Name | Owlboy | ||
Developer | D-Pad Studio | ||
Publisher | D-Pad Studio | ||
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Release | 2016-11-01 | ||
Steam | 22,99€ 18,99£ 24,99$ / 0 % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  5  | ||
Steam Rating | Very Positive | ||
Steam store | |||
How long to Beat | |||
Main Story |  8 Hours  | ||
Main Story + Extras |  10 Hours  | ||
Completionist |  11 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  200,000 .. 500,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 849 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 1526 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Owlboy Linux [518.45 M] |
[h3]It's A Great Day![/h3] |
We'll be going live on our Twitch channel at 11am PST tomorrow (Nov 1st) to celebrate 7 years of Owlboy! Watch here: D-Pad Studio on Twitch |
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Watch the celebratory livestream on Twitch! |
Vikings On Trampolines has been announced!! Check out the trailer! |
We're fiiiiinally able to reveal our next title. We'll be doing our first showcase since Owlboy's launch at Gamescom, and we hope to see you there! More details on the title coming soon. |
This build fixes a crash that may occur when backtracking, which prevented players from returning to the final dungeon. It also updates our backend, which may fix other crashes or stability issues on some PCs. |
We received reports that the new version of the game was still crashing for some players, and while we work on fixing this issue, we have decided to bundle the pre-patch version of the game in the installation, so players who are experiencing issues can effortlessly use an older version which may work for them. |
This is a hotfix for a crash that some users experienced on application startup in the previous patch. |
We've taken the opportunity to update Owlboy on Steam. The game will soon be available to play on Steam Deck. |
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Join us at twitch.tv/dpadstudio for our Owlboy anniversary livestream! We're going live 12pm PST (20:00 CET), with giveaways, developer commentary and CAKE, as we celebrate 4 years of owly shenanigans. |
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Today's Deal: Save 40% on Owlboy!* |
Join us on Nov 1st for Owlboy's 3rd Anniversary! We will be looking back at Otus's long journey throughout the week with some special surprises along the way! Keep your eyes to the sky and see you this Friday! https://twitter.com/DPadStudio |
Steam just got GIF support ~ time to animated things! |
Two years ago - we launched Owlboy here on Steam, the team collectively breaking into tears after 10 years of work. |
Today, for the first time on any platform, we are putting Owlboy on a 50% Off for Steam's Daily Deal, celebrating the end of summer - the first summer our team has been able to take a proper vacation post-launch! |
Today's Deal: Save 50% on Owlboy!* |
The previous build unfortunately disabled Steam achievements due to an error we made when preparing the build. |
The previous build unfortunately disabled Steam achievements due to an error we made when preparing the build. |
This is a minor bugfixing release. The main change in this build is that we've removed a feature that makes Owlboy change to mouse and keyboard-mode if you press a keyboard key, and change to controller-mode if you press a button on your gamepad. |
This is a minor bugfixing release. The main change in this build is that we've removed a feature that makes Owlboy change to mouse and keyboard-mode if you press a keyboard key, and change to controller-mode if you press a button on your gamepad. |
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Mother Tongue |
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Beta Update: Norwegian
Unless you are already carrying a Gunner when you press X to shoot, the currently selected Gunner will be instantly teleport into Otus’ hands. The auto-aim mode has been added to our new Alpha Branch. This mode will make it easier to play the game using your laptop, or while sitting on a couch. It should be activated by default, but you can enable/disable it by changing the following values in the ‘options’ file, residing in your ‘Saved Games’ folder (C:/Username/Saved Games/Owlboy/Config/). The values to change are:
Put them to True or False to enable/disable Auto-Aim mode. The mode works with controllers as well, and makes it so you no longer need to use the Right Thumbstick/Analog Stick to aim. You can still aim using these methods, but once you start using arrowkeys, you gunner will automaticly lock on to the closest target. This is the main feature introduced in the Alpha, but there are other experiments available as well. Difficulty Settings: When starting you game, you can now choose which Difficulty to play the game at. Setting this to Easy will make enemies easier to defeat, while they also hurt Otus less on impact. These settings have not been localized. Normal is the same as the final game, and Hard increases enemies health and damage. You can choose the Difficulty Setting when starting a new game, or you can edit your savefile, (C:/Username/Saved Games/Owlboy/Saves/). Setting difficulty to 0 will activate easy mode, 1 is normal mode, while 2 is hard mode. Dodging: The dodging system has gotten a minor overhaul. In Owlboy, Otus will perfom a dodge roll if you press Space. You can keep spamming Space to perform faster dodges, but after playtesting with this for quite some time, I found it very taxing on my fingers. In the Alpha, you can hold the dodge button to perform a dash, which will blast Otus in the direction he is facing. If you keep holding the dodge button while flying around, Otus will fly faster. Dodging will now also teleport Gunners away, which can be of great help when trying to make escapes or avoid getting stuck while entering smaller areas/holes. This setting can be enabled/disabled by adjusting ‘TeleportOutGunnerOnDodge’ in