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I've made fixes to the code to automatically adjust the size of many of the windows, icons, panels, and text on higher resolution monitors. Should be easy to read/play now on all monitor resolutions. Added a new part (Ultra Marble) and also a new state to the Egg part. Found what could have caused a crash deep down in the code of one of the libraries CM is using. Fixed it. Fixed "Snow Computation" puzzle. The official solution for it wasn't solving.
This new build has quite a few minor GUI improvements:
This is just a quick hotfix which address a couple of small problems with the puzzles and descriptions of the goals. Also fixed a bug where '9' key was being treated like the '8' key in mods.
This is just a quick update that I'm working on puzzles for the new batch of parts.
Aiming to release these in the first half of June.
Here are some of the new parts that'll be in this update:
This is just a short announcement of some new parts that I'm working on. Plan on releasing the new parts along with a group of puzzles at the start of June.
Also dealing with some weather today. Looks like we'll have tornado watch or warning in next couple of days. I'm in Cherokee County.
Just added improvements to the Gravity Bomb and Gravity Bomblet GUIs. Made it easier to select the default directions and also to reset gravity to the default amount. Also has a bug fix where there were times when parts that had hit the Gravity Bomblet wouldn't later be affected when the Gravity Bomb was hit.
Well, I got the new build done. In addition to the new Gravity Bomb part that adjusts gravity for the whole level, from a suggestion here on the forums, I added another the Gravity Bomblet that adjusts gravity only for the part that hits it.
Gravity Bomb - When hit it'll change the gravity of the whole level.
Gravity Bomblet - Only changes the gravity of the part that hit it.
The direction and force of gravity can be set for each bomb and bomblet.
Next up will be working on the Number Blocks that have been close to complete for a few years now. I still need to create a set of puzzles that use them. I'm also working on another new unannounced game. I streamed some work on it to my Twitch channel a week or so ago.
Got some big weather here last night with lightning and heavy rain and tornado warnings 50 miles northwest of here. Nice here now, but bad weather east of here today/tonight. Hope everyone is safe.
Kevin
Just a quick update that I've been busy here on various things including this new part. When hit by another part the Gravity Bomb will change the direction of gravity on a contraption. Should make for some interesting contraptions and puzzles.
You'll be able to set both the direction and the amount of gravity.
I may stream myself working on finishing it in the next week or two.
I've activated Remote Play Together - lets the mouse be shared which can be very helpful in solving the puzzles. Made changes to Incredible Puzzles Pack:
Made a few minor change to 3 puzzles in the Incredible Puzzles Pack: 65, 96, and 115
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The Incredible Puzzles Pack has 160 new puzzles that you can play now...
This is just a quick hot-fix from yesterday's update.
I've been working on finalizing the puzzles in the Incredible Puzzles Pack DLC that (hopefully) will be coming out in a couple of weeks. There are 160 new puzzles and to make it easier for me to check all the new puzzles, I added a couple of user-friendly additions.
So our return to Oklahoma has been delayed (details at the end of this post) - so I tackled a few more requested features for Contraption Maker.
There was a request for a more stable candle that won't tip over so easily. Here it is:
Also:
I probably should label this short update a (lack of) Progress Report.
I just released a demo of the Minigolf Blast game that is coming out near the end of June. Played against my son in an online multiplayer game and it was a blast! It was a 9-hole course and in the race mode where you are trying to get into the cup in the quickest time. He crushed me... lol. https://store.steampowered.com/app/683660/Minigolf_Blast/
This will be just a quick short update on how the battle interactions between the different Mighty Knight parts will play out.
One initial idea was that each unit would have hearts representing their health and the sword icons representing how much damage they can do. It would play out like this:
As the Grunt (warrior type) makes his way through the the enemy units his health drops until when he gets to the Builder he ends up losing.
The other method and the one I'm leaning towards using now is similar to the Rock/Paper/Scissors type result where whoever is toughest will win. It plays out like this:
In this case the Grunt is tougher so he wins each battle.
