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https://arc676.itch.io/tanks


Tanks is an online flash game originally hosted on 2dplay.com. It does not appear to be hosted there anymore. Simply searching for "Tanks flash game" will give many results. This is a game based on that game but is not affiliated with the original in any way.

The project has been rewritten using the Godot engine and is now available for all platforms, including Ubuntu Touch. Screenshots show gameplay on a mobile device running Ubuntu Touch. You can find the old Mac-only version here. Note that save files are not compatible between the two versions.

If there are features you'd like to see or if you find bugs, please let me know via GitHub issues (or create a post here if you don't have a GitHub account).

Gameplay

Between 2 and 4 players (any number of which can be computer controlled) control tanks of any color and must destroy all opponents. Successful attacks on other players increase your score and earn money that can be used to purchase better ammunition and tank upgrades. If a tank is destroyed instead of merely damaged, the rewards are doubled.

Players can be assigned to teams; the game then ends when only one team remains. Friendly fire earns no money and decreases your score instead of increasing it.

A tank's HP level indicates how much more damage it can take before being destroyed. This information only becomes visible on that tank's turn.

Tank firepower controls the initial speed of fired projectiles and thus the distance they will travel. Use this and the firing angle to hit your opponents.

The wind will affect your projectiles' trajectories. Keep a close eye on the wind bar to see which way it's blowing and with what strength. The movement of the clouds provides this same information.

If the game doesn't look like it's going to end any time soon, you can click "Draw Game" to declare a draw. All remaining players receive points and money and the game ends.

Store

In the store, you can buy new weapons and items to gain an edge in the next round.

From the store view, you can also save tanks to disk so you can use them again in another session.

Items

Items appear in the control bar. Click on them to activate or use them.

Shields: A shield can absorb a limited amount of damage before being depleted. Absorbed damage is not dealt to your tank armor. Excess damage past the shield's threshold is dealt to your tank armor. Use this to buy yourself a few more turns if you're taking many hits. Once activated, your shield will persist across rounds until it is completely depleted. If you save your tank data to disk, it will also persist across sessions. You cannot activate multiple shields simultaneously.

Repair kits: Restores a limited amount of HP. Also buys more turns if you've taken a lot of damage. Single use.

Teleport: Teleports you to a chosen location on the map. Note that teleporting ends your turn. During your turn, you may either teleport or fire, but not both. Single use.

Upgrades

Upgrades are permanent enhancements to your tank's properties. You can purchase upgrades for engine (fuel) efficiency, armor and starting each round with more fuel.

Hill climbing upgrade from the old version coming soon.

Controls

  • Up/Down to turn cannon CW/CCW
  • Left/Right to move tank (you have a limited amount of fuel per round)
  • Space to fire. If you are using a targeted weapon, such as an air strike, click on the target location to fire. Press ESC to cancel. Keep in mind that the wind still affects targeted weapons. On a mobile device, drag the target to aim and change weapon to cancel.
  • PgUp/PgDn to increase/decrease firepower (Fn+Up/Fn+Down on Mac if you don't have an extended keyboard). You can also use Shift+Up/Shift+Down.
  • Q/W to switch to your previous/next weapon

Other features

  • Saving tank data to disk between sessions and restoring them for the next game
  • Different strategies and combat styles for computer controlled tanks
  • Tanks can activate shields that persist across matches (the shield level also persists)

Legal

Project available under GPLv3. See CREDITS for details regarding assets, which are available under CC license, and LICENSE for full GPL text. Visit the GitHub repository for the source code. The same project is also hosted on GitLab.