
A spaceship from Potato World crashes onto an alien planet. The sole survivor: Brotato, the only potato capable of handling 6 weapons at the same time. Waiting to be rescued by his mates, Brotato must survive in this hostile environment.
Features
Auto-firing weapons by default with a manual aiming option
Fast runs (under 30 minutes)
Dozens of characters available to customize your runs (one-handed, crazy, lucky, mage and many more)
Hundreds of items and weapons to choose from (flamethrowers, SMGs, rocket launchers or sticks and stones)
Local Co-Op for up to 4 players
Survive waves lasting 20 to 90 seconds each and kill off as many aliens as you can during that time
Collect materials to gain experience and get items from the shop between waves of enemies
Accessibility options: tweak the health, damage and speed of enemies so the difficulty is right for you
Hello everyone!
After 2 weeks on the beta branch, the New Dawn Update is going live!
Thanks to everyone who played our first beta session of the game. And a big thank you to the ones who took the time to share feedback. Weve read all of it (yes, even that one), and weve learned a lot.
Youve somehow managed to lift us up and humble us at the same time which is a strange combo, but we kind of love it. Now the updates out, so if we did things right, therell be more lifting. And if not, we are ready to be humbled.
PSA: We are sorry about this, but if you had started a run in the previous version then you will need to abandon that run, as the game will crash if you resume it. You may be able to finish it by reverting to the legacy branch. To do this go to the Steam Library page for Brotato, click on the cog/settings image on the right-hand side then Properties > Betas > legacy branch. Then you can come back to the new version once you've finished your run.
Here's a TLDR of the content, for full details keep reading:
6 new items and 1 new weapon
[/*]Ban system
[/*]Save profiles
[/*]Codex
[/*]Icons in character and item descriptions
[/*]VFX, animation and accessibility tweaks
[/*]
Behind this title which might be a bit too presumptuous for its own good New Dawn actually packs quite a lot of new stuff. We aimed for a solid quality-of-life update, plus a few extra features we felt you wanted.
The beta helped us hunt down a ton of bugs and fine-tune a few new items that lets just say werent quite ready for prime time.
If you're more a visual learner, we've put everything in a VLOG for you:
Otherwise, read on for the list of new features:
[u]6 New items and 1 new weapon[/u]
Even though our focus was QoL, we still wanted this update to have a little bit of meat on it, so we added 6 items and 1 weapon.
One item (fresh meat) is already unlocked. The others must be unlocked with an in-game achievement.
Here is the list of the items with their challenge:






To unlock each item:
Fresh Meat: No unlock needed
[/*]Fruit Basket: Collect 100 fruits while at maximum health.
[/*]Candy Bag: Win a run without locking any items in the shop.
[/*]Ghost Outfit: Reach +70% Dodge.
[/*]Will-o'-the-wisp: Kill 30 enemies by burning them in a single wave.
[/*]Hourglass: During the last 5 seconds of a wave after wave 2, press 'Return to Main Menu'. Then press 'Resume' to try the wave again.
[/*]
Next up is the new weapon:
Vorpal Sword unlock: Reach +100% Crit Chance.
Have fun with those and let us know what you think! Now let's move on to the new extras...
[/b][/u][/h3]
This is something that weve seen wanted by many, so we are introducing a ban system to Brotato! You can now ban up to 8 items in the shop during your run.

To unlock the ban system, you have to win a run in Danger 3 or more.

Once unlocked, the ban system can be toggled on or off in the Run Options. We believe banning items is the way to go and that 8 bans per run is the sweet spot were looking for. The ban system was heavily discussed in the beta, but we are still looking forward to knowing what you think about that.
Brotato was always made with trials and errors, and we want to keep it like that, a game constructed in collaboration with its community!
[h3][u][b]Save profile system[/b][/u][/h3]
You can now have 3 saves in Brotato. You can copy your progress onto another profile or reset the save. You can also unlock every item, characters, weapons and Danger level on a save (which will deactivate the earning of achievements, youll still have to get them the hard way).

This allows you to have a fresh save and keep your old one, copy your ongoing profile to go endless while starting a run 20 on another profile, lend Brotato to your annoying sibling with different track progression, etc. Possibilities are endless (and by endless we mean within the bound of 3 profile slots)!
[h3][u][b]Codex
[/b][/u][/h3]
The Codex gathers the Progress menu and informations about Items, Weapons and Enemies.