I think this will work much better in the context of solving puzzles where it will be much easier to predict what is going to happen after you hit go and the contraption starts running.
Now that more complex interaction with health/hearts - that would work will in a head-to-head real time game. Hmmm.... maybe someday...
Kevin
I'm currently working on the way the various Mighty Knights parts interact with each. Right now each part has health indicated by hearts, melee damage indicated by swords, and for the archer, the amount of damage caused by arrows.
The values for these are a work-in-progress right now as I balance out how they work. Still not sure about how the Mage works and if he should be included or not.
My plan for the next few updates (which I have to force myself to do - would rather be spending the time doing gamedev) is to have an update focusing on each of the new Mighty Knight parts.
Back to work now...
Kevin
Mighty Knights is a coming update to Contraption Maker which has Grunts, Diggers, Builders, and other characters that do battle with each other. Right now the goals for the puzzles can be complex or as simple as "Defeat the Enemy King" where you are strategically placing your available units to achieve victory.
It also comes with a terrain editing tool that let's you quickly craft out a battlefield.
All the other Contraption Maker parts can be used along with the Mighty Knights parts to create some crazy contraptions.
I'm currently working on adjusting the design of some of the battle elements. Trying to figure out the best way to resolve the different units attacking each other. Want to get this out as soon as possible, but need to nail down this design issue first.
Going forward the updates will be short like this one so I can spend more time on actual game creation.
Kevin
Meant to post an update near the start of January when I arrived in Oklahoma, but the time I spend writing these announcements is time away from doing actually gamedev (and house fix-up work - see below). This will be short and a combined post about all three games.
[previewyoutube=2Q_ZzBGPdqE;leftthumb][/previewyoutube] So, I am no longer a one man band and finally have some HELP on these games from my son, Liam! Progress is being made. I'm just gonna write one short announcement about all three of my current games putting them on all their Steam pages. Someday I'll have more free time and less commitments... maybe I can even hire a marketing type person who knows how to do this stuff.
Finally after a long delay got the new Moon part added.
Added new physics where the Moon and the Sun will be affected by gravitational attraction.
Create some cool gravity interactions. You can use all the other parts them.
This is just a quick update notice.
I did some debugging and figured out why Multiplayer wasn't working. It is working now rbiggrin
I've got a multiplayer game running right now for testing. Feel free to join (room for 8 users) and build anything you want or go ahead and create your own.
So, several things have happened over the last year and a half to bring updates to Contraption Maker to a halt - Fire, some health issues, and mostly work on another future project.
This new build fixes the crash bug in the Wonderstructs puzzle "Bat Trap".
This fixes the crash when trying to play "Bat Trap" in the Wonderstructs set of puzzles.
I just made the 64-bit Mac build live. It has been on a beta branch for about a month. Also, I know it has been a long time between updates. I've been very busy on another product to just pay the bills. It is just me (Kevin Ryan) on Contraption Maker right now. Still planning on updates to Contraption Maker when things slow down. It is not dead. Really wish I could spend more time on it. Looking forward to getting that Moon part in there.
Just a short announcement.
Gonna try something different with the next new part that I add to Contraption Maker. Look for some interesting gravitationally interactions between the new part and the current Sun part.
Just added another new part, the Rubber Band Ball. It is not perfectly rounds so it can have some interesting bounces.
This new build also a very minor bug fix related to the Missile's fuse.
Quite a few years ago I did some work on a game called Marble Blast. Various versions of It were released on Windows, Mac, and XBox. My friends, who are the same dev team, have just released a really cool game along the same lines. It looks and plays amazing. I wasn't involved in the development of this one, but it is really worth checking out. https://store.steampowered.com/app/864060/Marble_It_Up/
Look for a new Halloween themed part this Monday. I'm working on it right now. The update that just went live has a new football part.
