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It's been a while, but we've got three games we've been developing and I wanted to give you all an update :) Here's a video talking about what we've got cooking. Excited to share more soon!
-Tim (Duskers creator guy)
Got interviewed for a book on horror games and it was way bigger and prettier than I expected! Bitmap Books sent a copy and its really cool seeing Duskers in there - just thought I'd share :)
-Tim (Duskers creator guy)
https://steamcommunity.com/sharedfiles/filedetails/?id=2628063986
Hey Duskers,
As part of Steams Screamfest, celebrating all things spooky and horror, Duskers is 50% off until November 1st!
Dont forget to celebrate the season with our in-game Halloween Skin. Enjoy the haunted derelicts and hunting for candy corn! You can access the skin through [O]ptions -> [S]kin...
If youre just picking up Duskers for the first time as part of Screamfest, dont forget to head over to our Discord server for some extra Halloween shenanigans.
Well also be giving away some other spooky games!
To enter the contest All you need to do is share a Halloween themed Duskers image! This can be anything from a drawing, to an in-game screenshot (edited or otherwise), to a Duskers themed pumpkin carving, or whatever else you can come up with. To qualify, the only requirements are that the image be
- Related to Duskers
- Halloween themed
You can post the image here, on Discord in our images channel, or share to your social media platform of choice, just be sure to tag us/use the hashtag #DuskersHalloween to make sure we can find the post.
The winner will be chosen at random on November 1st and contacted to receive their prize.
Happy Halloween!
Hey all,
The UI scales correctly above 1080 resolutions, and you can now scale it independently. Plus: transporting into small rooms, not repeating logs, not granting a pacifist achievement despite venting poor creatures into the dark void of space :) ...and many more!
The update should be automatic. You'll know you've gotten it when you see v1.205 in the bottom right corner of the Main Menu (Duskers Boot Utility).
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.205]" at the beginning of the title (please include your OS in the post).
(WARNING: Some changes could act oddly if you're in the middle of a run. This doesn't seem extremely likely, but if you are in the middle of a run and aren't willing to risk starting a new one, you may want to switch to the "Past" branch till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below (possible spoilers)!
V1.205
Additions:
-Tim (Duskers Creator Guy)
Hey all,
Achievements are here for all OS's (Win/Mac/Linux) :)
Hopefully the narrative ones (and other UI adjustments) give players a better sense when storylines are complete, and the gameplay ones give players some fun goals and new ways to play.
So many thanks to:
Hey all,
Achievements are here for all OS's (Win/Mac/Linux) :)
Note: all achievement icons are temp
Hoping to push this version to the default branch (with shiny new achievement icons) next week if we don't get any new issues!
Thanks to all who submitted the 600+ achievement ideas! Especially T3cube, NoDontDoThat101, and biohazard001380 - who had their ideas chosen :)
Also to all those that suggested names, many of which we chose as well!
As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in). You'll know you've done it right when you see v1.200 in the bottom right corner of the Main Menu (Duskers Boot Utility).
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.200]" at the beginning of the title (please include your OS in the post).
(WARNING: Some changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below!
V1.200
Additions:
Hey all,
New settings to nerf your favorite enemy ([spoiler]Slime[/spoiler]), more detailed scores listed on the Dailey & Weekly Challenges, more consistent Daily Challenges across players, better handling of game freezing/crashing, and a boatload of fixes :)
It's been a while, but a Duskers update is finally here for all OS's! This update contains all of the goodies of Decavoid's unofficial patch, with a few more things added in. In fact, Decavoid's the one that integrated them into the base game :)
The update should be automatic. You'll know you've gotten it when you see v1.102 in the bottom right corner of the Main Menu (Duskers Boot Utility).
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.102]" at the beginning of the title (please include your OS in the post).
(WARNING: Some changes could act oddly if you're in the middle of a run. This doesn't seem extremely likely, but if you are in the middle of a run and aren't willing to risk starting a new one, you may want to switch to the "Past" branch till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below (possible spoilers)!
V1.102
Additions:
Hey all,
Just some final minor fixes, but now available on all OS's (Win/Mac/Linux) :)
Hoping to push this version to the default branch next week if we don't get any new issues! Thanks to all who hopped Future branch :)
As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in). You'll know you've done it right when you see v1.102 in the bottom right corner of the Main Menu (Duskers Boot Utility).
