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Name

 Roboplant 

 

Developer

 Rebelpug 

 

Publisher

 Rebelpug 

 

Tags

 Action 

 Indie 

 Strategy 

Casual 

 

Adventure 

 

Simulation 

 

Free to play 

 

Sports 

 

MMO 

 

Racing 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2022-11-10 

 

Steam

News

 42 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1613470 

 
Public Linux depots

  [1.47 G] 




LINUX STREAMERS (2)
dirtytobylastdragonmx




Roboplant goes out of Early Access!

Hello everyone!

We hope you are having a great couple of months! It has been very quiet on our side, sorry about that! We encountered some economic difficulties that required us to slow down on Roboplant and get another job to survive. But we wanted to squeeze out some more bugs and add some additional content and we finally made it! Ok, we would have loved to do much more but sadly we cant afford to do this anymore.
We hope that what Roboplant is today is still something you enjoy and love to play!

The focus of the final release was to add some more advanced energy and water producers and storage and do tons of fixes to make the game more fluid. I wont get into the bug fixes details but look how cool are the new machines!





Thanks again for playing Roboplant and helping us make it better with your suggestions. It was an amazing ride and we loved every moment of it! From the bottom of our hearts, we thank you!

Happy gardening!


[ 2023-10-29 18:23:42 CET ] [ Original post ]

Release: New advance producers, more plants and more

Hello everyone!

We hope you are having a great July! Ours have been nice but quite busy. We have been working hard so that we could release the next big update in time. And we can happily say that we managed to do it.

This is a big update so lets get to it:

[h3]The new advanced production machines[/h3]
Unlock the most advanced production equipment Roboplant Industries can provide you. Each can help you to massively improve the efficiency of your factory. With more automation, your workers will be able to do more with less time.





[h3]New plants[/h3]
We are adding a lot of new plants for you to play with. Each will have its own requirements and perks that youll need to take into consideration. The new plants also look pretty cute!



[h3]Loans and investments[/h3]
It could happen that during your daily activities, youll find yourself with either too little money or too much money. So, we added a solution for both!
Youll be able to take loans to help you expand your business quickly, but be careful they dont come free. Youll have to return the money with interest.



Instead, if you find yourself with too much money, then you can make investments to earn some extra profit. You can invest them in safe bonds with a small and steady return or in stock with the risk of losing it.

[h3]Workers renting flow[/h3]
So before you could hire some workers choosing from a pool and you could level up them. But talking with some of you we realized that maybe was not the best path. So we moved in the direction of renting the Beebops.

Theyll work the same way but youll be able to rent them customizing them as you prefer. Plus once you choose a partner you can upgrade them with better and smarter AI.



[h3]Managing a factory is simplified[/h3]
We gathered all your feedback and we decided to intervene where you encountered the most issues. We simplified the way you play Roboplant. Lets have a look:
Rooms dont need ramps anymore, they are at ground level so once placed they can be used directly. Corridors are still handy if you want to protect your workers from sandstorms and snowstorms.

Stabilizers have been added directly into the room. Now once you place a factory youll see some monitors where you can choose the temperature and the humidity of the room.
Energy and water can only be produced, there is no way for you to buy them so its totally up to you to maintain your factory active.

[h3]Change of price[/h3]
Last but not least important. We decided to lower the price of Roboplant to reflect these new changes and to be more in line with the market. I know this will affect those that already bought the game and we are terribly sorry about that.

This is all for now! What do you guys think?
If you have any suggestions or questions, you can hit us up on:
Rebelpug discord server: Join Discord Link
Steam forum: Write to us here
Rebelpug external forum: Write to us here

Until next time! Happy gardening!


[ 2023-08-02 08:06:12 CET ] [ Original post ]

DevBlog: Advanced producers and more in the next big update

Hello everyone!

I hope you're having another great week. Ours has been very interesting so far! Alessia is working on some of the cool features for the next big update while I was following a workshop organized by Spielfabrique. The program is about helping you to become a better indie studio. That is also the reason why this post arrives a bit late, sorry about that!

This week I wanted to talk to you about the next big update. Its not something written in stone so let us know if you think something should be prioritized more. We plan for this update to go live hopefully in the coming months.

[h3]Advanced production machines[/h3]
Yes, finally! We are going to add multiple advanced production machines that will help you scale up your production. The goal is to have something that requires less time from your workers so that they can freely handle more production lines at the same time.


Here the concept of one of the producers

[h3]Take out loans[/h3]
At the beginning of a game its always tricky to balance profits and costs, and sadly sometimes you end up with negative money and there is no easy way out. That is why we want to add loans, youll be able to get some money and youll have time to get back on your feet.

[h3]Investments[/h3]
Another feature we wanted to add is investments. For those days when you have plenty of money and want to put them to good use. The idea is that youll invest a certain amount and youll slowly get them back with interest, who doesnt like free money?

We are also looking into how we can improve the general experience with targeted improvements. The idea is to make a pool or a questionnaire gathering your feedback on specific topics. We are going to work on this in the coming weeks, stay tuned!

This is all for now! What do you guys think? If you have any suggestions or questions, you can hit us up on:
Rebelpug discord server: Join Discord Link
Steam forum: Write to us here
Rebelpug external forum: Write to us here

Oh, and if you want to stay up-to-date with all the cool features we're working on, sign up for our newsletter here! We won't spam you; we'll be like ninja pugs!

Until next time! Happy gardening!


[ 2023-06-01 10:32:19 CET ] [ Original post ]

Release: New partner skins are out

Hello everyone!

We hope you are having a great week.

We have some cool news! We finished the last reward your partners will give you when you have a high reputation with them.

I have to be honest, they look pretty cute! And the nice part of this is that when you unlock them they will stay with you forever, meaning youll be able to use the new skin in new factories as well.

Here we go:


Meet MegaCorp's new unlockable skin.


Meet the Sunshine Farms' new unlockable skin.

Last week our focus was to finish these skins and do some bug fixing. Now we will start to work on the June/July update. With the next devblog, we will go into details on what is next so that you can let us know what you think. Meanwhile, if you think something should be prioritized in the roadmap or added, please write us a message!

What do you guys think? If you have any suggestions or questions, you can hit us up on:
Rebelpug discord server: Join Discord Link
Steam forum: Write to us here
Rebelpug external forum: Write to us here

Oh, and if you want to stay up-to-date with all the cool features we're working on, sign up for our newsletter here! We won't spam you; we'll be like ninja pugs!

Until next time! Happy gardening!


[ 2023-05-23 09:52:27 CET ] [ Original post ]

DevBlog: Partner skins and bugs

Hello everyone!

I hope you're having a great week and enjoying the exciting updates that were released in Roboplant last week. This devblog will be a bit shorter, but I wanted to thank you for your incredible bug hunting skills. We've been busy working on finishing the last feature of the update and addressing those pesky bugs with your assistance!

Hopefully by the middle of next week, you'll have the opportunity to unlock a new reward in your reputation tree. Partners are generously providing unique skins for your workers.


Each skin represents the partner's distinctive style and approach, but remember, you'll need to build a good reputation with both partners to access all of them.

Personally, my favorite so far is the MegaCorp skin, although I must admit, I prefer the hydroponic wheel offered by Sunshine Farms instead of the producer offered by MegaCorp.

Additionally, thanks to your fantastic efforts, we've been able to address several bugs in Friday's small update. However, more bugs have come to light (a huge shoutout to merak for that), so we will be quite busy squeezing them out!

