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Hi everyone! steamhappy We would like to take a moment to express our heartfelt gratitude to each and every one of you for your unwavering support and enthusiasm throughout the development journey of Hobo: Tough Life. Your dedication and feedback have been instrumental in shaping the game into what it is today. As we continue to grow and evolve as a company, we want to be transparent about the current status of Hobo: Tough Life. After 8 years of development, we have reached a point where the development of the game has transitioned into a support phase. This means that while we will continue to address critical issues and provide necessary updates, our focus has shifted towards exciting new projects. Today, we are thrilled to announce the first of these new endeavors: Kromlech! An action-adventure game with RPG elements and meta-progression mechanics. Check out our trailer and steam page for more information. [previewyoutube=vYF3AyuU8Ok;full][/previewyoutube] But that's not all! Tomorrow, we are releasing our second new project called Kvark in Early Access. Kvark is an FPS game set in a fictional version of the 80s Czech Republic. In the development of Kvark, we primarily fulfill the role of a publisher, but we are still heavily involved in the making of the game. [previewyoutube=lFVgP9AyWUI;full][/previewyoutube] With the expansion of our game portfolio, we have made the decision to migrate our Discord server to a brand new home that will encompass all of our projects under one roof. This means that you will have the opportunity to connect with fellow players, share experiences, and receive updates not only about Hobo: Tough Life but also about our upcoming titles, Kromlech and Kvark. We believe that this unified community space will foster even greater interaction and collaboration among our passionate players. So, get ready to join us on our new Discord server: [url=https://discord.gg/5Y2p9kNkk4]https://discord.gg/5Y2p9kNkk4 While we embark on these exciting new projects, we want to assure you that our commitment to the Hobo: Tough Life community remains strong. Your feedback and support have been invaluable to us, and we will continue to provide necessary updates and support for the game. Thank you once again for being a part of the Hobo: Tough Life journey. We are incredibly grateful for your ongoing support and can't wait to share more exciting news and updates with you in the near future. Stay tuned for more adventures and have a great day! - Perun Creative
Hello, everyone! steamhappy
Version 1.20 is now publicly available after more than a year of hard work since the release of the 1.0 update. Big thank you to all of our customers as well as people who were testing the new version of our game. You are our heroes!
The update brings a lot of changes to the game, hundreds of fixed bugs and issues as well as some upgrades. If we were to list every single thing, the list would be way too long.
Here is at least selection of the main changes in this new update.
Multiplatform support
Starting today the game is also available on Nintendo Switch and Steam Deck. Xbox and Playstation versions are awaiting final certification from platform holders.
[previewyoutube=Hvm43hovupM;full][/previewyoutube]
Networking and crossplay
Hello and good day everyone! steamhappy
The experimental beta is here and you can finally try it for yourselves! Let me remind you that this is not an official release of the patch. Despite our rigorous testing there might be bugs, occasional crash, or you might experience surprising behavior from the game.
However, it is an important step in the development of both the console version and the better version for the PC, and wed be very grateful for your help with the testing to help us make the game as polished as possible. You can download the experimental beta following the steps in the GIF below or these instructions:
Right click on Hobo -> Properties -> Betas - > Enter beta access code kdyuztobudepublic -> Check code -> Select experimental_unstable
If you do decide to check the experimental beta out, please let us know if you find any bugs, translation errors or other issues.
Use our Discord channel, Steam discussions, Reddit or email support@peruncreative.com to report your findings.
There is also one more thing we would like to be honest about and clear up up front. With the public release of the new patch the base price of the game will increase from 20.99 EUR to 24.99 EUR. Changes done to the game in the new patch, especially in terms of stability, optimizations, and future-proofing, would not have been possible without the new talent and technologies we have acquired. Unfortunately, as our studio grows, so do our operating costs. It is a step we do not want to make, but need to.
Hi, everyone! steamhappy As promised in the ancient times of 2 months ago by a different guy, Im bringing you the anticipated news from our studio. Peter, our previous community manager, has been assigned to our new project and decided to focus more on design and project management. Thats where I come in. So, let me introduce myself. Im David, or Ireas as my friends and co-players knows me. I am the new community manager at Perun Creative. If I should mention a few things that describe me Id say hectoliters of black coffee, an obsession with renaissance Venetian schiavona swords and an unhealthy relationship with the Warhammer 40k lore. You can reach me every day on Hobo: Tough Life discord server and I will be responding to you in our other communication channels as well. But enough about me and lets see what our dev team has prepared for you. Before I start, please accept our apology for not reaching out to you sooner. Our making of the console ports in-house, while also learning on the job, makes it difficult to set specific time frames, as some possibly unforeseen problems can easily lead into delays. Anyways, good news is that the console ports are basically done by now and we are dealing mainly with stability checks and improvements for the Steam version of the game.
