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Name

 Ant Queen 

 

Developer

 inVantage Technologies 

 

Publisher

 inVantage Technologies 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

Release

 2016-06-17 

 

Steam

 4,99€ 4,79£ 5,99$ / 0 % 

 

News

 41 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 1 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/491090 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Ant Queen Linux Content [1.16 G] 




LINUX STREAMERS (0)




Ant Queen 3D Available on Steam

Hi Ant Queen fans!!!

Over the last year I have been, working, studying and programming a new Ant Queen game.

The game is now ready for try outs!

AntQueen 3D

Its an early access and the main reason is because I want to have an open dialogue with players to add feature you would be interested in.

So I invite everyone to come, have fun and be part of the team.

Cheers


[ 2019-05-27 18:57:59 CET ] [ Original post ]

New GamePlay

Hi everyone

Have a look at this video!

https://www.youtube.com/watch?v=tJq83vvWB60&feature=youtu.be

All units now have a Health bar and a Food bar. If a unit is missing health, they get get food from a unit an part of the food becomes health.

if a unit is missing food, they go take it from a replete ant or the queen. A unit cannot work if it has 0 food.

The game can be speed up 3 times.
Saving/loading is 100% done
Tutorial has 7 parts so far

I bought the sounds and i'm working on the Music Manager
next build should have the sounds


The game still has a bug here or there, but it's playable! Most of the bugs a specific situations like, the player jumps over the fence if he climbs rocks and trees.

Alpha testers are killing, by the way!!! They are really helpful


Cheers


[ 2017-09-08 23:03:33 CET ] [ Original post ]

New GamePlay

Hi everyone

Have a look at this video!

https://www.youtube.com/watch?v=tJq83vvWB60&feature=youtu.be

All units now have a Health bar and a Food bar. If a unit is missing health, they get get food from a unit an part of the food becomes health.

if a unit is missing food, they go take it from a replete ant or the queen. A unit cannot work if it has 0 food.

The game can be speed up 3 times.
Saving/loading is 100% done
Tutorial has 7 parts so far

I bought the sounds and i'm working on the Music Manager
next build should have the sounds


The game still has a bug here or there, but it's playable! Most of the bugs a specific situations like, the player jumps over the fence if he climbs rocks and trees.

Alpha testers are killing, by the way!!! They are really helpful


Cheers


[ 2017-09-08 23:03:33 CET ] [ Original post ]

Alpha has Started

Alpha has launched and the feedback is very positive!

I'm having a really good time exchanging and communicating with testers.

So far, I got people I know trying out the game. At Some moment I will switch to beta and invite more players. Players who are helping me out are going to have their names in the credits.

The game keeps growing! I'm implementing a lot of new ideas and past suggestions in the game.

THINGS LIKE:

- Units now have a health bar AND a food bar. In nature ants store food in their abdomen that they can after share with other ants that are in need. When a worker brings back food to the colony, he finds a replete or the queen and gives the food in the storing ant. This food is later use to get health back or use to feed the eggs and larva.

- The player can only see his colony when underground. I added a very nice fog that matches the underground that prevents form seeing to infinity. The player can also only zoom out as far as he as dug + a reasonable player distance.

- The player can start Quests! There's a Panel that allows to start different quests. Things like : Summon 3 spiders and kill them in 3 minutes, Or : prevent all beetles from reaching the other side. Funs stuff!!

- A very descriptive Tutorial allowing new players to fully grasp everything that can be done. It's a step by step tutorial with unlockable zones.

WORK IN PROGRESS
- balance units
- balance the economy
- 90 % of saving/loading has been completed. Not certain of i will allow eggs to be saved, because of cheating.
- Sound and music is at 0%. Im still looking for a good soundtrack, unit and ambient sounds have been found and they sound very good.

Thank you



[ 2017-08-17 00:57:18 CET ] [ Original post ]

Alpha has Started

Alpha has launched and the feedback is very positive!

I'm having a really good time exchanging and communicating with testers.

So far, I got people I know trying out the game. At Some moment I will switch to beta and invite more players. Players who are helping me out are going to have their names in the credits.

