As of today, here's where we stand: We've officially completed the Darkness faction and are closing in on the completion of Chapter 1 for our single-player campaign. We're entering a playtest phase soon, working hard to determine a re-release date for you all to dive back in and help us test more. Before we do that, we're focused on ensuring everything is polished and ready. I know we've been quiet over the summer, but rest assured, the team has been working tirelessly. We're returning to a regular update cadence to keep you informed about whats coming next. Alongside this, we're doing a comprehensive UI pass and a sound pass on many elements. Stay tuned for more updates soon!
Hello everyone,
It's been a while since our last update, but for a very good reason. Our dedicated team has been hard at work refining Avalon Lords, focusing on performance enhancements and the new Darkness faction. Previously, managing 100 troops saw frame rates between 40-60 FPS. Thanks to the relentless efforts of our small but talented team, we can now support up to 9,000 troops simultaneously with smooth animation at 120 FPSa monumental achievement!
We're also thrilled to share that all structures for the Darkness faction are nearing completion, and a significant portion of the units are ready. Our roadmap includes finalizing Darkness, then shifting focus to hero units, aligning with our schedule to release Chapter 1 by late September or early October.
We plan to roll out this build for testing to current game owners in early June. Additionally, we've made significant changes to how structures are built and progress, allowing for more strategic flexibility from the game's outset. This update will enable players to adopt varying strategies, whether opting for quick, aggressive tactics or long-term, expansive builds.
Check out the latest screenshots below for a glimpse into the evolving world of Avalon Lords. We're excited about the direction we're heading and appreciate your continued support!
Stay tuned for more updates,
The Avalon Lords Team
Lords and Ladies of Avalon, the hour of ascension is upon us. With this week's update, witness the dawn of innovation in "Avalon Lords: Dawn Rises." Cast off the chains of proximity with new building levels, now unrestrained by the reach of your Town Hall, inviting a realm of strategic prowess.
A brand-new map unfurls, offering terrain ripe for conquest, replacing the venerable Isle of Honor. Your bastions of power, starting with the Town Hall, now boast an enriched visage, surrounded by nature's untamed beauty.
Anticipate a week filled with anticipation as we unveil the leaps taken in development, each more daring than the last. Prepare for the majesty of Avalon reborn.
Join us on this journey and bear witness to the transformation that awaits. For honor, for glory, for Avalon!
[olist]
Hey Avalon Lords Community!
We've got some thrilling news about the next game update for those of you who still have access to Avalon Lords. Our team has been hard at work refining the game, focusing particularly on performance enhancements. Here's a sneak peek at what you can expect:
New Building Levels: All the new buildings for level 1 are in place! They're not just standing tall but are also packed with features and details that breathe life into our world.
Resource Generation Reimagined: We've introduced new ways to generate resources. Say goodbye to the limitations of building only within the radius of your town hall. Now, you have the freedom to expand early for an economic boost or strategically build fortifications near enemy bases. The choice is entirely yours!
New Map Incoming: Farewell, Isle of Honor. We're bringing in a brand-new map that we believe will elevate your gaming experience to new heights. It's designed to immerse you deeper into the world of Avalon.
Performance Upgrades: Expect smoother gameplay with our latest performance tweaks. We're committed to making sure your experience in Avalon is as seamless as it is exciting.
Sneak Peek Alert: Check out the starting town hall below! Its got a fresh look and lush vegetation that sets the tone for the rest of the game. We can't wait for you to see it and all the other improvements we've made. Also showing the max zoom in level you can hit, as well as the vegetations fidelity you can come to expect.
We're aiming to roll out this update by late next week. We're eager for you to see the leaps we've made in development and to hear your thoughts.
Stay tuned for more updates, and thank you for being part of this journey!
For Avalon!
#AvalonLordsUpdate #GamingCommunity #NewMaps #GameDevProgress #StrategyGaming
Dear Valiant Supporters of Avalon, We stand on the threshold of a new era for "Avalon Lords: Dawn Rises." As we venture forward with the reimagining of our beloved game, we are shifting from a free-to-play model to a paid experience. This strategic change is a stepping stone towards the grand re-release we've all been working towardsa completely rebuilt and enhanced version of Avalon Lords. In preparation for this momentous occasion, we will cease further distribution of the game. This means that very soon, Avalon Lords will no longer be available for purchase or download until its re-emergence, reborn from the ashes of its former glory. Fear not, for those who have already joined the ranks of Avalon, your license keys will be preserved, granting you uninterrupted access to the evolving world we are crafting with care and dedication. Your early support and feedback have been invaluable, and we invite you to continue this journey with us, providing insights that shape the destiny of Avalon. For those who yearn to be part of this journey, the window remains open but draws swiftly to a close. Secure your place in the annals of Avalon in the next few days before we make the switch. The upcoming early access re-release lays the foundation of a transformed Avalon, offering a taste of the full game to come. Experience the Dawn faction's might and the narrative depths of Chapter 1, setting the stage for the ultimate campaign. Looking beyond, the full game release will unleash the entire campaign and introduce the playable Darkness faction in multiplayer, a nemesis you'll confront in the single-player saga. We eagerly anticipate your continued feedback and insights as we refine and perfect the game. Your voice has been and will always be crucial in the evolution of Avalon Lords. Stand with us as we prepare for the rebirth of a legend. For Avalon, for glory! #AvalonLords #GameUpdate #GamingCommunity #EarlySupporters #FeedbackIsCrucial #RPG #StrategyGame #EpicGaming #MedievalMayhem #AvalonRises #GamerLife #PlayMoreGames #PCGaming #IndieGameDev #GamingCommunity #UnityGameDev #MedievalStrategy #HeroicComeback #NextGenRTS
Avalon Lords Update - The Road to 2.0 and Beyond Greetings, valiant Lords and Ladies of Avalon, We previously shared our excitement about the impending arrival of version 2.0 in December. However, as with any grand quest, sometimes the path takes unexpected turns. We're here to provide an update and share some thrilling news about what lies ahead. [previewyoutube=nJFPFC5_HBo;full][/previewyoutube] https://www.youtube.com/watch?v=nJFPFC5_HBo A Strategic Shift to 1.7 Our journey towards 2.0 unveiled challenges that required us to rethink our strategy. As we delved into the complexities of squad combat, we encountered performance hurdles, some legacy issues from the game's earlier incarnation, and some from our ambitious endeavors. The solution? We hit the proverbial red button in early December, taking a bold step to overhaul significant parts of the game. Performance Breakthroughs Our dedicated team, bolstered by recent additions, has worked tirelessly to re-engineer various elements of the game. The result? A phenomenal leap from a comfortable 70 FPS to an astounding 200+ FPS on a decent system. We've also tackled the performance impact of environmental elements like shrubbery and trees, enabling expansive fields of grass to flourish alongside this remarkable FPS improvement. Revolutionizing Multiplayer and Squad Combat We've gutted and are in the process of reconstructing our multiplayer network code from the ground up. We're not just rebuilding; we're reimagining. Our early steps into squad combat showed promise but faced performance issues. Now, we're rapidly progressing towards a system that can support not just hundreds, but thousands of squads, with only nominal performance impact. It's a bold venture, but we're optimistic about the potential. Structural Renaissance A new environment designer has joined our ranks, and their talent is nothing short of extraordinary. They have nearly completed a full overhaul of our structures for Dawn, infusing them with the full HD splendor they deserve. Expect to see a completely revamped structure setup in the next patch. Magic and Heroes Our magic system, integral to our heroes' abilities, is now in place, with spells ready and waiting for the final character models. The talent behind these developments promises an exceptional experience for our players. Embracing the Early Access Chapter 1 Looking ahead, we've decided to mark our official early access with the release of Chapter 1 of our storyline. This chapter will immerse you in King Arthur's return, the encroaching darkness, and the direction of our single-player campaign. A Commitment to Our Vision We've heard your concerns about rebranding, but rest assured, my vision for Avalon Lords will be realized. The marks of past challenges are worn proudly, symbols of our dedication and effort. Our story of Arthur will be told, and we will tell it with passion. For Avalon, we march forward!
Greetings, valiant warriors of Avalon! The drums of war echo once more across our lands, heralding a momentous occasion. The realm braces for a transformation as vast as the legends of old the 2.0 update of "Avalon Lords: Dawn Rises," set to unfurl its banners this coming December! What Marvels Await in 2.0? Squad Combat Unleashed: Witness the awe of warfare as units band together in formidable squads, with numbers upwards of fifteen stalwart warriors. Visions Reforged: Marvel at the reworked models for both NPC and soldier units, bringing a new depth and realism to every encounter. Lands Reimagined: Journey through Avalon's terrains, now enriched in both fidelity and quality, immersing you deeper into our world. Heroes of Legend Arise: Command the likes of Merlin, Arthur, Guinevere, and Lancelot, each hero from Arthurian lore gracing the battlefield with unique and game-changing abilities. Embark on the Journey This December As the leaves fall and the winds of change blow cold, prepare to step into a reborn Avalon. Whether you are a seasoned veteran or a new squire in our ranks, Avalon Lords 2.0 invites you to a new era of adventure, strategy, and legend. Your Destiny in Avalon Awaits Your valor, wisdom, and camaraderie have always been the cornerstones of Avalon. Your feedback, your stories, and your triumphs will shape the legacy of Avalon Lords. Share your voice, share your victories, and let us build this world together! Ready your armies, sharpen your strategies, and let us meet on the battlefields of Avalon. Glory and honor await in December!