Hello everyone! steamhappy We hope you had wonderful Holidays and properly celebrated the end of 2021. New year is here and weve got some exciting news to share with you all! We know we tend to go radio silent for longer periods of time, but the game is far from abandoned and weve been working tirelessly on the project to meet our internal deadlines.
Hello, everyone! steamhappy Its been quite a while since our last update post. We apologize for this radio silence, but frankly theres not been much to update on. Until now
This patch will be lighter on the content, as explained in our Steam posts. Work on multiplayer security features still continues, but it's taking much longer than expected. However, fixes introduced in this patch will hopefully solve some repeatedly reported issues. Apart from fixes, we have also reworked the backend infrastructure for dialogue systems and the item database. It wont have any noticeable impact on the game right now, but it will help us with optimizations later down the line, especially for consoles. Fixes:
Hello everyone! steamhappy
We are nearing the end of June and with it the next June update. Or are we?
Unfortunately, we have hit a few bumps on the road and wont be able to finish the update on time. We will still release a patch addressing some more issues that we have managed to uncover and fix, but the major features that were supposed to be included will not make an appearance just yet.
Main features of this upcoming update were supposed to be security measures and player management for multiplayer games.
Firstly, guests would be able to interact with the host's hideout (both stash and placed items) only after a certain amount of time has passed.
Secondly, the host would now have the option to kick or ban players, and also to override the time requirement if a trusted player joins in.
This wouldnt be a whole lot difficult if we were working with the old matchmaking system. As we have promised earlier, Hobo will support crossplay between various platforms. Because of that, we have to move to a different matchmaking service. Heres when things get complicated.
We want to first make the transfer to the new service, make sure it works, and then implement these features. However, the transfer is not going as smoothly as we had hoped. In addition to that, one of our programmers has suffered an injury that put him out of action for at least two weeks.
We wanted to let you know that the main features of the June update will be postponed until July to ensure that we can properly implement everything. Bugfix patch will still release as scheduled.
Thank you and stay safe!
Features: - Begging expertise and mastery perks rebalanced - Expert Begging now gives 30 % chance to get an item in addition to cash. Master Begging increases the chance to 70 %. That should hopefully result in less items cluttering the inventory of master beggars. - Early elections available - Now, if you've got enough votes, you can ask Herold to start the elections early, allowing you to become the king mid-season. - Difficulty balance pass - First season has been made a little bit easier (some parameters deplete slower, withdrawal drains less health), to compensate, seasons 2 and 3 are colder and a bit more difficult. Season 2 is mostly the same, Season 3 is a bit harder than it used to be. - Talisman of Recovery - replaces all the other recovery amulets. Recovers 10 points of all stat maximums lost due to dying. It is more expensive than the individual amulets previously, but considering it recovers all stats, it is actually much MUCH cheaper now to recover from death. - Stacking items in build mode - You can now stack similar items onto each other in the hideout. There are still some limitations, but to all who wanted to build walls from cinder blocks or worn tires, now's your time! If you delete an object with other objects stacked on top of it, they will be all placed in you inventory, so don't be alarmed if multiple objects disappear. - Conversations made more difficult - Success chances of further conversations checks beyond the first one have been reduced for early levels of the skill. It evens out at the level 5, but it makes the progress in the skill up to that point more noticeable. - Hardcore modes added - yes, there's multiple, mostly to avoid potential technical difficulties. You can enable hardcore mode when starting a new game. HC mode can only be selected when starting the game. Once you start a hardcore game, you can't change it later. Hardcore is meant to provide much steeper challenge than the base game and as such does not necessarily have to make sense or "feel realistic." Hardcore mode features: - Items can't be stored in the hideout storage. - Failure in the crafting minigame removes resources. - Character can't walk while overburdened. - Damaged equipment can't be repaired. - Healing consumables heal 50 % less. - Maisner no longer offers items for buy back after death. - 15 % more mess in the garbage bins. - Begging gives 50 % less cash. - Character can equip only a single luggage item. - Conversation