What do you guys think? If you have any suggestions or questions, you can hit us up on:
Rebelpug discord server: Join Discord Link
Steam forum: Write to us here
Rebelpug external forum: Write to us here

Oh, and if you want to stay up-to-date with all the cool features we're working on, sign up for our newsletter here! We won't spam you; we'll be like ninja pugs!

Until next time! Happy gardening!


[ 2023-05-16 10:23:22 CET ] [ Original post ]

Release 0.9.3 Changelog

Hello everyone,

thanks for your amazing feedback and support. With this update we squeezed out some bugs.

Changelog:


  • Fixed: workers list was not updated properly after a worker was upgraded or renamed.
  • Fixed: wind turbine description was the same as the small water harvester.
  • Fixed: starting a new game show clearly the company name is required.


See you soon!


[ 2023-05-12 15:54:09 CET ] [ Original post ]

Release: New reputation system is out!

Hello everyone!

I am excited to announce that our big update has finally been released on Steam! We have made many changes and improvements based on your feedback, as well as added some cool new features.

Let's dive into the details!

[h3]New reputation system[/h3]
First and foremost, we have completely overhauled the contract and reputation system. The new system is more clear, smooth, and fun. After completing a new contract, you will earn a reputation point. Once you reach a certain interstellar popularity level, partners will begin asking you to join them. Your choice of partner will affect gameplay from that point forward, as each partner offers unique rewards the more you complete contracts for them.


To give you an additional way to increase your reputation, we have added the ability to unlock office desks and start doing sales events or marketing campaigns to speed up your reputation growth. It won't be cheap, but it will help you move faster.


As rewards you will get new plants, new producers, and some cool unique decorations. Unfortunately, we were not able to add the unique skins provided by your partners in time for this update, but they will be added soon!


[h3]Workers AI experience system[/h3]
Another highly requested feature is the Worker AI experience system. Over time, the workers' AI will improve, giving you a chance to let them grow and become better at their job without the necessity to fire them and hire new workers. Additionally, since every AI is unique, once they upgrade, you will also be able to choose an enchanter that will give out a special boost to that worker.


[h3]Custom difficulty[/h3]
We wanted to give you more control over how you play Roboplant, so we added custom difficulties. You will now be able to choose additional settings to increase or decrease the difficulty of each game. This will allow you to tailor the gameplay experience to your preferences.

[h3]Price fluctuations[/h3]
We also added a price fluctuations feature. Products' prices will be affected on the market, meaning that the more you sell, the less it will be worth, and the same works in the opposite direction. This means that you will need to diversify your production if you want to maximize profits.

[h3]Storage filters[/h3]
Another cool new feature is the storage filters. When you place a storage in a room, you may want to filter what it can store so that you can maximize the efficiency of each room, reducing the amount of walking your workers have to do. You will be able to do that and also choose an amount that should be kept in the storage at all times. Every time the ship passes by and every hour, your workers will try to distribute the resources from the station storage.

We have made several other minor improvements and fixes but we wont bother you with those here. For now, this is all, and we will update you soon with what will come next.

What do you guys think? If you have any suggestions or questions, you can hit us up on:
Rebelpug discord server: Join Discord Link
Steam forum: Write to us here
Rebelpug external forum: Write to us here

Oh, and if you want to stay up-to-date with all the cool features we're working on, sign up for our newsletter here! We won't spam you; we'll be like ninja pugs!

Until next time! Happy gardening!


[ 2023-05-08 18:08:19 CET ] [ Original post ]

Preview Release 0.9.2 Changelog

Hello everyone,

thanks for your amazing support and feedback on the preview branch! We are releasing another small update, this time we don't only fix bugs but also add the two production machines for MegaCorp and Sunshine Farms.

We are still missing the customized skins for each partner but we are not sure if we can squeeze them in time for Tuesday, but away they will arrive as soon as possible.

What changed:


  • Added: New advanced MegaCorp production machine
  • Added: New advanced Sunshine Farms production machine
  • Fixed: Seller role not showing in the workers panel filter
  • Fixed: Reward tree line was going off the modal when over 300
  • Fixed: Feedback form was not sending the autosave as well
  • Fixed: Minor visual issues in the worker detail panel


See you soon and have fun!


[ 2023-05-05 11:34:23 CET ] [ Original post ]

DevBlog: New Contracts System Part.2

Hello again!

I hope you're having a fantastic week so far! Since our last update, a few exciting things have taken place. We're still working hard to put the finishing touches on one of the major features for the upcoming big update, and in the meantime, we've launched the preview branch with most of the new content released.

Speaking of the preview launch, it's been a positive experience so far. We've received valuable feedback and suggestions for improvement, as well as reports on any bugs encountered. We're actively addressing these issues, and we have two more preview releases plannedone tomorrow and one at the end of the week. Stay tuned for dedicated posts highlighting the changes introduced in each update.

Now, let's dive into three features I didn't mention in our last devblog. They're pretty exciting!

First off, each partner will provide you with a unique production machine. These machines come with distinct stats and requirements, adding an extra layer of importance to your partner selection in your long-term strategy. MegaCorp's machine is larger and geared towards bigger plants, while Sunshine Farms' machine is more compact and focused on smaller plants.


How cool is the Sunshine Farms producer???

But how you can speed up the growth of your reputation? You can now organize sales events or marketing campaigns to increase your interstellar reputation. You'll need an office and some cash at hand, then it's up to you how you want to plan the next big event and how much money you want to spend on it. You'll be able to choose between different combinations so that you can maximize the reputation gain.



Lastly, the final reward you'll receive from your partner is a new skin that you can use. Once unlocked, you can keep and utilize it not only in your current game but also in future games. Each skin embodies the style and culture of the partner. We don't have an image to share just yet, but we do have some concept art to give you a taste of what's to come!




What do you guys think? If you have any suggestions or questions, you can hit us up on:
Rebelpug discord server: Join Discord Link
Steam forum: Write to us here
Rebelpug external forum: Write to us here

Oh, and if you want to stay up-to-date with all the cool features we're working on, sign up for our newsletter here! We won't spam you; we'll be like ninja pugs!

Until next time!


[ 2023-05-02 09:42:18 CET ] [ Original post ]

Preview Release 0.9.1 Changelog

Hello everyone,

thanks for your amazing support and feedback on the preview branch! We are releasing fixes for bugs you spotted and game mechanincs improvements based on your suggestions.

We are still missing two features that will be added this week and we are also not sure the reputation system is still balanced enough, looking forward to your feedback!

What changed:


  • Changed: Now all contracts gives 1 reputation but we made them a bit to complete, especially if your reputation grows too fast.
  • Fixed: When upgrading a worker couldn't choose the second option.
  • Fixed: Volume when starting the game was not the same as the one set.
  • Fixed: Avoryon packaged now requires Avoryon plant instead of Blumboo.
  • Fixed: Minor texts weren't properly localized.


See you soon and have fun!


[ 2023-05-02 09:41:44 CET ] [ Original post ]

May update is out in the preview branch

Hey there!

I hope you're having an amazing day and are as excited as we are about this. Finally, after months of work, we can release the new update in the "Preview" branch. It will stay there for about a week, which should be enough time to finish off two missing features, balance what's currently there, and of course, squash some bugs!

As usual, I need to send out a warning: in the preview version of Roboplant, you may encounter bugs, unbalanced elements, and the possibility of save files breaking (hopefully not!). We'll do our best to fix everything as quickly as possible. If you spot something that doesn't seem right, please let us know.

