix release, with this we hope the new release is stable. As usual let us know what you think! Changelog: - Fixed: Sometimes the ramp didn't allow workers to pass and would stuck them in the room - Fixed: Workers couldn't pass near some structures. See you soon!
Hey there, a small update that should solve some minor bugs. Another come will in the coming days since there is a small issue sometimes with ramps. What changed: - Fixed: Loading a challenge could reset the next planetary event and cause issues. - Fixed: Sometimes the day won't reset and will continue increasing the time. - Fixed: Analytics is not setting properly the level id. See you soon!
Hey Gamers
Another small piece has been added to our game, and we can now announce the official January release! Step by step, we are developing the various points we have added to our roadmap thanks to your invaluable suggestions. You can find the latter in the loading screen of Roboplant and soon on our website as well.
As we had already anticipated, this release includes a fantastic addition that we hope will make your games more challenging. If you have already tested the preview of this new branch, you know what we are talking about. If you are curious about what this new update has in store, read below!
Hello everyone,
We hope you had a lovely December time! For us, it was quite busy with family, food, and friends.
We are happy to announce that the release of the planetary events is out in the preview branch. There are a few things we still have to do, but we plan to finish them by the end of the coming week. The biggest part is already done and its there for you to have fun with.
We also added a more in-depth roadmap as the game loading screen so that you can see where we are at, what we are working on, and what needs to be done. And yes, many of your suggestions are there already!
Year 2023 is almost here and it's time to enter our time machine and explore the good and bad things of 2022. Ready? Let's go!
Hello everyone! we hope you are having a great time! Here a new small fix for those that use a different keyboard layout than QUERTY! it will allow you to see in the tutorial (and actually use) the proper keys for your layout. See you soon!
Hello everyone,
We hope you are having a wonderful winter time! We saw the snowfall this week so we are fully immersed in the Christmas atmosphere - as you may have guessed from the setting of the second planet available on Roboplant, we love snow!
December release went out nicely, it highlighted some deep problems we need to work on but we made a great improvement on the general gameplay experience and we are really happy you liked it so far. And of course, thanks for all the feedback you are sending us, theyre much appreciated.
In every release, we want to give you something new but we also want to improve what is already there and January fits the idea perfectly.
Heres what we are working on:
Hello everyone, here a small release with some minor changes. We have many more bug reports, mostly on performances and workers getting stuck. But for those we will need to wait a bit longer, we are working on them for the January release. Here what changed:
Hello everyone, we hope you are enjoying the new December update! Here a small update:
Dashing through the snow on a new alien planet.well, are you ready for our December official release? As we anticipated in our article a few weeks ago, a new alien planet has landed in Roboplant's world and you can now build your hydroponics empire in a different, exciting environment. We decided to call this planet Kytoon and to cover it with snow and ice crystals in honour of the arrival of December and winter. Some of you have already had the honour of testing this new game branch, finding all the nasty bugs and helping us fix them so we could make the gaming experience better. We thank you again for the messages you have sent us and for the enormous help! We hope you like the new game addition and enjoy playing Roboplant surrounded by a wintery environment. For those of you who are new to the world of Roboplant, below you can find a small summary of the features that this new release will bring to the game:
Hello everyone, thanks for your last minute feedback we managed to squeeze out two more bugs, just in time for the December public release. Thanks for the help!!! Here what changed:
Hello everyone, this should be the last preview release before the official launch of the December update! We hope that this small update will make your life eaiser when managing contracts. What changed:
[ 6084 ]
[ 1481 ]
[ 4227 ]