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.102]" at the beginning of the title (please include your OS in the post).
(WARNING: Some changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below!
V1.102
Fixes:
Hey all,
[noparse][update - 11/10/21: just pushed v1.101 to Linux Future branches as well (Mac had an issue, will update tomorrow). If reporting issues or that it's working fine, please let us know that you're playing on Mac/Linux, thx!][/noparse]
Just some minor fixes based on the feedback we got from those wonderful enough to hop in the Future branch :)
As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in). You'll know you've done it right when you see v1.101 in the bottom right corner of the Main Menu (Duskers Boot Utility).
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.101]" at the beginning of the title.
(WARNING: Some changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below!
V1.101
Additions:
Hey all,
New settings to nerf your favorite enemy ([spoiler]Slime[/spoiler]), more detailed scores listed on the Dailey & Weekly Challenges, more consistent Dailey Challenges across players, better handling of game freezing/crashing, and a boatload of fixes :)
It's been a while, but a Duskers update is finally in the staging area (future branch)! This update contains all of the goodies of Decavoid's unofficial patch, with a few more things added in. In fact, Decavoid's the one that integrated them into the base game :)
As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in). You'll know you've done it right when you see v1.100 in the bottom right corner of the Main Menu (Duskers Boot Utility).
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.100]" at the beginning of the title.
(WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below!
V1.100
Additions:
We've got ideas a few achievements we need help naming, and we're looking for suggestion for others! Please add to this spreadsheet, which has a sheet for naming help and a sheet for suggesting new achievements :)
Duskers is once again available for purchase on Mac! Thanks to all in the community that helped <3
Please let us know of any issues.
Next up: integrating Decavoid's unofficial patch into the base game :)
Hey Duskers,
Just a reminder, that after dusk, you can play with the Halloween skin... if you dare!
Options -> Skin: Halloween
Happy Dusking!
https://steamcommunity.com/sharedfiles/filedetails/?id=2628063986
Heyo Duskers!
If you missed the AMA - Misfits Attic is back (well, Tim is, and Jeremy part time :)
So we wanted to update you on the current plan (*subject to change)
Note: For more updates please check in at our: Twitter, Youtube, Discord (unofficial) or our mailing list
Thanks to all those that helped test on the future branch, we were able to fix a few things and we're now confident enough in the new Mac build to push it to the default branch (read: Everyone gets this by default). We hope that this will be smooth for all our players on Mac (newer and older OS's). Would love to hear if it's working or not! You should see the game re-download/update. Those that hopped to the future branch can hop back to default :)
If it doesn't work, please try to exit Steam and restart to make sure you're getting the update. Then let us know if you're able to get your Dusking on :) Worst case scenario, you can get back to the pervious version by going to the "past" branch (just go to Duskers in your library, right click [two finger or control-click] and select properties -> Betas, then choose "past" from the dropdown. You should see the game re-download/update.)
Hopefully if this goes well, we'll update the Steam store to make the Mac version available for purchase again :D
Thanks for all the help!
So we hope we have a new Mac version of Duskers that will run on the newer and older OS's. Would love if our Mac players could give it a try. I just pushed it to the "future" branch on Steam. Just go to Duskers, right click (two finger or control-click) and select properties -> Betas, then choose "future" from the dropdown. You should see the game re-download/update. Then just try to play :)
If it doesn't work, please try to exit Steam and restart to make sure you're not getting the old "future" branch. Would love to hear if you're now (or if on an older OS - still) able to get your Dusking on :)
...or not :(
Duskers turns 5 years old TODAY! Were doing an AMA on r/Games @ 4pm PT, its 50% off all week, and ...Im returning to being a full time indie :)
Here's the link!
