Punch, kick, slice, dice, burn, blast, staple-gun, fireball, jackhammer, and chainsaw your way up the corporate ladder solo or with a 'friend' in a truly hostile work environment. And remember: every red stickman you defeat is one dead red stickman closer to a promotion!
WHAT DO WE DO HERE?
Here at this great company, we do the thing. To be clear: the thing is what we do. But can YOU do the thing? Do you know the deadly art of the handshake? Can you perform an exploding heart punch? Successful applicants will be issued a range of brutal weaponry to help them become the boss. But watch out: everyone else wants the job too.
THE ONLY WAY UPWARDS IS SIDEWAYS
Stickmen need jobs, but more importantly, shareholders need growth. Climb to the top of the tower to crush your boss's nuts, and please note that 50% of office work is kicking stickmen out of windows. Deliver parcels and dash from task to task, with lots of murder in between.
BECOME THE BOSS
Fight other CEOs for the prestige of being the CEO with the biggest muscles. Perform dubiously legal tasks critical to expanding the company. Steal cars, suppress protestors, and kidnap building inspectors, all in the name of profit. Because without profit, there is nothing. NOTHING!
Valued Technofeudal Peasantry,
It has been a great honour working with you, Q4 has been a massive success for our Shareholders. Your bonuses have been converted to Company Points, which can be spent on Eggnog at the lobby vending machine.
With all of our holiday spirits combined, it is time to celebrate our first ever...
RENTRENCH-MAS!
We have come to the realisation that profits increase when we pay fewer salaries, and it\'s YOUR job to bring that number down. Congratulations on this opportunity!
\"Retrench with impunity and joy. We\'re technically not making profit so it\'s legal!\" as our Founder once said. Be inspired...
Fred from accounting? FIRED!
Union Rep Richard? INCINERATED!
Peter the post boy? ABLAZE!
Give the gift of an untimely termination this holiday. Did they do anything wrong? Who cares! We don\'t experience consequences from the top of our big pile of money!
[u]Check out these new additions in the Level Builder:[/u]
Flamethrowers
Bazookas
Festive Electrocution Trees
... and not much more!
Use these assets to build out your dream Rentrench-mas tower and enter the competition on our Discord. Entries will be accepted between the 19th and 31st of December. You can join here .
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42893952/fa682d595970fc45413b1cc540c6a9fd29fc6843.gif\"][/img]
[hr][/hr]We also fixed some bugs, but the guy who writes the patch notes got retrenched, so you\'ll have to figure that out for yourself.
Happy holidays, and we\'ll see you next year!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42893952/837e72d288f27499198d8d9cd5db36d22d79e713.png\"][/img]
Valued employees,
Here at the Looming Corporate Entity, we have always valued your entrepreneurial spirit. Your imagination. Your business acumen. Your willingness to go above and beyond Key Performance Indicators. Weve seen the hours of unpaid overtime youve worked to give us new ideas on ways to move forward, and weve appreciated it.
But if you want a job done right, you do it yourself. So its time for you to be an industry leader
Put your creativity to the test in the Level Builder!
The Financial Tower is now in your hands, and its corporate structure at your fingertips.
Customise your enemies/coworkers! From their attacks to their size, or their clothes to their voice lines. Hiring decisions are fully in your hands.
[/*]Customise your stickmans moves, weapons and abilities! Your unique skill set is valued, whether youre a minigun fanatic or coffee addict or you are into necromancy, you are finally allowed to be yourself.
[/*]Decorate your workplace. Feng shui your way to the top of the Stickmarket by placing explosives in risky areas, desks on the ceilings, or seven adjacent toilets for team building.
[/*]Share your creations in the marketplace of ideas, also known as the Steam Workshop. Upload, download, and play. The world is your lobster, and lobsters are both profitable and delicious.
[/*]Bring your imagination into the world of Stickman! As long as your imagination is a .glb file, it can be imported as a prop and even worn by your employees. These props can also be shared on the Steam Workshop.