Think of it as a wiki in the game with additional info like how many times you killed a specific alien and more!
[h3][u][b]New UI: Icons of stats on characters and items description[/b][/u][/h3]
We wanted to improve readability and make it faster to associate what items/characters works well with what stats. That way, you can make quicker decisions.

If its not to your liking (we spent some time on it but fair enough) this can also be deactivated in the Accessibility menu by turning off "Show effects icons", the choice is yours.
[u]Mac & Linux Support[/u]
Already in the works under the Blobfish era, the game now supports Mac and Linux on Steam. Have fun with it!
[h3][u][b]QoL, VFX, Animation and Accessibility
[/b][/u][/h3]
Weve added a lot of visual elements that fall into different categories.
Now, Chest and LvUp icons are merged when you gain more than 4 during a wave.

We made some tweaks to curse and flames VFX to better set them apart (and we felt it was pretty). Plus, now you can distinguish your cursed turrets from the regular one.


Youll probably notice it quickly; weve added an animation for beginning and end of run. Look at that brotato, landing on hostile ground after his crash! Dont worry, this animation does not make you lose any time (if speedrun is the kind of thing that gets you going).


Last but clearly not least, weve added a bunch of options for you to changes the colors displayed in the game. All of that is in the Accessibility menu.
For every change and addition, see the patch note at the end of the post.
[u]THERE YOU HAVE IT [/u]
Our first major contribution to Brotato is now in your hands. Play it, tear it apart, break the game and tell us what you think!
Like we mentioned in our Q&A , we did build a Legacy branch for those who would like to keep the Brotato version from before any Evil Empire update. Find it under Properties of your game in the beta tab.
Cheers,
Dalloks and the EE team.
Follow Evil Empire here for all the news : X , Bluesky , Instagram , Youtube , Facebook , WhatsApp
Patchnote 1.1.13.0
[u]Content[/u]
- Added 6 items and 1 weapon
- Each item has been added to its corresponding ban list:
- Fresh Meat Life steal list
- Fruit Basket Consumable heal list
- Will-o'-the-Wisp Elemental damage list
- Ghost Outfit Dodge list
- Added 7 challenges
[u]Features[/u]
- Added an Item Ban System in the shop with 8 ban tokens
- Added a Save Profile System with 3 slots
- Saves can be reset or copied
- All content can be unlocked per slot
- Added a Codex Menu
- The Progression Menu has been moved into the Codex Menu
- Added Item Description tab
- Added Enemy Description tab
- Added Weapon Description tab
[u]Misc[/u]
- Added sorting options to all inventories (pause menu, shop interface, codex menu, etc.)
- Added an option to disable item cosmetics
- Added an option to customize bonus and malus colors in descriptions, as well as tier colors
- Added an option to switch title screen key art
- Added Mac and Linux build support Changes
- Banned Piggy Bank and Crown from the item pool after wave 20
- Added Charcoal and Gnome to the Cyborg's banned item list
- Made Gobbler unable to be buffed
- Added stat icons to character and item descriptions
- Added more in-game FX: flames, cursed, and critical damage effects
- Added Chest/Upgrade counter (icons merge when you reach crate or level-up milestones in a wave)
- Added start and end of run animations
- Merged General and Gameplay option menus
- Added different visuals for structure spawning
- Added responsive controller icons in solo mode
- Added button shortcuts to lock or ban an item in the shop, reroll in shop, reroll or ban a crate and reroll upgrades
- Made small layout adjustments to the main menu
- Added a "Verify Challenge Unlocks" button in gameplay options menu for players who have missing items from unlocked items, even though they completed the challenges linked to those items. And also for players who have unlocked items, even though they haven't completed the corresponding challenges. More Tech-Related
[u]More Tech-Related[/u]
- Changed when burning is applied it now triggers just before damage is dealt. This makes Will-o'-the-Wisp proc when one-shotting enemies with a burning attack.
- Updated Godot version to 3.6.1 and GodotSteam to 3.30 Fixes
[u]Fixes[/u]
- Fixed Japanese Kanji appearing in the Chinese localization
- Made blood particles more subtle
- Made Trees no longer emit blood particles when hit
Hello all!
I know what youre thinking. These new devs, they work on a beta, not even releasing any updates and they try to sell us some merch? Outrageous. But it turns out, this treat is not from us. Our dear Blobfish Games, benevolent overlords of your humble servant, revered and respected original creators from Brotato, worked with their partners at Fangamer to bring you new merch!
Thats right, an official Brotato t-shirt, along with Sticker and Shaker Charm, are now available in the Fangamer EU and US store.
[/b][/h3]
(Only pre-order are available on the EU store, products will ship mid-november)

Look at it. Its gorgeous.