The game keeps growing! I'm implementing a lot of new ideas and past suggestions in the game.

THINGS LIKE:

- Units now have a health bar AND a food bar. In nature ants store food in their abdomen that they can after share with other ants that are in need. When a worker brings back food to the colony, he finds a replete or the queen and gives the food in the storing ant. This food is later use to get health back or use to feed the eggs and larva.

- The player can only see his colony when underground. I added a very nice fog that matches the underground that prevents form seeing to infinity. The player can also only zoom out as far as he as dug + a reasonable player distance.

- The player can start Quests! There's a Panel that allows to start different quests. Things like : Summon 3 spiders and kill them in 3 minutes, Or : prevent all beetles from reaching the other side. Funs stuff!!

- A very descriptive Tutorial allowing new players to fully grasp everything that can be done. It's a step by step tutorial with unlockable zones.

WORK IN PROGRESS
- balance units
- balance the economy
- 90 % of saving/loading has been completed. Not certain of i will allow eggs to be saved, because of cheating.
- Sound and music is at 0%. Im still looking for a good soundtrack, unit and ambient sounds have been found and they sound very good.

Thank you



[ 2017-08-17 00:55:10 CET ] [ Original post ]

NEW GAME PLAY VIDEO

This last month of work!

Game is now playable and it looks really good! I'm surprising myself

Special thanks to ThatZenoGuy

https://fernandodudka.wixsite.com/antqueen3d/underground/2017/06/18/Networking-and-More

Enjoy!


[ 2017-06-18 19:48:57 CET ] [ Original post ]

NEW GAME PLAY VIDEO

This last month of work!

Game is now playable and it looks really good! I'm surprising myself

Special thanks to ThatZenoGuy

https://fernandodudka.wixsite.com/antqueen3d/underground/2017/06/18/Networking-and-More

Enjoy!


[ 2017-06-18 19:42:22 CET ] [ Original post ]

This last two weeks of work!

https://fernandodudka.wixsite.com/antqueen3d/underground/2017/05/01/Night-Map-Ant-classes---colours-UI-panels-and-so-much-more

Alot of work in the past two weeks!

Thank you again for the support, it's realy nice

ps: I did a quick research on youtube about Ant Queen and I found a youtuber who is posting his gameplay and he has reach over 600 000 views in some videos, I would never have imagine!!

steamhappy


[ 2017-05-01 23:02:42 CET ] [ Original post ]

This last two weeks of work!

https://fernandodudka.wixsite.com/antqueen3d/underground/2017/05/01/Night-Map-Ant-classes---colours-UI-panels-and-so-much-more

Alot of work in the past two weeks!

Thank you again for the support, it's realy nice

ps: I did a quick research on youtube about Ant Queen and I found a youtuber who is posting his gameplay and he has reach over 600 000 views in some videos, I would never have imagine!!

ːsteamhappyː


[ 2017-05-01 23:02:42 CET ] [ Original post ]

DIGGING SYSTEM

SUSCRIBE!!!

as always, your ideas are much welcome


https://fernandodudka.wixsite.com/antqueen3d


Have a good weekend

steamhappy


[ 2017-04-14 18:30:29 CET ] [ Original post ]

DIGGING SYSTEM

SUSCRIBE!!!

as always, your ideas are much welcome


https://fernandodudka.wixsite.com/antqueen3d


Have a good weekend

ːsteamhappyː


[ 2017-04-14 18:30:29 CET ] [ Original post ]

Second Month of Work

https://fernandodudka.wixsite.com/antqueen3d

This Month,

I did a lot of work this Month... on stop of being tremendously good looking!!

The game is now network ready, two players can build their colony and each ant created is not controllable by the opposing player. I made sure to make it secure. Basically preventing any weird person from trying to control non-authorited game object.

Digging is also replicated on both sides. When a Dig action has been commanded, some ground "blocks" are created and the players needs to clean his colony if he wants to dig further in the direction. The player needs to first set a zone where he would like ants to drop dirt blocks and the "Cleaning " will start.