Hear Ye, Hear Ye: A Grand Update for Avalon Lords: Dawn Rises! Hail, noble champions of Avalon! With great jubilation, we herald the arrival of a momentous update to Avalon Lords: Dawn Rises. The scrolls have been updated, and the latest chapter in our grand tale is now unfurled for thine adventure. Behold the Splendors of the New Patch: Refined Arts of War and Strategy: We have diligently refined the art of war and strategy, ensuring a more immersive and strategic experience in thy quests. Enhanced Visions and Enchantments: The enchanters have outdone themselves! Witness the grandeur of Avalon in even more splendid detail with improved visions and animations. Banishment of Cursed Plagues: Our scribes have diligently worked to banish the cursed bugs and afflictions that marred thy journey, ensuring a smoother and more stable quest. To Arms and To Glory! Whether thou art a battle-hardened lord or lady of Avalon or newly dubbed knight, this update beckons thee to new adventures. Gather thy allies, gird thy loins, and prepare to carve thy legend in the hallowed lands of Avalon. Update and Embark Anew: The update is ready at the royal armory. Update thy game on Steam to gain access to all the new enhancements and realms. Lend Us Thine Ears Thy counsel is as valuable as the finest gold. After experiencing the grandeur of the new update, join us in the hallowed halls of our Steam community or inscribe a scroll of review with thy thoughts. Together, let us weave a tale in Avalon Lords: Dawn Rises that will be sung by bards for generations to come. In Gratitude We extend our deepest thanks to thee, our valiant players, for thy unwavering support and counsel. Thy passion and wisdom are the guiding stars in our quest to perfect this grand saga. To Get the full list of fixes, look here https://steamcommunity.com/app/329280/allnews/ Join our discord to get on the early access list here https://discord.gg/animusinteractive
Greetings, Lords and Ladies of Avalon! The team at Animus Interactive is excited to announce the release of Avalon Lords Avalonian 1.5, our latest update packed with significant improvements and new features. Since version 1.2, released September, we have made substantial strides in enhancing your gameplay experience. 200 Tickets later, 1.5 will release this Wednesdays. To get into early access to get into builds sooner join our discord to follow our journey. https://discord.gg/animusinteractive Release notes - Avalon Lords - AL-149 UI adjustment AL-153 Implement Destroy Library On Townhall AL-175 Create Way To Track Build Versions Automatically AL-176 Chat missing for other player in lobby. AL-177 Fix River SFX AL-178 Cancel Build Option AL-179 Stop Camera Rotate When Object is Selected AL-180 Fix Camera When Looking At Ships AL-181 Find Better Ship Models AL-182 Find SFX For Ships AL-183 Find Aviary Model AL-185 Fix Griffin Animations AL-186 Implement Mining Outpost AL-187 Minimap Issues AL-188 Make Controls tab AL-189 Add Advanced Placement Module AL-190 Naval Yard single building spot AL-191 Peasants adding to population slot AL-192 Townhall level 2/3 AL-193 Barracks level 2/3 AL-194 Archery Level 2/3 AL-195 Griffin Animations Missing AL-198 House level 2/3 AL-199 Fix Atmopshere, and lighting. AL-200 Use New Ship Models AL-201 WarBoat attack repair AL-204 Find New Dock AL-205 Find New Cannon AL-206 Add New Cannons to New Ships. AL-207 Add New Harbor into game AL-208 Add New Structures Into Repo AL-209 Add new mining outpost AL-210 Setup Jira and Drag this ticket to finish AL-211 Install Unity Version Control AL-212 Clone CodeBase AL-214 Ships going trough terrain AL-215 IsleOfHonor optimisation AL-216 Artillery hitreg AL-218 Make nav agents avoid each other AL-221 Create New Minable Ore AL-225 Implement Mage Type AL-226 Implement Wizard Tower AL-228 Create Walls Lvl 1 AL-229 Create Walls Lvl 2 AL-230 Create Walls Lvl 3 AL-232 Advanced building placement AL-233 Create Gate Lvl 1 AL-234 Change gate mechanics to rotate AL-235 Bridges for IsleOfHonor AL-236 Master branch water fix AL-237 Fix Water In Build AL-238 URP_renderer downsampling AL-239 Fix Wood Resource Allocation AL-240 Gate Box For Construction AL-241 Make Worker Cap Higher Per Tree AL-242 Remove Following Resources AL-244 Create concept art for MainMenu scene AL-245 Naval yard building error AL-246 Objects building position distance AL-247 Cut Any Tree AL-248 Remove bridge colliders AL-249 Navigation Missing And Build Menu AL-250 Put Mine Back Into Menu AL-251 Building Order AL-252 mesh Navmesh AL-255 Enable Naval Yard prefab AL-256 IsleForHonor navMesh Mesh AL-257 Extend Naval Yard model AL-258 Naming Conventions , Files, Dock AL-259 Dock Feedback AL-264 Minimap fix AL-265 Mesh error fix AL-267 Refresh House AL-268 Refresh Barracks LVL 1 AL-269 Refresh SawMill AL-270 Refresh University AL-271 Refresh Church AL-273 Hide Locked Structures AL-274 Revert Navmesh AL-276 Framing tree model AL-277 Raise Height Of Harbor to 16 AL-278 Swordman Missing From barracks lvl 1 AL-279 Changing Starting Population AL-280 Remove Sawmill Capacity AL-282 Allow User To Queue Upgrades AL-283 Ships Spawning Not In Front AL-284 Cant Progress to Townhall LVL 3 AL-285 Allow Multiple Ships in Build Queue AL-291 Fix house AL-292 Refresh Blacksmith AL-294 Refresh building for mining outpost AL-295 Create cart with iron gold in it AL-298 Peasant cart AL-299 Flying buildings AL-301 Rock colliders AL-302 House double models AL-303 Sawmill Design Tweaks AL-305 Refresh Archery Range LVL 1 AL-308 Refresh Stables AL-309 After Upgrading to Tier 2 Barracks AL-311 House Level 2 Refresh AL-312 Implement University AL-313 Implement Ship SFX AL-314 Create priest unit AL-315 Still Can't Build Naval Yard AL-316 Change SFX On Boats AL-317 Boats Cant' Sail Around Map AL-318 Mining Outpost Single building spot AL-319 Increase stables builder number AL-320 Create Banners For Buildings AL-321 Fix building rotation on spawn AL-322 Camera Starting Position AL-323 Remove building position from all structures AL-326 Distinguish Church from University AL-327 Boats still Can't Leave AL-330 Fix mining placing error AL-332 Hover over health bar AL-336 Improve bridge navmesh AL-337 Fix barracks error AL-338 Archery double model AL-339 Remove unsuded resources from NPC AL-343 Can Start Game Without Adding NPC AL-347 Update Jetbrains Rider Package AL-213 House upgrade AL-324 Knight goes through the horse body AL-325 Pop list blocked by minimap AL-331 Peasant Bug AL-335 Ship goes through terrain AL-364 Turn River Back On
Attention Early Adopters! Exclusive New Build Access!
Great news for our dedicated Early Adopters! You're in for a special treat - early access to new game builds!
If you joined us at the game's release, you're eligible for this exciting opportunity to dive into new versions of the game ahead of the crowd.
Here's how to claim your access:
Join our Discord community (if you haven't already).
https://discord.gg/animusinteractive
Message me personally (yes, personally!) to express your interest.
Already part of our Discord family? No worries! Reach out, and you're in too!
Get ready to explore, provide feedback, and be a part of shaping the future of our game. Your support means the world to us!
For Avalon!!
Greetings, Avalon Lords Dawn Rises Community!
We wanted to give you a sneak peek into the exciting developments happening behind the scenes. While it might have seemed a bit quiet lately, our team has been hard at work on several key aspects of the game. Here's a quick rundown of our current progress:
New Terrain in the Making:
We're thrilled to announce that we're in the process of crafting an entirely new terrain for the game. Our dedicated artist is pouring their creativity and expertise into this, and we can't wait to show you the results. Expect a more immersive and visually stunning game world!
Naval Combat on the Horizon:
One of the most highly anticipated features, naval combat, is well underway. We've been designing and developing a variety of ships, some equipped with long-range artillery to bring a whole new dimension to warfare in Avalon. Get ready to set sail and engage in epic naval battles!
Darkness Faction in Progress:
The Darkness Faction is no longer just an idea; we've officially broken ground on planning and will soon start building it. This new faction promises unique gameplay elements and units, adding depth and variety to your Avalon Lords experience.
Upcoming Patch:
We know you've been eagerly awaiting new content and improvements, and we're happy to announce that a fresh patch is on the horizon. This update will bring exciting changes and enhancements based on your feedback and our ongoing development efforts.
We appreciate your patience and continued support as we work diligently to make Avalon Lords Dawn Rises the best it can be. Stay tuned for more details on these developments, and get ready to embark on new adventures in the world of Avalon!
Thank you for being part of our community and sharing in our passion for this game.
Best regards,
The Avalon Lords Dawn Rises Team
- Boats Improvement
- Movement Hotfix
Greetings, Lords and Ladies of Avalon! We're excited to bring you the latest update for Avalon Lords: Dawn Rises, version 1.2.0. Here's what's new in this release: Water Units Make a Splash: We've started adding water units to the game, expanding your strategic options both on land and now at sea. Townhall Transformation: Enjoy fresh designs for the townhall, adding more variety and visual appeal to your cities. Smooth Sailing with Nav Mesh: We're actively working on nav meshing for water units, ensuring they navigate the aquatic terrain with finesse. Welcome the Naval Yard: You can now build a naval yard to construct powerful naval forces and dominate the seas. Rivers Reimagined: We've rebuilt the river in the game and added realistic water sound effects, including the soothing crash of waves on the beaches. Dive into the dynamic flow of our revitalized river systems. Take to the Skies: With navmeshing for aerial units introduced, your flying troops will find their paths more intelligently. Look to the Sky in 1.3: While aerial units are now better supported, keep an eye out for structures tailored for flying units coming in version 1.3. URP Pipeline Enhancement: The Universal Render Pipeline (URP) has been globally introduced, enhancing performance across the board for a smoother gaming experience. Map Makeover: We're embarking on a journey to redesign the game map, focusing on intricate details to elevate your immersion in the world of Avalon. We're thrilled to share these updates with you as we continue to refine and expand Avalon Lords: Dawn Rises. Your feedback has been invaluable in shaping these improvements, and we can't wait to see how you'll conquer the newly expanded seas and landscapes. Stay tuned for more exciting developments, and thank you for your continued support!
Release notes - Avalon Lords - Avalonian 1.1 Story AL-126 Minimap Fix AL-129 Grass render distance AL-133 Navmesh fixing AL-138 Upgrade to URP AL-139 Animations For Peasant AL-140 Fog Of War Implementation AL-141 Add Fog of War Assets AL-143 A* Pathfinding Buildings AL-144 Bug reported by Kath AL-145 Peasants Adding population slots AL-146 UI units count nuber size AL-147 A* Pathfinding for Ground Units AL-150 Collecting Wood AL-151 Rotate navmesh obstacle with buildings
Navigation Challenges: We acknowledge navigation problems on the map and are actively rectifying these navigational glitches at the level. Control Customization Menu: Presently, the control customization menu is not integrated into the game build. However, we're actively working on its inclusion for tailored gameplay. People were reporting units not following pathing or constructing structures, this should be updated.
We've taken a giant leap by upgrading to the latest version of the game engine. Admittedly, there are challenges on this new platform, but we're undeterred. With a mere two-person team, we embarked on a complete rebuild from square one. The journey has just begun, and over the upcoming months, we're thrilled to unveil what Avalon Lords is poised to achieve. [previewyoutube=zhYIVfMYFg8;full][/previewyoutube] Join our discord for more!
Avalon Lords: Dawn Rises Relaunch Announced! Unveil the epic journey as King Arthur rises again to face Morgana Pendragon's darkness. Prepare for a reimagined adventure with stunning visuals, enhanced gameplay, and a captivating storyline. Join the battle against the encroaching darkness and shape the fate of Avalon! Experience the legend's return this Christmas. Beta Testing Coming Soon! Join our Discord community for an exclusive chance to participate in the private beta testing. Don't miss the opportunity to try the new build firsthand! Wishlist now on Steam and follow for the latest news! #AvalonLords #DawnRises #KingArthur #Gaming #Adventure #Strategy #Steam #ComingSoon #BetaTesting #DiscordCommunity [url=discord.gg/42xKNkF]discord.gg/42xKNkF [previewyoutube=zRy6CEf9QYE;full][/previewyoutube]
Breaking News: Avalon Lords: Dawn Rises - Private Beta and Steam Strategy Fest! We are thrilled to announce that the highly anticipated private beta testing for Avalon Lords: Dawn Rises is just three weeks away! This exclusive opportunity allows a select group of players to experience the game's brand-new build, which is a complete rebuild from the ground up. But wait, there's more! Avalon Lords: Dawn Rises will also be making its grand debut at the upcoming Steam Strategy Fest, where the public will have the chance to try out the new build and witness the game's incredible transformation. Here's a glimpse of some of the exciting features you can expect from the new build: Completely Rebuilt: Avalon Lords: Dawn Rises has been rebuilt from scratch, offering enhanced visuals, improved performance, and a more immersive experience. Expansive World: Explore a vast and richly detailed world, filled with captivating landscapes, ancient ruins, and mythical creatures. Engaging Gameplay: Command powerful armies, forge alliances, and wage epic battles in real-time strategy gameplay that will test your tactical skills. Base Building: Construct and customize your stronghold, strategically placing buildings and defenses to establish a formidable presence. Diverse Units: Train and deploy a variety of units, including infantry, cavalry, archers, and even mythical creatures, each with their unique strengths and abilities. To ensure you don't miss out on the opportunity to be among the first to experience the new build, we invite you to join our Discord community. By joining our Discord server at https://discord.gg/42xKNkF, you will have priority access to the beta build and stay updated on all the latest news and announcements. Get ready to embark on a legendary adventure in Avalon Lords: Dawn Rises. The dawn of a new era is upon us, and we can't wait to share it with you! #AvalonLordsDawnRises #P
Avalon Lords: Dawn Rises - Exciting Updates and Progress! We are thrilled to share some exciting news about the development of Avalon Lords: Dawn Rises, our highly anticipated real-time strategy game set in a world of magic and legends. We have made significant strides in bringing the game to life, and we can't wait to unveil the incredible updates and features that await you. Voice Cast Revealed: We are proud to announce the talented voice cast for some of our key characters. The wise and ancient sorcerer Merlin will be voiced by the renowned Brian Stivale, whose captivating performance will bring depth and wisdom to this iconic character. Morgana, the enigmatic sorceress, will be portrayed by the exceptional voice actress Abigail Turner, lending her unique talent and versatility to bring out Morgana's complexities. Lastly, King Arthur, the legendary ruler, will be voiced by the dynamic Beau Stephenson, infusing the character with regal authority and noble charisma. [previewyoutube=a1olbeCjC2M;full][/previewyoutube] Artwork and Single Player Campaign: Our team has been hard at work crafting breathtaking artwork for the game, ensuring that every scene and character comes to life with stunning detail and immersion. In addition, the single player campaign is taking shape, featuring a captivating storyline that will immerse you in the rich lore of Avalon. Prepare to embark on an epic journey filled with battles, alliances, and a quest to restore light to a kingdom teetering on the edge of darkness. Legacy Characters, Units, and Buildings: We are excited to announce that most of the beloved legacy characters, units, and buildings from the previous build have been successfully integrated into the new framework. These familiar elements have been meticulously reimagined and enhanced, breathing new life into the world of Avalon. Prepare to reunite with your favorite characters and utilize their unique abilities in the epic battles that lie ahead. Latest Unity Version: To ensure the best possible gaming experience, Avalon Lords: Dawn Rises has been built from the ground up on the latest 2022 Unity version. This cutting-edge technology empowers us to deliver stunning visuals, seamless gameplay, and enhanced performance. We are committed to creating a game that surpasses expectations and sets new standards for real-time strategy enthusiasts. New Units: Flying, Sea, and Magical: The world of Avalon is expanding with the introduction of exciting new unit types. Prepare to command powerful flying units that soar through the skies, dominate the seas with naval forces that strike fear into the hearts of your enemies, and harness the arcane arts to command magical units that unleash devastating spells upon your foes. The addition of these new unit types will bring new strategic possibilities and elevate the gameplay to exhilarating heights. Game Build Release and Steam Strategy Festival: We are thrilled to announce that a new game build, which promises a transformative experience, will be released very soon. This update will bring forth significant changes, making Avalon Lords: Dawn Rises an entirely different game. We invite you to join us on this exciting journey as we unveil the culmination of our hard work and passion. Additionally, we are excited to participate in the Steam Strategy Festival this August. Join us for an exclusive opportunity to get a firsthand look at Avalon Lords: Dawn Rises, engage with the development team, and experience the thrill of our immersive real-time strategy gameplay. Stay tuned for more updates and announcements as we continue to shape Avalon Lords: Dawn Rises into a truly remarkable gaming experience. The time has come to embrace your destiny and forge your legend in the realm of Avalon! Join our vibrant community on Discord! Chat with fellow gamers, get exclusive updates, and be part of the Avalon Lords: Dawn Rises journey. Join now at: https://discord.gg/42xKNkF #AvalonLordsDawnRises #RealTimeStrategy #GamingNews #VoiceCastRevealed #SteamStrategyFestival
Greetings, brave warriors of Avalon! We are thrilled to announce that the development of "Avalon Lords: Dawn Rises" is progressing steadily, and we are now at an exciting stage where we need your input to shape the game to perfection. Today, we are reaching out to our loyal community to help us choose the voice actor who will bring King Arthur to life! In our quest to create an immersive and captivating experience, we understand the significance of a powerful and fitting voice for our legendary hero. We have carefully selected two talented voice actors, each with their unique interpretation of Arthur's character, and now it's your turn to decide who will lend their voice to the noble King. To participate in this momentous decision, we invite you to join our official Discord server. There, you will find a dedicated channel titled "Voice of Arthur Voting." In this channel, you will have the opportunity to listen to the voice samples of our two esteemed candidates and cast your vote for the one who resonates with your vision of King Arthur. Your voice matters, and we believe in the collective wisdom of our passionate community. Together, let's ensure that the voice of Arthur echoes with power, charisma, and honor throughout the lands of Avalon. Not only will you have the chance to influence the game's development, but being part of our Discord community will also grant you exclusive sneak peeks, behind-the-scenes insights, and the opportunity to engage directly with the development team and fellow players. To join our Discord server and participate in the vote, simply follow this link: https://discord.gg/42xKNkF [previewyoutube=bq2MiJLFKEY;full][/previewyoutube] We eagerly await your votes and anticipate the moment when the voice of King Arthur is chosen by the people of Avalon. Thank you for your unwavering support and dedication to our game. May the light of Avalon guide you on your journey! The "Avalon Lords: Dawn Rises" Development Team
The old Servers crashed, and are back up. Please let us know if they cause more problems by joining our discord please. https://discord.gg/42xKNkF
Discover the new Epic Features of Avalon Lords: Dawn Rises!