Also gorgeous but in US dollars.
And the cherry (potato?) on the cake is that the official plushie is now also available on the EU store for the first time.
It protects me in my sleep.
Thank you to Blobfish Games and Fangamer, we can't wait to get our greedy hands on all the new stuff.
Okay, back to the basement to work on the beta.
Cheers,
Dalloks from EE
Hello everyone!
For the first time since Evil Empire started working on Brotato, I can proudly say: we have updated the beta branch!
Here's a TLDR of the content, for full details keep reading:
6 new items and 1 new weapon
[/*]Ban system
[/*]Save profiles
[/*]Codex
[/*]Icons in character and item descriptions
[/*]VFX, animation and accessibility tweaks
[/*]
To access the beta branch, go to your Library, right click on Brotato and go to "Properties" of your game, then select "Betas". In the beta participation, select beta in the drop down menu.
So, the New Dawn update is yours to test, and in it youll find lots of stuff.
The objective was to have a quality-of-life update to start, plus some additional features that we felt the community wanted. A way for us to start working on Brotato by tipping our toe in the water before plunging in headfirst.
We should mention that the new content in the beta is only available in English for the moment.
Before getting into the content, a word about the progress saves:
When playing on the beta branch, the progress you make will be deleted at the official update release.
[/*]During the beta period, if you switch back to the default branch to play some classic Brotato, the progress you are making will NOT be lost with official update release. Only what you did on the beta branch will be lost.
[/*]The saves files are in the usual place. The beta files are labelled v3 and are the ones that will be lost with the update release.
[/*]
If you have any questions about that, do not hesitate to ask.
Right now that's out of the way, here are the main features...
[u]6 new items and 1 new weapon[/u]
Even though our focus was QoL, we still wanted this update to have a little bit of meat on it, so we added 6 items and 1 weapon for you to play around with.
One item (fresh meat) is already unlocked. The others must be unlocked with an in-game achievement.
Here is the list of the items with their challenges:





To unlock each item:
Fresh Meat: No unlock needed
[/*]Fruit Basket: Collect 100 fruits while at maximum health.
[/*]Candy Bag: Win a run without locking any items in the shop.
[/*]Ghost Outfit: Reach +70% Dodge.
[/*]Will-o'-the-wisp: Kill 30 enemies by burning them in a single wave.
[/*]Hourglass: During the last 5 seconds of a wave after wave 2, press 'Return to Main Menu'. Then press 'Resume' to try the wave again.
[/*]
Next up is the new weapon:

Vorpal Sword unlock: Reach +100% Crit Chance.
Have fun with those and let us know what you think! Now let's move on to the new extras...
[u]Ban system[/u]
This is something that weve seen wanted by many, so we are taking a shot at a ban system. In the beta, you can now ban up to 8 items in the shop during your run.

To unlock the ban system, you have to win a run in Danger 3 or more.
Weve decided not to include weapons in the ban. During closed testing, banning weapons resulted in some incredibly op outcomes, because it gives you more control over the pool of possible options in the shop (3 red weapons by wave 5, hello?).
So we believe banning items is the way to go and we want to test it with you - this is a beta after all! Try it out and tell us what you think :)
[u]Save profile system[/u]
You can now have 3 saves in Brotato. You can copy your progress onto another profile or reset the save. You can also unlock every item, characters, weapons and Danger level on a save (which will deactivate the earning of achievements, youll still have to get them the hard way).

This allows you to have a fresh save and keep your old one, copy your ongoing profile to go endless while starting a run 20 on another profile, lend Brotato to your annoying sibling with different track progression, etc.
The possibilities are endless (and by endless we mean within the bound of 3 profile slots)!
[u]Codex[/u]
The Codex gathers the Progress menu and information about Items, Weapons and Enemies.