(Player needs to in FPS view to dig his colony.).
At the moment ants don't dig alone, player needs to expand his colony and workers will come "Clean".
I programmed the ground blocks to be controllable only by the player who dug them also. I think that it could cause game logic issues if any player can contro digging dirt blocks form opposing nest in an advance game.


You can have a look at the FPS view and at the RTS view int the pictures.

I also replaced the dummy ants i was using with some ants i found. These are unofficial, it's to show everyone what it would look like.


Thank you
Leave a comment or message me if you have any suggestion.


[ 2017-04-02 00:12:38 CET ] [ Original post ]

Second Month of Work

https://fernandodudka.wixsite.com/antqueen3d

This Month,

I did a lot of work this Month... on stop of being tremendously good looking!! ːsteammockingː

The game is now network ready, two players can build their colony and each ant created is not controllable by the opposing player. I made sure to make it secure. Basically preventing any weird person from trying to control non-authorited game object.

Digging is also replicated on both sides. When a Dig action has been commanded, some ground "blocks" are created and the players needs to clean his colony if he wants to dig further in the direction. The player needs to first set a zone where he would like ants to drop dirt blocks and the "Cleaning " will start.

(Player needs to in FPS view to dig his colony.).
At the monent ants don't dig alone, player needs to expand his colony and wokers will come "Clean".
I setted the ground blocks to be controllable only by the player who digged them aslo. I think that it could cause game logic issues if any player can controll digging dirt blocks form opposing nest in an advance game.


You can have a look at the FPS view and at the RTS view int the picutes.

I also replaced the dummy ants i was using with some ants i found. These are non-offical, it's to show eveyrone what it would look like.


Thank you
Leave a comment or message me if you have any suggestion.


[ 2017-04-02 00:12:38 CET ] [ Original post ]

Dev Blog

I created a blog to show the progress of the game

https://fernandodudka.wixsite.com/antqueen3d

so far...
Player starts with a queen in First person view, than you decide where you want your colony and you dig a first tunnel.

Once you decided what will be the first room, you can start creating workers

Worked automatically start to create a pheromone map.

If pheromones are near each other and nothing is between them ( "wall" ), they become linked. This is done recursively, unlinked pheromone can become linked at any time a new pheromone is being linked near by.

Workers follow a path or if they reach the end, they start adding pheromones on the map.

If a line of linked pheromone touch a food source, the linked pheromone line become green.

If a line of pheromone is green, ants will follow that line until they reach a good source

Worked after bring back food parts to the queen to feed her

Once food pile is empty, the pheromone link becomes grey again.


[ 2017-03-19 18:34:52 CET ] [ Original post ]

Dev Blog

I created a blog to show the progress of the game

https://fernandodudka.wixsite.com/antqueen3d

so far...
Player starts with a queen in First person view, than you decide where you want your colony and you dig a first tunnel.

Once you decided what will be the first room, you can start creating workers

Worked automatically start to create a pheromone map.

If pheromones are near each other and nothing is between them ( "wall" ), they become linked. This is done recursively, unlinked pheromone can become linked at any time a new pheromone is being linked near by.

Workers follow a path or if they reach the end, they start adding pheromones on the map.

If a line of linked pheromone touch a food source, the linked pheromone line become green.

If a line of pheromone is green, ants will follow that line until they reach a good source

Worked after bring back food parts to the queen to feed her

Once food pile is empty, the pheromone link becomes grey again.


[ 2017-03-19 18:33:01 CET ] [ Original post ]

Ant Queen 3D is on the move

I'm happy to let you all know that I'm working on the new version of ant queen!!!

So far,
-It's going to be in full 3D! I might have found a 3D artist that will make 3D ants.
I'm thinking of having 3 different type of ants. ( not certain what ants it's going to be)

-I'm working on a 3D voxel terrain where the players can actually dig their colony. Like mine craft but not blocks, it's really terrain morphing. Pathfinding is hard but I'm getting there.

-It's a network multiplayer game 1vs1, but it could be maybe be 2vs2. First 1vs1!

-The game style will be a mix between RTS top view and a FPS. You will actually take control of an ant and walk in the map or control many units from top view.