Published by Avalon Chronicles on June 9th, 2023 Calling all brave warriors and strategists! Get ready to embark on an unforgettable journey as we unveil the exciting features of our upcoming game, "Avalon Lords: Dawn Rises." Prepare to immerse yourself in a realm of heroes, mythical creatures, and epic battles against the forces of darkness. Here's a sneak peek into what awaits you: First let us show you our new song addition for Avalon Lords, Rise Up! [previewyoutube=9ki31sUjILs;full][/previewyoutube]
Upcoming Brand New Game Features
1. Rise of King Arthur: Witness the legendary return of King Arthur, summoned from the spirit realm by the powerful wizard Merlin. Take control of the once and future king himself as he leads the charge against The Darkness, wielding his mighty sword Excalibur. 2. Strategic Base Management: Build and manage your own strategic stronghold as you prepare to face the forces of evil. Gather resources, construct buildings, train troops, and fortify defenses to withstand the relentless assaults of The Darkness. 3. Hero Units and Knight Recruitment: As King Arthur, recruit and command the legendary Knights of the Round Table. Each knight possesses unique abilities and upgrades, allowing for a diverse and powerful army. Unleash devastating special attacks and strategically deploy your heroes to turn the tide of battle. 4. Engaging Campaign Mode: Experience a rich and immersive single-player campaign as you follow the epic story of King Arthur's quest to vanquish The Darkness. Engage in a series of challenging missions, uncover ancient secrets, forge alliances, and lead your forces to reclaim the once-great city of Camelot. 5. Real-time Strategy Battles: Engage in intense and strategic real-time battles against the forces of darkness. Command your armies, unleash powerful spells, and tactically maneuver your troops on the battlefield to achieve victory. Every decision counts as you face off against the corrupted minions of The Darkness. 6. Uncover the Mysteries of Avalon: Explore mystical locations, delve into ancient ruins, and unravel the secrets of Avalon. Discover hidden artifacts, encounter mythical creatures, and harness powerful magical abilities to aid you in your quest. 7. Customize and Upgrade: Enhance your army and heroes through a robust customization and upgrade system. Unlock new abilities, upgrade equipment, and strengthen your forces to become an unstoppable force against The Darkness. 8. Multiplayer Warfare: Test your strategic skills and compete against players from around the world in intense multiplayer battles. Form alliances, wage wars, and prove your dominance on the global leaderboard. 9. Stunning Visuals and Immersive Sound: Immerse yourself in the world of Avalon with stunning visuals, richly detailed environments, and captivating sound effects that bring the realm to life. 10. Ongoing Content Updates: The adventure doesn't end with the campaign! Expect regular content updates, including new missions, challenges, units, and features, ensuring that the realm of Avalon is ever-evolving and filled with new surprises. Prepare to be captivated by the epic tale of King Arthur and his valiant quest to restore light and hope to Avalon. "Avalon Lords: Dawn Rises" promises to deliver a thrilling and immersive real-time strategy experience like no other. Stay tuned for more updates and be prepared to rise against The Darkness! Keep in mind, this is a completely rebranded game, and rebuilt from the ground up!. We also are reopening our discord for those wanting to hang out. Join Animus Discord
We are pleased to announce we just finished a licensing agreement with Tony Gram and his publishing company to have his new Vir Fortis grace the halls of our theme song for Avalon Lords. His passion and brilliance has no equal. I can't wait as we go through this new journey and chapter of Avalon Lords with you all. Theme song/Music by Melosy Publishing Composer: Tony Gram [previewyoutube=Im0-NuRX-1I;full][/previewyoutube]
Todays just a brief update on things and the way forward. As I have revealed a few weeks ago. We have begun work on the Avalonian 1.0 Update. This refresh is a brand new take on Avalon Lords from the ground up. Everything is being refreshed and updated. We are already on the latest version of the Unity Engine. Menus have been reimagined from the ground up.
Not only that we are introducing 2 factions this round.
[olist]
Not only that we have reimplemented a new landscape and as well day of time system. I think it is coming together nicely don't you?
More to come Avalon! Also did you peep the updated branding?
So I started over from the drawing board on what makes an RTS really shine? Went back to the basics. That is exactly where Avalon Lords will start. The bare bone basics. So what is in the works and what is new and different from the predecessor?
[previewyoutube=gN2kzw0w6Lc;full][/previewyoutube]
For one brand new music that is scored for the entire game and sfx. This is not major for gameplay but it does help. Secondary for our new gaming systems.
The old game looked old, and frankly had graphics from god knows when we started.
Well with the new upgrades coming everything is upgraded with a new modern system, that will really let you zoom so close you can see the very stalks of wheat for your new farms.
We have more upgrades here coming and reworks completely.
[olist]
Updates will be coming time after time. But we are back up and running. For Avalon!
We realize the servers have been down, and they will be going back up today. Please be patient as the server going back online.
The future is uncertain for anything. But I think what I would love to do is try to involve the community and first hear feedback on what makes a great RTS game. Especially a Medieval one. I think we have spent so much time wondering what every feature it is we want. But sometimes the game becomes bloated and heavy. I should be asking instead, what do you all think is important? This new version of Avalon Lords will be built on our unified vision of what just makes a RTS game fun, and long lasting. Please join me as we start working towards t his new vision this year. Over the coming weeks we will create a discord, for you to join, and start organizing ideas together.
This month so far we have accomplished alot of clean up thus far. But first a few things. We will be having a founders box for those that wish to buy the game physically. We won't really make money off these but it is just a wow factor? Because.. Why not?
UI
Next, we have been working on improving the UI completely in the game, and when we say we have completely revamped, we have COMPLETELY revamped. We created an entire style guide to ensure color continuity and ensured things got highlighted that should be, and removed items that were just plain old distracting.
Before
After
The TEN YEAR engine upgrade
It is done, wow oh wow. We have gotten to the new game engine finally. FINALLY!!!! WE are proud of this huge leap. Next stuff we are concentrating on is performance and clean up. We have learned much these past ten years and we are going to start implementing these clean ups immediately which will make an even more stable game.
We've been working hard Avalonians. Opening this pandoras box was not easy again for us. A game that was originally released in 2016 and hasn't seen a significant update in 3 years has cobwebs for sure. For your knowledge on what we are working on. The game engine used to build Avalon Lords is Unity, and the version currently in production is Unity 4. The current release is 2019.2.13. Our engine was released in 2013. Meaning it is 7 years old. We are currently ugprading it to the latest version of unity and getting that working first and foremost. Once that is working expect a new tested release with the same game you are prlaying now but on a ten year newer engine. Here is what else we are playing with. [olist]
We have seen all the issues and problems you have all suffered. We are determined to fix all of them.
We are looking for help from community members as well to get into private testing if they want to take part of it.
We also want to hear what it is you want to see done?
We also would like to show off our brand new logo to coincide with this major rehaul event.
FOR AVALON!
So, We've been working on a bunch of things here at Animus Interactive. Regarding Avalon Lords, things took on a life of their own. We started with a new map.. That evolved into more than just that. We decided to rethink the way resources work. Maybe there are too many types?
Then we looked at the menus. Maybe they are too complicated?
Then we looked at the structures. Maybe there needs to be more?
You can see where this is going. Obviously, this is taking a tad longer than we expected. But we hope the new simplified interfaces. Improved in-game mechanics. New maps. Give you all something to cherish.
We have uploaded the current state of the new simplified start screen.
We hope to show you more as we have it, and give a more solid date soon.
So, We've been working on a bunch of things here at Animus Interactive. Regarding Avalon Lords, things took on a life of their own. We started with a new map.. That evolved into more than just that. We decided to rethink the way resources work. Maybe there are too many types?
Then we looked at the menus. Maybe they are too complicated?
Then we looked at the structures. Maybe there needs to be more?
You can see where this is going. Obviously, this is taking a tad longer than we expected. But we hope the new simplified interfaces. Improved in-game mechanics. New maps. Give you all something to cherish.
We have uploaded the current state of the new simplified start screen.
We hope to show you more as we have it, and give a more solid date soon.
We have attached a sneak peek of a new map called the King's Cross For your Pleasure. Click the thumbnail for a larger view.
We have attached a sneak peek of a new map called the King's Cross For your Pleasure. Click the thumbnail for a larger view.
Hail Avalonians!
We have a large patch coming out, with a brand new unit coming to the game. We are excited for this update. It comes with a large upgrade of the base game and its framework. We also have several bug fixes, a simplier UI, and alot more multiplayer maps.
Stand by Avalonians!
[url=http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11595822/a09de99c32d616f6be587bb469637759d6667673.png]
Hail Avalonians!
We have a large patch coming out, with a brand new unit coming to the game. We are excited for this update. It comes with a large upgrade of the base game and its framework. We also have several bug fixes, a simplier UI, and alot more multiplayer maps.
Stand by Avalonians!
Hello again! How is everybody doing this week? We have continued our busy schedule here at Animus Interactive and had another game update for everyone! Here is a look at the nuts and bolts included in this newest update:
Resource Building Windows Sometimes Wrong Size - While not game breaking by any means, this was something that we had a chance to take a look at and improve upon. Still, more work to be done, but it is heading in the right direction.
Building Window Had Useless Scroll Bar - We’re not sure how that little guy got in there, but we have packed his bags and sent him home (yes, we at least fed him . First, we’re not monsters you know!).
Mouse Cursor Disappears when Using WASD - This one was annoying, trying to scroll the camera using keys while using the mouse to select stuff at the same time. Now you can get it all done at once, multitasking FTW!
Chat Messages Interfere With Mouse Camera - There was a dead zone if you had too many messages piling up in the chat window which made the mouse not control the camera correctly. We have revived that little slice of your screen, and it should work fine now.