[/*]
We look forward to seeing what you create with this opportunity. From family businesses owned by Private Equity, to mega corporations with market caps larger than small countries, the economy has never been more accessible.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42893952/fb7bb5c08e5792bc79d28f4468b2fc4c9127857d.gif\"][/img]
[u]Disclaimer:[/u]
Level Builder is currently only available in English. Were sorry about this, and will localise text into other languages when Level Builder is feature complete and stable.
Creating levels is only possible with a keyboard and mouse.
Level Builder levels are not currently available for 2 players.
\n
Dear employees of The Company,
It has come to the attention of the Shareholders that capitalising on a seasonal holiday will increase brand affinity, allow for the shipping of themed products, and make it appear as though we are \"relatable human beings who enjoy fun.\"
As such, we have invested in an after-hours office party experience of a lifetime. Our new Snack Acquisition and Consumption policy is in effect, aligning with our Mandatory Fun Alignment Value System.
Clock into a Night Shift run for the full experience.
CHANGELOG
[hr][/hr]Night Shift:
Killer Clowns invited
[/*]Nosferatu invited
[/*]Accountants invited
[/*]New floors added
[/*]Reception appropriately themed
[/*]A couple more things, but we wouldn\'t want to spoil the surprise.
[/*]
World Map:
Appropriately themed
[/*]
Other things:
Added new trap rooms to Day Shift
[/*]
Available now.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42893952/a66f66e2754d49f00f4fcfed8dece27d4e03b34e.gif\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42893952/332aa7fb4cac13b1b73f121b27ab75dcc856e804.png\"][/img]
You are no longer forced to only play Night Shift. Whoops!
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42893952/b0903c2342c8f1f1625c050b2e440ff50d0a1111.png\"][/img]
The value of STKMN stocks continue to rise with another live video game program update. The only tanking were doing involves deploying military forces into cities.
CHANGELOG
[hr][/hr]Big things:
Tanks now spawn in the City Map when your wanted level reaches 5 stars
[/*]A new archetype! Gather an army of the undead with the Necromancer (Night Shift)
[/*]Some bosses have been polished and made a little more resilient
[/*]
Small things:
Blood machine is maybe a bit better
[/*]Cars can now reverse with tank controls enabled
[/*]The Handshake move tree no longer effects allies
[/*]Icons for currencies have been updated
[/*]Other boring bug fixes
[/*]
Until next time, Sticko.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42893952/cb0722a89ec3976424ff553e9d3df9ac9434d2c3.gif\"][/img]
Greetings valued employees. All 150 000 of you.
We are excited to announce that progress has been made towards our company goals, and stock market investment is approaching lunar levels. As a part of our dynamic growth strategy, pictured below, we will now be commencing work on another department...
The Level Builder.
While it\'s not ready for deployment just yet, preparations are underway, and our engineers are currently assembling the necessary tools, screws, and motivational posters.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42893952/e6a3ca562e0d35cc6cc742d62e6a6dfb1103fbfb.png\"][/img]
Our company values creative problem solving, and the Level Builder is the perfect opportunity for you to show your skills.
Begin construction on your own towers
[/*]Create and share your levels through the Steam workshop
[/*]Equip your co-workers with clothing
[/*]Import your own third dimensional models
[/*]Practice your office space Feng shui with customisable floorplans
[/*]Building your library of creations
[/*]
Here is a Graphic Interchange Format clip of our progress.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42893952/7f685fe4579abb38de0ead1bd44030c8c473c1ff.gif\"][/img]
We value each and every employee that has committed themselves to doing the thing. The thing we do here. Continued investment into the company will unlock a glimpse into our glorious past: the story of our great and benevolent Founder
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42893952/df24073a16003a49b8a21952050b21a9ba9e0833.gif\"][/img]
Kind regards,
Your Corporate Overlords
\n
In a bold move to stimulate shareholder happiness and crush the competition, Stick It To The Stickman is now 20% OFF for the first time in company history.
[dynamiclink href=\"https://store.steampowered.com/app/2085540/Stick_It_to_the_Stickman/\"][/dynamiclink]
This limited-time initiative has been approved by the Board, Finance, Legal, and the office janitor, as well as our Strategic Publishing Synergy Partner, Devolver Digital.
Dont miss your chance to invest at a temporarily devalued rate. Offer valid until the accounting regains control.