-There will be a pheromone system. Exemple, after having kill a spider, you will take control of an ant and place a pheromone trail for the colony to the food. Once a link is created, ants will start to follow the path and move towards the food source

If you have any ideas you think are awesome, get in touch or post right here!

Thank you



[ 2017-03-01 01:03:08 CET ] [ Original post ]

Ant Queen 3D is on the move

I'm happy to let you all know that I'm working on the new version of ant queen!!!

So far,
-It's going to be in full 3D! I might have found a 3D artist that will make 3D ants.
I'm thinking of having 3 different type of ants. ( not certain what ants it's going to be)

-I'm working on a 3D voxel terrain where the players can actually dig their colony. Like mine craft but not blocks, it's really terrain morphing. Pathfinding is hard but I'm getting there.

-It's a network multiplayer game 1vs1, but it could be maybe be 2vs2. First 1vs1!

-The game style will be a mix between RTS top view and a FPS. You will actually take control of an ant and walk in the map or control many units from top view.

-There will be a pheromone system. Exemple, after having kill a spider, you will take control of an ant and place a pheromone trail for the colony to the food. Once a link is created, ants will start to follow the path and move towards the food source

If you have any ideas you think are awesome, get in touch or post right here!

Thank you



[ 2017-03-01 01:03:08 CET ] [ Original post ]

Ant Queen Futur - Multiplayer

Dear players,
I would like to let you all know that i'm presently learning the magic of Multiplayer video gaming. A big demand from players was to have a multiplayer mode where you can play agains other players!

This last 3 months i have been working, learning the multiplayer platform and making a new game. The reason for the update break of Ant Queen. I really had to take a break from working on this projet.

Making an RTS game is THE most difficult game to programme and making an Online Multiplayer RTS is just programming set to God Mode. I'm planning on finishing the game i'm working on - Aetherios - and after that Restart from scratch Ant Queen ( 3D ) and having it be a solid multiplayer game.

For now, I invite you all to come have a peek at my new project.

http://aetherios.live/

I'm also looking for a pool of players who would like to take part in the Alpha and Beta phase of the Aetherios development, cause I learned that i really need to this!!
Send me a private message with your email where i can send you a build.

Thank you
Invantage


[ 2016-12-22 17:21:13 CET ] [ Original post ]

Ant Queen Futur - Multiplayer

Dear players,
I would like to let you all know that i'm presently learning the magic of Multiplayer video gaming. A big demand from players was to have a multiplayer mode where you can play agains other players!

This last 3 months i have been working, learning the multiplayer platform and making a new game. The reason for the update break of Ant Queen. I really had to take a break from working on this projet.

Making an RTS game is THE most difficult game to programme and making an Online Multiplayer RTS is just programming set to God Mode. I'm planning on finishing the game i'm working on - Aetherios - and after that Restart from scratch Ant Queen ( 3D ) and having it be a solid multiplayer game.

For now, I invite you all to come have a peek at my new project.

http://aetherios.live/

I'm also looking for a pool of players who would like to take part in the Alpha and Beta phase of the Aetherios development, cause I learned that i really need to this!!
Send me a private message with your email where i can send you a build.

Thank you
Invantage


[ 2016-12-22 17:21:13 CET ] [ Original post ]

Pathc 3.6 Achivements

Fixed the Steam Achivements bug

Npc's killed by other npc and not form the player where sending information to the Steam Achivement Manager.... It's fixed and works well now!

Queen-
-If the player has more green ants than other types, the queen's skin will match.
-Green Queen Achivement works above a value of green ants.
- When the sandbox start and the players is faster than one second to lay an egg, the spawnpoint has not changing fast enough. Now it does!


Thanks and have fun


[ 2016-10-02 01:56:44 CET ] [ Original post ]

Pathc 3.6 Achivements

Fixed the Steam Achivements bug

Npc's killed by other npc and not form the player where sending information to the Steam Achivement Manager.... It's fixed and works well now!

Queen-
-If the player has more green ants than other types, the queen's skin will match.
-Green Queen Achivement works above a value of green ants.
- When the sandbox start and the players is fatser than one second to lay an egg, the spawnpoint has not changing fast enough. Now it does!