With this update, we bring five big new things to the table:


  • Storage filters: Now you can filter what goes into a storage area and set the desired amount to keep in there. Full description here
  • Custom difficulties: When starting a new game, you have more control over the game's settings. You can set starting money, adjust workers' needs, and much more. Full description here
  • Price fluctuations: The market reacts to your selling and buying activities. Selling too much saturates the market and lowers prices, while buying more increases prices. Diversification is key to staying profitable. Full description here
  • Workers' experiences: Workers gain experience as they work. After a while, they'll be able to level up and obtain unique enhancements. Full description here
  • New reputation system (Part 1): the contract system has been simplified, making it easier to use and more straightforward. You get to choose a partner and receive unique rewards from them. Next week, we'll release the two missing features related to this system. Full description here



Isn't the new social media table for the office pretty cool? There are other cool things we added to enhance your overall experience, but I won't spoil the surprise!

Instructions on how to change Steam branch:

  • In Steam, click on Library > Games.
  • Scroll down to Roboplant.
  • Right-click and select Properties.
  • Go to the BETAS tab.
  • In the dropdown, select the name of the branch you want to play.
  • In that same Properties window, go to the Local Files tab and press "Verify Integrity Of Game Files."
  • Your game will be updated to the new branch.
  • Launch and play Roboplant

What do you guys think? If you have any suggestions or questions, you can hit us up on:
Rebelpug discord server: Join Discord Link
Steam forum: Write to us here
Rebelpug external forum: Write to us here

Oh, and if you want to stay up-to-date with all the cool features we're working on, sign up for our newsletter here! We won't spam you; we'll be like ninja pugs!

Stay tuned for more updates and happy gaming!


[ 2023-04-28 14:41:29 CET ] [ Original post ]

DevBlog: New Contracts System Part.1

Hey there!

I hope you've been doing well since the last time we talked. As for me, it's been quite amazing but also very busy. We were selected to be part of a European acceleration program, so I went to Malaga for their first workshop. I learned a lot, met many nice people, and tried some amazing Spanish food. Meanwhile, Alessia and Luisa were working on finishing an amazing cool feature, which is also why this is "part 1". We have too many things to say!

Let's get into it!

The reputation system overhaul is quite significant. We wanted to simplify things that were not very clear while also making them more interesting in the long term.

The first thing we looked into was how to make it more straightforward. Once you start, you can see that you have a very low interstellar reputation. Each time you complete a contract, you can gain one or two reputation points, depending on the complexity of the contract. There is no more distinction between earning points towards one partner or the other.

Once you reach a certain reputation, you will receive communication asking you to partner up with either MegaCorp or Sunshine Farms. The decision is permanent and will affect what you can gain from them.



Now that you have chosen a side, the second part of the new system will kick in. You get to see the reputation tree, where based on your reputation with your partner, you can unlock cool and unique things.



You'll also be able to speed up your reputation gain using your new room, the office. But we'll get into this more next week, so you'll have to be patient!

What do you guys think? If you have any suggestions or questions, you can hit us up on:
Rebelpug discord server: Join Discord Link
Steam forum: Write to us here
Rebelpug external forum: Write to us here

Oh, and if you want to stay up-to-date with all the cool features we're working on, sign up for our newsletter here! We won't spam you; we'll be like ninja pugs!

Until next time!


[ 2023-04-25 09:34:36 CET ] [ Original post ]

DevBlog: Worker Experience System

Hey there!

I hope you had another great Monday. Alessia and Luisa have been quite busy working on the new rewards offered by MegaCorp and Sunshine Farms, but you'll know more about them in the next update. Meanwhile, I've been working on finalizing the new workers' experience system, so let's explore it together!

In the upcoming update, we'll be adding something that you've been wanting for a while now. Workers will improve their AI every time they work (yee machine learning), and once they've accumulated enough experience, they'll be able to level up.



You never know what an unskilled worker can level up into, but if you don't like the planned upgrade, then you can reset the memory and start over. Skilled workers, on the other hand, will upgrade to their next level, and by doing so, you'll be able to choose a unique modifier that improves their work.

Yes, you heard me right, unique modifiers! More efficient harvesting, better charging, and much more. Even robots learn new things in unique ways, so when they upgrade their AI, they get to choose between a couple of modifiers. And, as you can imagine, a fully skilled worker can have up to two modifiers.



We've also changed the way new potential workers are proposed. When you start a new game, you'll only get to choose between unskilled or junior workers. As you progress, you'll get to choose between more trained robots.

What do you guys think? If you have any suggestions or questions, you can hit us up on:
Rebelpug discord server: Join Discord Link
Steam forum: Write to us here
Rebelpug external forum: Write to us here

Oh, and if you want to stay up-to-date with all the cool features we're working on, sign up for our newsletter here! We won't spam you; we'll be like ninja pugs!

Until next time!


[ 2023-04-18 11:40:04 CET ] [ Original post ]

DevBlog: Custom difficulties settings & price fluctuations

Hey there!

I hope you had a great Monday. Here in Italy, everything was closed due to Easter Monday and that means doing something with friends outside, like a barbecue or a picnic. Always a lovely time!

Today, I wanna chat with you about two features that'll be part of the May update. The new custom difficulty options when starting a new game and the price fluctuations when buying or selling something.

[h3]Custom difficulties[/h3]
One thing we wanted to address when someone starts a new game was that it was not clear what you were choosing when you pick a difficulty. From there we went even further saying, why people shouldnt be able to make some adjustments to it.

So we got this:



Once you go to create a new game you can choose either to use the default difficulty settings or customize them based on your needs. Then youll be able to see how each of them affects some aspects of Roboplant. From the amount of starting money to the planetary events frequency, with many other options in the middle.

Furthermore, we are getting a lot of feedback that the game is still too difficult. This is why we are making the easy mode much easier and using the other two options to add some challenges for you.

[h3]Price fluctuations[/h3]
Before today when you were selling or buying resources, it wasnt affecting the prices. That means you could easily focus on one resource and make tons of money. If you buy too much then your price goes up, and if you oversell then you have the opposite result, the price goes down.



As you can see from the graph the price is affected by the number of resources sold or bought in the last three days. The new price will vary based on the difficulty, on easy mode, it wont be that harsh but on medium or hard then youll see a bigger difference in the final price.

What do you guys think? If you have any suggestions or questions, you can hit us up on:
Rebelpug discord server: Join Discord Link
Steam forum: Write us here
Rebelpug external forum: Write us here

Oh, and if you want to stay up-to-date with all the cool features we're working on, sign up for our newsletter here! We won't spam you, we'll be like ninja pugs!

Until next time!


[ 2023-04-10 08:46:43 CET ] [ Original post ]

DevBlog: Let's talk about storage filters

Hey there!

Hope you guys are doing great! It's been a crazy couple of weeks here at Rebelpug. Alessia's been working on some sick new models for the new contracts system, but I'll tell you more about it later on - it's still hush-hush! As for myself, I've been working on a couple of features, and yeah, one of them is the storage filters. I also had this really gnarly toothache that didn't help much with the coding. Ugh, the struggle!

But enough about us. Let's get to it - storage filters. Finally!!!

Right now, the workers will just move resources to the closest storage, without taking into account whether or not it's the best option. As a tycoon fanatic myself, my goal is to be lean and have all the resources I need nearby, so I don't waste my precious time running around. The way it was before was just not good for me.