Hello! Last week\'s patch caused some issues, we did some quick fixes.
CHANGES
Boss icons in the payslips in Night Shift fixed
[/*]Secret character quest now more consistent
[/*]Some ability name corrections
[/*]Large executive bosses are now aware of their shoulders
[/*]
That is all. Back to work.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42893952/0944cbd039ac73db090ff392a95b95dbc92069c5.png\"][/img]
Attention Employees of Stickman.co,
A new update has been deployed to your operating system. Please review the following mandatory improvements to your corporate experience.
CHANGELOG
[hr][/hr]Fulfillment:
Now has an archetype selection screen. Archetype selection in run removed.
[/*]Now has 3 new archetypes: Survivalist, Collector, and \\[ REDACTED ]
[/*]Orientation selections removed, now integrated with the replayable level
[/*]Changes to Fulfillment wall depth for better weapon swinging\n
[/*]
Big things:
New secret archetype in Fulfillment
[/*]Reduced ammo of some temporary moves in Fulfillment
[/*]Using up a temporary move no longer eats a permanent move\n
[/*]
Small things:
Crowd Clearer no longer resets combo even if it hits
[/*]Blood Donation machine should behave better
[/*]Special button prompt now appears better
[/*]Temporary moves are now more obvious
[/*]Some more character outfits
[/*]Visual polish in some areas
[/*]Reset all keybinding option now properly saves
[/*]Evan Greenwood is now bald
[/*]
Update available now.
Praise synergy.
Hey Stickfriends!
Its been incredible seeing Stick It To The Stickman out in the wild after so many years of workplace simulations and unpaid overtime. Weve now sold 100,000 units, which means 100,000 new employees have joined our aggressive climb toward total corporate supremacy. The Board is pleased. The shareholders are salivating. HR is missing.
A huge thank you to the Stickman community for your bug reports, fan art, chaos, and continued emotional investment in this hostile work environment. Youve kept the team caffeinated, focused, and legally gray.
Since launch, weve been working on a lot of polish, bug fixing, and now optimisation. Weve reworked the on-ramp into Cage Fight this patch, and were currently doing the same for The Fulfillment Center. Once weve added some more archetypes to Fulfillment, well be charging into work on Foreign Manufacturing, which will be our next major content update!
Big things in this patch:
Keybindings - Rejoice!
[/*]Optimisation (Ongoing)
[/*]Loads of changes to Cage Fight onboarding
[/*]Starbucks Cage Fight boss nerfed and tutorialised a little (4th time the charm?)
[/*]New gun movechain for the Conservative
[/*]New headbutt movechain for the Ego Maniac (and other archetypes)
[/*]Gentrification fixes
[/*]Screen Resolution menu fixes
[/*]Top hats can now be gained from Fulfillment
[/*]You can now fire your friend at the end of a Fulfillment run
[/*]
Small things:
Some visual polish in tower
[/*]Nerfed helicopter CEO, now delays minigun
[/*]Caged emotions is now softer
[/*]Buffs to Cowboy (now gets more ammo as Cowman)
[/*]Buffs to Ego Maniac (Big Head is now better)
[/*]Changes to Cage Fight abilities (spawned units and teleports)
[/*]Improved secret character icons
[/*]Outside intervention fixed
[/*]Fixed and added localizations
[/*]Fixed and added some audio
[/*]Changes to movement in Fulfilment
[/*]
Now get back to work!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42893952/0ed51b6583ce1b9933617612d6351ca43d7ae027.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42893952/fae243fba521aff868536cec3cdd3c5b16a96087.png\"][/img]
[hr][/hr]The Board of Directors has reviewed the numbers, sacrificed appropriate low level employees, and arrived at a unanimous decision; with more than 70 thousand video game units sold the company surpassed its Q1 target. Congratulations, employees! You have earned expansion.
Effective immediately, we are greenlighting project \'Rise of the Machines\', a future content update currently entering the extremely violent planning phase. Expect more automation, more destruction, and an aggressive increase in workplace casualties. The robots are coming, and yes, they are also stickmen.