Thanks and have fun


[ 2016-10-02 01:56:44 CET ] [ Original post ]

Patch 3.5

This weeks work,
Fixing the saving of the unlimited..

I'm working hard on resolving some issues that occure when the saving of the sandbox is in process... A lot of things are being saved and this is causing some trouble depending on the computer of the player is using.

I think it's going to work better, but maybe-still some problems might happen.

I fixed the green ants saving, was not working...
Eggs, larva and cocoons don't get saved, some players could cheat.

Fixed last level of the story mode.

Next week.
Bug fixing!!

Thanks


[ 2016-09-26 02:31:41 CET ] [ Original post ]

Patch 3.3

Hi all!!

this saturday I was a the MIGF ( Montrel Independent Game Festival ) and it was so much fun! A lot of people showed up, I had a stand to let people try out the game and they jsut loved it! Some people actually voted Ant Queen as their favorite!!!

So thank you again for the great support. All of this is possible thanks to all the players that keep helping me to fix and upgrade the game.

About this patch 3.3

Story Mode :
- The Queen should stop moving in randomize destinations
- Level 1 - The collider that makes the game succesfull was too small. It will detect more easily when the queen reaches the hole.
- Level 2 - The Path finding was too precise and some ants where getting stuck in the inside colony. Should not happen anymore
- Level 19 - The Ui Icon to get outside the red ant colony were acting weird... replaced them with what the should be.

Unlimited / Sandbox:
- Queen starts with 100Hp in easy, 80 in Medium,50 in hard
- Easy mode is easier. Red ants spawning rate is slower and they do less damage

Thanks again and let me know i f you see something

Next patch
- fix the achivement system fixed
- Unlimited NPC spawn rate nerf


[ 2016-09-19 20:48:23 CET ] [ Original post ]

Patch 3.1 + Event !!!! MIGF !!!!!

https://www.youtube.com/channel/UC8_zCExQ9M7UI_3Aw8Kcnzw

Hi Everyone!!

I would like to take some time to thank Dad's Gaming Addiction who is making a video guide of the Game. Some of his youtube videos have over 20000 views!!

https://www.youtube.com/channel/UC8_zCExQ9M7UI_3Aw8Kcnzw

On a very good note, Ant Queen got invite to show up at MIGF what is the Montreal Independent Game Festival! We will be there this saturday all day presenting and letting people play the game!

http://migf.ca/

This is my very first programming project and i'm really happy how everything is going on! I'm contious the reviews are not the best, but for a first I think it's very positive!!

Keep sending input!
Thank you
Invantage



[ 2016-09-14 23:01:16 CET ] [ Original post ]

Patch 2.8 - Red Ants Inprovment

Hi Everyone!
This week, we realize agin a wish from a player! We improved the Red Ant Ai.
Red ants will also forage for food in the sandbox mode and bring it back inside their colony.

Fixed a lot level 7
Auto-attack Intervals of soldiers is shorter, they are more autonomous
Spawning intervals of yellow caterpillars is shorter. More food!

Fixed some scripts that might have been causing some crashes.

Next patch will add the survival mode option

Cheers


[ 2016-08-29 18:53:05 CET ] [ Original post ]

Patch 2.7 - Green Ants galore

Hi community and players,

We are continuing our frequent updates and giving a player a wish : a more costly but yet more powerful ant type - the green ants !

Also, we did crushed some bugs, as appropriate for ants masterz, and made minor adjustments to both the story mode and the sandbox :
- blue, red and yellow ants are 25% more expensive
- green ants are an additional 25% compared to other ants
- we added a UI cue for ants' costs
- the new patrol system is now also available in story mode
- workers use less CPU and memory while doing the same job (good efficient workers is what a Queen likes !)
- achievements have been added for the green ants
- music has been added for the sandbox mode

TODO :
- add survival mode to the sandbox (with scoring)
- balance green ants compared to the rest

REQUEST TO PLAYERS : a player has noticed a crash at the end of level 15 in story mode that would be due to garbage collection (GC error message) :
- we would appreciate any player encountering it sending a PM or a comment here
- any player that would feel like testing it, we would love to get feedback if it happens to you

We hope you continue enjoy the game, do not hesitate to post comment and suggestions as usual !