So first things first! We needed to make sure each storage can limit what kind of items it can hold, otherwise, it would just fill up the first one around. Filtering out what's not really needed is key. With the new update, you'll be able to pick and choose what gets stored where.



Now, onto the second order of business! Personally, I love having auto-buy orders for seeds, fertilizers, and whatnot. This means I always have what the factory consumes and I need them to spread out throughout the factory, not all piled up in one spot. So we added a feature that lets you specify how much of a certain item you need in a specific storage. Once you place an order, the system will try to distribute the items across all the stores that need them until the order is fulfilled. Then any leftover items will go to the closest storage.
With these two improvements, we're aiming to make our workers more efficient, with less time hauling stuff around and more time getting work done.

What do you guys think? If you have any suggestions or questions, you can hit us up on:
Rebelpug discord server: Join Discord Link
Steam forum: Write us here
Rebelpug external forum: Write us here

Oh, and if you want to stay up-to-date with all the cool features we're working on, sign up for our newsletter! We won't spam you, we'll be like ninja pugs !
Newsletter: Subscribe here

Until next time! See you soon!


[ 2023-04-04 16:06:30 CET ] [ Original post ]

Rebelpug 2nd anniversary discount!

Hey there!

Are you wondering what all this fuss is about? Well, let me tell you a story! My friend Luisa and I started working on Roboplant in the winter of 2020. It's our first commercial project, and we wanted to do something we really like - agriculture and technology, with a touch of cuteness, of course. At that time, I still had a full-time job, so I worked on Roboplant during nights and weekends until I officially left my job to focus on game development in June 2021. To be honest, it was a scary decision to leave a steady salary for the unknown, but it was totally worth it!

On the other hand, Luisa still maintains another job but helps out with concepts and cool designs whenever she has some free time. We needed some form of stability - yes, we're partners in real life too!

We officially launched Rebelpug Studio in March 2021, in a small Italian city called Biella. You've probably never heard of it - it's not very touristy! The bureaucracy of opening a company was pretty stressful, but at the same time, we were thrilled to start building something.

As we were building the core of Roboplant, we got help from a freelance 3D artist named Alessia. Once we were a bit further along, to be precise, in August 2021, she joined our family. Since then, she's been wandering around the Discord server trying to figure out the next cool model to add to the game.

Of course, we've interacted and worked with many other amazing people, but the strongest bond has been with Marek, our music composer. Yes, the playlist on Steam is his own creation! He's always trying to integrate the best music effects and create the most unique music. He joins us in our discussions on new features, the best pizza, and the latest episode of The Last of Us.

Last but not least, it's you! I know it sounds cheesy, but it's true - your feedback, support, and constant presence have helped us so much. And I don't think we could be here today without you! Plus, your ability to find the strangest bugs is astonishing - you can always spot some I left behind!

By the way, want to see something really cool? Here's one of the first gifs we ever made of Roboplant when we were still figuring out the building system!



All of this is just to explain why we're launching our biggest discount ever on Steam . It's Rebelpug's anniversary !

Okay, I won't bore you with any more of that stuff. Let's catch up soon!
See you later


[ 2023-03-16 18:07:42 CET ] [ Original post ]

What is planned for the next big update?

Hey there!

Hope y'all are doing great this month so far! For us, it usually means lots of planning and paperwork (ugh, so boring!).

We wanted to give you a quick update on what's next for Roboplant. We won't be releasing anything by the end of March, we will be releasing at the beginning of May. This is because our next update is a pretty big one, and we didn't want to split it into two separate releases.
So, what have we got planned?

[h3]NEW CONTRACT SYSTEM AND THE REPUTATION TREE[/h3]
Well, we're overhauling the whole contract system with something we've been planning for a while now. Basically, when you start the game, you'll have a generic reputation to build up by completing contracts. After a while, you'll get to choose between partnering with big corporations or the little guy. This choice will unlock your reputation tree, where the more reputation you earn, the more rewards you get - new technologies, decorations, unique plants, and so on.
But wait, there's more! You won't just be able to earn reputation by completing contracts - you can also organize events and launch marketing campaigns. To do this, you'll need help from trained sales reps and social media experts.

[h3]WORKERS TRAINING[/h3]
Another feature that is always being requested is the ability for your workers to improve overtime so that you dont have to fire them and hire new ones to get more experienced ones. This will bring an overhauling for the hiring system as well since we need to account for this new process. We will tell you a bit more about this in the coming weeks.

[h3]SMARTER STORAGES[/h3]
We're also introducing a much-needed feature - filters in storages. We've heard your feedback and suggestions, and we're going to make it possible to filter your resources and even set minimum amounts to keep in storage. So, if you're ordering some fertilizer, you'll be able to store a bit of it in each room, rather than having it all go to the first available storage. You can also set storages to hold only specific resources, so you won't have to go running around trying to gather everything you need.

All in all, this is a massive update for us - it's a big milestone, and we're really excited to see what you all think of it!

This is all for this update, see you soon!

Steam forum: Link
Rebelpug external forum: Link
Rebelpug discord server: Join Discord Link


[ 2023-03-10 10:46:10 CET ] [ Original post ]

Hotfix 0.8.12 Changelog

Hello everyone,

another small update with some bug fixes! Thanks for spotting these out!

Changelog:
- Fixed: When restoring a cleaning order in the seeder v2 it would stuck the worker.
- Fixed: Packager v2 sometimes could stuck the workers trying to pass by.
- Fixed: Locker building point was too far and sometimes wouldn't build it.

See you soon!


[ 2023-03-05 10:04:33 CET ] [ Original post ]

Hotfix 0.8.11 Changelog

Hello everyone,

I hope you are having a nice day!

Here another small update with some fixes:
- Fixed: Growth medium was not actually used during the production;
- Fixed: Growth medium number of usages was too high;
- Fixed: Worker could get stuck if multiple workers were on the destination spot;
- Fixed: Packaged mint was requiring too much mint for production;
- Fixed: Sometimes when loading a game workers would get stuck;

Thanks again for your support and amazing help!
See you soon


[ 2023-03-01 12:38:52 CET ] [ Original post ]

Hotfix 0.8.10 Changelog

Hello everyone,

a quick hotfix is out, thanks for spotting out this bad bug!

Changelog:
- Fixed: Worker could get stuck over unbuilt Charger VOne

See you soon!


[ 2023-02-27 13:50:55 CET ] [ Original post ]

Release 0.8.9 Hotfix

Hello everyone,

with this quick hotfix we are going to solve a bug that came out with the latest release.

Changelog:
- Fixed: Opening a save file on Kytoon was actually sending the base to Maylo.

If you were affected by this just send us a message, we can fix your save!

Thanks and see you soon!


[ 2023-02-25 22:00:33 CET ] [ Original post ]

"A better production update" is finally out!

Hello everyone,

We are finally here with the February update and we hope you are going to like the new content. If not, please let us know! We love your suggestions and we always keep track of your feedback. This past month, weve worked on making the factory starting process easier, more tools to earn money and a better way to manage your production. Lets get into the details, shall we?

[h3]TWO NEW PRODUCTION MACHINES[/h3]
We designed and created a better wick system that you can unlock to increase your production yield while you research for more advanced machines. This new version of the wick system produces almost twice the amount of plants and it looks very good placed in corners. You must check it out!