Post-Match Tabs are removed - In the post-match recap screen, there was some folder tab looking things that were confusing a lot of people since they did nothing. So, those are gone as well as the confusion (hopefully).
Single Wall Section - There are times when you just need a single section of the wall to fill a gap. Now you can do just that!
Squad Size Reduced - Since we increased the overall size of the troops, we have cut down the number of individuals making up the squad to a dozen souls. I think it makes for a good balance of size vs. numbers.
Increased Size of Towers, Walls, and Gates - Again due to the increase in troop sizes across the board, we had to increase the size on the models for the Walls, Gates, and Towers. Now they won’t look so funny standing up on top of the Tower or trying to all squeeze through a little Gate.
Crossbowmen Speed Increase - I think these guys were out getting drunk when we told everybody else to step up their speed in the game. Now that they have sobered up, they should be able to keep up with the rest of their fellow soldiers.
Building Destruction Sequence - The timing in which smoke or fire would appear on damaged buildings was off, now it should be more inline with what you would expect to see happen.
Fire VFX Reduced in Size - While most of us enjoy a lovely relaxing time next to a cozy fire, a massive inferno blocking almost your entire view is something entirely different. Not sure who kept setting such huge fires (we’re looking at you drunken Crossbowmen!), but all should be good now.
Construction Crane Weirdness - There were times when the building crane either would not show up, or would not go away. Think we have that all nipped in the bud now.
Destroyed Siege Weapons Size Increased - some weird magics was going on where a siege weapon would become smaller after it was destroyed. We have put up some anti-magic shielding, and they should now stay the same relative size when destroyed.
Well, that’s it for this week. The update is now live, so head on out and grab it up. Invite some of your friends to check things out as well and please, keep that awesome feedback coming. We really appreciate it all!
Thanks, everybody! For Avalon!
Hello again! How is everybody doing this week? We have continued our busy schedule here at Animus Interactive and had another game update for everyone! Here is a look at the nuts and bolts included in this newest update:
Resource Building Windows Sometimes Wrong Size - While not game breaking by any means, this was something that we had a chance to take a look at and improve upon. Still, more work to be done, but it is heading in the right direction.
Building Window Had Useless Scroll Bar - Were not sure how that little guy got in there, but we have packed his bags and sent him home (yes, we at least fed him . First, were not monsters you know!).
Mouse Cursor Disappears when Using WASD - This one was annoying, trying to scroll the camera using keys while using the mouse to select stuff at the same time. Now you can get it all done at once, multitasking FTW!
Chat Messages Interfere With Mouse Camera - There was a dead zone if you had too many messages piling up in the chat window which made the mouse not control the camera correctly. We have revived that little slice of your screen, and it should work fine now.
Post-Match Tabs are removed - In the post-match recap screen, there was some folder tab looking things that were confusing a lot of people since they did nothing. So, those are gone as well as the confusion (hopefully).
Single Wall Section - There are times when you just need a single section of the wall to fill a gap. Now you can do just that!
Squad Size Reduced - Since we increased the overall size of the troops, we have cut down the number of individuals making up the squad to a dozen souls. I think it makes for a good balance of size vs. numbers.
Increased Size of Towers, Walls, and Gates - Again due to the increase in troop sizes across the board, we had to increase the size on the models for the Walls, Gates, and Towers. Now they wont look so funny standing up on top of the Tower or trying to all squeeze through a little Gate.
Crossbowmen Speed Increase - I think these guys were out getting drunk when we told everybody else to step up their speed in the game. Now that they have sobered up, they should be able to keep up with the rest of their fellow soldiers.
Building Destruction Sequence - The timing in which smoke or fire would appear on damaged buildings was off, now it should be more inline with what you would expect to see happen.
Fire VFX Reduced in Size - While most of us enjoy a lovely relaxing time next to a cozy fire, a massive inferno blocking almost your entire view is something entirely different. Not sure who kept setting such huge fires (were looking at you drunken Crossbowmen!), but all should be good now.
Construction Crane Weirdness - There were times when the building crane either would not show up, or would not go away. Think we have that all nipped in the bud now.
Destroyed Siege Weapons Size Increased - some weird magics was going on where a siege weapon would become smaller after it was destroyed. We have put up some anti-magic shielding, and they should now stay the same relative size when destroyed.
Well, thats it for this week. The update is now live, so head on out and grab it up. Invite some of your friends to check things out as well and please, keep that awesome feedback coming. We really appreciate it all!
Thanks, everybody! For Avalon!
Hi everybody! We know it has been a little while since our last game update, but that does not mean we have been sitting idle. A whole lot has been happening behind the scenes here and we are finally ready to push out our latest fixes and additions!
Here’s some of the goodies in this next release:
Increased Troop Size 4x
We know that previously the battles seemed at times like a war of flags since you couldn’t see your troops after a certain point of zooming out. Now you should be able to see them no matter what height you have the camera!
Increase Troop Movement Speed
We have also upped the movement rate of all troops which helps to speed up the game and crush your enemies that much faster.
Reduced Charge By 1.5%
Due to the overall increase in troops speed, their charge speed has been reduced a bit to compensate.
Reduced Camera Zoom Out Max Distance nd Reduce Camera Zoom In Max Distance
We continue to play around with these settings until we get them just right. We think we are close to the sweet spot now, what do you all think?
Increase Spacing Between Troops
With the troops themselves larger, we had to alter the spacing between troops so they weren’t standing on top of each other any more.
Increased Ballista Size 4x Original Size
It was easy to lose track of your ballista before, now it’s much easier to find it when you need it!
Increased Trebuchet Size By 1x
These were pretty big to begin with by comparison, still we upped their size a bit as well.
Increased Catapult Size By 2x
Same as all the others, picking out that catapult should be no problem no matter what height your camera is at.
Increased Trebuchet Speed Movement Speed By 4x
These were painfully slow before, but now they should keep up with the rest of your troops.
Increased Catapult Speed By 5x
I always liked the catapult myself, a good blend of power and speed. Faster catapults with which I can rain down more destruction? Yes please!
Increased Ballista Speed By 6x
What real use was an anti-infantry and anti-siege weapon when it took so long to get on the battlefield? Keep a close eye out for these little treats.
Working Of Fixed Reconnection Failures To Games
While not totally repaired at this point, we have added a notification for people so they at least know what the hang up is here.
Fixed Game Crashing At Checking For Your Profile
Some people were having some connection problems. Hopefully we have fixed that now. Please give things a try and let us know if you still have any problems.
Redone Textures For Scattered Islands Map
This is one of our larger changes for this update. Please try out a couple matches on the Shattered Islands map which has gone through the first pass of a visual makeover. What do you think of the art direction?
Land Bridges On Scattered Islands Swapped With Real Bridges
Along with the texture makeover of this map, we are changing out some of the other art and model assets. How do you like seeing real bridges between the islands?
AI Should Attack Walls When They Are Blocking It's Path
A little bump in the AI for troops. They should now attack any walls that are blocking their path instead of walking all the way around them.
Research Queue Bug That Could Cause Negative Resources / Infinite Resources Fixed
This one was quite bad for people who suddenly found themselves with a sever lack of resources on hand. However, those who figured out how to essentially get infinite resources will be disappointed here..
When Hiding Interface Using Shift+Esc, Unit Flag Icons Will Also Hide
This one has been long requested by a bunch of people. Well, we finally got it to be a thing. Now lets see some of those amazing (GUI-free) screenshots! Well, that’s it for now my friends. Again, please let us know what you think of the new art and camera controls. Thank you very much to everybody who has been providing excellent feedback, suggestions and bug reports. We will keep at it as we go through the list of things on our plate. Look forward to more updates and more announcements coming soon! Thanks everybody. For Avalon!
Hi everybody! We know it has been a little while since our last game update, but that does not mean we have been sitting idle. A whole lot has been happening behind the scenes here and we are finally ready to push out our latest fixes and additions!
Heres some of the goodies in this next release:
Increased Troop Size 4x
We know that previously the battles seemed at times like a war of flags since you couldnt see your troops after a certain point of zooming out. Now you should be able to see them no matter what height you have the camera!
Increase Troop Movement Speed
We have also upped the movement rate of all troops which helps to speed up the game and crush your enemies that much faster.
Reduced Charge By 1.5%
Due to the overall increase in troops speed, their charge speed has been reduced a bit to compensate.
Reduced Camera Zoom Out Max Distance nd Reduce Camera Zoom In Max Distance
We continue to play around with these settings until we get them just right. We think we are close to the sweet spot now, what do you all think?
Increase Spacing Between Troops
With the troops themselves larger, we had to alter the spacing between troops so they werent standing on top of each other any more.
Increased Ballista Size 4x Original Size
It was easy to lose track of your ballista before, now its much easier to find it when you need it!
Increased Trebuchet Size By 1x
These were pretty big to begin with by comparison, still we upped their size a bit as well.
Increased Catapult Size By 2x
Same as all the others, picking out that catapult should be no problem no matter what height your camera is at.
Increased Trebuchet Speed Movement Speed By 4x
These were painfully slow before, but now they should keep up with the rest of your troops.
Increased Catapult Speed By 5x
I always liked the catapult myself, a good blend of power and speed. Faster catapults with which I can rain down more destruction? Yes please!
Increased Ballista Speed By 6x
What real use was an anti-infantry and anti-siege weapon when it took so long to get on the battlefield? Keep a close eye out for these little treats.
Working Of Fixed Reconnection Failures To Games
While not totally repaired at this point, we have added a notification for people so they at least know what the hang up is here.
Fixed Game Crashing At Checking For Your Profile
Some people were having some connection problems. Hopefully we have fixed that now. Please give things a try and let us know if you still have any problems.
Redone Textures For Scattered Islands Map
This is one of our larger changes for this update. Please try out a couple matches on the Shattered Islands map which has gone through the first pass of a visual makeover. What do you think of the art direction?
Land Bridges On Scattered Islands Swapped With Real Bridges
Along with the texture makeover of this map, we are changing out some of the other art and model assets. How do you like seeing real bridges between the islands?
AI Should Attack Walls When They Are Blocking It's Path
A little bump in the AI for troops. They should now attack any walls that are blocking their path instead of walking all the way around them.
Research Queue Bug That Could Cause Negative Resources / Infinite Resources Fixed
This one was quite bad for people who suddenly found themselves with a sever lack of resources on hand. However, those who figured out how to essentially get infinite resources will be disappointed here..
When Hiding Interface Using Shift+Esc, Unit Flag Icons Will Also Hide
This one has been long requested by a bunch of people. Well, we finally got it to be a thing. Now lets see some of those amazing (GUI-free) screenshots! Well, thats it for now my friends. Again, please let us know what you think of the new art and camera controls. Thank you very much to everybody who has been providing excellent feedback, suggestions and bug reports. We will keep at it as we go through the list of things on our plate. Look forward to more updates and more announcements coming soon! Thanks everybody. For Avalon!
Join us on Twitch at www.twitch.tv/animusinteractive for an amazing live stream with community manager, Chris SchoolCraft and PR manager Dan Long as they show you some of the latest updates to the game Avalon Lords: Dawn Rises!
They are going to show you some of the new graphical assets and settings and even go to battle!
Join us on Twitch at www.twitch.tv/animusinteractive for an amazing live stream with community manager, Chris SchoolCraft and PR manager Dan Long as they show you some of the latest updates to the game Avalon Lords: Dawn Rises!
They are going to show you some of the new graphical assets and settings and even go to battle!
We have a lot of updates coming in the next few weeks. One of the major improvements is art style. We know many of you have complained about the look and feel of the textures on the levels. But worry not for long, they are all getting redone.
Sneak peek of those updates are here.
[url=http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11595822/d712420c8548833479c8ff4afb07496c08073f1b.jpg]
Click here for full size version
Stay strong Avalonians!
We have a lot of updates coming in the next few weeks. One of the major improvements is art style. We know many of you have complained about the look and feel of the textures on the levels. But worry not for long, they are all getting redone.
Sneak peek of those updates are here.
[url=http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11595822/d712420c8548833479c8ff4afb07496c08073f1b.jpg]
Click here for full size version
Stay strong Avalonians!
Hitoshi Sakimoto composing soundtrack for Avalon Lords: Dawn Rises
Legendary composer Hitoshi Sakimoto is composing and performing the entire soundtrack to Avalon Lords: Dawn Rises.
Best known for his work on Final Fantasy XII, Final Fantasy Tactics, and the Valkyria Chronicles series, Sakimoto has so far worked on over 180
projects, ranging from video games, animated series and CD releases. He also composed the orchestral soundtracks for the Japanese anime 'Romeo x Juliet', The Tower of Druaga' and the Valkyria Chronicles animated series.
He began playing music and video games in elementary school, and began composing video game music for money by the time he was 16. Sakimoto's professional career began a few years later in 1988 when he started composing music professionally as a freelancer, as well as programming sound drivers for games.