starts at an effective level of 0 (you start with 0 % in all other dialogue options without using conversations). Hardcore+ mode features: - Same as the basic Hardcore mode, but you can't play in multiplayer and once you die, it's over (permadeath). Fixes: - fixes to some 3D models - fixed models of some upgradable items in the hideout - added missing Satanic altar in the quest "Moiser's Misery." There's 6 of them now, but you only need 5, so it should be easier to find them all. - multiple fixes to texture work, models, clipping throughout the city - adjustments to some areas where there shouldn't be snow (inside of the astronomical clock, Stink's hideout and others) - fixed exploit in a quest "A Little Pickpocketing" where the player could get an infinite amount of stealing XP. - fixed the issue where holding down LMB to confirm the "Continue..." dialogue option would immediately select the first option in the next step of the dialogue - fixes to some highlighter in hideouts - fix to where the local player couldn't see other players building unless they were in a build mode as well - fixed the possibility of reposition objects that were already being repositioned - fixed synchronization issues while connecting to a game with models in the process of building - fix of the cursed noodles from the bistro (ran a lot of errors in the background, potentially crashing the application) - added option to tell Tony quest information during the quest "Secret" even if Tony is angry at the player
Hello, everyone! steamhappy
We are back with another update on the situation of our game.
Progress on the console ports is steady, but we still have a loooong way to go. Well share more once we have something more substantial. Sadly, we cant really show you any progress on tape as it is strictly under NDA.
However, we can share that on the next generation consoles, we can already run the game on the highest quality settings in 4k resolution maintaining a steady 60 FPS. The biggest problem is going to be the Nintendo Switch, which is currently lagging behind at 12 FPS.
Console play will also support crossplay between all the gaming platforms involved so youll be able to play with others no matter where they own and play the game. That is also why its taking us this long to introduce better security measures for multiplayer to stop people from ruining others games by joining and taking all their hideout equipment and stored items in public lobbies.
We plan on implementing a timer for guests that will make it impossible for them to mess around with the host's stuff until theyve played with them for a while. Host will also be able to manage the players on the server and kick or ban them. Wed have to reimplement these after changing the multiplayer structure to allow for crossplay, so wed rather just do it once.
Wed also like to stress out that optimizing the game for consoles will help the game run smoother on PCs as well. Many changes and improvements we are currently working on will lead to shorter loading times (especially on HDDs), less RAM requirements and better stability.
Apart from console ports, weve also been working hard on implementing new features, based on feedback and requests from our community. You can read about them in more detail in the dedicated patch notes - especially about big fixes and smaller improvements.
The biggest additions coming in this update are changes to calamities making them more intensive, but shorter, the option to call for early elections (if the player has enough votes), and optional hardcore modes for greater challenge. Yes, hardcore modes plural - basic hardcore mode eligible for multiplayer play, and hardcore+ mode restricting the game to singleplayer and featuring permadeath. Youll find more detailed information about the hardcore mode restrictions in the patch notes.
We are also getting a lot of questions about language availability and when the game is going to be translated into more languages. Thing is, our original system of community translations was very improvised and we definitely cannot use it on a larger scale. Currently, implementation of translations requires our input and a new build for any changes to take effect - managing that with multiple languages is going to get complicated.
Right now, we are researching the possibility to allow for translations to be added as Steam Workshop mods. And who knows, maybe we wont stop with just translations ;)
That is going to be all for May. See you at the end of June!
- Perun Creative
Hello, everyone! steamhappy We are back with another update on things to come. Our last statement addressed these issues somewhat, but we now have much clearer vision that we can share with you all! First, wed like to thank you for the awesome release. We are aware that it was a bumpy ride at times and we absolutely appreciate your patience, help, and cooperation with reporting and fixing bugs. Thank you. Well continue doing our best improving the game going forward. But what does that mean? We have a light roadmap here to help with the explanation.