Seedling has always been a time-consuming process: With the seeder versions currently available in the game, workers have to do a lot of manual labour to grow seedlings and get them ready for the next step. Nevertheless, with this month's release, you will be able to unlock an advanced and more efficient version that can increase your yield and reduce the manual work of your robots.

[h3]FOUR NEW PLANTS[/h3]
More plants, more fun. Thats why you can now grow four new Earth varieties in your factory. Our favourite is mint, but the others are pretty cool as well. All of them can help you diversify the production so that you can earn extra money.



[h3]PRODUCERS NOW CAN BE PRIORITIZED[/h3]
Another interesting upgrade for this February release is the possibility to prioritize producers. This feature is accessible from the warehouse panel, where you can view all the producers and what they're producing, and you can also prioritize them. Workers will then focus on those that have a higher priority status. You can even filter producers by plant type and prioritize all of them at once! This is a highly requested feature to give you more control over priorities. Let us know if it meets your expectations!



[h3]CUSTOMIZE YOUR WORKERS[/h3]
Now you can choose the look of your workers, and as a thank you for believing in Roboplant, we added a unique skin just for you. We plan to add more over the coming months.



[h3]NEW TUTORIAL AND ADDITIONAL SUPPORT PANEL[/h3]
The new tutorial is finally out! Over the past months since the early access version release, we have received some complaints about the tutorial. We listened to them and we tried to design a more comprehensive one that is suitable both for those who are starting from scratch and those who just need additional tips.

In the new tutorial, every time you open a panel for the first time, you receive a message from Beebop. In this message, you can learn more about the panel and what it does and get useful tips on how it works. You can go back to this message by clicking the question mark icon on the top right corner of each panel.
This new tutorial might not be perfect yet, but weve come a long way from the first version and we would love to receive your feedback on this improved one.

[h3]BALANCING[/h3]
Balancing is another important aspect of this release. During January, we made the mistake of making Roboplant too difficult to play. After we realized this, we immediately set to work on balancing the difficulty and making some aspects of the game easier and smoother.

This is what we did during February:


  • We reduced the amount of time workers spend managing the production
  • We reduced the time workers spend to refill their needs
  • We increased the refill per minute of relax machines
  • We decreased the vertical seeder performance
  • We reduced maintenance fees for construction
  • We reduced the usage of energy and water


[h3]WHAT IS NEXT?[/h3]
March update will be planned on Monday based on the roadmap and on your feedback. As always, if you have any suggestions on something that should be added please let us know!

This is all for this update, see you soon!

Steam forum: Link
Rebelpug external forum: Link
Rebelpug discord server: Join Discord Link


[ 2023-02-25 16:04:44 CET ] [ Original post ]

New advanced seeder out in the preview branch

Hello everyone,

Yes, its me again, I hope you are having a lovely day! Ok, this is officially the last update in the preview branch before the official February update. Hopefully, we will be able to release it next week and it will bring a lot of new improvements.

We have to start with the usual warning about this update: the new and cool features in the preview branch can be a bit buggy and not balanced perfectly. Also, they are not translated in all languages as we can only do big patches of translation at a time. We are sorry for this but we hope you can understand. You are truly helping us out by giving us feedback on these new features in preview mode and we are ever so grateful for that.

But lets get straight to the heart of this update!

[h3]THE NEW ADVANCED SEEDER[/h3]



Seedling has always been a time-consuming process, with your workers running around and helping grow the plants for the next step. With some good research, youll be able to unlock an advanced seeder. It will improve your efficiency, increasing your yield and reducing the number of workers youll need to grow seedlings.

[h3]FOUR NEW PLANTS[/h3]



You can now grow four new amazing plants in your factory. My favorite is the mint, both in Roboplant and in real life . But all of them look pretty cool, they will help you diversify your production and make some extra money.

[h3]THE NEW STARTING PATH[/h3]

Starting a new game in Roboplant is not the easiest thing, many things to know and do while staying profitable. That is why besides providing a more clear tutorial we thought it would be easier to start with only two plants that can grow in the same room. This will also make the contracts easier at the beginning since they can only require one of those two plants.

There are more minor changes and fixes that have been added to this update. And yes there is something secret that I am not going to spoil for next week's update. So if you see it dont say it .

Instructions on how to change Steam branch:


  • In Steam, click on Library > Games.
  • Scroll down to Roboplant.
  • Right-click and select Properties.
  • Go to the BETAS tab.
  • In the dropdown, select the name of the branch you want to play.
  • In that same Properties window, go to the Local Files tab and press "Verify Integrity Of Game Files."
  • Your game will be updated to the new branch.
  • Launch and play Roboplant

Well, that's it for this update. Please, let us know what you think! You can reach us in different ways:

Steam forum: Link
Rebelpug external forum: Link
Rebelpug discord server: Join Discord Link

See you soon!


[ 2023-02-16 11:39:36 CET ] [ Original post ]

Producers priorities update is out in the preview branch

Hello everyone,

We hope you are having a great time! We are here again with another update for the Preview branch (at the bottom the instructions on how to access it if you want). And yes the update on the default branch is still planned for the end of the month

We have to start with the usual warning about this update: the new and cool features in the preview branch can be a bit buggy and not balanced perfectly. Also, they are not translated in all languages as we can only do big patches of translation at a time. We are sorry for this but we hope you can understand. You are truly helping us out by giving us feedback on these new features in preview mode and we are ever so grateful for that.

But lets get straight to the heart of this update!

[h3]PRODUCERS NOW CAN BE PRIORITIZED[/h3]



Now, from the warehouse panel, you can view all of your producers, what they're producing, and prioritize them so that your workers focus more on those. You can even filter by plant type and prioritize all of them at once! This is a highly requested feature to give you more control over your priorities. Let us know if it meets your needs.

[h3]BALANCING[/h3]
With the January update we made playing Roboplant pretty hard, we started balancing this off and this is what we did:


  • Reduced the amount of time workers spent managing the production
  • Reduced the time needed by workers to refill their needs
  • Increased refill per minute of relax machines
  • Decreased performance of vertical seeder


This should help you produce more with less time and therefore help you make more money. Come and complain if its still too unbalanced

[h3]NEW TUTORIAL AND ADDITIONAL SUPPORT PANEL[/h3]



We are working on a new and more comprehensive tutorial, both for those that are starting from scratch and those that need additional tips.
Now the first time you open a panel Beebop will tell you a bit more about it, and if in case later on you need a reminder you can always click on the question mark in the top right corner.
Please let us know what you think and if you think something should be added.

[h3]OTHER MINOR CHANGES[/h3]
Some other changes have been made to make it easier and more clear what you are doing. Plus some other boring bug fixes. We wont bother you with that!

Instructions on how to change Steam branch:

  • In Steam, click on Library > Games.
  • Scroll down to Roboplant.
  • Right-click and select Properties.
  • Go to the BETAS tab.
  • In the dropdown, select the name of the branch you want to play.
  • In that same Properties window, go to the Local Files tab and press "Verify Integrity Of Game Files."
  • Your game will be updated to the new branch.
  • Launch and play Roboplant


Well, that's it for this update. Please, let us know what you think! You can reach us in different ways:

Steam forum: Link
Rebelpug external forum: Link
Rebelpug discord server: Join Discord Link

See you soon!


[ 2023-02-08 16:08:08 CET ] [ Original post ]

Contracts Update out in the Preview Branch

Hello everyone,

We hope your week is off to a great start! It certainly is for us as we decided to release new features in the preview branch more frequently instead of waiting for the big monthly update to be completed. This means you can give us your feedback more often and we can make Roboplant better.