About Hitoshi Sakimoto: http://www.sakimoto.jp/
Hitoshi Sakimoto composing soundtrack for Avalon Lords: Dawn Rises
Legendary composer Hitoshi Sakimoto is composing and performing the entire soundtrack to Avalon Lords: Dawn Rises.
Best known for his work on Final Fantasy XII, Final Fantasy Tactics, and the Valkyria Chronicles series, Sakimoto has so far worked on over 180
projects, ranging from video games, animated series and CD releases. He also composed the orchestral soundtracks for the Japanese anime 'Romeo x Juliet', ‘The Tower of Druaga' and the Valkyria Chronicles animated series.
He began playing music and video games in elementary school, and began composing video game music for money by the time he was 16. Sakimoto's professional career began a few years later in 1988 when he started composing music professionally as a freelancer, as well as programming sound drivers for games.
About Hitoshi Sakimoto: http://www.sakimoto.jp/
Good day my friends!
The staff here at Animus has been pretty busy behind the scenes thanks to all the great feedback and suggestions we have been given. It is all really appreciated, please keep it coming. We wanted to give you a peek at where we are looking to take Avalon Lords: Dawn Rises, so this post here will serve as a sort of “roadmap” for the future. To be clear, any of this may be changed, added to, subtracted from, etc., as we go through the Early Access phase. Your thoughts and suggestions on all this are valued, so please share them and comment on our forums!
Empire Mode/Matchmaking
We know that Empire mode doesn't really do all that much at the moment and we have received some excellent suggestions as to how it can be improved. Since we are a very small team of less than 10 people, we need to prioritize our energies. As such, we will temporarily be disabling the Empire mode and instead replace it with a more straightforward matchmaking system that will allow people to get to the action quickly. Don't fear though, Empire mode will return when we can get it to a point where it is a lot more fun. [STATUS: On Hold]
Battle Mode
In a similar vein as above, Battle mode will be disabled. [STATUS: On Hold]
Practice Mode
For the same reasons of being able to concentrate our efforts, Practice mode will be disabled until we can get a proper Tutorial level going. [STATUS: On Hold]
Factions
Since Empire mode is taking a back seat for a bit, we are also going to remove the concept of the Factions. There was some confusion as to the differences between them, and outside of Empire mode they don't serve a game purpose. They were meant to be sub-factions of the same group of people, more like a Greek city-state, but they kept being confused with the idea of a “faction” in a more traditional sense. To avoid that confusion, we will simply remove them. Which leads me to what we will replace them with… [STATUS: Removed]
New Factions/Orders
For anybody who has read about the game world history, you will see that we have in mind three Great Orders, being Dawn, Darkness and Divine. These are “factions” in the more proper sense (different troops types, building types, etc). The Order of Dawn is the “poster boy” faction, while they do have some magical ability they concentrate more on martial aspects coupled with speed and agility. The Order of Darkness values brute strength combined with advanced (medieval) technology to give them the edge over others. Finally the Order of Divine favors magical power over all other things, even their basic foot soldiers have some very basic talent. Currently the troops/buildings in the game are from the Order of Dawn and for the moment it will remain that way as we develop things. The other two Orders will be added later on. [STATUS: Upcoming]
Music/Soundtrack
We are pleased and honored to say that we have a world-famous composer currently working on the soundtrack for the game. I can’t quite say just yet who that person is (stay tuned for an upcoming announcement on that!), but I can say this person has done the soundtracks for a couple other games you have all heard of and the soundtracks for those games are so good that professional orchestras perform them around the world. [STATUS: Under Development]
Art
We have recently expanded our team to include a new artist. We will announce him more formally soon (Peter wants to get some more concept art completed first). He comes as a personal recommendation by the Art Director of another very well-known game I am sure you have all heard of. The general art direction will be updated graphics to be more in line with other modern games people are playing. First we are starting with the buildings and then our thought is to redo terrain followed by the various troops themselves. [STATUS: Under Development]
UI/HUD
Our Game Designer has been hard at work retooling the way the GUI is set up. We are going to do a complete overhaul of the whole thing, including the General Lobby, the Match Lobby as well as the in game HUD. We have been getting a lot of great suggestions on how this should be set up and I think people will be pleased by what they see. [STATUS: Under Development]
Gameplay Features
We have a lot of exciting stuff coming for general game play. Besides improving the overall performance of the game itself we will be improving the AI of the troops so they also perform better. Additionally, a proper tutorial will go in that should help new players who are just learning the game and may even help skilled players become just that much better at things. Also on the list is proper formations so that it is easier for players to control their armies and add that next layer of battlefield strategy. [STATUS - Upcoming]
Heroes
We plan on introducing another popular suggestion made by many people - Heroes! These will be special troops with various abilities and not just your run-of-the-mill footsoldiers. I can’t go into much detail just yet, but know they are on the books. [STATUS - Upcoming]
Online Store
Since Dawn Rises is a free to play game, we will be implementing a cash shop. However, this will NOT be a pay-to-win shop. Nothing offered there will benefit one player’s game balance over another simply because one spent some money while the other did not. General things that will be available includes Troop/Building models, various skins for those models, different unit icons, expanded Taunts and sounds, etc. [STATUS - Upcoming]
eSports
We have the goal to eventually turn this game into an eSport. We know that in it’s current form Dawn Rises needs a little reworking to gear things more in the direction of a competitive game. Plans are to speed up the overall game play so that things happen faster and average match time is cut down. Communication between players and especially team members is important for this of course, so we will also be improving those aspects as well. In the near future we will be announcing some details on plans for having actual tournaments for people to compete in as well as the company we have partnered with to provide some quality prizes. [STATUS - Upcoming]
Player Stats
As part of the eSports thing, we will be adding in a whole bunch more game statistics. This will make it so that you can easily see where you stand on a variety of different aspects and also how you stack up against other players. [STATUS - Upcoming] I hope that all gives a general look at the direction that we will be heading. Again, any, all or none of this is subject to change as time goes on and we will continue to update people as things get altered. More specific information will come as each thing goes into development so please keep on the lookout for that. Specifically look for some announcements about the art and music coming up in the weeks ahead. Thanks once again for all the excellent feedback we have been getting from you. We really do listen and carefully consider it all and many of you have already changed things in the game based upon your ideas. Please, keep those coming! For Avalon! Chris Schoolcraft (aka “Knightmare”) Community Manager, Animus Interactive
Good day my friends!
The staff here at Animus has been pretty busy behind the scenes thanks to all the great feedback and suggestions we have been given. It is all really appreciated, please keep it coming. We wanted to give you a peek at where we are looking to take Avalon Lords: Dawn Rises, so this post here will serve as a sort of roadmap for the future. To be clear, any of this may be changed, added to, subtracted from, etc., as we go through the Early Access phase. Your thoughts and suggestions on all this are valued, so please share them and comment on our forums!
Empire Mode/Matchmaking
We know that Empire mode doesn't really do all that much at the moment and we have received some excellent suggestions as to how it can be improved. Since we are a very small team of less than 10 people, we need to prioritize our energies. As such, we will temporarily be disabling the Empire mode and instead replace it with a more straightforward matchmaking system that will allow people to get to the action quickly. Don't fear though, Empire mode will return when we can get it to a point where it is a lot more fun. [STATUS: On Hold]
Battle Mode
In a similar vein as above, Battle mode will be disabled. [STATUS: On Hold]
Practice Mode
For the same reasons of being able to concentrate our efforts, Practice mode will be disabled until we can get a proper Tutorial level going. [STATUS: On Hold]
Factions
Since Empire mode is taking a back seat for a bit, we are also going to remove the concept of the Factions. There was some confusion as to the differences between them, and outside of Empire mode they don't serve a game purpose. They were meant to be sub-factions of the same group of people, more like a Greek city-state, but they kept being confused with the idea of a faction in a more traditional sense. To avoid that confusion, we will simply remove them. Which leads me to what we will replace them with [STATUS: Removed]
New Factions/Orders
For anybody who has read about the game world history, you will see that we have in mind three Great Orders, being Dawn, Darkness and Divine. These are factions in the more proper sense (different troops types, building types, etc). The Order of Dawn is the poster boy faction, while they do have some magical ability they concentrate more on martial aspects coupled with speed and agility. The Order of Darkness values brute strength combined with advanced (medieval) technology to give them the edge over others. Finally the Order of Divine favors magical power over all other things, even their basic foot soldiers have some very basic talent. Currently the troops/buildings in the game are from the Order of Dawn and for the moment it will remain that way as we develop things. The other two Orders will be added later on. [STATUS: Upcoming]
Music/Soundtrack
We are pleased and honored to say that we have a world-famous composer currently working on the soundtrack for the game. I cant quite say just yet who that person is (stay tuned for an upcoming announcement on that!), but I can say this person has done the soundtracks for a couple other games you have all heard of and the soundtracks for those games are so good that professional orchestras perform them around the world. [STATUS: Under Development]
Art
We have recently expanded our team to include a new artist. We will announce him more formally soon (Peter wants to get some more concept art completed first). He comes as a personal recommendation by the Art Director of another very well-known game I am sure you have all heard of. The general art direction will be updated graphics to be more in line with other modern games people are playing. First we are starting with the buildings and then our thought is to redo terrain followed by the various troops themselves. [STATUS: Under Development]
UI/HUD
Our Game Designer has been hard at work retooling the way the GUI is set up. We are going to do a complete overhaul of the whole thing, including the General Lobby, the Match Lobby as well as the in game HUD. We have been getting a lot of great suggestions on how this should be set up and I think people will be pleased by what they see. [STATUS: Under Development]
Gameplay Features
We have a lot of exciting stuff coming for general game play. Besides improving the overall performance of the game itself we will be improving the AI of the troops so they also perform better. Additionally, a proper tutorial will go in that should help new players who are just learning the game and may even help skilled players become just that much better at things. Also on the list is proper formations so that it is easier for players to control their armies and add that next layer of battlefield strategy. [STATUS - Upcoming]
Heroes
We plan on introducing another popular suggestion made by many people - Heroes! These will be special troops with various abilities and not just your run-of-the-mill footsoldiers. I cant go into much detail just yet, but know they are on the books. [STATUS - Upcoming]
Online Store
Since Dawn Rises is a free to play game, we will be implementing a cash shop. However, this will NOT be a pay-to-win shop. Nothing offered there will benefit one players game balance over another simply because one spent some money while the other did not. General things that will be available includes Troop/Building models, various skins for those models, different unit icons, expanded Taunts and sounds, etc. [STATUS - Upcoming]
eSports
We have the goal to eventually turn this game into an eSport. We know that in its current form Dawn Rises needs a little reworking to gear things more in the direction of a competitive game. Plans are to speed up the overall game play so that things happen faster and average match time is cut down. Communication between players and especially team members is important for this of course, so we will also be improving those aspects as well. In the near future we will be announcing some details on plans for having actual tournaments for people to compete in as well as the company we have partnered with to provide some quality prizes. [STATUS - Upcoming]
Player Stats
As part of the eSports thing, we will be adding in a whole bunch more game statistics. This will make it so that you can easily see where you stand on a variety of different aspects and also how you stack up against other players. [STATUS - Upcoming] I hope that all gives a general look at the direction that we will be heading. Again, any, all or none of this is subject to change as time goes on and we will continue to update people as things get altered. More specific information will come as each thing goes into development so please keep on the lookout for that. Specifically look for some announcements about the art and music coming up in the weeks ahead. Thanks once again for all the excellent feedback we have been getting from you. We really do listen and carefully consider it all and many of you have already changed things in the game based upon your ideas. Please, keep those coming! For Avalon! Chris Schoolcraft (aka Knightmare) Community Manager, Animus Interactive
Hello Fellow Avalonions! The servers will be down for maintenance at 1pm PDT | 4pm PDT for around 20 - 30 minutes. We apologize for this inconvenience and will have it up and running as fast as we can!
The real time strategy game, Avalon Lords: Dawn Rises is FREE TO PLAY.
You can pick it up FOR FREE in the Steam Store.
What's our reason for doing this?
We understand that there are many people out there who shy away from any game that is in Early Access. However, something that simple should not stop people from being able to enjoy the game and, equally important, being able to give their feedback and suggestions. We would like to create the best game that we can and the more people we have sharing their ideas and opinions, the better off we are. This is not going to effect production in any way shape or form. As a matter of fact, we just implemented a few very exciting things including taunts and a new map and we are working on some new music and concept art at this very moment. We will have some amazing announcements for you moving forward.
What about the money I spent for the game already?