https://www.reddit.com/r/Games/comments/nfoqh7/duskers_turns_5_years_old_today_and_im_also/
Hey all! My GDC talk about how I designed Duskers is FREE on the GDC Vault :) If you dig the game, this will give you some insight into how various aspects of the game came about. If you 're interested in designing games, this also shows how I approached the design space from a different angle. http://www.gdcvault.com/play/1024176/Finding-Duskers-Innovation-Through-Better
Hey all! My GDC talk about how I designed Duskers is FREE on the GDC Vault :) If you dig the game, this will give you some insight into how various aspects of the game came about. If you 're interested in designing games, this also shows how I approached the design space from a different angle. http://www.gdcvault.com/play/1024176/Finding-Duskers-Innovation-Through-Better
Today's Deal: Save 25% on Duskers!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Wednesday at 10AM Pacific Time
Hey all, I just wanted to thank everyone in the community for all the feedback and support throughout development of Duskers, and especially during Early Access, where I felt you guys helped us so much. From changing the way upgrades break to adding an audio warning that a radiation leak may be on the horizon. So I wanted to share with you guys all of the "Game of the Year" type mentions Duskers is getting. With all the games that came out this year, the team is incredibly humbled to be held in such high regard with such stiff competition!
Hey all, I just wanted to thank everyone in the community for all the feedback and support throughout development of Duskers, and especially during Early Access, where I felt you guys helped us so much. From changing the way upgrades break to adding an audio warning that a radiation leak may be on the horizon. So I wanted to share with you guys all of the "Game of the Year" type mentions Duskers is getting. With all the games that came out this year, the team is incredibly humbled to be held in such high regard with such stiff competition!
Just a reminder that there's a creeeeepy Halloween Skin in Duskers. Enjoy the haunted derelicts!
[O]ptions -> [S]kin...
Just a reminder that there's a creeeeepy Halloween Skin in Duskers. Enjoy the haunted derelicts!
[O]ptions -> [S]kin...
Today's Deal: Save 20% on Duskers!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Tuesday at 10AM Pacific Time
Ship Upgrades and larger derelicts on Daily Challenge, better handling of Drone overflow, collect scrap in corridors, never more than half of rooms "inconclusive", & more. Please let us know your thoughts/feedback on any of these things below! If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.04]" at the beginning of the title. (WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post) V1.04
Ship Upgrades and larger derelicts on Daily Challenge, better handling of Drone overflow, collect scrap in corridors, never more than half of rooms "inconclusive", & more. Please let us know your thoughts/feedback on any of these things below! If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.04]" at the beginning of the title. (WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post) V1.04
Ship Upgrades and larger derelicts on Daily Challenge, better handling of Drone overflow, collect scrap in corridors, never more than half of rooms "inconclusive", & more. As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in). If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.04]" at the beginning of the title. (WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post) Please let us know your thoughts/feedback on any of these things below! V1.04
Ship Upgrades and larger derelicts on Daily Challenge, better handling of Drone overflow, collect scrap in corridors, never more than half of rooms "inconclusive", & more. As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in). If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.04]" at the beginning of the title. (WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post) Please let us know your thoughts/feedback on any of these things below! V1.04
New difficulty options, color-blind option, repair your schematic video feed & more. Please let us know your thoughts/feedback on any of these things below! If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.03]" at the beginning of the title. (WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post) V1.03
New difficulty options, color-blind option, repair your schematic video feed & more. Please let us know your thoughts/feedback on any of these things below! If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.03]" at the beginning of the title. (WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post) V1.03
New difficulty options, color-blind option, repair your schematic video feed & more. As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in). If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.03]" at the beginning of the title. (WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post) Please let us know your thoughts/feedback on any of these things below! V1.03
New difficulty options, color-blind option, repair your schematic video feed & more. As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in). If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.03]" at the beginning of the title. (WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post) Please let us know your thoughts/feedback on any of these things below! V1.03
So we wanted to get some fixes out there for bugs that the launch exposed, and hopefully not cause any new bugs! If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.02]" at the beginning of the title. (WARNING: OLD DATA MAY CAUSE ODDNESS. If you are in the middle of a run a RESET is ideal but not required. If you want to temporarily go to the last/old version (not recommended), see THIS post) Please let us know your thoughts/feedback on any of these things below! V1.02
So we wanted to get some fixes out there for bugs that the launch exposed, and hopefully not cause any new bugs! As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in). If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.02]" at the beginning of the title. (WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post) Please let us know your thoughts/feedback on any of these things below! V1.02
To celebrate, here's the Launch Trailer and printable Drone Operator's Manual :) http://steamcommunity.com/sharedfiles/filedetails/?id=686967578 It's been an amazing 9 months in Early Access with you guys, even longer with some of you that were playing before Steam. Thank you for all the help the game wouldn't be what it was without you guys, just look at threads like THIS where you helped us fix a major design problem with over 200 messages in that thread :) If you think Duskers is worth the price, over the next few weeks let people know! You're our marketing dept, and we sure would like to make a third game :) We're also hoping we can add more to Duskers post 1.0, we have a long list! (help us share) Tweet Facebook Trailer So thanks for all the love & support, hope you enjoy 1.0! :) - Tim Keenan (Duskers Creator Guy)
Duskers is Now Available on Steam and is 10% off!*
Pilot drones into derelict spaceships to find the means to survive and piece together how the universe became a giant graveyard.