Just a little warning before you keep reading: the new and cool features in the preview branch can be a bit buggy and not balanced perfectly. Also, they are not translated in all languages as we can only do big patches of translation at a time. We are sorry for this but we hope you can understand. You are truly helping us out by testing the features in preview mode and we are ever so grateful for that.

But lets get straight to the heart of this update!

[h3]NEW UI PANEL FOR CONTRACTS[/h3]


We have improved the panel where you can review available contracts and accept them. Here below you can see the list of improvements for this new user interface:


  • You can now have a clearer overview of the available contracts
  • You can accept contracts faster
  • Each contract has maximum 3 required different plants
  • Contracts are generated with different difficulties that affect the money you can earn and the time available for completion
  • Contracts are added to the list with their timer already started even if you havent accepted them yet. This means that you wont have enough time to complete some of them.


This update should bring a much-needed improvement to the contract panel usability. In the next coming months, we will also explore the topic of taking advantage of your reputation to get some extra cool things.



Last but not least, we also added a little improvement to the research tree which now shows a clearer overview of what is being researched, their status and what can be unlocked.

Well, that's it for this update. Please, let us know what you think! You can reach us in different ways:

Steam forum: Link
Rebelpug external forum: Link
Rebelpug discord server: Join Discord Link

See you soon!


[ 2023-01-31 12:15:58 CET ] [ Original post ]

What is coming in the February update

Hello everyone,

We hope you are having a great time!

Its time to talk about whats coming in the next month's update!
We had already started working on what was coming with it, but we received a lot of feedback and suggestions and we had to make some adjustments.
Obviously, what we started already is coming as well, but the other ideas we had are now postponed to make room for what you are craving!

Here we will write down your main concerns and what we are going to do about them:

[h3]Better prioritization [/h3]
As for now, there is no prioritization on production and its painful to watch your robots working on plants you dont need instead of the ones youre missing.

We will have a new type of prioritization. Youll be able to choose in each machine if it should be prioritized over the other machines. So if you are in a rush to package some tasty strawberries youll be able to focus your workers on that task.

[h3]Better tutorial and UI[/h3]
We are making the tutorial more clear while also adding more things, for example, how to prioritize your robots work and what expenses take place during the day.
We are also improving the Research Tree UI and we are making some changes to the contracts such as quantity, difficulty and balance.
This is a work in progress so if you have any suggestions or notice unclear things feel free to write to us!

[h3]Better performances [/h3]
Well, this is an amateur error, what can we say
We are working to increase the performance while also adding different features, so every update will be a little bit better than the previous one. Unfortunately, we cannot improve the game all at once, else we wont have time to fix or add things.
But dont lose hope, we will get there!

[h3]Easier easy mode[/h3]
In the previous update, we tried to make the mid-late game more challenging by increasing salaries and decreasing plant costs. Unfortunately, we didnt test enough to see that with these changes some of you struggle to keep up at the start. But dont worrywe are trying to balance that, starting with giving you more money!
We are also changing the daily expenses. Now you are receiving a notification at the end of each day with the total expenses for salaries, machine upkeeps, resources and more but we intend to change it from daily to hourly. The outcome will be the same but your money will be spent little by little instead of all at once.

[h3]More plants and hydroponic systems[/h3]
This was not feedback (yet at least), but since its a hydroponic game, why dont we add more plants and producers to spice up your planning a bit?
We would like to add 4 new Earth plants, one for each temperature! Now you wont necessarily need to build 4 different rooms to grow 4 different plants!
And, we are also planning on adding two mid-level machines, one for the Seeder and one for the Wick System. This will make upgrading your factory more linear and rich.

[h3]Workers customization[/h3]
For what was already in progress, we have workers customization. It was on our roadmap and already started when we shifted our focus to the things written above. But this is still coming!
For now, you'll be able to choose between two skins, the classic Beebops you already have, and a Founder skin which will see Beebop in its first prototype made by Roboplant Industries.
We obviously plan to add more fun and more skins in the future!

We hope this update will make the experience a bit better. Please write to us if you have any feedback, suggestions, or criticism about the plan!

See you soon!


[ 2023-01-27 12:30:36 CET ] [ Original post ]

Release 0.7.9 Changelog

Hello everyone,

here another quick and urgent update with some fixes.

Changelog:


  • Fixed - Sometimes workers get stuck under the station when going to pickup resources.
  • Fixed - Starting money was a bit low making it really hard to start.


Hope this makes your experience a bit better!
See you soon


[ 2023-01-26 12:33:21 CET ] [ Original post ]

Release 0.7.8 Changelog

Hello everyone!

Hoping you are having another great day :D, here another small bugfix release!

Changelog:


  • Fixed: Move tools now don't stay stuck and return to the initial state
  • Fixed: Randomly worker could stay stuck if a destruction order is cancelled
  • Fixed: If the worker get stuck and has no way to get free then will teleport to the station
  • Fixed: Japanese label for kWh has been shortened


See you soon!


[ 2023-01-25 15:45:07 CET ] [ Original post ]

Release 0.7.7 Changelog

Hello everyone,

another small bugfix release

Changelog:


  • Fixed - Sending the save file in the feedback was not actually sending any data


See you soon!


[ 2023-01-21 21:14:45 CET ] [ Original post ]

Release 0.7.6 Changelog

Hello everyone,

thanks to your amazing support we squeezed out another bug!

Changelog:


  • Fixed: When building on the border of the map if the worker is stuck on the external part then he cannot find a path home.


Thanks again and see you soon!


[ 2023-01-20 12:11:50 CET ] [ Original post ]

Release 0.7.5

Hello again,

another small bugfix release, with this we hope the new release is stable. As usual let us know what you think!

Changelog:
- Fixed: Sometimes the ramp didn't allow workers to pass and would stuck them in the room
- Fixed: Workers couldn't pass near some structures.

See you soon!


[ 2023-01-18 12:43:24 CET ] [ Original post ]

Release 0.7.4 Changelog

Hey there,

a small update that should solve some minor bugs. Another come will in the coming days since there is a small issue sometimes with ramps.

What changed:
- Fixed: Loading a challenge could reset the next planetary event and cause issues.
- Fixed: Sometimes the day won't reset and will continue increasing the time.
- Fixed: Analytics is not setting properly the level id.

See you soon!


[ 2023-01-17 17:25:52 CET ] [ Original post ]

Planetary events, more base control and more is officially out!

Hey Gamers

Another small piece has been added to our game, and we can now announce the official January release! Step by step, we are developing the various points we have added to our roadmap thanks to your invaluable suggestions. You can find the latter in the loading screen of Roboplant and soon on our website as well.

As we had already anticipated, this release includes a fantastic addition that we hope will make your games more challenging. If you have already tested the preview of this new branch, you know what we are talking about. If you are curious about what this new update has in store, read below!



[h3]ATTENTION! Planetary events are coming [/h3]

This is definitely the most important feature of this release. We wanted the game to become more interesting and demanding and decided to add an extra level of difficulty. Depending on the planet you are on, at some point in the game there will be a planetary event that will put your business at risk. You will have to keep an eye on your hydroponic machinery and especially your little robots that will need extra help.

[h3]Unleash your creativity, build more freely[/h3]

Theres no more need to build rooms connected to corridors! Isnt it fantastic? Choose a room and add it wherever you want. And if you want to connect to another room through a corridor you can, but it is not mandatory anymore.