[ 2016-08-23 18:00:02 CET ] [ Original post ]

Patch 2.6

Hi everyone.

SandBox:
- In this patch, we added the option for the players to set patrol points rather than having the ants patrol between the nest and foraging zones.
- the player can click on a new UI flag button and after click on the ground to set an orange flag. Soldiers and Super Soldiers will patrol between does points and the colony.
- Flags cannot be set on water, rocks or on the players nest.
- the player can delete all patrol flags with a UI button.
- When red ants go inside the colony, the player's ants that are insided the colony will rush to defend from the intruders. The queen will be the last one to die.
- If the player has no more nursers, the first nursers can become mature on it's own.
- There is always atleast one RedAnt Nurser.
- Red ants that are in their colony, are harder to kill and do more damage
- Made a mix of the songs to not have the same song on loop

StoryMode
- fixed level 10 victory condition. Sorry...

This Working on
- Adding a 5th type of ant, the green ants. These ants will be more expansive and overall better than other ants.
- Add a box for the mini-map
- Add a second Red Ant Colony in the Hard Sandbox mode
- Add a survival mode in the sandbox
- Add achivements for the sandbox

Thank you again for all of your input
inVantage


[ 2016-08-18 18:48:18 CET ] [ Original post ]

SandBox is live!

Ant Queen has been improved a lot!

I received a lot of feedback from many players who wanted to improve the game and I just added all of them in the game!

The SandBox mode has been added in the game!
Every new game, the map is generated randomly and once you save your progress, you can reload and keep building your colony.
The sandbox can be set to Easy-Medium-hard

The UI interface and the controls have been modified
The task controls are accurate
You can selected different groups of ants by colours
You can kill your own units

I added a voxel terrain for the underground colony
Player has more freedom to build his colony as we wishes!
You can allow the diggers to dig automatiy or not
You can clear your digging paths

AI has been improved
NPC's interact with each other's
Red ant Ai is more aggressive
Each class of ants behaves differently


You can point out any other ideas you have

Cheers
InVantage


[ 2016-08-11 13:56:04 CET ] [ Original post ]

SandBox Version 5


Added:

-Player can now chose Easy-Medium-hard
-Red ants Spawn rate faster as the game is harder and their damage is also increase
-Optimized the nursers, again!
-Optimized the diggers
-Optimized the Camera

Todo
- Mix the songs
- test the level difficulties

Thank you everyone for trying out, soon it will be ready

ːsteamhappyː


[ 2016-08-05 16:06:49 CET ] [ Original post ]

SandBox 4.5

Developpment is going well!!

-Food dropped from NPCs is now also saved/loaded
-Did a lot of optimizing in the nurser scripts
-Optimized the Red Ants AI
-Red Ants are now spawing faster, but have lower HP-Damage
-Added An Icon to seperate the DiggingPathCancel option from the Digger Task Icon
-Diggers would stay between two phases when the player owuld use the retreat icon, hopefully it's fix.
-Changed the hearts and moving chamber icon
-Added a basic fonction that repopulates the digged dirt voxel terrain that the player removed

Todo
-mic the songs
-refresh the ant spawning UI, right now it only refreshes if you turn it on and off
-Check if the NPC's are balanced


Questions???
-Should the NPC's be saved?
-Should some NPC's "disappear" after some time?
-Limit of ants before lagging starts?
-Any suggestions?