Think of it as a wiki in the game with additional info, like how many times you killed a specific alien and more!
We see this as still a work-in-progress, so let us know what stats you'd like to see here.
[u]New UI: Icons of stats on characters and items description[/u]
We wanted to improve readability and make it faster to associate what items/characters works well with what stats. That way, you can make quicker decisions.

If its not to your liking (we spend some time on it but fair enough) this can also be deactivated in the Accessibility menu by turning off "Show effects icons", the choice is yours.
[u]QoL, VFX, Animation and Accessibility[/u]
Weve added a lot of visual elements that fall into different categories.
Now, Chest and LvUp icons are merged when you gain more than 4 during a wave.

We made some tweaks to curse and flames VFX to better set them apart (and we felt it was pretty). Plus, you can now distinguish your cursed turrets from the regular ones.


Youll probably notice it quickly; weve added an animation for the beginning and end of a run. Look at that brotato, landing on hostile ground after his crash! Dont worry, this animation does not make you lose any time (if speedrun is the kind of thing that gets you going).

Last but clearly not least, weve added a bunch of options for you to change the colors displayed in the game. All of that is in the Accessibility menu.
For every change and addition, see the patch note at the end of the post.
[u]WE NEED YOUR FEEDBACK[/u]
As to where you should write this feedback: go nuts.
Write on the beta channel of the Discord, in the Steam discussions, wherever you feel is right, we will find you.
Well try to have a more structured way of gathering this in the future. But right now, we only want one thing: to know what you think about our first contribution to Brotato!
Cheers,
Dalloks & the EE team.
[u]Patchnote 1.1.13.0.beta-10[/u]
Content
- Added 6 items and 1 weapon
- Each item has been added to its corresponding ban list:
Fresh Meat Life steal list
Fruit Basket Consumable heal list
Will-o'-the-Wisp Elemental damage list
Ghost Outfit Dodge list
Features
- Added an Item Ban System in the shop with 8 ban tokens
- Added a Save Profile System with 3 slots
- Saves can be reset or copied
- All content can be unlocked per slot
- Added a Codex Menu
- The Progression Menu has been moved into the Codex Menu
- Added Item Description tab
- Added Enemy Description tab
- Added Weapon Description tab
- Added sorting options to all inventories (pause menu, shop interface, codex menu, etc.)
- Added an option to disable item cosmetics
- Added an option to customize bonus and malus colors in descriptions, as well as tier colors
- Added an option to switch title screen key art
- Added Mac and Linux build support (not deployed yet).
- To play on Steam Deck for now, switch to Proton Experimental under Properties > Compatibility
Changes
- Banned Piggy Bank and Crown from the item pool after wave 20
- Added Charcoal and Gnome to the Cyborg's banned item list
- Made Gobbler unable to be buffed
- Added stat icons to character and item descriptions
- Added more in-game FX: flames, cursed, and critical damage effects
- Added Chest/Upgrade counter (icons merge when you reach crate or level-up milestones in a wave)
- Added start and end of run animations
- Merged General and Gameplay option menus
- Added different visuals for structure spawning
- Added responsive controller icons in solo mode
- Added button shortcuts to lock or ban an item in the shop
- Made small layout adjustments to the main menu More Tech-Related
- Changed when burning is applied it now triggers just before damage is dealt. This makes Will-o'-the-Wisp proc when one-shotting enemies with a burning attack.
Hello everyone!
Its been one week since we announced that Evil Empire is working with Blobfish Games on the development of Brotato. Since then, we've been busy reading your feedback and reactions everywhere!