[h3]Enjoy moving around the game with new camera controls [/h3]
We have improved camera controls so players can move around more fluidly. You can now rotate the view (mouse middle click) and pan (right click).

[h3]Smarter workers that never get stuck - or at least try not to![/h3]
One of the problems in Roboplant was that robots could get stuck and there was not much to do. We tried to make them smarter to avoid this kind of situation. If by chance one of the robots crashes, a notification will warn you.

[h3]Better, fewer notifications[/h3]
We reduced the number of boring notifications so that when you get one, you know its essential. Also, we added a new icon on the notifications: if you click on it, it brings you to the target!

[h3]Improved performances [/h3]
This is a work in progress but we managed to reduce the workload on the CPU and GPU so it should be faster on lower-end pcs. The road is still long, we have seen some limitations for some GPUs but we are planning some more improvements in the February release.

[h3]Balancing[/h3]
We increased the day duration since it was pretty short. We also balanced the profits of each plant and increased some construction and worker costs. It should be more of a challenge now. You now have to research the small storage locker to unlock it.

[h3]Improving the experience[/h3]
We did several changes to improve the experience: the producers will show you exactly which resource is actually missing in a billboard; Going back from any panel will bring you precisely where you were before; We made more clear what is the impact of having workers unhappy or untrained in your production line.

[h3]Experimental Linux support[/h3]
We added support for Linux, its still experimental but we havent encountered any functional problems. The main concern is that on some machines it doesnt recognize the drivers properly. Let us know if you encounter any weird glitch.

[h3]Analytics - A way to improve the game [/h3]
Analytics is not mandatory and its totally up to you but if you opt-in you can give us a huge help. With data, we only track how Roboplant is played so that we can improve the gaming experience and we can also give out free content! Cool, isnt it?

Please, as usual, let us know what you think! You can write to us in-game, on the Steam forum, on the Rebelpug forum, or on Discord!

Enjoy the new features! And see you soon!!!


[ 2023-01-16 22:04:53 CET ] [ Original post ]

Planetary events update out in Preview

Hello everyone,

We hope you had a lovely December time! For us, it was quite busy with family, food, and friends.

We are happy to announce that the release of the planetary events is out in the preview branch. There are a few things we still have to do, but we plan to finish them by the end of the coming week. The biggest part is already done and its there for you to have fun with.

We also added a more in-depth roadmap as the game loading screen so that you can see where we are at, what we are working on, and what needs to be done. And yes, many of your suggestions are there already!



[h2]Lets dig into what changed:[/h2]


[h3]Planetary events [/h3]
Keep an eye out for any snowstorm or sandstorm! These events could affect your workers so you need to be extra careful.


[h3]Build more freely[/h3]
As you have shown us, the requirement to have a corridor to build a room was unnecessary so we removed it. Now you can build the room more freely.

[h3]More camera controls:[/h3]
Another thing you highly requested was to be able to have more controls over the camera. Now you can use the mouse to rotate (middle click) and to pan (right click).

[h3]Smarter Workers[/h3]
We cant promise that they will never get stuck again but we worked hard to make them smarter and avoid this problem as much as possible. And if they do get stuck, theyll let you know.

[h3]Better notifications[/h3]
We reduced the number of boring notifications so that when you get one, you know its important. Also, we added a new icon on the notifications: if you click on it, it brings you to the target!
Improved performances: Still a huge work in progress but we managed to reduce the workload on the CPU and GPU so it should be faster on lower-end pcs.

[h3]Balancing[/h3]
We increased the day duration, since it was pretty short. We also balanced the profits of each plant and increased some construction and worker costs. It should be more of a challenge now. The small storage locker has been locked behind a research, so youll have to research it to use it.

[h3]Analytics[/h3]
This a complex topic, but let me start by saying that this is not mandatory and its totally up to you. With our analytics, we only track how Roboplant is played so we can improve the experience. Also, we need analytics to manage some future free content. But still totally optional!

What needs to be done:
Another planetary event: Its going to be thundering!
Bug fixing: We made many changes to improve the experience and it will come with some bugs
More balancing: We expect that some things still need to be balanced more.
Localization: We need to localize the new content in all languages.

Please, as usual, let us know what you think! You can write us ingame, on the Steam forum, on the Rebelpug forum, or on Discord!

See you soon


[ 2023-01-07 10:22:28 CET ] [ Original post ]

2022 Unwrapped

Year 2023 is almost here and it's time to enter our time machine and explore the good and bad things of 2022. Ready? Let's go!

[h3]The bad and unexpected [/h3]

Working on a new game is always an incredible adventure as well as an intensive challenge. Especially if the game in question is your first and your company is made of two people and a half.
During this year, we had to accomplish a long list of features and improvements and create the game from the beginning towards the most important milestone of them all: release Roboplant in early access on Steam at the end of November 2022.
The good news is that we managed to do it all with many coffees and long days of work. The bad news is that when we released the game, there were bugs we hadn't noticed and this made the gaming experience not very pleasant for lots of you. We apologised and we want to apologise again. Being the first game that our tiny team has ever worked on, there were things we wrongly took lightly and undervalued. We learnt a lot from our mistakes and we also understood how incredible a community of players can be. Through your feedback and suggestions, we were able to improve many aspects of the game, see things from other perspectives and thus become better game developers and designers. So even if the early access release was a bit bumpy, we are still on this incredible adventure and we cant wait to keep working on Roboplant together with you.

[h3]The good and appreciated [/h3]

Despite the bad and unexpected events of 2022, the list of good things is a very long one! Since January, we have managed to achieve all the milestone in the roadmap and provide our gamers with new game features, new hydroponic systems, customized robots, a new planet covered in ice andwell, the list goes on and on. But instead of listing all the stuff we were able to introduce in the game, we would like to say a big thank you to all the people who showed an interest in Roboplant, played it, criticized it or loved it. We would like to thank the ones who invited us to game events and gave us the opportunity to promote our project; our social media followers and our discord friends. And lastly, we would like to say the biggest thank you to the people who bought the game in early access: we are working on a special surprise just for you.

[h3]Whats next and new years resolutions [/h3]
We are very excited about the first game updates of 2023 and we cant wait to receive your first impressions and feedback. To simplify things for you, heres a list of what this new update will include:

Planetary events
To Spice things up we are going to add environmental events both for planet Maylo and Kytoon. This means that while you are building your hydroponic empire, you need to watch out for storms of different kinds that could bring harm to your factory.

Build your rooms more freely
Say goodbye to corridor constraints! Now you can position the room of your choice wherever you like without the need to connect it to a corridor.

Robots will get stuck much less
Thats a big promise, but we want to stick to it. We will explain how in the first article of January.

And what about resolutions for 2023? The first one is related to bugs and game improvements. We want you to enjoy the game 100% and in order to make this possible, we want to improve the game testing process and have a better idea of whats working and whats not. Secondly, we need to work harder on our marketing strategy: reach more people on social media, attend more events and discover new ways we can promote Roboplant. Lastly, we want to make sure to follow our roadmap and release all the features weve planned. We know its not going to be easy, but itll be worth it.

Before ending this article, we want to share with you what is probably the best gift we ever received for Christmas thanks to our wonderful 3D artist Alessia. A gift that once again reminded us how incredible the adventure of making Roboplant is.



Happy New Year and see you soon for the next amazing update!


[ 2022-12-29 19:09:02 CET ] [ Original post ]

Release 0.6.16 Changelog

Hello everyone!

we hope you are having a great time!