Features: - added new NPC "Stink" that sells some of the most coveted items (for outrageous prices). You gotta find him first though. - lightning near Drax and Shrug improved - added animation to a character change and fixed the activation spot - added a conversation option to not ask drunk Hobos for money (for RP reasons) Fixes: - fixed some colliders and poorly placed props - issue with dumpster diving UI getting stuck on screen if approached by an NPC fixed - issues with unresponsive combat fixed - playpen fixed - some floating interact icons fixed - fixed containers in Guzzler lair - exploit where clothing would be repaired after intentionally failing the minigame - hideout stash fixed and it is now possible to place more than 100 in the stash at once - fixed replacing props in hideout - season transition no longer removes Luke's addiction - fixed issues after choosing a character and connecting to a game - fixed the price of coke in the bistro - fixed issue with getting beat up while trading with other player - fixed Bruno's request of Calling Off the thugs - unused lockers deleted - Payour now pays only once during the shakedown quest for Leos - tooltip about permanent bonuses from Fester's recipes removed - Ski Mask removed from the player inventory if it is not used as evidence against him - fixed activation triggers for royal quests - fixed navigation and activation triggers for Praslavian Legends quest
Features: - smoother camera transitions - slight improvement to loading times - loading bar added before intros - added option to adjust brightness - added option to adjust FOV - added option to lock FPS - adjusted the volume of the intro movies - Maisner now teaches recipes during his quests like he used to - improved global illumination and reduced the number of lighting artefacts - added option to change audio source (stereo, quad, 5.1) - added more portraits to 2D interiors Fixes: - TO UNLOCK OLDSTER: You have to read 30 books while using the Study hideout equipment. There is a mistake in the description and will be fixed as soon as we can add in new translations. - fixed display of the number of days in the diary - Early Access banner in the menu removed (big oof there) - fixed visuals of the conversation minigame - fixed sleeping on a bus stop near the train station - some NPCs repositioned - fixed location reset in quest Praslavian Legends - fixed keybind tooltips not updating until the game reset - fixed inability to sell canned beer in bulk to Jenkins (please report any other items that cannot be sold in bulk to him) - fixed interact button at the car wreck in the pit - fixed issue when opening inventory from the organizer (map screen) that would lead to a GUI lock - conversation with Frank fixed - selling to Anatoly made more convenient, selling now does not return you to the root menu, but only to the item selection menu - fixed the requirements for the use of the Strategy perk in the conversation with a police officer - fixed the incorrect position of the map marker for the sewer clean up temp job - unused interaction icons for removed loot locations deleted - soft lock with the Martyr quest fixed by using alternative way to obtain the Golden Cross from Marty (high level stealing required) - Playpen fixed - fixed the issue with number 11 disappearing in the construction menu - fixed issue where current (not max) willpower would drop to 2 if player had more while quitting the game - fixed Discord link in the menu - *spoiler alert* fixed the quest Praslavian Legends where the quest would not continue after taking picture of the Golem - fixed issue where the client players couldn't select a character - fixed behavior of the bus stops on the gamepad - fixed issue with video encoding of the intro movies on Windows 7 - fixed lightning in the pit - fixed issue with doubled dialogue when asking about the Legendary whiskey at the bar Spark
Hello, everyone! steamhappy
The day has come! We are proud to announce that Hobo: Tough Life is leaving Early Access after almost 4 years of development. Version 1.0 is now publicly available for everyone to enjoy.
What has changed since the 0.9 version released more than half a year ago?
If we were to list every single thing, the list would be way too long. You can look forward to an expanded soundtrack, improved graphical fidelity and visual effects, a plethora of new ambient sounds, new areas of the city and much much more!
Important disclaimer!
Although saves from older versions of the game are technically compatible, we cant guarantee they will work 100 % correctly in all cases. Version 1.0 uses a different version of the engine. Many mechanics/quests have been adjusted or reworked, and numerous items were either removed or changed.
We STRONGLY suggest starting a new game, especially if you are interested in earning achievements (as some of them do not unlock retroactively). We realize this might be inconvenient or disappointing to some of you, but it is simply impossible to account for every possible save game scenario out there.
Does this mean that we are done with Hobo?
Not at all! Well most likely take a short break following the release to recuperate. Once we gather our strength, well be back with more updates, patches, and bugfixes.
We would like to get the game translated into even more languages (let us know in the comments which languages you would like!).
Well be adding more improvements and features based on player feedback that did not make it into this version. These updates probably wont be too frequent or loaded with features as much as the early access updates were, but they will come!
Well also be working on console ports. They should be done by the end of the year, if everything goes according to plan.
Parallel to our post-launch support for Hobo, well also be starting work on our next project soon. We cant really share any details right now, but there are a couple of ideas already floating around the office.