Thank you for all the support and for welcoming us on this adventure, but we've also noticed some recurring questions, so we thought we'd answer the ones we've seen the most in the form of a Q&A.
Let's dive into it:
Q With the plan to continue development, isnt the game going to be bloated?
Bloating is a concern, and we are exploring solutions. But rest assured, our first solution is mainly to not add a gazillion items and weapons to Brotato. We have more ways of making our contribution to the game and we will show you what we are working on soon.
Q Are the new updates coming to consoles and mobiles?
Weve seen a lot of you wondering about that! The short answer is, yes.
The new things we are coming up with will arrive on all platforms in their own time. But Evil Empire are not doing this "porting" work, we are working with the same external partners the game always had.
Seaven Studio is porting the console version of Brotato and Erabit are working on the mobile version. We are doing for Blobfish Games what they used to do: developing the game, pushing it on PC and then working with partners to push it on other platforms.
Q - So when can we expect to have the new content for other platforms?
We are aiming to have PC and consoles on par in Q1 2026, with new content on both. Mobile needs several months to port content and updates will be split into several small updates.
Keep in mind that the publishing process and constraints are not the same on all those platforms. The console port needs roughly 1 month after the PC release, sometimes more if the content is difficult to adapt like the Switch DLC. And while we are getting everything up to speed in this new collaboration, it might be a bit longer than a 1 month delay.
Q Are you going to introduce micro transactions or make everything a paid DLC?
Nope! Thats not what we want and not what we are going to do. The plan is to do free updates and have a paid DLC every so often, much like what Blobfish Games did so far. Only we plan to have more free updates, more often.
Q- What if I liked the game the way it was before?
For the people who wish to keep the same experience with the game, we have added on Steam a Legacy branch.
You can find this branch by clicking on the cog icon in the top right of Brotato's Library page, then Properties > Betas and select it in the dropdown menu. This allows you to roll back to the previous version of the game, before the updates from Evil Empire.
Q Wont updating the game break the mods?
We plan to stay in touch with modders and anticipate updates as much as we can. But if mods are not updated by their creators, some might only work by playing on the Legacy branch.
However, we do want the game to be mod friendly and will do everything that we can to make the life of modders easier (were using some mods ourselves!).
Q - Have you bought Brotato?
No! We are working for Blobfish games and everything we do goes through their approval.
Q So when can we expect some new things?
Very soon actually (and we mean SOON soon)! A public beta for the next update will be available for Steam players in the coming weeks and console players can expect updates before Christmas. Follow development on the Brotato official Discord and Evil Empire socials. Stay tuned!
If you have more question for us, ask them in the comments and on the Steam Discussions!
Cheers,
Dalloks and the EE team.
PATCH 1.1.12.1
- Fixed damage tracking for Rip and Tear, Spicy Sauce, Glutton and Bull
- Fixed Ogre explosion chain reactions
Hello everyone,
Something is happening to Brotato in the next few months so whats going on?
Well, whats going on is that Evil Empire (thats us) are taking over the development of Brotato while remaining under the watchful, beady, fishy eyes of Blobfish Games of course.