Here a new small fix for those that use a different keyboard layout than QUERTY! it will allow you to see in the tutorial (and actually use) the proper keys for your layout.

See you soon!


[ 2022-12-17 18:43:38 CET ] [ Original post ]

What is planned for January release

Hello everyone,

We hope you are having a wonderful winter time! We saw the snowfall this week so we are fully immersed in the Christmas atmosphere - as you may have guessed from the setting of the second planet available on Roboplant, we love snow!

December release went out nicely, it highlighted some deep problems we need to work on but we made a great improvement on the general gameplay experience and we are really happy you liked it so far. And of course, thanks for all the feedback you are sending us, theyre much appreciated.

In every release, we want to give you something new but we also want to improve what is already there and January fits the idea perfectly.



Heres what we are working on:
[h2]Planetary events[/h2]
We wont spoil the surprise for you and write about this new feature with too many details but lets just say that the ride is getting bumpy and you need to keep an eye out and be ready for new challenges. So roll up your sleeves and be ready, environmental events are coming to Roboplant!

[h2]Building a factory with fewer constraints[/h2]
We noticed from the saved files you sent us that many of you are working around the limitation of having all the rooms connected by corridors. This made us think: what if we are forcing something that isnt necessary? Thats why from the next update you will be able to build rooms wherever you want even if you still need either a corridor or a ramp to give them access to the outside.

[h2]Performances are important[/h2]
We know some of you had performance issues and this is not going to be the final solution but we hope that with the new release we will be able to provide you with a nice boost in terms of performance.

[h2]Workers should move better[/h2]
Workers getting stuck was another thing that is bothering you. So we are working on improving the navigation system so that they will get less stuck. Meanwhile please be patient. If your worker gets stuck you will need to free a passage to the spaceship so that can move around again. Having workers stuck can mess your base up.

This is all for now but will keep you constantly updated with the latest news. Have fun and please let us know what you think about the new features and improvements!

See you soon!


[ 2022-12-13 14:44:40 CET ] [ Original post ]

Release 0.6.15 Changelog

Hello everyone,

here a small release with some minor changes. We have many more bug reports, mostly on performances and workers getting stuck. But for those we will need to wait a bit longer, we are working on them for the January release.

Here what changed:


  • Fixed game wouldn't load and would return to the menu due to a rare bug happing when saving while a worker is building a corridor.
  • Fixed sometimes after stopping moving an object and starting to build something else it was still trying to move the previous object.


[ 2022-12-12 11:41:26 CET ] [ Original post ]

Release 0.6.14 Changelog

Hello everyone,

we hope you are enjoying the new December update!

Here a small update:


  • Updated contract generation so that you should be able to meet the requirements of more contracts.
  • Fixed utilities production that was doubling up when loading a game.
  • Fixed utilities production not going to zero when production was negative.
  • Fixed ebb producer sometimes not being constructed.
  • Fixed crystals not being destroyed when built over in Kytoon.
  • Fixed some icons quality that was too low.


This is all for now, see you soon!


[ 2022-12-01 12:46:41 CET ] [ Original post ]

Roboplant December update is out!

Dashing through the snow on a new alien planet.well, are you ready for our December official release?

As we anticipated in our article a few weeks ago, a new alien planet has landed in Roboplant's world and you can now build your hydroponics empire in a different, exciting environment. We decided to call this planet Kytoon and to cover it with snow and ice crystals in honour of the arrival of December and winter.

Some of you have already had the honour of testing this new game branch, finding all the nasty bugs and helping us fix them so we could make the gaming experience better. We thank you again for the messages you have sent us and for the enormous help! We hope you like the new game addition and enjoy playing Roboplant surrounded by a wintery environment.

For those of you who are new to the world of Roboplant, below you can find a small summary of the features that this new release will bring to the game:

[h2]A new planet, of course![/h2]

While you stay warm and cosy drinking some hot chocolate, you can immerse yourselves into a planet covered entirely with snow. On Kytoon you can do the same things you do on Maylo, plus there are some unique decorations related only to this planet. Ok, we are not really good at keeping secrets so well just give you some clues: gifts, ribbons and a magical snowfall.

[h2]A better UI[/h2]
We got a lot of feedback from you on the UI and how we should improve it and that is what we did. We focused on two aspects, planning the production and managing your workers.


Selecting what you wanted to produce was a tedious task, it required a lot of effort and clicks just to set up one producer. But with the new panel, you are now able to choose what you want to produce much more quickly and with less hustle.


Managing workers was also a bit complex, especially when you had to plan their priorities. We visually improved the UI making it more clear and easy to use.

[h2]New plants to grow: melon and praisie[/h2]

We are growing our vegetable and fruit family with two new entries: a melon plant and an alien one called praisie. Praisie is an aromatic plant whose red and orange leaves are used to flavour dishes in various intergalactic cuisines due to their fragrant and slightly sweet flavour. Are you curious to check it out?

[h2]Move constructions and auto buy option[/h2]
To make the game smoother, we decided to add two very important features.

The first one is the ability to move constructions and objects easily - the good part is that you can keep what has been planned for the object and if it's a producer you only need it to start it again. The same goes for the research table.

The second one is related to ordering materials. Before, you had to constantly check what was missing. Now, we added the possibility to automatically order new materials when they go below a certain threshold. This automatic check on missing resources is done twice a day, at 8 am and 8 pm, so plan accordingly!

[h2]Additional storages[/h2]
If you are able to grow your business quickly, you will reach a certain point where the initial storage space will no longer be sufficient. For this reason, we have added the possibility of placing new additional storage to satisfy your needs!

[h2]Wind power at your disposal[/h2]
In Kytoon you can use solar panels to produce electricity, but they wont be very efficient because there isnt much sun there. Luckily you have wind turbines at your disposal! They will give you a small and constant supply of energy. Be aware, on Maylo wind is not a big thing!

We still have many features to implement, the list is still long and we never stop!
In the meantime, we hope you can enjoy this Christmas season while having fun with our game. As always, write to us and let us know what you think!


[ 2022-11-30 10:37:34 CET ] [ Original post ]

Release 0.6.13 Preview Changelog

Hello everyone,

thanks for your last minute feedback we managed to squeeze out two more bugs, just in time for the December public release. Thanks for the help!!!

Here what changed:


  • Fixed workers getting stuck while hauling orders to a destroyed storage
  • Fixed utilities production were not resetting on every load


See you soon!


[ 2022-11-29 23:31:11 CET ] [ Original post ]

Release 0.6.12 Preview Changelog

Hello everyone,

this should be the last preview release before the official launch of the December update! We hope that this small update will make your life eaiser when managing contracts.

What changed:


  • Added view of contracts required materials in the story mode, so that you know what you are accepting.
  • Added contracts required resources in the contract panel listing to avoid needing to look into the details.
  • Added quick controlls on accepted contracts to avoid entering every time in the contract detail panel.
  • Updated the story mode complexity by balancing the earth quest costs based on the progression.
  • Fixed worker getting stuck by increasing walkable area space.
  • Fixed being able to confirm an utility order without adding a quantity.
  • Fixed totem decoration not saved in memory for performance optimization.
  • Fixed robopedia Praisie plant missing the title.
  • Fixed door sometimes seems unlocked when are actually locked.
  • Fixed minus symbol in story mode quest in the wrong position.


[ 2022-11-29 15:48:34 CET ] [ Original post ]