All in all, we have learned much while working on Hobo. It was our first project and it definitely wont be our last. Well do our best to learn from our mistakes and do our best in the games to come!
It has been an exhausting journey and we would not have made it without the support of our families, friends, and you, our fans and players of our game! To every single one of you - THANK YOU! We are grateful for all your help.
Well see you once we have had a bit of sleep and a meal or two.
Stay safe!
Join us in our today's last pre-release lives stream! steamhappy
Our community manager will playthrough the game, while answering your questions regarding the game.
New features: - optimizations for the Ludicrous graphic level - optimization of vegetation for low and medium settings - improved vegetation rendering for all quality levels - tree colliders slightly improved - optimization of vegetation (15-20 % improvement in FPS) - added decals and decorations into the Hall of Kings - added fire barrels and banners into the Hall of Kings (banners during the elections) - added decals in the Fort - added decals in Marty's den - added decals in sewers - added "decor" in the sewers, clean up tied to a minigame - added decals around Ghaul's shack - added new temp jobs in call center and in sewers (rest of the new temp jobs should be correctly locked for now) - increased luminosity of the flashlight - volumetric effects (lights for example) now slowly fade in and out - clock added to default HUD, in inventory you can also see the current day - new menu scenery - including different character positions during rainstorms Fixes: - fixed positioning of oysteroids and Mr. Mrazek to avoid collisions with the new greenery - fixed NPC positioning at Drax's place - fixed a hole in the map near the edge of the pit - fixed combat near the train station - fixed error when changing from regular announcements to the calamity announcements at the train stations - fixed collider near Furgrim - fixed a sheet of metal sticking through a wall - fixed some positioning and missing props - confiscated contraband should now correctly appear in Kvapil's "buy back" window - fixed LOD in the pit - fixed illumination of dynamic objects (NPCs, trees, etc.) - fixed Herold's voice - fixed props around Ghaul's place - fixed police (and NPC civilian guards) inactivity during player conversations - police now reacts to player stealing, selling drugs or attacking NPCs, as they should - cleaning up sewage in the sewer clean up temp job now adds stink - snowing now correctly lowers Dryness - fixed colliders (Shrug, building a toilet in the hideout) - fixed map navigation for Call Center and Sewage Clean Up temp jobs - fixed some missing quest progress rewards in the call center - industrial bin near Drax deactivated - fixed mapping of cars - fixed streaming of decals - fixed navmesh at several places that made the places hard to traverse and caused issues with lightning - fixed selling the good stuff to Tough NPC passersby - lowered the price of selling to Tough NPC passersby - quest Stand-in now adds reputation with Father Burian (first of a few fixes that will hopefully improve the vote situation) - fixed quick slot scrolling on gamepad
Hello, everyone!
The 1.0 release is approaching terrifyingly fast and we are working tirelessly to get everything done in time. We have a lot to share, so lets get to it!
First off, we would like to thank everybody who took part in our beta testing and helped us find and fix many (MANY) bugs. We have received and cleared over 500 reports and we are still working on more fixes to ensure that the full 1.0 experience is as smooth as possible!
We understand that not everybody was happy with our decision to grant the beta access through our Discord (link: https://discord.com/invite/p99X2H8s7t), but we did it in order not to get overwhelmed with reports and to centralize feedback in one place.
If you decided to not get into the beta because of that, now you can do so without joining the Discord. The 1.0 beta is now available until 13th of April in the experimental beta branch on Steam. All you have to do is change your games version in the Betas menu. You can get there via the Properties menu from the Steam Library (after right-clicking on Hobo: Tough Life). Wed still be glad if the reports of any found bugs go through Discord, but we understand if you dont want to make an account because of that.
We have also managed to produce a limited amount of physical copies of Special and Collector editions that will be available predominantly on Czech and Slovak markets. Distribution in other countries is still in the talks, but the global pandemic situation makes negotiations about any physical merchandise difficult. However, shops that will carry these editions in CZ/SK have international reach, so you should be able to order from them, if you are interested in owning a physical copy of our game.
Retails you can already buy the game from: originalky, alza, xzone, jrc and czc! steamhappy
That said, here is a tiny bit of bad news. Games amount of content and polish have increased considerably in 1.0 version compared to the early development. Because of that, we have decided to increase the price of the final version from 16,79 EUR to 20,99 (or from roughly 20 USD to 25).