Its face haunts my dreams
[h3][u]Why is this happening?[/u][/h3]
The Blobfish Games team would love to continue updating Brotato until the end of time so that you can keep slaughtering aliens in increasingly absurd ways. But, they are also humans with their own hopes and dreams, and they want to make some new games after spending years on Brotato.
However, they didnt want to leave the game in the dust, and were huge Brotato fans, so we proposed to keep it going!
This way you get more cool stuff to play with from us, while Blobfish Games gets to experiment in their game laboratory to bring you even more cool new stuff in the future. Everyones happy.
[u]Who are we?[/u]

Whassup
Evil Empire was created to work on updates and DLC for another action roguelike you might have heard of, Dead Cells, and we did that happily for 4 glorious pixel blood-soaked years.
We then made our own action roguelike, The Rogue Prince of Persia, which just released into 1.0 after 15 months in Early Access.
So yeah, we live and breathe roguelikes, and weve got over 6 years of live ops experience that can be put to good use on a game that we love Brotato.
[u]Whats the plan, Stan?[/u]
We have tons of our own ideas for the future of the game, plus weve already spoken with some community members, and the first small update will arrive in late October.
But, what weve learned is that the best content comes when we work with as many players as possible to collect ideas and to fine-tune our own.
So well start sharing some broad ideas with you soon to get your feedback stay tuned on Discord, reddit etc to keep up to date on minor news, and of course well send out one of these Steam posts for major things (social media links are at the end of the post).
However, we couldnt resist already adding a little something in-game to mark this occasion.
Look at this little cutie pie
The Gobbler alien has emerged to gobble up all the materials you carelessly leave lying around so it can grow big and strong. Show it why this is a bad idea.
Oh and if youre lucky you might also stumble upon a new Evil Empire themed legendary item
Check out the end of the post to see the full patchnote.
[h3][u]So how will this work?[/u][/h3]
You'll receive more content for the game, more often. Simple.
This content will come through regular updates (and betas of updates), plus well also be doing other things like quality-of-life additions, various improvements and bug fixes. Maybe even a DLC
Before you say it - were aware that too much content can bloat a roguelike, so dont worry, well be considering each addition carefully.
In any case, everything we do will be under the supervision of Blobfish Games, so that Brotato doesnt lose what makes it unique.
Thats about it, were excited to see where this goes and cant wait to get stuck into it with you all!
Keep up the good fight Brotatos and well be back soon.
Cheers,
Evil Empire & Blobfish Games
Follow Evil Empire here:X , Bluesky , Instagram , Youtube , Facebook , WhatsApp
Patch 1.1.12.0[/h3]
Content
- Added the Gobbler enemy that steals materials
- Added the Gobbler's Hat item + its challenge to unlock it
Fixes
- Fixed challenges being duplicated when using retry-wave
- Fixed Burning Spread stat and Damage against bosses translation in Simplified Chinese
- Fixed Giant Belt description in Simplified Chinese
- Fixed German translation for the Padding item
- Increased precision of stat gains. Getting 5 Harvesting with 80% reduced Harvesting gain now correctly results in 1 Harvesting
- Updated to Godot version 3.6.1
- High knockback values no longer lead to enemies being able to be knocked outside the level
- Fixed a bug with Mirrors that caused wrong item prices if cursed and non cursed version are being used to duplicate an item
- The Retry Wave option now lets you retry on endless waves
- Crates now take into account previous items received from the same crate to avoid exceeding item limits when having Treasure Maps or Pearls
- Buffed landmines now have their explosions size reduced back to the initial value on buff expiry
- Fixed a bug that showed wrong Tooltips for certain kind of effects. For example, Streamer holding 40 Materials had a tooltip of -2 Speed but the stats showed the correct value of -1. Now the stats screen and the tooltip should always show the same value.
- Fixed a bug that the damage penalty for duplicate weapons was not removed when recycling the weapon as Curious
- Fixed a bug that lead to wrong turret numbers when continuing a run with a Wrench II
- The projectile effects from "Baby with a Beard" and "Alien Eyes" did not take cursed and non cursed items into account. The projectiles dealt the damage of the first item bought, reusing the damage calculation for all other items to save resources. Now the damage is merged together from multiple items. So if you have a normal "Baby with a Beard" dealing 100% Ranged Damage and a cursed one dealing 150% Ranged Damage, both projetiles deal 125% Ranged Damage now.
- Optimize the Steam integration to better handle communication issues between Steam and Brotato. This should bring more stability for people with outdated or faulty Steam installations.
- Unified behavior of gaining Max HP in a wave. Before, certain effects did give Max HP and healed for that amount (level ups, Extra Stomach) and others did only give additional Max HP (Hiker, Padding). Now, anytime Max HP is increased during a wave, the current health is increased by this amount as well. This is not considered healing, but an increase to the health pool and will not trigger healing effects like the one from Lich.
- Remove Plank as a starting weapon from Chef
- Change Turkish translation of Saver from "Kurtarc" to "Biriktirici"
- Change Korean translation for the dodge stat upgrade called "Back" from "" to ""
- Optimized clean up and movement calculations for projectiles
- During specific events in a wave (e.g. Gain Attack Speed for living enemies on Community Support) all weapons and structures are recalculated to match the current player stats. Instead of doing these calculations in 1 frame, they are now spread out over multiple frames to reduce lag spikes.