After that it'll be a week spent on fixing bugs and other game play issues. Then I'll be back to working on Mighty Knights.
https://store.steampowered.com/app/462540/Contraption_Maker_Mighty_Knights_Parts__Puzzles_Pack/?beta=1
Just a short quick announcement. I've been working on Mighty Knights. Aiming for an August release. The release date may be later than that because I want to make sure there are enough new puzzles and I'm happy with it being in release state. You can wish list it here and also see a video showing how what it has. Note that the video and screenshots still have work-in-progress artwork: https://store.steampowered.com/app/462540/Contraption_Maker_Mighty_Knights_Parts__Puzzles_Pack/
Yesterday afternoon I thought it'd be fun to make a new part for the Steam Summer Sale. Wanted to make a "summer" type part. So I worked last night on it. Wasn't sure I could get it implemented in time or not.
The new part in this update is the Sun. Gives off light. Gives off heat. Has very large mass. Can be moved if bumped into by other parts.
I just wanted to get a quick update out since it's been over a month since the last one. Been busy. Didn't meet any of the goals in the last update though.
This is a subject-to-change list of what is coming next to Contraption Maker.
This is a subject-to-change list of what is coming next to Contraption Maker.
Made a few minor fixes to the GUI here and there. Also made sure that all the rotational parts show how they will rotate. Makes it easy to see at a glance how they will rotate when activated
Adjusted a few of the new puzzles to eliminate some simple exploits.
Also added a couple more Battling Card puzzles bringing the total to 18. We will be increasing the number of them over time.
Made a few minor fixes to the GUI here and there. Also made sure that all the rotational parts show how they will rotate. Makes it easy to see at a glance how they will rotate when activated
Adjusted a few of the new puzzles to eliminate some simple exploits.
Also added a couple more Battling Card puzzles bringing the total to 18. We will be increasing the number of them over time.
This latest update has various new stuff. Puzzles, DLC, bug fixes, and a new part.
This latest update has various new stuff. Puzzles, DLC, bug fixes, and a new part.
There is a bigger announcement coming tomorrow morning about Contraption Maker, but just wanted to put out this quick announcement now of my new game that's coming out this summer. The "coming soon" store page just went live. If you follow it then you follow along with the development updates as it makes its way to release. http://store.steampowered.com/app/683660/Minigolf_Blast/ At some point I'll probably roll in some new free minigolf themed parts into Contraption Maker.
I just created a new private branch where you can preview Contraption Maker updates before they go live on the default branch. To get it:
[Update 02/13/2018] I have reverted to the previous build until I can fix the problem with the new puzzle pack (Kev's Puzzle Pack) in this update. I had to go to San Francisco hospital with my son today - 4 hours from home. This was unexpected. Hoping to get home Thursday evening and then I'll get this fixed and make this update live again. Sorry about his. -- Kevin Ryan
This small update has a few fixes since the update released a week ago:
This new build has a few tougher Wonderstructs puzzles.
Also has a few changes including a fix to the official solution for the "Wonder Chimes" puzzle.
The next update will have a couple of new parts.
The new Wonderstructs Parts Pack is now available.
http://store.steampowered.com/app/745580/Wonderstructs__Part_Expansion_Pack/
Putting the finishing touches on Wonderstructs right now. Check out this short video showing it in action. https://youtu.be/SXJDhRZcAPQ It is releasing Monday morning - December 11th. http://store.steampowered.com/app/745580/Wonderstructs__Part_Expansion_Pack/
Thought I'd post a sneak peek at what I've been working on this afternoon. Wanted to make sure that Toolman Tim could ride the conveyor without any problems.
Still on target for a December 11th release.
http://store.steampowered.com/app/745580/Wonderstructs__Part_Expansion_Pack/
http://store.steampowered.com/app/745580/Wonderstructs__Part_Expansion_Pack/ Click on picture right above in widget to get more info.
This free update has a few new rope type parts.
So I've been working on our new game Puzzle Poker the last few days. And it occurred to me that I could make a ball type part from the poker chips. Nothing super fancy, but the smaller size can be useful in building contraptions. So.... see below about the new Poker Chip part... Oh, yeah, also added the rotate gizmo to the Gold Lift Balloon.
I wanted to get this out right away. Toolman Tim now correctly throws the snowballs.