Additionally, official Employee Evaluation will be conducted shortly. Please ensure your limbs are attached and your kill count is up to date.
Now get back to work. The machines wont rise themselves.
[hr][/hr]Another patch! There was one in between the Morgue patch and these notes, so we\'re just putting everything here.
Big things:
Added multiple save slots. All save related features are now in their own menu.
[/*]Moved the 50 000 \"Stretch Goals\" into \"Under Construction. Yipeee!
[/*]Added some new passives to Cage Fight and Tower.
[/*]Added new moves to Cage Fight.
[/*]Removed cheats from Cage Fight.
[/*]Localisation fixes continue.
[/*]
Small things:
Some UI, art, and icon updates
[/*]Scooter can now be spray painted
[/*]Actually removed the wishlist button
[/*]
Thank you so much for all the support in helping us reach our first stretch goal <3 Keep fighting!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42893952/093bedf9b8dab7eed6172fe199aae6f6153e7f95.png\"][/img]\n\nStick It To The Stickman has officially been Steam Deck Verified!
That means you can take your office brawls on the go!\n\nWhether youre kicking through HR, dropkicking middle management, or just stapling your way to glory, you can now do it all from the comfort of your couch, your commute, or the bathroom (we dont judge).\n\nThis is another big step for us during Early Access!\n\nShoutout to everyone sending us ideas, bug reports, and kind words, keep \'em coming!
Another day, another patch! Once again, thanks for all of the bug reports, it\'s very helpful. And sorry about the little bug where we disabled sweat collection, it\'s fixed now.
Big things:
Morgue is now purchasable!
[/*]Teleport ability fixes, we\'re trying to catch them all!
[/*]You can now pay to reroll your opponent in Cage Fight
[/*]Localisation updates
[/*]Some buffs for the Custodian and putting people into bubbles
[/*]Fixed some issues with collecting souls
[/*]Nerfed Fire Extinguisher in Cage Fight
[/*]
Little things:
Match fixer now works properly and has the correct icon
[/*]More sounds in Cage Fight
[/*]Cage Fight MMR adjustments
[/*]Boot scene logo and volume aligned
[/*]Fulfilment camera fixes for bosses
[/*]\"You\'re special\" is now less annoying
[/*]New passive in Tower
[/*]Special abilities require more charge
[/*]
Also we\'re now Steam Deck verified! Now you can work on the move.
So get back to work!
We\'ve fixed some of the most immediate and important bugs from launch! There are still some lingering around, but we\'ll get to those tomorrow. These changes haven\'t come to Mac yet, we\'ll get to that in the morning.
Big things:
Fixed a softlock where the Expansion quest could not be completed
[/*]Nerfed Starbucks in Cage Fight (again)
[/*]Fixed some missing localisation strings (there are plenty left)
[/*]Fixed locked progression in Cage Fight
[/*]Fix for an infinite hype bug in Cage Fight
[/*]Fixes for some teleport bugs
[/*]Single stroke battle now deals damage
[/*]Added the credits to the build settings. Absolute cinema.
[/*][strike]Intro volume is now at 60% [/strike] Accidentally not added, next patch for sure
[/*]
Little things:
Some weapons now appear in Retro Glow mode
[/*]Clean Freak does not appear more than once for the Custodian
[/*]Fixed a very strange Force Choke infinite
[/*]Immolate quest amount reduced
[/*]Drink Dash quest reduced
[/*]Guns now count better towards the \"fire guns\" quest
[/*]Wishlist button removed
[/*]
Thanks to everyone for reporting bugs! It\'s been an awesome day, and the support has meant the world to us.
Now back to work!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42893952/5d7716e7e89a6ac4917a6f22c5857dcce19ee81d.gif\"][/img]
The time for interviews is over. The coffee is brewing, and the chainsaws are revving. Stick It To The Stickman has officially launched into Steam Early Access!
Thank you to everyone who played the demo, sent us feedback, and kicked thousands of stickmen out of windows. You helped shape this 100% appropriate vision of upward mobility, and now the real corporate carnage begins.
Go out there and make your shareholders proud!
[hr][/hr]Double the stick, double the chaos. Grab this bundle and master the ancient art of flailing your way to victory, all while saving 10% on your purchase.