HOTFIX 1.1.11.1
- Update Spanish translation for Small Magazine from "Carregador Pequeno" to "Cargador Pequeno"
- Update Japanese translation for the Pinguin item to include the "until end of wave" aspect of the effect
- Spoon IV: Max HP Scaling 25% => 30%. Usually weapons have an increased scaling with higher tiers but that was missing for the Spoon IV.
- The wave timer once again shows the remaining seconds of a wave instead of reseting to 0 when failing a wave.
- Fixed a bug that weapons targeted recently deceased enemies.
- Fixed a bug that Demon's health bar did not reflect the additional HP gained at the end of a wave.
HOTFIX 1.1.11.2
- Improve Barbecue challenge to more reliably detect when 25 enemies are burning
- Continuing a Run with a Particle Accelerator could show that it has Bounces. This is a bug since Particle Accelerator can not bounce at all and it will no longer show up now.
HOTFIX 1.1.11.3
- Fixed a bug that the increased burn spread from Snake did not affect the burn from Scared Sausage
- Major overhaul of the Japanese translations. Big thanks to the community member Azure for providing the improvements
- Coral no longer "saves up" health regen when moving around and healing for several HP when standing still
- Being buffed by a charmed Buffer during the end of a wave resulted in negative stats during the next wave. Now the stats are correctly reset as expected.
- Converted stats are now correctly reset when retrying a wave as Cyborg
- Fixed a wrong ranged damage scaling value for Laser Gun IV. Reverted back to 600% as it was in version 1.0
- Charmed enemies can no longer be damaged by "Deal damage to random enemy" effects from Lucky, Cyberball and other sources of similar effects
- Projectiles and enemies are now reused during waves to increase performance
- Optimize input handling and the HUD during waves for better performance
- Optimized the logic for taking damage of enemies and players
HOTFIX 1.1.10.1
- Fixed a bug that crashed the game when combining a weapon in Coop mode
HOTFIX 1.1.10.2
- There was a chance that an enemy appeared invisible when being respawned. This is now fixed.
- Ensure controller inputs are enabled when entering the shop
HOTFIX 1.1.10.3
- Fixed some changes to the code which broke a lot of mods. Some should be back to working as expected again.
HOTFIX 1.1.10.4
- Enemies which were respawned could not be cursed. Now it works as expected again.
HOTFIX 1.1.10.5
- Fixed a bug that Pufferfish and other shooting enemies sometimes did not fire all their projectiles
- The builder turret was not correctly set up during spawning. This resulted in low attack speed until the next time the turrets stats were recalculated.
HOTFIX 1.1.10.6
- Projectiles from enemies that deal damage after a delay (slash and pillar projectiles) could deal damage during the initial frame that they were spawned. This resulted in Bosses like Invoker dealing instant unavoidable damage to the player. This is now fixed.
- Opening the pause menu in coop resulted in analog sticks no longer being able to select crate rewards/level ups. The sticks should now be correctly enabled again on leaving the pause menu.
- Cursed Stargazers now receive the buffed outline again if their Iron Lung is being destroyed
HOTFIX 1.1.10.7
- Killing the Eel boss to fast resulted in the orbiting projectiles from the last mutation being invisible and persisting after its death. This lead to randomly taking damage without being able to see the source of it. Now the boss is properly cleaned up upon death.
HOTFIX 1.1.10.8
- If a charmed Stargazer enters a charmed Iron Lung and that Iron Lung is later resued, it was no longer attacked by auto aim
- Stargazers could get angry several times in certain conditions resulting in a overbuffed Stargazer chasing the player down. Now the getting angry is only able to happen once.
HOTFIX 1.1.10.9
- Fireball projectiles were not correctly hidden upon hitting an enemy or reaching its max range. Now their visuals are behaving correctly again.
HOTFIX 1.1.9.1
- Fix a bug that wouldn't let you click on upgrades if you played with manual aim and a controller
HOTFIX 1.1.9.2
- Fixed a bug that tooltips in Coop shops could no longer be toggled on and off
HOTFIX 1.1.9.3
- Dropped material has its appearance randomized again
- Cursed Flame Turrets deal increased burn damage again by being cursed
- Bull's explosion now triggers the effect from Ice Cube
- Ported over a lot of the performance optimizations from the amazing "Performance Booster" mod by WL. A big thank you from our side for the hard work.
- During startup any missing Steam achievements, which sould be unlocked based on your savefile, are automatically unlocked. This allows for a more performant implementation of achievement tracking.
- Various translation adaptions (big thanks to all the community feedback for improved translations)
- Update the mod loader to version 6.3.0
- Attacking an enemy with a flute as Romantic now uses the HP threshold of the flute instead of Romantic to check if the enemy will be charmed
- Chef's explosion burn damage from picking up a consumable now scales correctly with burn modifiers such as percent damage
- The explosions from Ogre, Glutton, Spicy Sauce and Rip and Tear now scale with crit chance
- Spicy Sauce: Limited to 3 => 2, 33% explosion chance => 50%
- Riposte is now banned for characters which have melee damage items banned (e.g. Ranger)
- Various optimizations to materials, stat calculations and burning to improve performance
Hey folks
We've finally got some official Brotato merch!
We start it off with this cool Brotato plushie made by our partner FanGamer. I hope you like it!
Get yours here: https://fanga.me/r/brotato
Also please let us know in the comments or on Discord what other merch you'd like to see! I already have a few ideas but I'd love to get yours too.