We realize that you have payed your hard earned money for the game so, we have some things to offer you in compensation. First, once the game shop goes in, we will credit you $30USD in shop assets for you to enjoy – even if you bought the game on sale. Secondly, we have a very well known composer working on the official soundtrack for Dawn Rises (stay tuned to further announcements to find out exactly who!) and we will send you a digital copy of the soundtrack once it is complete. You will also get the ability to play on nightly builds, so you get to see fixes as they get put in before official patch releases. Finally, we will give you access to our private internal Discord chat server where you will be able to speak directly to the staff here at Animus Interactive and help shape the game even more with an insider's track.
What if I have questions? I need more information!
If you have any questions, comments or concerns, there are a few things that you can do.
- Drop an email to our Community Manager, Chris Schoolcraft at cschoolcraft@animusinteractive.com. Chris is the go to guy and will answer all of your questions quickly and efficiently.
- Post on the Steam Forums. Chris is super active on there. I'm surprised he even sleeps at all!
- Ask us on Twitter or Facebook. Follow our social media to get instant updates about what's going on.
- Watch our Live Stream on Twitch! We are live 5 days a week.
Greetings fellow Avalonians!
We have been hard at work for you this week with more updates to help you have a more pleasurable gaming experience. Since we are still in the early access stages, we are aware that there may be some issues that popup so please keep giving us your feedback and telling us of the bugs you come across so our team can SMASH them immediately.
In this build we have new things like additional icons to help identify troops. Performance improvements. A brand new 1v1 Map called Scattered Islands. Voice taunts to throw at your enemy with the v key and more!
AL-1820 Fix construction menu categories not working
AL-1818 Research queue implemented, but still can't queue more than 1 research
AL-1817 Wall, free space between wall pieces after the slope
AL-1816 Music Playing Too Frequently
AL-1814 When researching in resource buildings research doesn't appear in queue
AL-1811 When all research item has been placed in queue, the information window of Blacksmith and University becomes blank
AL-1810 Some buildings can't start research
AL-1809 Banners detached from squads and stuck on screen.
AL-1808 [Internal] Game crashes
AL-1807 Increase Empire Mode Population Cap to 500
AL-1806 Rally flag missing texture on the polle
AL-1805 [Internal] Missing resource node model
AL-1804 [Internal] Missing mine model
AL-1803 [Performance] Disable reflections on water in the castle lvl 1 fountain
AL-1802 [Performance] Enable occlusion culling in current map
AL-1801 [Performance] Unit flag performance improvements
AL-1800 Edge scrolling works while using the right mouse button to pan.
AL-1799 Building Information window does not show any information on Spectator Mode
AL-1797 Add Chat Box To Spectator Mode
AL-1796 Match titles No Longer Work
AL-1794 Building UI broken in spectator mode
AL-1792 University has a Unit Queue field which overlaps with some research items
AL-1788 [Irrelevant] When scrolling research with mouse scroll wheel, scroll bar doesn't update
AL-1787 Mine UI shows "trainable units", and "unit queue" labels. Misleading
AL-1786 Move unit queue before research in the building UI, cannot see if i added units to production
AL-1780 Remove range limit on hover info.
AL-1756 Add New Ambience Sounds For Structures/Fighting
AL-1753 Add Faction Chat To In Game Chat Menu
AL-1748 Range Marker does not disappear when you zoomed out
AL-1736 Make walls always be upright when build on slopes.
AL-1734 [By Design] Deleting units refunds you
AL-1732 Chatbox Selecting Player
AL-1724 Remove research items from a University/Blacksmith that are already being researched by another.
AL-1723 Allow research to be queued like units.
AL-1630 Cannot use mouse scroll wheel in university and blacksmith to scroll research.
AL-1598 It's possible to start same research in separate buildings.
AL-1586 Spectator user portrait visible when closing menu or clicking icons
AL-1540 Soldiers went crazy, when an spectator joined in on new map
AL-1810 Some buildings can't start research
AL-1809 Banners detached from squads and stuck on screen.
AL-1808 [Internal] Game crashes
AL-1807 Increase Empire Mode Population Cap to 500
AL-1806 Rally flag missing texture on the polle
AL-1805 [Internal] Missing resource node model
AL-1804 [Internal] Missing mine model
AL-1803 [Performance] Disable reflections on water in the castle lvl 1 fountain
AL-1802 [Performance] Enable occlusion culling in current map
AL-1801 [Performance] Unit flag performance improvements
AL-1800 Edge scrolling works while using the right mouse button to pan.
AL-1797 Add Chat Box To Spectator Mode
AL-1796 Match titles No Longer Work
AL-1792 University has a Unit Queue field which overlaps with some research items
AL-1788 [Irrelevant] When scrolling research with mouse scroll wheel, scroll bar doesn't update
AL-1787 Mine UI shows "trainable units", and "unit queue" labels. Misleading
AL-1786 Move unit queue before research in the building UI, cannot see if i added units to production
AL-1780 Remove range limit on hover info.
AL-1756 Add New Ambience Sounds For Structures/Fighting
AL-1753 Add Faction Chat To In Game Chat Menu
AL-1748 Range Marker does not disappear when you zoomed out
AL-1736 Make walls always be upright when build on slopes.
AL-1734 [By Design] Deleting units refunds you
AL-1732 Chatbox Selecting Player
AL-1724 Remove research items from a University/Blacksmith that are already being researched by another.
AL-1630 Cannot use mouse scroll wheel in university and blacksmith to scroll research.
AL-1598 It's possible to start same research in separate buildings.
AL-1586 Spectator user portrait visible when closing menu or clicking icons
AL-1540 Soldiers went crazy, when an spectator joined in on new map
Good day fellow Avalonians! We will be having some big announcements coming to you over the next few weeks and the team here is really excited about them. To start things off I wanted to let you all in on a change that will be coming very soon... until further notice we will be making Avalon Lords: Dawn Rises free to play! “Why are we doing that” you ask? Well, we understand that there are many people out there who shy away from any game that is in Early Access. However, something that simple should not stop people from being able to enjoy the game and, equally important, being able to give their feedback and suggestions. We would like to create the best game that we can and the more people we have sharing their ideas and opinions, the better off we are. So, if you have been waiting on the sideline for the right time to get the game, then that time is near – June 2, 2016, to be exact! Does this mean that we will be slowing down production or reducing any of our plans? Not at all. In fact some of the upcoming announcements will be about expanding certain things. How will we fund the game development? For that we will (at some point) be introducing an in-game shop where those who want can buy various cosmetic assets for their account. Now, I know what you are thinking, “Whoopie, another free-to-play/pay-to-win game...” Nope, not here! Anything that becomes available in the shop will be purely cosmetic; there will be nothing available that would put someone in a better game balance position over other players simply because that person spent some cash. One of our goals is to make Dawn Rises an eSports game and the whole “pay-to-win” model is in direct conflict with that, so it simply won't exist here. A quick look around our Steam Community Hub will show you that we really do care about our community. Your enjoyment as well as getting your feedback is much more important to us than making money off people. Which brings me to the next point. We know there is a whole big bunch of you out there who have already spent money to buy the game. It would be simply horrible of us to just swap over to a free game and not give you something in return for your investment. So, we have some things to offer you in compensation. First, once the game shop goes in, we will credit you $30USD in shop assets for you to enjoy – even if you bought the game on sale. Secondly, we have a very well known composer working on the official soundtrack for Dawn Rises (stay tuned to further announcements to find out exactly who!) and we will send you a digital copy of the soundtrack once it is complete. You will also get the ability to play on nightly builds, so you get to see fixes as they get put in before official patch releases. Finally, we will give you access to our private internal Discord chat server where you will be able to speak directly to the staff here at Animus Interactive and help shape the game even more with an insider's track. So that's it for now, please stay tuned for more announcements on a variety of things we have coming up. As always please feel free to comment here or on our forums. If anybody has any issues or whatever, you can always email me directly. Especially if you have already purchased the game, please email me with your Steam name as well as your Dawn Rises gamer name. We will be hosting a "townhall" type meeting for anybody who has questions or comments on our live stream tonight. Join us at 9pm EDT/6pm PDT on our Twitch channel at https://www.twitch.tv/animusinteractive May your sword be quick and your shield be light. For Avalon! Chris Schoolcraft (aka “Knightmare”) Community Manager, Animus Interactive cschoolcraft@animusinteractive.com
We have heard there are keys being filtered around that may not be legit or truthful. Please be wary of anyone offering keys unless it is from an official vendor of Animus Interactive such as Steam. If you feel you have been targeted, or are a victim of such activities. Please report the key, incident time, and site to press@animusinteractive.com. We apologize about the frustration you may be experiencing. Our team is indeed concerned about these activities and we are looking to help those affected. If the keys are real we still ask you report how you received them. We will not be de-activating them on you. You get to keep using them. Thank You.
We have heard you all loud and clear. New maps are on the way. Smaller and allowing quicker fights. We will be having 3 new maps. One good for 3v3, one good for 2v2, and one for old 1v1 fights. Stand fast Avalonians!
Live on Twitch at 9PM EST/6PM PST we watch Frank Cefalu, the CEO of Animus Interactive go head to head with a community member.
Watch it here live!
http://twitch.tv/animusinteractive
Greetings fellow Avalonians!
We have been hard at work for you this week with more updates to help you have a more pleasurable gaming experience. Since we are still in the early access stages, we are aware that there may be some issues that popup so please keep giving us your feedback and telling us of the bugs you come across so our team can SMASH them immediately.
In this build we have new things like additional icons to help identify troops. Performance improvements. A brand new 1v1 Map called Scattered Islands. Voice taunts to throw at your enemy with the v key and more!
AL-1820 Fix construction menu categories not working
AL-1818 Research queue implemented, but still can't queue more than 1 research
AL-1817 Wall, free space between wall pieces after the slope
AL-1816 Music Playing Too Frequently
AL-1814 When researching in resource buildings research doesn't appear in queue
AL-1811 When all research item has been placed in queue, the information window of Blacksmith and University becomes blank
AL-1810 Some buildings can't start research
AL-1809 Banners detached from squads and stuck on screen.
AL-1808 [Internal] Game crashes
AL-1807 Increase Empire Mode Population Cap to 500
AL-1806 Rally flag missing texture on the polle
AL-1805 [Internal] Missing resource node model
AL-1804 [Internal] Missing mine model
AL-1803 [Performance] Disable reflections on water in the castle lvl 1 fountain
AL-1802 [Performance] Enable occlusion culling in current map
AL-1801 [Performance] Unit flag performance improvements
AL-1800 Edge scrolling works while using the right mouse button to pan.
AL-1799 Building Information window does not show any information on Spectator Mode
AL-1797 Add Chat Box To Spectator Mode
AL-1796 Match titles No Longer Work
AL-1794 Building UI broken in spectator mode
AL-1792 University has a Unit Queue field which overlaps with some research items
AL-1788 [Irrelevant] When scrolling research with mouse scroll wheel, scroll bar doesn't update
AL-1787 Mine UI shows "trainable units", and "unit queue" labels. Misleading
AL-1786 Move unit queue before research in the building UI, cannot see if i added units to production
AL-1780 Remove range limit on hover info.
AL-1756 Add New Ambience Sounds For Structures/Fighting
AL-1753 Add Faction Chat To In Game Chat Menu
AL-1748 Range Marker does not disappear when you zoomed out
AL-1736 Make walls always be upright when build on slopes.
AL-1734 [By Design] Deleting units refunds you
AL-1732 Chatbox Selecting Player
AL-1724 Remove research items from a University/Blacksmith that are already being researched by another.
AL-1723 Allow research to be queued like units.
AL-1630 Cannot use mouse scroll wheel in university and blacksmith to scroll research.
AL-1598 It's possible to start same research in separate buildings.
AL-1586 Spectator user portrait visible when closing menu or clicking icons
AL-1540 Soldiers went crazy, when an spectator joined in on new map
AL-1810 Some buildings can't start research
AL-1809 Banners detached from squads and stuck on screen.
AL-1808 [Internal] Game crashes
AL-1807 Increase Empire Mode Population Cap to 500
AL-1806 Rally flag missing texture on the polle
AL-1805 [Internal] Missing resource node model
AL-1804 [Internal] Missing mine model
AL-1803 [Performance] Disable reflections on water in the castle lvl 1 fountain
AL-1802 [Performance] Enable occlusion culling in current map
AL-1801 [Performance] Unit flag performance improvements
AL-1800 Edge scrolling works while using the right mouse button to pan.
AL-1797 Add Chat Box To Spectator Mode
AL-1796 Match titles No Longer Work
AL-1792 University has a Unit Queue field which overlaps with some research items
AL-1788 [Irrelevant] When scrolling research with mouse scroll wheel, scroll bar doesn't update
AL-1787 Mine UI shows "trainable units", and "unit queue" labels. Misleading
AL-1786 Move unit queue before research in the building UI, cannot see if i added units to production
AL-1780 Remove range limit on hover info.