I'm planning on getting another new part out in a few days on Monday or Tuesday. Testing and adjusting it right now.
Still planning on releasing some new Rope type parts in an update on October 15th.
Ended up adding a two new parts for this update.
This latest build has a mixture of a few bug fixes and also some general improvements.
This a first pass work-in-progress of where Contraption Maker is going. I want to get a new part out in each update - roughly every month. The dates below are solid, but still figuring out the details of what new parts to add. Going forward - this is going to be fun!
In this latest update I fixed a crash bug connected with using Toolman Tim's Sled.
In this latest free update to Contraption Maker we have added a few new parts. Meet Andrew and Zoe. Two eggs that have some special abilities.
Hello all, and welcome to another new Contraption Maker update! This update is free for owners of the game, and it should come to your Steam library shortly. If you aren't getting the update, restarting Steam usually does the trick.
The main focus of this update is a new type of puzzle that we are trying out. We are calling them "sandbox scenarios", and we are pretty excited about them!
To celebrate October and Halloween, we just put out a spooky free Contraption Maker update for you all to enjoy! This is smaller than a normal update, but stay tuned for a few weeks from now when we launch our awesome new "Sandbox Update"!
Thank you all for your patience, and enjoy our latest free Contraption Maker update! This update was very helpful to get Justin and his team up to speed on all of our systems in Contraption Maker. This will make it much easier to get future updates out more often.
Here are all of the awesome new things you can find in this update:
Hey everyone, long time no update. We've been pretty busy over here at Spotkin. Here is a quick overview of everything that we've been doing:
The judging period has ended and the results are in. Time to announce the winners for the Contraption Maker Build-Off #4! This was yet another amazing group of entries. You guys just keep making it harder for us to narrow down the top 3 entries.
We had a record number of submissions for this Build-Off, hopefully that number just keeps going up! We love seeing what sort of creative things you all can think of. The longer 2 week submission period felt a lot better to us than the old 1 week period, so it looks like we will keep it 2 weeks for future Build-Offs.
Alright, enough talking, here are the winners!
People have been asking for a while, and it's finally happened. Contraption Maker is now on Linux! We are excited to be available for a whole new batch of players that didn't have access to our game before. Can't wait to see what sort of awesome contraptions and puzzles you all contribute to the Workshop! You can check out the recommended system requirements on our store page.
Note: Please check the system requirements before purchasing the game on Linux. Contraption Maker does NOT have 32-bit support.
We are making our Linux debut in the Humble Indie Bundle 14! If you pay more than the average price (around $6), you get Contraption Maker and 8 other terrific Indie games. So for a little less than the price of Contraption Maker currently, you get a whole bunch of other games, as well as the DRM-Free off Steam version.
Now we don't have a huge team here available to do a bunch of testing on this Linux build. We are confident that it is a stable build, but there may be a couple things that have slipped by us. Please report any issues you find in the bug reporting forum, and we will address them as soon as we can.
Are you a new player here from Linux or the Humble Bundle? Be sure to check out our Build-Off contest that is going on. If you make the best contraption, you can win Steam games of your choice!
http://steamcommunity.com/games/241240/announcements/detail/230022562788773396
Submissions for this contest are no longer being accepted
Here we are again with another Build-Off contest. Because your submissions for the Build-Offs have been getting better and better, we want to try something different this time. Instead of one week for submissions, this submission window is going to be open for two weeks! This will give everyone all the time they need to make the most awesome contraption that they can think up. As usual, the winners of the Build-Off will receive Steam games of their choice!
Here are all of the details for the contest. PLEASE READ OVER THEM CAREFULLY. We will NOT accept submissions that don’t follow all the rules!
We just put out an update for Contraption Maker. Your game should update automatically as it gets pushed out. Unfortunately, almost everything in this update is pretty "behind the scenes," so you won't actually see much difference.
After another tough period of judging, we are ready to announce the winners of our third Contraption Maker Build-Off! The quality of submissions blew us away as usual. It looks like people really took the time to create something that was unique, pretty, and fun to watch.