PS: Check out FanGamers other merch too, their quality is simply amazing.
- Marco from Blobfish Games
Hotfix 1.1.8.1
- Changes to the Steam integration brought instability for certain hardware setups. Revert it back to the old approach
- Brotato.exe has an icon again
- Improve various Japanese translations (burning spread, Lure item, Saver character, consumable heal effect)
- Improve chinese translation of Revolver
- Fixed an issue where particles were not shown on hardware which does not support OpenGL 3.3 (burning enemies, explosions, hitmarkers and others)
- Upgraded Brotato to Godot 3.6 which improves support for certain controllers and provides various other bugfixes and improvements
- Fixed an issue that certain Xbox controllers were recognized twice by Godot, resulting in double inputs being registered
- Update german translation of the lure from "Kder" to "Lockmittel"
- Improve performance of explosions and various graphical effects (hitmarkers, gold pickups, healing, damage numbers and others)
- Pulling in enemies with harpoon now reduces their damage correctly
- Added a button in the pause menu to end the run
- Dying or ending a run after the final wave's bosses are dead now counts as a win in endless mode
- Reroll price slightly increased
- Fish Hook: the chance to curse items now increases until the next item gets cursed when no locked item gets cursed in a shop (pity system)
- Banned items can now appear again after wave 20 in endless mode
- Ashes: added missing tags
- Seashell: can't appear for characters who can't use ranged weapons anymore
- Barnacle: now has the "XP Gain" tag, can't appear for Baby anymore
- Lantern: added missing tags
- Disabling a mod required unsubscribing from the mod in the workshop. Now disabling them in the Steam Brotato properties works as well.
- Fixed Russian translation for the effect of ethereal weapons
- Fixed Japanese translation to consistently replace the use of with and improve translation of the Barnacle item.
- Modding: fixed a bug where starting a wave higher than 20 in debug mode would crash the game
- Added a new feature for displaying announcements in the main menu
- Fixed a bug where outlines were not shown on older hardware which do not support OpenGL 3.3 (outlines on weapons, projectiles and enemies)
- Added "Stats gained" tracking to the dwarf character
- Removed more unusable items from specific characters' pool
- Fixed a bug where Jerky would stop healing at the end of a wave and thus stop effects that happen when picking up a consumable while at max health
- Fixed a bug where mods being located on a path containing non-ASCII characters could not be loaded (e.g., Chinese characters)
- Fixed the Chinese localization of Chef's description
- Fixed the Japanese localization for explosive and replaced with , which was used for other translations already
- Fixed a bug where the gameplay options would go over the edges of the screen in certain languages
- Fixed a bug where the Axolotl would sometimes swap stats other than the ones displayed
- Fixed a bug where the Axolotl would sometimes pick the wrong stats to swap
- Fixed a bug where having multiple Druids in coop would sum the chances of the fruits being poisoned
- Fixed a bug where the "% Reroll Price" secondary stat could get focused in coop
- Landmines now get removed in priority when reaching the structure limit
- Lobsters now also get removed in priority when reaching the enemy limit
- Fixed a bug where curse particles would linger on for a bit after a structure disappeared
- Fixed a bug where continuing a run from before version 1.1.0 could crash the game
- Fixed issues with the Russian localization
- Character progress in the DLC map is no longer lost when the DLC is disabled. It will reappear when the DLC is activated again.
- In single player only the first connected controller was able to give movement input. It's now fixed so that any connected controller can be used in single player.
- Added new Gameplay option to disable movement input from controllers (only for Singleplayer)
- Fixed an issue where keyboard players in Coop could get stuck in the shop, no longer being able to move the focus around
- Rerolls are now cheaper
- Items that are unusable with the current character can no longer appear (harvesting items with Sailor and Hunter, Weird Ghost with Sick, healing items with Golem etc.) (141 useless items removed from the pool globally)
- Captain's Sword: +15/30 damage for every free weapon slot => +25/50
- Viperfish: 15% bonus damage on growing up => 10%
- Dragonfish: 5 projectiles per shot => 4, 1 + 1.3 damage per wave => 1 + 1.15
- Fixed a bug where the Blobfish would sometimes still spawn 6 lampreys
Minimum Setup
- Processor: 2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 128MB. OpenGL 3+
- Storage: 200 MB available space
[ 6541 ]
[ 2040 ]
[ 4817 ]
