Thank you
ːsteamhappyː


[ 2016-08-04 17:37:47 CET ] [ Original post ]

SandBox Update 4.2

Alot of features have been added in this version

- Corrected the minimap size
- Added the option to delete units
- Added the option to make the game run X2 speed or Normal Speed
- Added A UI button to change the location of your chambers - Cost of 5 Food
- Added the option to build Egg, Larva and Cocoon chambers.
- Each chamber cost the player Food, 15-25-35
- Added a laying chamber, this is needed in the situation where all chambers are full and the player want to drop an egg to be able to use the nurser for an other reason
- Chambers can be saved/loaded
- The player can now have one egg, larva or coocon per chamber
- The egg, larva and coocon have a timer to grow, depending on what ant the development time is different
- corrected the Red Ants spawning time and HP and Damage
- Small Beetles are easier to kill
-Optimazed the scripts
-Nursers take less CPU
-Rendere has been Optimize


To Do
-Try the Story Mode to see if things didn't get messy
-Work on the Main Menu page, add ants walking in the colony
-Mix the songs to not have the same song on loop
-see if we can put the back the undeground mites NPCs
-Check if the queen loses health too fast when the colony is big.
-Check Performance limit

Thank you and have fun!
ːsteamhappyː

Someone wants to team up in HOTS?


[ 2016-08-01 16:49:04 CET ] [ Original post ]

SandBox Update 3

The progress continues!

- Fixed the spawning of the Red Ant colony ants
- Added a Mini-Map to the Game (can be toggled ON/OFF with the Letter "m")
- To set a dirt to green, you need to press the KeyBoard Letter "d" and click with the Mouse.
- If you Deactivate the Digging Icon, all green dirts capsules become Brown again.
- Nurser don't go outside anymore, unless you are on the War mode.
- Ants type colour difference is more drastic.
- Spawning NPC are now all 3 types of spiders, all 3 types of caterpillars and the beetle.
- NPCs now always drop food.
-Some NPCs are bigger and leave bigger food spots;
-Food inside the colony is savec
- If you Save your game, the digging paths you created are also saved
- optimized a lot many settgins of the game

To Do
- try out if the Red Ant Ai is not too easy now
- get some video of gameplay from you guys
- Add an achivment for when you killed all 3 red ant queens.
- Merge the song of the game to not ahve the same song on loop.

If you have any comments pleaze feel free to let us know here

Thank you
Invantage


[ 2016-07-18 18:48:50 CET ] [ Original post ]

Sandbox update 2

Sandbox beta is going well!!
We are adding achievement in the game with steam works and theses will work for the sandbox and the story mode.

We are starting with 20 achievements such as:
-5 caterpillars killed - Gummy
-5 Beetles killed - Carapace breaker
-1000HP queen - Queen-B
-Etc..

We are done with having the queen change colour depending on what kind of ants is the most commun in your colony

Digging system is being optimized. Gameplay would slow down when some paths would become unreachable

We fixed the story mode bug. The ants can go back inside the colony while in story mode in the beta version.

We added UI text that flashes when your ants are under attack or when your queen is low on health.

Things to do,
Work on making ants difference more drastic depending on what colour of ants you have.

This update will be added this week

Thank you all


[ 2016-07-05 17:15:55 CET ] [ Original post ]

SandBox Beta is ready!

We are really happy to let you know that the Sandbox is overall done!!!

We need players who would like to try it!!

We added:
- all features can be saved and loaded
- the map is random
- you can place your colony where you want
- pretty much invented our own voxel terrain
- you can dig how you want!
- the number of ants you have depends on the size of your colony
- queen's max HP depends on the size of the colony
- the ants follow the digging the paths your started
- the digger ants randomly keep digging what you started
- you can unset digging paths
- you can place chambers where you want
- red ants are also in the map and they have their colony that is randomly position.
- red ants count is saved
- controls have be ajusted
- Zoom out of the camera is smooth

to do:
- make the ant attributes depending on color more drastic
- set a max number of ants for low end computers
- set max number of red ants, also for low end computers
- set NPC spawnin rates and values
- Have the queen sprite change depending on the ratio of ant types you have



[ 2016-06-29 00:41:24 CET ] [ Original post ]

New price is up !

Our new pricing has been approved by Steam.
We hope the adjustment put the game at a fair price point.

We're still working on the sandbox mode and making good progress.
We are planning to release it in the next few weeks.
We really hope that you'll like it ! ːsteamhappyː


[ 2016-06-25 22:20:39 CET ] [ Original post ]

SandBox progress

Hello fellow players,

SandBox mode is being worked on and it's so much fun!!!