[dynamiclink href=\"https://store.steampowered.com/bundle/58159/The_Stickpile/\"][/dynamiclink]
Or punch in, punch out, and blow everything up with the Stick It To The Stickman and A Few Quick Matches. Also available at 10% off. Perfect for short sessions and long HR complaints.
[dynamiclink href=\"https://store.steampowered.com/bundle/58228/Stick_Beatdown/\"][/dynamiclink]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42893952/e6ab0bae26f65d5a08c9790f6ea062be3ad211b0.gif\"][/img]
Ever wondered what goes into making Stick It To The Stickman?\nJoin the Free Lives team in Cape Town as they pull back the curtain.\n
\n\nHello \\[insert name here] \nYour first day at the office begins on August 18th 2025, better start sharpening your pencils. \n\nStick It to the Stickman is available in Steam Early Access from August 18th. \n\n [dynamiclink href=\"https://store.steampowered.com/app/2085540/Stick_It_to_the_Stickman/\"][/dynamiclink]Hi Stickpeople!
On August 18, you start your new job, punching your coworkers directly in the stock options!
Stick it to the Stickman is entering Steam Early Access, and that means its time to climb the corporate ladder the only way that matters. Of course, we're talking about uppercuts, chainsaws, and surprisingly dangerous staple guns.
This launch will be just the beginning. Over the next year or so, well be adding new departments, new jobs, new enemies, and increasingly unethical tasks to complete in the name of increasing the return for Shareholders.
And if you cant wait until August 18, theres a brand-new demo available right now. Test out brutal combos and workplace conflict resolution techniques.
Download now. No NDA required.
Honourable Stickpeople,
We've seen you. We've heard your comments. So many of you have been hoping for change. "Developers, please!" you said...
"Where is my eye-blistering neon-coloured Stickman-soup!?"

And, well, you were right. We've added it to the game. You can now choose how you want your Stickmen to look, with "default" having a slight glow, "realistic" for the soft of retina, and "retro" for those who remember the origins (or enjoy sleeping with the light on.)

In the end, you're the real Shareholders. And we love making our Shareholders happy. You may even be able to play with this sooner than you think...
Valued Stickpeople,
We hope your productivity is up and your firings are plentiful. We're here with a small update on the open-world.
If you can't watch YouTube on your Company Intranet, here's a summary:
The city has expanded and now connects multiple modes! Bigger worlds need to feel more alive, so we've added police, pedestrians, pigeons, attack helicopters, guns, bribes, and plenty of other dirty little corporate secrets for you to find.

Causing a little chaos is now met with extreme violence. How long can you be a 5-star (wanted) citizen for?

And who really knows where we're going next?
We've got more updates coming soon, so stay tuned.
Kind regards,
The Shareholders.

New year, new updates!
The team has been hard at work on Stick It to the Stickman, diving into 2D mode and flying propane tanks (in slow motion, obviously).
Check out whats happening behind the scenes!
[u]Attention Interdepartmental Personnel (And Gamers) [/u]
It is with great pride that we announce our latest accolade.
We won Best Late Stage Capitalism Roguelite at the prestigious 15th Annual Devolver Delayed Awards 2024!!!!
This win represents a critical milestone in our ongoing mission to leverage disruptive stick-figure mechanics and redefine workplace combat games.
Big thanks to our cross-functional team for thinking outside the box (and occasionally punching through it)
This message will self-destruct.
Or more likely, be filed in triplicate.
Hello Stick people!
It's another exciting Stick It To The Stickman Dev Log!
[i][b]What sounds need to be made?
What can Evan achieve in 15 minutes?
What's happening with Rohun's computer?[/b][/i]
Grab your favorite coffee mug and stick around for all the juicy details.
Till soon,
The Stickman Team
Behold, the fourth dev log of "Stick It To The Stickman" has arrived!
We've been as busy as bees, if bees were obsessed with coffee and weaponised farts.
There's a lot going on here but we promise there's a method to all the madness
Till soon,
The Stickman Team
We've been hard at work trying not to outshine our extra-brilliant colleagues who just released Anger Foot .