No need to keep you all waiting on the edge of your seats. Here are the winners!
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The Great Contraption Maker Build-Off is back! Everyone has one week to make and submit their best contraption. The winners of the Build-Off will receive Steam games of their choice!
Here are all of the details for the contest. PLEASE READ OVER THEM CAREFULLY. We will NOT accept submissions that don’t follow all the rules!
http://youtu.be/a9KJaew9yLk
Our latest Contraption Maker update is here to spread some holiday cheer! This FREE update adds a bunch of new fun features to the game. Tim's sled is a great new addition to the game. Use it to send Tim spinning, flipping, and sledding all over the place. For those people waiting for new official puzzles, you are in luck. We've added 50 new official puzzles! The puzzles come in a wide range of difficulty, including some super hard ones for all you puzzle experts out there.
Steam should automatically update the game for you. It can sometimes take a little while to roll out, so if you don't have the update yet don't fret! Here's what you can find in this update:
With Halloween coming up, it made sense to put out a suuuper spooky update for you guys! This free update adds new parts, scenery, puzzles, and more. Check out Zombie Tim, a fun new part that chases Tim for his delicious brains. This update also adds guidelines to lasers so you know exactly where they are aimed before you even run your contraption!
After a tough judging period, we have our results for Build-Off #2! We had way more submissions than our first Build-Off, which was great. Not only were there more submissions, the quality was through the roof!
Just like last time, don't worry if you didn't make the top 3 as we will continue to do more of these contests. I said this before and I will say it again, I wish there was some way to pick all of these as top 3 finishers. There was so much creativity and effort put into these!
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Did you miss the first Contraption Maker Build-Off? Have no fear, the second Build-Off is here! Work like a dog to make the coolest Tinker-centric contraption that you can. Check out the results of our last build off to get an idea of what to expect.
The winners of the contest will receive Steam games of their choice! The prize pool has increased since last time, with 1st place winning $100 worth of games!
Here are all of the nitty gritty details for the contest. PLEASE READ OVER THEM CAREFULLY. We will NOT accept submissions that don’t follow all the rules!
After just a couple months of being 1.0, we are super excited to bring you the first major update to Contraption Maker. This update adds new parts, features, puzzles, and even JavaScript mod support. This is completely free, so go update your game and start playing today!
To celebrate this update, we are also running a huge sale on Contraption Maker this week. Contraption Maker is 90% off making it only $1.50 for the 2-key pack! If you have been holding off on getting the game, now is the time to come check it out. Come make some puzzles or contraptions, and join everyone else in our Steam Workshop!
Now that we've had all of your submissions for a week, it's time to announce the winners. This took a little longer than expected because you guys definitely didn't make this easy on us! The quality of the submissions was absolutely amazing, and it was very hard to decide on the top 3.
There were a couple of bumps in the road along the way, but this was our very first contest. Things will go smoother and easier as we do more of them. This contest was definitely not some one-off thing. We plan to do these fairly often, so if you didn't win this one you can come back and try again next time!
If you didn't make it into the top three, don't fret. Like I said, this was a super hard decision and I wish you could all be winners. I know that sounds cheesy, but we were seriously blown away by everything you guys submitted :-)
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Welcome to the first ever Contraption Maker build-off! You all have one week to build the coolest, most awesome contraption that you can using the egg part. You can use as many parts as you want, but keep your focus on the egg (or eggs!). After the contest deadline, the Spotkin team will score the submissions based on technique, creativity, and presentation. Try to make something that will make us all say, “Wow!”
The winners of the contest will receive Steam games of their choice!
Here are all of the nitty gritty details for the contest. Please read over them carefully. We will not be able to accept submissions that don’t follow all the rules!
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Our next big 1.1 update is coming along great. Lots of new stuff coming your way soon. To help the wait, we have a little bonus for you guys. 10 new official puzzles have been added to the game, enjoy!
Contraption Maker is a part of Indie Piñata, an event organized by indie developers to promote similar titles, all available on Steam.
http://youtu.be/41rlaIwZwBQ
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