So far :
- The map is new every time you start a new Game.
- You can save your game - load and all rocks,plants,vines,etc. are recored and stay at the same place when you load your saved game.
- If you start a new game and save, the old game is "deleted";
- At the beginning of a new level, you start with the queen only and you have a new Icon, the colony Icon, you click on it and with you mouse you can place it on the map. This will place your colony where you want it.
- The colony position is also saved and the random red ant colony position is also saved (if you save...).
- once you are inside your colony, you have the option to lay eggs and the first nurser you will spawn will develop automatically to adult, it can be a black,yellow,red or blue nurser.

Working on:
- the new digging system where you can dig your own tunnels and set what the food,egg,larva,cocoon chambers positons will be.
- the NPC spawning. This will be easy since it's already made. Just need to chose what NPC to spawn.
-The max ants you will be able to spawn. Since the map is humongous. We need to test out what a low end computer can support.

Since this is becoming more of a community project. I would like to hear your ideas. Now's the time to add things you think will make the gameplay better!

Thank you
Invantage


[ 2016-06-22 16:45:36 CET ] [ Original post ]

Version 1.1 with Level 11 fix is out !

Thanks to our beta-testers, we are releasing the fixed version without the pathfinding glitch.

You should now all be able to go from Level 11 to up and enjoy the soldiers and the reds ants.

More update to come later.


[ 2016-06-20 06:00:13 CET ] [ Original post ]

Beta 1.1 available - fix for Level 11

Hi guys and gals,

You screamed, we listened ! :)
We have a beta available that should fix those of you who endure a bug in our pathfinding algorithm in Level 11, keeping them out of using the game further and enjoying (for example) the soldier ants...

Please communicate with us by replying here or in PM to get the beta key.

For the price adjustment, the Steam team seems to be resting on week-ends (...), so we will have to be patient and see if they approve it tomorrow.

For the rest, we need a bit more time to make some of the adjustments we talked about in the previous annoucements.


[ 2016-06-20 03:30:45 CET ] [ Original post ]

SandBox Mode

Hi everyone!
We would like to take some time to let you all know that all we want is for players to enjoy their playing time. We got a lot of positive feedback in private messages and comments on how to bring the game up.

We will start to remodel the game.

-Adding a sandbox mode
You will find in the Main Menu an additional section next to the "story mode" called "Infinite mode" where you can decide where to found your colony and the map will be very big.

-Making differences in type of ants more drastic.
Yellow ants will go faster, blue will be bigger in size and red will be smaller. The Queen will also change its appearance depending on ratios of ants

-fixing le 11bug some player are having
Some players cannot teleport out in level 11, we are working g on it.

-and for every player that is helping out, a special thank in the credit page.


We will also reduce the price to 11.00$. We are waiting for valve's price adjustment approval. Any player that has already bought the game will receive additional levels to play

Thank you sincerely
From InVantage


[ 2016-06-19 15:01:01 CET ] [ Original post ]

Bug fixing and price adjustment

Hi everyone,
First we would to thank you for your feedbacks. We will work on improving the game to make it better.

We fixed a new price and as a gift we will send a package of additional levels to the players who already own the game.

We are not making excuses, but we hope you understand that it's always difficult to know if 2 years of your life are worth 17$ or 11$, or none.

Also, we carefully chose the word 'simulation' and not strategy because our vision for the game was of being like a real ant queen in nature, not so much like an omniscient goddess. Far from entering the 'Elite: Dangerous / Star Citizen' debate, we've chosen a more relaxed or laid back approach where you can watch your colony grow without controling each and every ant decision (which you still can btw, it s just very involving...). This is no Starcraft, this is no RTS. Maybe we should have stated it right away in those words.
We will make sure that the description makes it clear before you buy it.

We hope we can work with everybody that has problems to fix them, for the rest, if you want a strategy game, I'm sure you will find many on Steam...


[ 2016-06-18 18:59:53 CET ] [ Original post ]

READY FOR RELEASE

Game is soon to be release!
We should get final approvals in the next days and the game should be out on Monday!

Thank you!

Steam was really fast and its out!!


[ 2016-06-17 19:10:33 CET ] [ Original post ]