That is all for now. Well see you on 13th of April!
Stay safe!
Hello, everyone! steamhappy
The release of the experimental beta build is here!
It has been available since Tuesday on our Discord, but to make the amount of bug report manageable, weve decided to make an official announcement only after we fixed some of the most glaring issues.
It has been an ordeal, but we believe the build is mostly ready for rigorous testing.
Bear in mind, not all features have been fully implemented and will be added gradually during the testing period. These include:
Certain decals (e.g. leaves or manhole covers)
Grass and shrubs (trees are in the game but have no colliders)
Weather sound effects
NPC voices and voice lines will be expanded and improved
Some quests are not fully implemented yet.
The pit is awaiting a serious face-lift
Construction interface is temporary
Expanded soundtrack with location appropriate tracks
Gameplay balancing (will be adjusted based on player feedback)
Now, the most important part. How do you get into the beta? Youll need a password. The password is available on our official Discord server. Youll find it in the 1.0 Beta Testing category.
Once you have the password, youll have to open Steam, right-click Hobo, select Properties and then Betas. Put in the password there, click check and then confirm to enter experimental_unstable beta. The update will then be downloaded shortly afterwards.
If you find any bugs during the testing phase, please report them preferably on our Discord in the appropriate channels. Thank you!
Now, go play the game!
- Perun Creative
Hello everyone,
weve got a bit of unfortunate news. Beginning yesterday, our government is prolonging the state of emergency and tightening lockdown even more. Up until now, offices could stay open, but under the new restrictions offices are being closed down as well. Home office is mandatory wherever possible. Citizens are not allowed to leave districts for any other than work or family related reasons.
That means we have to get equipment from our offices, bring it home, and make sure everything works correctly. Additionally, we are working on tasks that require meeting in person (like doing improved voice work). That is no longer possible. We predict that abiding by the new restrictions will slow down our workflow somewhat. The state of emergency is said to be in effect for the next three weeks, but that is honestly something our government's been saying for the past six months.
We are still on track for the public beta of the 1.0 update on 8th of March - that is still happening. However, the final release will have to be pushed back by exactly two weeks to April 13th to account for any possible delays. Believe us, we are not happy about it, but there is nothing we can do about the current situation.
We will keep you posted and inform you of any changes that might come up.
Stay safe, people!
Hello, everyone! steamhappy
We have some sad news to share. There is no point in beating around the bush the final release will be delayed by a bit. We would need a miracle to finish all the work still left on the game by the end of the week.
However, it is not all just doom and gloom. There is a silver lining too we can now give you finalized release date!
Hobo: Tough Life will launch in 1.0 version on March 30th, 2021. The new update will be available in the experimental branch on Steam around March 7th, so that anyone interested can experience the game sooner and help us deal with any potential bugs.
We realize that many of you are eagerly expecting the new update and cannot wait for the changes it will bring. We apologize for keeping you in the dark for so long, but we simply could not pinpoint the new release date any sooner.
Two months is quite a long time, but believe us, it is going to be worth the wait. With all the new additions, changes, tweaks and final polishings, Hobo will feel like a whole new game!
In case you missed it, here is our third Dev Diary that focuses on sound design of our game and how it all comes together:
[previewyoutube=jhyILVmf5ss;full][/previewyoutube]
Stay safe, people, and well see you in March!
- Perun Creative
Hello everyone! steamhappy
We hope youve had pleasant holidays, however you chose to spend them. This year sure was a bumpy ride, but 2020 is nearing its end. Hopefully, 2021 will be much more agreeable and the situation improves worldwide.
We at the Perun Creative studio were not left unaffected by the global pandemic. Some members of our team had to self-isolate and governmental restrictions did not make the situation any easier. That has caused some delays in our plans and difficulties that needed to be overcome. However, despite all of that, it has been a very eventful year for Hobo: Tough Life.
In March, we made stealing from buildings a bit more interesting with the addition of interior locations for residential buildings and warehouses. The March update also introduced thugs into the game, which now make the streets of Praslav that much more dangerous. NPCs also started wearing weather appropriate clothes and put on more layers the colder it gets.