AL-1756 Add New Ambience Sounds For Structures/Fighting
AL-1753 Add Faction Chat To In Game Chat Menu
AL-1748 Range Marker does not disappear when you zoomed out
AL-1736 Make walls always be upright when build on slopes.
AL-1734 [By Design] Deleting units refunds you
AL-1732 Chatbox Selecting Player
AL-1724 Remove research items from a University/Blacksmith that are already being researched by another.
AL-1630 Cannot use mouse scroll wheel in university and blacksmith to scroll research.
AL-1598 It's possible to start same research in separate buildings.
AL-1586 Spectator user portrait visible when closing menu or clicking icons
AL-1540 Soldiers went crazy, when an spectator joined in on new map
Greetings fellow Avalonians!
We have been hard at work for you this week with more updates to help you have a more pleasurable gaming experience. Since we are still in the early access stages, we are aware that there may be some issues that popup so please keep giving us your feedback and telling us of the bugs you come across so our team can SMASH them immediately.
AL-1776 Gate Tier 2 has sell food button
AL-1782 Can see enemy rally flag when selecting his production building
AL-1784 Cursor changes to flag when selecting enemy production building
AL-1785 Can assign enemy troops to control group
AL-1789 Enemy building UI shows button for upgrade
AL-737 * [OBSOLETE] gate showing as wall in build menu
AL-758 * [NOT RELEVANT] Troops Queues Arrows Don't Move List
AL-1108 * Using ALT+F4 to close the game, causes game to crash.
AL-1146 * [OBSOLETE]Building Screen Palisade Gate
AL-1267 * CPU peasants get stuck often
AL-1297 * [NOT RELEVANT] You cannot build wall near gate.
AL-1405 * [INVALID] Queuing of Commands is not working on any units
AL-1487 * Alt-Enter = Blurry screen
AL-1549 Game stuck on connecting after using reset profile function.
AL-1551 [DUPLICATE] Game freezes after Game Account Reset
AL-1570 Make Gate Same Width As Wall
AL-1585 * Change In Active Upgrade Button to Grey, Active To Red.
AL-1599 [SUGGESTION] add background to in-match chat input box when typing.
AL-1655 * Upgrade sound from enemy upgrades.
AL-1678 [AUDIO] Rework Army footsteps Assets
AL-1685 * Replace "Not Enough Resources" pop up
AL-1686 * Replace missing requirements pop up.
AL-1691 Mouse over unit Banner does not bring up their info.
AL-1701 New Army footsteps integration
AL-1707 Integrate New Overview UI
AL-1708 When you pan back to a moving Trebuchet, the Trebuchet does it's reload animation
AL-1709 Speciallization typos
AL-1710 Add a notification when a player lacks resources.
AL-1711 Add a notification when a player lacks requirements
AL-1715 After last research is done, research tooltip stays open
AL-1716 Negative % values in research text
AL-1721 Remove warehouse proximity to friendly structures requirement
AL-1722 Allow players to select troops and structures they do not own. Not control.
AL-1725 Cursor should change to appropriate state when hovering over unit flag.
AL-1729 Include All Match modes In Match Listing
AL-1731 Friends List Message Button
AL-1735 New GUI looks cluttered/too big until you mouse over them
AL-1737 Incessant Clicking on User icon of Online Friends on upper left of screen while in Match Lobby will crash the game
AL-1740 Engineering description wrong.
AL-1741 * Architecture bufGain incorrect value. Raises build time instead of lowering
AL-1742 Camera controls while build menu is open
AL-1743 Wrong missing resources listed in popup when trying to upgrade
AL-1744 Comma missing in tooltips for missing rsources
AL-1745 Make "World" default chat tab in overview.
AL-1746 Joining Empire Mode Matches From Available Match List
AL-1747 * [DUPLICATE] Notification for missing resources does not have a comma to separate multiple resource deficiency
AL-1750 * Add Notification To Spectate Match
AL-1751 * Add World Chat To In-Game Chat
AL-1752 * Add World Chat To Match Chat
AL-1754 * [DUPLICATE] World Chat Default Tab In Overview
AL-1755 * Add UI For Upgrading Wall into Gate
AL-1757 * Empire Mode: set population cap to 300
AL-1758 * Mine Research Upgrades Should All Be Relevant
AL-1759 * Auto Close Researched Menu
AL-1760 * Mine Label Tooltip
AL-1761 * Need to be to see enemy troops/structure (general info) HP dialogs/tooltips
AL-1763 * Cannot spectate Empire match, it sends you to empire map
AL-1764 * Chat tabs misanchored
AL-1773 * Reduce Zoom Out Height by 25%
AL-1774 * Reduce base zoom/pan speed
AL-1775 * Gathering building UI messed up
AL-742 troops walking on bottom of lake
AL-819 "nightly" reflection of clouds into water
AL-831 Selection boxes of units clip through minimap.
AL-881 Missing ground texture
AL-883 Whole map is covered in water
AL-948 Minimap texture/UI issue
AL-955 Incorrect missing resources message when trying to build
AL-958 spec mode - tree shadows on buildings are floating
AL-971 Trees in water
AL-979 Unit sprint progress bars clip through UI Element
AL-981 Texture glitch in battle mode map
AL-986 [SUGGESTION] Close build menu also with a click on buildings icon
AL-1039 UI glitch when mouse is over building in minimap,
AL-1041 [SUGGESTION] Don't close building menu, when you upgrade.
AL-1043 Soldiers can live underwater
AL-1058 UI elements clip through bigger map
AL-1134 Error in message when trying to build building without enough resources
AL-1251 Castle 4 combat mode elevated
AL-1288 Game occasionally crashes when alt-tabbed
AL-1299 * In combat mode, sometimes not all CPU's squads spawn.
AL-1333 University's HP is in exponent form when being built
AL-1401 Archers in Archery towers - flags are hidden in tower
AL-1461 Flag Marker goes sub-terranean when walking on raised ground
AL-1583 * [SUGGESTION] [Build Menu] Add buidling hotkey text in top right corner of building icon
AL-1593 * swordsman clanking sound still playing 8 seconds after enemy is destroyed
AL-1645 * Camera cone has smaller cones inside when big map is open.
AL-1650 * Steam Achievement Integration - Batch 2
AL-1670 * Blurry screen in double monitor setup
AL-1671 * Issues changing display in the dual screen setup.
AL-1673 * Screen Settings
AL-1674 * Cumulative achivements start from 0 every match
AL-1676 * "BuildingSpawn" Sfx doesn't play every time
AL-1684 * Remove Production Cancelling Pop Up
AL-1687 * Remove Delete Unit Confirmation
AL-1693 * Double clicking to move group of units doesn't work
AL-1694 * Remove Entering Profile Name Step
AL-1695 * Internal. Building menus no longer open.
AL-1696 * Implement Building Descriptions
AL-1697 * Implement Upgrade Research Descriptions
AL-1698 * Implement Unit Descriptions
AL-1700 * Battle Mode. Delay on the start of match when against 5 CPUs, largest army size.
AL-1703 * Possible to open build menu and research menu at the same time.
AL-1704 * Enemy units don't move from base in skirmish mode
AL-1713 * Upgrade button hitbox
AL-1714 * Selected window UI element hitbox is to big
AL-1717 * Wrong text in resource tools upgrades
AL-1718 * Game hangs on checking profile after match ends
AL-1727 * [DUPLICATE] Mouse Cursor needs to change to a sword when hovering over enemy banners
AL-1728 * [DUPLICATE] Display unit info on mouse over banner
Greetings Avalonians!
This week we've been hard at work on Avalon Lords: Dawn Rises, and we've got lots of news to share! If you didn't manage to join us for our Thursday Night Program With Us Livestream you can catch up here: https://youtu.be/bG7B6R3sVnQ
Player Feedback And Future Milestones
This week we've had all sorts of feedback from our community about the game, which really helps us understand which issues and updates are most important to you. We've been reading and discussing your feedback and appreciate all of it, so please keep it coming!
Milestones We Are Currently Focusing On:
Performance Tuning: We know that not everyone is running our game on a brand new gaming computer, so one of our major focuses is on improving performance. Troop Formations: These have already been designed but need a little more work. We hope to have them back in game and working properly in a future update. You can read more about the Troop Formations we have planned here. Walls: We've had lots of feedback and suggestions relating to Walls. This is something we're committed to getting right, and we're working on it. See this week's fixes below for a new way to add Gates in game! GUI Updates: The GUI currently have in game is not the final version, and you can expect to see more changes. Let us know what you think of them! Extra Maps: Many of you have asked about extra maps. You can definitely expect to see more maps included in the game between now and launch. Empire Mode: If you enjoy Empire Mode but want to see more features, we have good news! More features are planned for Empire Mode, and we'll be telling you more about that closer to implementation. WASD Keys: Many of you have commented on the way WASD keys work when you're using the Build Menu. We will be implementing a fix that allows you to move as you build in a future patch. Thanks to everyone who commented on Steam Discussions, wrote a review, chatted to us in the Livestream or posted on the Forums - your feedback is essential to the completion of Avalon Lords: Dawn Rises!
This Week's Fixes And Updates
This week, we've been hard at work tracking down bugs and adding new in-game functions! These include:
- Walls and Gates: You can now upgrade a section of Wall to a Gate by selecting a section of wall and pressing 'J'. An in-game button will follow. This workaround should make Gates easier to build - let us know how it works for you!
- Available Matches: The Available Matches window now shows all current matches from all three multiplayer modes. Click to join or spectate.
- In-game Descriptions for Research: These and other descriptions have been added.
- Notifications:
- The notification that pops up when you need more resources to build has been replaced with a simpler text notification.
- When you mouse over a banner, it now displays information about units in that Squad.
- When you mouse over an enemy Banner, the mouse cursor now displays as a sword. This should make it easier to spot your enemies!
- Private Messaging: You can now send Private Messages to people in your Steam Friends List by selecting them from your Friends List on the Home Screen.
- Text Corrections: Negative % values have been removed from the Research Text, and a few typos have been hunted down and fixed. Let us know if you spot any more!
- View Reload Animations: You can now see Reload Animations on moving Trebuchets and Mount Horse Animations on Scouts! To see the animation follow these steps:
- Build a Trebuchet/ recruit a Scout and order it to move towards a destination
- Pan the screen ahead of the Unit, then pan back
- The Unit will stop momentarily and show the Reload Animation!
- GUI Updates: The in-game GUI has been updated! You can see the current form below:
You can keep tabs on the latest known bugs by taking a look at our Known Bugs and Issues List! This is updated every few days as new bugs are reported and older ones are fixed. If you do find a bug, you can report it right here on our Website Forum, or on our Steam Discussion Forums!
Screenshot of the Week!
Don't forget you can join us on Twitch Monday-Friday for our daily broadcasts:
MONDAY at Noon PDT | 3pm EDT | 8pm BST TUESDAY - FRIDAY at 6pm PDT | 9pm EDT
Greetings Avalonians!
This week, we returned to our usual Twitch Stream schedule to bring you the latest Avalon Lords: Dawn Rises news and updates! If you didn't manage to catch the stream, you can watch it here: https://youtu.be/9agYwbqSrRw
Learn More About Avalon Lords: Dawn Rises With Our New Video Tutorials!
Indie and the team have been hard at work creating some video tutorials to introduce new players to the game and show them how to use different features. We hope these videos will make it a little easier to get started in game. Let us know what you think in the YouTube comments! https://youtu.be/uqamM3ttrlI
So, What's New?
Here are just a few of the improvements we've made this week! Scouts have now been nerfed, as they were a little too powerful in the last version. A Scout can now be killed by two Peasants, which makes them less dangerous to face early in the game. Scouts are designed to be fast moving reconnaissance troops rather than heavy hitting cavalry. The tutorial has been temporarily removed for some behind-the-scenes fixes. It will be back soon, better than ever! AI players can no longer place buildings in water. While we enjoyed seeing their under-sea cities, they are all now firmly on dry land where they belong! You can now click on enemy troop banners to attack them, just as you can click your own troop's banners to give them orders. This is still a little buggy and is still being tweaked, but it should make it easier to target your enemies! Unit optimization - this week our CTO David Wu has been hard at work optimizing troop combat, which means our troops should move more smoothly. This should make a noticeable difference to gameplay. Steam achievements are now working correctly! It's fantastic to see so many of you ticking them off! steamcommunity.com/sharedfiles/filedetails/?id=679255880
Still To Come
This week, we'll be working on Wall functionality and improving the UI, so you should see some changes to those in the near future!
Reporting Bugs and Issues
Thanks to everyone who joined us in game and gave us feedback this week - your bug reports and suggestions are exactly what we need to make Avalon Lords: Dawn Rises the best RTS out there. We really want to know what you have to say, so hit us up on the forums, in the livestreams or on social media and let us know what you think! Don't forget you can keep tabs on the latest known bugs by taking a look at our Known Bugs and Issues List! This is updated every few days as new bugs are reported and older ones are fixed. If you do find a bug, you can report it right here on our Website Forum, or on our Steam Discussion Forums!