*Offer ends May 25 at 10AM Pacific Time
Duskers is Now Available on Steam and is 10% off!*
Pilot drones into derelict spaceships to find the means to survive and piece together how the universe became a giant graveyard.
*Offer ends May 25 at 10AM Pacific Time
As promised, frequent future updates :) As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in). If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v0.39]" at the beginning of the title. (WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post) Please let us know your thoughts/feedback on any of these things below! V0.39
As promised, frequent future updates :) As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in). If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v0.38]" at the beginning of the title. (WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post) Please let us know your thoughts/feedback on any of these things below! V0.38
It's been an amazing 9 months in Early Access with you guys, even longer with some of you that were playing before Steam. Now it's time to get Duskers out to the rest of the word and we could use your help. First, by reporting any bugs/issues in the "Future" branch. Second, if you think Duskers is worth the price, over the next few weeks let people know! You're our marketing dept, and we sure would like to make a third game :) We're also hoping we can add more to Duskers post 1.0, we have a long list! Anyway, the game wouldn't be what it was without you guys, just look at threads like THIS where you helped us fix a major design problem with over 200 messages in that thread :) So thanks for all the love & support, now let's get this game out to the public :) - Tim Keenan (Duskers Creator Guy)
As promised, frequent future updates :) As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in). If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v0.35]" at the beginning of the title. (WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post) Please let us know your thoughts/feedback on any of these things below! V0.35
As promised, frequent future updates :) As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in). If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v0.34]" at the beginning of the title. (WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post) Please let us know your thoughts/feedback on any of these things below! V0.34
As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in). This update tweaks the challenges, adds a lot of new story, a whole lot of fixes and a few features that players have asked for (even a sortof soft reset for those that hate permadeath). Full list below. If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v0.33]" at the beginning of the title. (WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post) Please let us know your thoughts/feedback on any of these things below! V0.33
Dear Duskers,
We need your help. Nasty infestations (bugs) of all forms are about to run rampant throughout the 'future' (branch). If you want to be safe then by all means move to the NONE/default branch. But if you want to help us fight the good fight till 1.0 please join us, report things that are wrong, be braced to reset or possibly even clear your data. Updates could be as often as daily so the pace will be blinding, but together we can make a stable future, for the players of tomorrow!
For info on how to switch branches see THIS thread.
Please cite the game's version number (lower right of main menu and pause menu) in any reported bugs (eg
Wanted to get these in for you guys while we work on 1.0 V0.328 (hotfix for v0.327)
Watch the video for a quick summary (full playlist HERE) http://steamcommunity.com/sharedfiles/filedetails/?id=674609307 This is our LAST UPDATE before 1.0! Mac & Linux support, 4 new storylines, more visuals, more sounds, exploding kittens! Just watch the video :) Or see the full list below :) If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v0.327]" at the beginning of the title. (WARNING: THIS UPDATE MAY RESET SOME DATA. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post) Please let us know your thoughts/feedback on any of these things below! V0.327
We're on final approach! Only a few weeks till launch! Here's a teaser trailer for the announcement, all Command Line Interface of course :) http://steamcommunity.com/sharedfiles/filedetails/?id=674167284 It's actually a continuation of our teaser for Early Access :) -Tim Keenan (Duskers creator guy)
Only in the "Future" branch for now, but we'd love feedback on if the Drone View (feedback here) seems better/correct on various machines.
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