The Narrative Update in August was our biggest update to date. At the first glance, it did not add much; just some quests, items and a bunch of texts, right? Well, let us put things into perspective. Currently, there is:
7 factions
165 unique NPCs
186 narrative quests
657 unique items
488 pages of text (164 351 words)
Thats right, 488 pages! Hobo is basically an average Dickensian novel, down to the focus on the members of the lower classes of society. Our writers are actually crazy. Some people have questioned that amount of text in our game: Is it really necessary? It was always meant to be this way. Hobo was supposed to be primarily a narrative experience, survival game second. Wed like to think that we have succeeded in that and the game is full of small stories and personal dramas inspired by true events.
After the release of the Narrative update, we immediately started work on the 1.0 version of the game. That has resulted in the current limbo-like state for the game. The updated version we are currently working on is no longer compatible with the public version on Steam. That means that even the smallest fixes now have to wait for the 1.0 release in January (hopefully).
Following the Narrative update, we have also called upon the community to help us translate the game. We were humbled and honestly quite surprised by the response. It was heartwarming seeing the community come together to work on the translations for the game. We have learned much from that process as well, which will hopefully let us coordinate such efforts in the future more smoothly and clearly. Huge thanks to everyone who participated.
So, whats next?
We are currently polishing the game and preparing it for the final release. We don't want to spoiler all the surprises that we've added (or improved) since the last update, but here is glimpse of things which you can look forward to!
New locations
Improved visuals - volumetric clouds
[previewyoutube=WuNvMbO1UQ4;full][/previewyoutube]
Improved visuals - new fire VFX
[previewyoutube=n-QbOplJ2vM;full][/previewyoutube]
Improved visuals - reworked flashlight
[previewyoutube=I1CEYDfR6Go;full][/previewyoutube]
Complete sound redesign, expanded soundtrack, new sound effects...
[previewyoutube=Z5yLjoPmg-M;full][/previewyoutube]
Achievements
New game mechanics like fast travel using public transport
Enhancing visuals and adding more effects overall for more immersion
Reworking character manager
Redesigning buffs
GUI polish
Crushing dozens of bugs and so much more!
2020 has been a rough year for multiple reasons, but we made the most out of it. However, none of that would have been possible without you! Big thanks to everybody whos been supporting us along the way; players, fans, community translators, testers, streamers, youtubers, our friends and families. Thank you for all your support from the bottom of our hearts.
This has been going for long enough. We are sure you want to get going and get ready for the New Years celebrations. Go right ahead and remember, take it easy.. Well see you in 2021, folks! steamhappy
- Perun Creative
Join us in our today's lives stream! steamhappy Our community manager will playthrough the game, while answering your questions regarding the game.
Join us in our today's lives stream! steamhappy Our community manager will playthrough the game, while answering your questions regarding the game.
Hello, everyone! steamhappy
Many of you have been calling for non-English translations and some even offered help with the translation process. Originally, we wanted to first finalize the English translation of the game and then have that translated into various other languages. That process would take long and would not be done before the full release of the game next year. However, with your help, we can push the translations out much sooner!
We would like to start with Chinese, Russian, and German. Depending on the success and interest in community translations, we might even add more languages in the future. If you are both fluent in English and a native speaker of any of the mentioned languages, we would more than welcome your help with the translations!
We have decided to go with the community translations because that way we can get translations of the game out sooner. The translations in the final version will still go through professional proof-reading phase to ensure that players from all over the world can enjoy the game in their native language without being distracted by spelling mistakes and grammar errors, but this way rough translations of the game will be available sooner!
If you are interested in helping us translate the game, you can get more information following the links bellow:
This link takes you to our Discord:
https://discord.gg/jggTSsU
This link takes you to the Translations thread in Steam Discussions:
https://steamcommunity.com/app/632300/discussions/0/4158467629226627353/
Hi everyone steamhappy
Hope you are doing great!
We have been working extremely hard on the next update aka "the narrative update". Even though the update is content wise ready, we have decided to postpone the release date from July to August in order to have more time on bug fixing and polishing.
The delay is caused by the complexity of the whole narrative content. We have added almost two hundred new quests with various interconnections and outcomes. All this packed in to rich narrative environment full of NPCs and intrigues.
Even though the update is labeled as narrative, the story won't be the only new thing in the game. Among other features we have completely redesigned interactions with street NPCs, but let's keep the details hidden until the actual update. It would not be a surprise then.
Have a great day!
- Perun Creative
Hi everyone steamhappy
Christmas came early, because it's update time!!!