Indie Joins The Sam Skatch Show For A Post-PAX Follow Up!
This week our very own Dan 'Indie' Long was invited along to the Sam Skatch Show to talk about Avalon Lords: Dawn Rises and Pax East. You can listen to the podcast here!
Screenshot of the Week!
steamcommunity.com/sharedfiles/filedetails/?id=674309936
Don't forget you can join us on Twitch Monday-Friday for our daily broadcasts:
MONDAY at Noon PDT | 3pm EDT | 8pm BST TUESDAY - FRIDAY at 6pm PDT | 9pm EDT
Greetings Avalonians!
On Thursday we launched the Avalon Lords: Dawn Rises Alpha on Steam Early Access! We also held an all-day livestream in place of our usual weekly episode of Program With Us. Here are some of the highlights!
The Moment We Launched - A Word From CEO Frank Cefalu
Frank joined us for the moment of truth to talk about Early Access, PAX feedback and the need for community suggestions and bug reports. Right now we need your feedback on the mechanics of Avalon Lords: Dawn Rises so we can perfect them and make sure our game is fun to play! https://youtu.be/ERtNps0V3xI
Main Menu, Empire Mode, Conflict Mode, Battle Mode and the Army Builder
Find out more about the main features of Avalon Lords: Dawn Rises as Indie takes us on a tour of the game. https://youtu.be/djKTLbXacws
Battle Mode Sneak Peek!
Take a look at our fast-paced Battle Mode as Indie plays through an intense match! youtu.be/XKRLtLgU8Ds
Learn more about the Avalon Lords: Dawn Rises Story!
We also talked about the story of Avalon Lords: Dawn Rises with Editor in Chief, Alice Wilkes. Find out more about the story and Factions in this outtake. youtu.be/BvwYK3k5ebQ
PAX Highlights
In this outtake Indie reminisces about our visit to PAX East! https://youtu.be/qjoPH9rejdk
Screenshot of the Week!
steamcommunity.com/sharedfiles/filedetails/?id=674820190 Thanks to everyone who joined us at Launch! We hope you’re all enjoying the game! Don’t forget you can join us on Twitch Monday-Friday for our daily broadcasts: MONDAY at Noon PDT | 3pm EDT | 8pm BST TUESDAY – FRIDAY at 6pm PDT | 9pm EDT
We've heard a lot of your issues over the past few days. We have the fixes already ready! Our team has worked tirelessly Saturday and Sunday. Spending all day today testing to hot fix these nasty pests. [Fix] Move button will not force units to run. [Fix] Attack button now works correctly. [Fix] Removed old inaccurate tutorial.You can find video tutorials here Tutorials. [Fix] Multi monitor users should be able to switch between monitors. [Fix] Fixed units spawning occasionally inside castle in Battle Mode [Fix/Change] Your in-game profile name will be same as steam profile name. This should fix connectivity / profile creation issues some players experience, and make it easier to find your friends. [Fix] Units should be more responsive to player orders (mainly when double clicking to move / attack). [Fix] Fixed issue where players couldn’t issue orders at the start of the Battle Mode match with largest army size vs 5 CPUs. [Change] Scouts are weaker now. Two peasants should be able to defeat single scout [New] Right click to attack works on enemy unit icons. [New] You can double click unit icons to select all units of this type that are visible. [New] Added click sounds to unit command buttons. [New] Missing descriptions for buildings and units were added. [New] Added ocean ambience sounds. [Change] Improved army footsteps sounds. [Fix] Tweaked battle sound length so it stops sooner after battle ends. [Fix] Construction sounds will now play correctly every time. [New] Research Descriptions added. Restart steam to get the new build.
We know how hard it is to play a game you have no knowledge about! So our trusted duo from Program With Us, Indie, and Knightmare, put these tutorials together. We have tons of videos we are posting into this playlist. Hopefully this helps you get into playing a lot more efficiently. Tutorial Playlist
Greetings Avalonians! Here is the current list of known bugs and issues in Avalon Lords: Dawn Rises. Thanks to everyone playing the game and sending in those all-important bug reports! If you discover a bug, please report it on our Bugs and Issues forum here on Steam. Full List Of Known Issues Thanks again for your help! We will be continually giving updates, and our staff fully responsive to all queries.
Greetings Avalonians!
On Thursday we revealed some exciting new updates, including our brand new persistent multiplayer mode, Empire Mode! We've also got UI updates, updated textures and new sound effects to show off! If you didn't manage to catch the stream, you can watch it here: https://www.youtube.com/watch?v=23biSHoevmg
Introducing Empire Mode!
Join friends and allies to battle other player-led factions in this rich, multiplayer campaign. Dominance is key, and controlling the most territory leads to victory. Winning this multi-week campaign will require the best of your wit, skill, and endurance. More to be revealed soon!
Introducing Empire Mode, the new multiplayer campaign in Avalon Lords: Dawn Rises!
Animus Interactive Goes To PAX East!
Later this week we'll be showing off Avalon Lords: Dawn Rises at PAX East! If you're planning to attend, you can find us right here in Hall B on Level 0, Booth 10219. We really look forward to seeing you there, so stop by, say hello and check out the game!
Find us at PAX East and check out Avalon Lords: Dawn Rises! Our fantastic publishers Reverb Communications will be giving us a helping hand with pre-con preparation, so if you’re a member of the press hoping for a private demo or interview you can contact Reverb’s Ted Brockwood at brockwood@reverbinc.com.
Come visit us Booth 10219, Hall B on Level 0 to check out Avalon Lords: Dawn Rises!
New Sound Effects
We also have some new sound effects to show off! Check them out in this short highlight video: https://www.youtube.com/watch?v=76QEfwIlEXI
Updated Textures For Troops and Terrain
This week we've given the terrain a makeover with stunning new textures and environmental effects:
Check out our updated terrain textures! We've also retextured the Swordsman, Veteran Swordsman and Longbowman to get them looking their best for launch!
New UI
Our UI has also been updated, with new build menus for Peasants, a new minimap and updated chat!
New UI features revealed!
New Steam Guides Released!
Our Community Manager Knightmare has been hard at work preparing some useful Steam Guides to help you get to grips with the game. If you're not part of our testing group, these guides should make for useful pre-launch reading! You can find them here - please check back regularly for updates as the game progresses!
Find brand new Avalon Lords player guides on Steam!
Win a Steam Key for Avalon Lords: Dawn Rises!
These are your chances to win Avalon Lord: Dawn Rises! Remember, you can come back and get 10 more entries every day! We will be announcing the winner live on TWITCH when we launch on April 28th! Watch us LIVE on Twitch during these days and times: MONDAY at Noon PDT | 3pm EDT | 8pm BST TUESDAY - FRIDAY at 6pm PDT | 9pm EDT
Here are a bunch of chances for you to win a copy of a Steam Key for Avalon Lords: Dawn Rises. Remember that you can get multiple entries EVERY DAY!
Enter Here!
Greetings Avalonians!
On Thursday we revealed a few new features, including the Honor system and new banner icons for our troops. We're also running a contest to win a free copy of Avalon Lords: Dawn Rises when we launch on Steam! If you missed the stream you can catch up here: https://www.youtube.com/watch?v=-nnrQjsin4o
Leveling Up Your Game
This week we took a look at the Honor system. Every time you level up, you gain Honor points that you can spend on a variety of skills in your Specialization Tree. This allows you to customize your account and decide exactly how you want to play the game! You can find out more in this outtake: https://www.youtube.com/watch?v=qDk9yPlupGw
Banner Icons
We have now replaced the flags carried by units in game with banner icons, making it easier to identify troops and players: https://www.youtube.com/watch?v=1O7RAXhbGrU
New Splash Screen Featuring Our Publisher, Reverb Communications!
We've also added a new splash screen to celebrate our new status as a Reverb Triple XP game! https://www.youtube.com/watch?v=Iu4nIDac9_0
Find Us At PAX East!
If you're heading to PAX East next week, come check out the game and say hi! You can find us right here:
Find us at PAX East and check out Avalon Lords: Dawn Rises!
Screenshot Of The Week
This week's screenshot shows troops sporting our new banner icons:
New banner icons in game!]
Win a Steam Key for Avalon Lords: Dawn Rises!
These are your chances to win Avalon Lord: Dawn Rises! Remember, you can come back and get 10 more entries every day! We will be announcing the winner on the release date, April 28th on TWITCH!Watch us LIVE on Twitch during these days and times: MONDAY at Noon PDT | 3pm EDT | 8pm BST TUESDAY - FRIDAY at 6pm PDT | 9pm EDT
Avalon Lords: Dawn Rises
Animus Interactive Inc
Animus Interactive Inc
Apr 2016
Strategy Singleplayer Multiplayer Coop EA
Game News Posts 70
🎹🖱️Keyboard + Mouse
Mixed
(19 reviews)
https://www.avalonlords.om
https://store.steampowered.com/app/329280 
The Game includes VR Support
Avalon Lords LINUX [1.01 G]
Good day traveler! I see that you are new to the lands of Spero, located within the Western realm of Avalon. Please allow me to be your humble guide as you take your first steps towards taming these lands and conquering your foes!
Did they hand you a brochure at the gate when you first came in? No? Well then, my sincerest apologies, please let my good friend Steam Guide help you get up to speed. In just a few minutes he can certainly aid you with information on our Game Controls, the various Building Types you can construct, as well as the Troop Types that can be found within our great land.
Now then, if you would just step this way, we can continue with the tour...
Avalon Lords: Dawn Rises is a medieval real-time-strategy game set in the lands of Spero during the Order of Dawn’s rise to power. During its Early Access launch, the game will feature three multiplayer combat modes, and post-launch, we will be adding single-player campaign modes.
Our story begins in the Plains of Spero, where five great City States rule over the land. Tensions have risen to boiling point, and several powerful City Lords wish to take control of the region and name themselves king. Peaceful negotiations have descended into to all-out war, plunging the region into chaos. Lords fight against each other to gain power and land - each one hoping to claim the throne...
You start as a minor general in the City of Avon, one of Spero’s five City States. Lord Avon has sent you out to form a new city in a strategically desirable part of the realm and defeat anyone seeking to claim those lands for themselves. Along the way you will meet a rising leader who seeks to unite the warring Lords under one order – the Order of Dawn.
Avalon Lords: Dawn Rises features three different multiplayer game modes played out within a beautifully sculpted 3-dimensional environment. In Conflict Mode you will need to gather resources, construct buildings and recruit soldiers in order to defeat your foes. Combat Mode puts you straight into the action; you can recruit your forces in the Army Builder and deploy them in battle without the need for gathering or building. Finally, join your faction allies in Empire Mode to help conquer locations across the land.
Game Features
- Strategic gameplay! Simply having the most troops does not guarantee a win; it's how you use those forces that counts.
- Large scale epic battles! Watch as hundreds, perhaps thousands, of soldiers engage in massive conflicts.
- Construct your cities in open sandbox fashion. There are no grid lines to follow here; place buildings anywhere you wish.
- Construct over a dozen different types of buildings, each with their own unique purpose. Many buildings can be upgraded to make them better, stronger - yes, we have the technology!
- Troops each have their own abilities and are effective in different ways. With over a dozen different types of troops, you can mix and match them to create an unstoppable force.
- Siege weapons - so awesome they need a listing all their own! They are capable of doing great damage from a distance, destroying buildings and devastating troops.
- Work your way through the Technology Research tree to upgrade your forces and create more durable buildings.
- Persistent player accounts - with every battle, you gain experience to level up your account. Use the Honor points you acquire to buy permanent Specialization perks, which will follow you no matter where you go in the world of Avalon.
- Online multi-player modes include a choice of both Free-For-All or Team Combat, with up to six players at a time. Feeling especially tough? Take on others in a 1 versus 2 or 1 versus 3 match and show them all who is the real Lord of Avalon!
- Single-player practice matches - not yet ready to venture forth against live players? Try your hand against the CPU AI, which features four difficulty levels ranging from “Easy” to the dreaded “Knightmare” mode.
- Just feel like watching the carnage for a while? Check out a live match using the custom Spectator Mode, which is designed to include all the information you would need for an eSports shoutcast!
- Free camera movement - move your camera any way you wish. Zoom way out to get an overall sense of the battlefield or way in to watch the bloodshed up close and personal!
- OS: Linux TBC
- Processor: Intel Core2Duo or equivalent.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD3000Network: Broadband Internet connection
- Storage: 1 GB available space
- OS: Linux TBC
- Processor: Core I5 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVidia 750 or betterNetwork: Broadband Internet connection
- Storage: 1 GB available space
[ 5952 ]
[ 3221 ]