But we have been working! Though a lot of the work we've been busy with is the boring sort, the kind that makes a game experience seamless and intuitive, the kind you don't notice when it is functioning, the kind of work that depressingly doesn't qualify as a killer feature ready for it's own 5 part documentary series.
But as you can see in this devlog, it is not all heroically complex and inexplicably boring. There's also Rohun's, very relatable, terminal hared of economic dissidents, brought to life, and the tantalizing promise of exotic new potentially upgradeable special-abilities each programmed in 15 minutes or less... and for good measure there's a briefly alluded to storyboard spoiling the entire elaborate (and some have said unnecessary) backstory for Stick It To The Stickman.
Till soon,
The Stickman Team
Stick It To The Stickman meetings are unmatched.
New Stickman dev log up on our YouTube now!
Why did the quaternion break up with the matrix?
[i]Because it couldn't handle all those one-dimensional relationships!
[/i]
We've been working on a new 2D game mode for Stick It To The Stickman and got the rest of the team together to give it a bash
Hi Stickpeople!
We have made a beefy update to the Stick It To The Stickman Steam Demo build! We keep improving things in the main game, and it was overdue that the demo caught up to the level of polish we're working on behind the scenes.
There are no new classes, but there are a lot of new moves and passive abilities. Now all the classes have something unique to offer, and some of the new moves are especially epic/explosive.
Also, a lot of annoying bugs have been fixed, and a few rough edges in the story have been smoothed over.

The patch notes:
- Jogger class has a new kick (with 3 levels, ending in "Dragon Kick").
- Task Dodger no longer has a "Gun", but instead starts with a "Paper Plane" which becomes "Banana" and then "Fire Extinguisher".
- The Slob specializes in dealing pain with their "Pinch" (also with 3 levels).
- And the Delegator gains the ability to cause "Shame" (3 levels of it).
- Farts can explode (after acquiring the right passive).
- Barfing is working again (it was broken).
- i.e. A Fart/Slob build is a viable strategy now.
- "Uppercut" has a new level 3 move. "Levitate" is now the level 3 version of "Choke".
- The "Thunderclap" has been improved.
- Generally speaking there are more ways to set a coworker on fire / fire a coworker.
- The meta-progression through the demo is a bit faster, and the tower (at max height) is a bit shorter.
- Coffee fueled attacks can cause electrical damage (with a passive).
- A couple new electricity based passives (best with Handyman)
- Electrocution shows bones/sticks (what are stick figures actually made out of?).
- Some new story moments (where previously the game felt flat), the job hunt scene at the beginning has a queue.
- Lots of tweaks to moves and general balance.
- The promotion boxes are now "briefcases". (Briefcases are the leather boxes that businesspeople carry).
- Enemies scream when falling out windows (just like real humans).
- Peeing is now audible.
- The hero now flushes the toilet after he pees (unlike many real humans).
- There was a bug with the collection range that is now fixed.
- Some polish on the levels (spa looks better, some floating props have been removed).
- More hotdogs in the cafeteria.
- "Personal Security" expansion now adds fewer enemies, but more more guns.
- The "Morgue" now always spawns after purchasing the morgue upgrade, and you can optionally steal money from the dead (if you are that way inclined).
- You can get a massage that makes you walk sort-of funny.
We hope you enjoy the free update! But if you hate it (because your heart is in the wrong place), then just remember, no crying at work...
Because if you don't love this free update we're going to weep into our Christmas pud.
Do you want that on your conscience?

Packed Lunch? Check. Positive mental attitude? Check. The ability to play together with a friend (or coworker) on Steam over remote play... Check!
Steam Remote Play functionality has been added to Stick It To The Stickman, and you can try it now in the Next Fest demo!
Climbing the corporate ladder is tough, tougher still when all your coworkers are literally trying to kill you (it is a crowded jobs market). Setting colleagues alight with your mind will only get you so far, bringing a friend along who owns a chainsaw can achieve the upward mobility you've always dreamed of.

If you're interested in seeing a bit more of the in-development process, come join us over at discord!
https://discord.com/invite/freelives
- Free Lives
Minimum Setup
- OS: TBC
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