But first let me take a selfie. I mean, let's look first at Game Developers Session 2019. On this conference we were showing our game and the feedback was awesome! Since this session was mainly for game developers and press, we have received priceless advice and suggestions. which will help us make the game even better!
Enough about GDS. Here comes the juicy stuff!
Hi everyone! It's update time steamhappy
Hi everyone!
it is update time steamhappy
Hi everyone steamhappy
new update is here!!!
Hi, everyone, steamhappy
you guessed it right. New update is here! So, let's get into it.
Hi everyone steamhappy
new update is here!!!
Hi everyone steamhappy
after 3 months we are releasing another massive update!
Yep. The title is correct! Version 0.63 is truly almost here! steamhappy steamhappy And it will be big. I mean reaaally big! The update is already feature complete and since the last week we have been in the QA phase in which we are trying to polish and fix all the issues which we encounter. Stable public release will be released by the end of the week. However the update is already available in the experimental branch on steam. If you want to access the public experimental version before the stable version go to steam, right click on Hobo: Tough Life and select properties. In the properties window go to the tab called betas and select there experimental branch. Then just wait until the update is downloaded and you are ready to go! However bare in mind that in this branch not everything is 100% stable and polished. You might even encounter some serious bugs. So If you want the best experience wait for the stable version. Patch notes containing information about all the changes and new features will be published together with the stable version. But don't worry in the mean time we will be releasing plenty of materials (like videos, screenshots etc.). So don't forget to follow us on our social media like facebook twitter, youtube or discord -Perun Creative
Hi everyone steamhappy
today we are releasing another update! However this one is primarily focused on polishing and bug fixing.
Hi everyone steamhappy
Christmas is almost here, but that doesn't stop us from developing new features for you!
Hi everyone steamhappy,
since the first release we have released lots of updates, with many cool features, but the current update 0.46 is by far the biggest one yet!
Before we get to the changes and features I would just like to inform you that we have started working on video series about the development and we have already released our first video update. It is about our upcoming Quest system. So if you haven't seen it yet here it is:
https://www.youtube.com/watch?v=YXB30iE_otk
And now to the new features!
Hi everyone steamhappy,
as you probably already know we have been working on combat system and quests for some time and we have done huge progress in those areas, but before we can make those features public the game needs to run as good as possible, because nobody is going to enjoy combat if there are frame drops. That's why we are now releasing update which is primarily focused on improving the overall performance.
Optimisation is in the game development usually the last step before the game is released, because by that time everything is already finished and no changes are allowed. However our game is in early access, which means that every day we are making changes, so it is extremely difficult to make the game run smooth when everything is changed all the time. Nevertheless we are trying to do our best and with this update the performance has increased significantly. It is still not perfect, especially in the night, but it is far better then ever before. With this update we advice you to try different quality settings in the menu to find out what is the best performance/quality ratio based on your hardware.
In fact during the optimisation we were able to also improve the overall visuals. There are now lots of new buildings and other objects with increased quality as of result of more polygons. All the objects are having now much better and more natural looking reflections. Global illumination with indirect lighting was improved. Reflections are dynamic and based on current time of the day including the weather. Also there are now lots of new lights in the night.
Enjoy the new update and let us know what do you think!
Perun Creative
Hi everyone,
we have just released a new update!
Until this update the game was running on engine Unity 5.6 which is more than 1 and a half year old. To speed up the development and to use the latest features we decided to upgrade to version 2017.4. This upgrade broke lots of stuff and it wasn't easy to fix it, but it is now done and we can now fully leverage the new features in the engine to improve the game.
As you probably now, we are working heavily on combat and quests. Since the last update we have finished our internal tool for writing conversations and quests. So we are now able to easily write and implement quests to the game. The background story is finished and we are working on individual quests. Regarding combat, we are currently reworking player controls to make everything more smooth. Even though we have done big progress with those features, they are still not available in the current update. However both of them are going to be added in the next update. In the meantime we will be publishing multiple videos of the combat and quest system so stay tuned!
The update which we are releasing is primarily focused on visual improvements and bug fixing. Other features which we are currently working on are not yet ready for the public release.
Hi everyone,
it's finally here! Brand new update steamhappy
It was quite some time since the last update so here is what we have been working since the last update and what was added/changed.
Hi everyone,
it's finally here! Brand new update steamhappy
It was quite some time since the last update so here is what we have been working since the last update and what was added/changed.
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