the ‘options’ file. While very few enemies can be defeated by Otus’ spin attack, the attack can often be used to stun/disarm an enemy, or remove their shields. In the final game, you could also perform a dodge into certain enemies to disarm them, just like the spin attack. The Dodge Spin will affect more enemies in the Alpha. Other Minor Tweaks: The Alpha contains other minor tweaks based on the feedback we’ve been recieving from the Steam Community or while showing the game at conventions. These changes include layout improvements and balances to the overall game, like introducing ‘secret walls’, or shortening wait times for a handful of cutscenes. Feedback These are changes that we’ve introduced because of your excellent and continuous feedback! They are very much experimental, and there's a high chance they won't make it into the final game. Despite this, I've found them pretty useful, so I want them to be available for players to test. I’m starting a thread on the Steam Community dedicated to the Alpha build, or feedback on the game in general! If you have a go at it, please feel free to let us know what you think: Alpha Feedback Thread All the best ~ Jo, D-Pad |
This is a minor hotfix for some issues that were found in the language update from yesterday. The issues that were fixed are: |
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We've been working with our partners (special thanks to our community contributors!) over the past year, and we're finally ready to release support for 10 new languages for Owlboy, as part of the D-Pad Bonanza of special offers and announcements. |
Today's Deal: Save 40% on Owlboy!* |
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More news soon! |
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This version fixes various bugs that have been found in the previous version, including a few issues that were found in the new localization tools (thanks to StiGMaT on the Steam forums for reporting a number of issues!). Most of these issues affected only a small number of players. |
Post your Owlboy art to the Steam Community! |
Owlboy is now available in Japanese! To change language, follow the instructions below! |
We are finally ready to reveal the first language for Owlboy! Kakehashi has helped us translate Owlboy into Japanese, which will be available in 3 days as revealed by our appearance on BitSummit! |
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Concluding our America Tour, Owlboy picked up this spiffy looking trophy (which doubles as a joystick) at the SXSW in Austin, Texas, and it's all thanks to everyone who played and voted, for our little game about an owl! |
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Together with FNA creator Ethan Lee, we've produced a version of Owlboy that runs on Mac and Linux. It should be functionally identical to the Windows version, and once you have bought the game, it'll be available on all platforms. |
Today's Deal: Save 33% on Owlboy!* |
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Hi everyone! This last month, we've been busy preparing the imminent launch of Owlboy on Mac and Linux! |
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This is a minor release that hotfixes a bug that would occur in the Owl Temple, where if players stood in a certain position by the jugs, the game would run very slowly and sometimes crash. We felt that this warranted a fix as soon as possible, and this release fixes only that bug. |
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Christmas is over!... OR IS IT!? These 'super-special' gifts somehow managed to sneak away during the jolly mayhem! Let's do a GIVE-AWAY before new year's!
Tomorrow, we'll make an announcement on who was picked to recieve the very first gift! Hurry, before the Xmas Boguin eats it! 'He's Always Hungry' - Art by Konnestra |
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Wooh! We're answering any question you might have! Come and talk to us :-D |
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Hello Buds!
Following are some features that we still want to adress:
To start competing, you can opt into our public beta right away! To opt into the beta branch, Right Click Owlboy in your Steam Library, select Properties, select the Betas pane, and click ‘publicbeta’ from the drop-down list, and wait for the game to update in your Steam Library. WARNING: All scores on the leaderboards might be wiped once the update is out of beta, and we are likely to work on major map or feature changes during testing. See you on the leaderboards!!! All the best ~ Jo, D-Pad |
Hello, everyone, and thank to all the players who have been reporting bugs in the Steam forum, where we can get to them. |
This new patch fixes a few problems that players have been experiencing. |
After 9 years of sweat and toil the game is finally out. We're incredibly grateful for all your support, and we're thrilled that the game is finally in your hands. We hope you enjoy the game - we poured our hearts into it. |
Owlboy is Now Available on Steam and is 10% off!* |
Hi guys! We've started posting sharing some of the music you can expect from the game. This is the Tropos theme (day and night). (Click image for video) |
Hi guys! We've started posting sharing some of the music you can expect from the game. This is the Mesos theme. (Click image for video) |
Recently we started using 'hi-bit' when describing Owlboy's art-direction. Much of the reason is because we saw previewers were stuggeling to define Owlboy's graphics. |
Saturday 1st Oct 1:00 PM CST we'll be joining Alonso Martin(creator of Heart Forth, Alicia) on his livestream! |
While we're working on finishing up the game for launch, I thought it was time to introduce some of the games creatures, other than owls! |
We're back from PAX and phew - that was some journey! |
We launched our Steam site yesterday, and I thought I'd keep using it to share news as we approach release! |
Hi everyone! Welcome to the Owlboy page on Steam! |