This update fixes a few minor issues. In particular, it was possible to screw up the first tutorial by not selecting Quantification at the correct time. While this is still possible, you'll pretty much have to TRY to do it :P
This update fixes a few minor issues. In particular, it was possible to screw up the first tutorial by not selecting Quantification at the correct time. While this is still possible, you'll pretty much have to TRY to do it :P
This update fixes a few minor bugs involving lasers and brain hacks, and clarifies in the UI that a Vice Principal cannot hack a child that doesn't have a class to go to.
This update fixes a few minor bugs involving lasers and brain hacks, and clarifies in the UI that a Vice Principal cannot hack a child that doesn't have a class to go to.
We fixed the UI! It looks much better on low-res computers now. We also finally (hopefully) got the game to run on a Mac, and do so without stretching.
We fixed the UI! It looks much better on low-res computers now. We also finally (hopefully) got the game to run on a Mac, and do so without stretching.
Fixes a ton of keyboard command issues. In particular, the game would not recognize the "secondary" commands listed in the options panel, and would never save any changes made by the user.
Fixes a ton of keyboard command issues. In particular, the game would not recognize the "secondary" commands listed in the options panel, and would never save any changes made by the user.
Fixes various tutorial bugs that people have been reporting. The tutorials now force the game to pause until you follow the instruction (meaning that it is much less likely for you to accidentally skip a section of the tutorial).
Fixes various tutorial bugs that people have been reporting. The tutorials now force the game to pause until you follow the instruction (meaning that it is much less likely for you to accidentally skip a section of the tutorial).
Fixed:
- Mac version doesn't always download
- Weird problems with Macbook Air displays
Fixed:
- Mac version doesn't always download
- Weird problems with Macbook Air displays
No Pineapple Left Behind is now available on Steam. There's a 10% discount for the first week. It's been a long, long two years of development; lots of highs lows, hijinks, and shennanigans. Special thanks to our beta testers, without whom this release would not be possible. We hope you (yes, you!) enjoy the game. Questions? Feedback? Just want to chat? Head over to the Community Hub. FAQ here: http://steamcommunity.com/app/350090/discussions/0/617336568072106689/
No Pineapple Left Behind is now available on Steam. There's a 10% discount for the first week. It's been a long, long two years of development; lots of highs lows, hijinks, and shennanigans. Special thanks to our beta testers, without whom this release would not be possible. We hope you (yes, you!) enjoy the game. Questions? Feedback? Just want to chat? Head over to the Community Hub. FAQ here: http://steamcommunity.com/app/350090/discussions/0/617336568072106689/
BUG FIXES
- Odd issues if two teachers zap at the same time
- Cannot toggle sandbox modes
- Fruitbol players are often KO'd when they shouldn't be
- Lots of UI glitches in Level 8 Fruitbol
- KO'd Fruitbol players can still run
- Fruitbol time limit does not work
- Pathfinding errors for Fruitbol players that fall off the edge of the map
- Level 8 union bar does not always update correctly
- Child and Pineapple panels remain open after respective morphs
- Daily Report Panel shows all failed parent phone calls from all days
- Missing notification when teacher tries to zap a laser but has no energy
- Overcrowding does not work as intended (it still doesn't, but in a much sneakier way)
- Vice Principal tries to auto-hack children that are not yet in school
- Auto-brain-hack does not work in Level 3 without tutorials enabled or in loaded save files
- NullReferenceException in Level 3 if teacher is deselected when it is time to learn a laser
- Child panel traits do not always update properly
- Can select human-David post-morph via the notification
- NullReferenceException when child does not have a quest and child panel needs to display text
- Various errors in dating calculations
- Parent Phone Calls are generated incorrectly after first day
- Added notifications for changes in union strength in Level 8
- Removed "Misc." category from budget reports and divided it into sub-categories
- Clicking on school agent notifications sets camera to track them
- Level 8 starting budget: $17K (was $10K)
- Level 4 starting budget: $17K (was $20K)
- Fruitbol AI improvements
- Grade variants (e.g. A+ and A-) have different money bonuses
- Lowered the baseline aptitudes of all students
BUG FIXES
- Odd issues if two teachers zap at the same time
- Cannot toggle sandbox modes
- Fruitbol players are often KO'd when they shouldn't be
- Lots of UI glitches in Level 8 Fruitbol
- KO'd Fruitbol players can still run
- Fruitbol time limit does not work
- Pathfinding errors for Fruitbol players that fall off the edge of the map
- Level 8 union bar does not always update correctly
- Child and Pineapple panels remain open after respective morphs
- Daily Report Panel shows all failed parent phone calls from all days
- Missing notification when teacher tries to zap a laser but has no energy
- Overcrowding does not work as intended (it still doesn't, but in a much sneakier way)
- Vice Principal tries to auto-hack children that are not yet in school
- Auto-brain-hack does not work in Level 3 without tutorials enabled or in loaded save files
- NullReferenceException in Level 3 if teacher is deselected when it is time to learn a laser
- Child panel traits do not always update properly
- Can select human-David post-morph via the notification
- NullReferenceException when child does not have a quest and child panel needs to display text
- Various errors in dating calculations
- Parent Phone Calls are generated incorrectly after first day
- Added notifications for changes in union strength in Level 8
- Removed "Misc." category from budget reports and divided it into sub-categories
- Clicking on school agent notifications sets camera to track them
- Level 8 starting budget: $17K (was $10K)
- Level 4 starting budget: $17K (was $20K)
- Fruitbol AI improvements
- Grade variants (e.g. A+ and A-) have different money bonuses
- Lowered the baseline aptitudes of all students
We found a major bug! We just fixed it. In the previous update, we introduced a new rule in which children that are missing subjects in their schedule once classes start cost -$100 at the end of the day. (Translated: you get penalized if you don't have enough teachers at the start of classes.) HOWEVER, there was a bug that applied this penalty after firing teachers at the end of the day. This has been corrected. You will never be penalized for firing teachers so that you do not have to pay them. There's a few other bugs, which can be found in CHANGELOG.txt
We found a major bug! We just fixed it. In the previous update, we introduced a new rule in which children that are missing subjects in their schedule once classes start cost -$100 at the end of the day. (Translated: you get penalized if you don't have enough teachers at the start of classes.) HOWEVER, there was a bug that applied this penalty after firing teachers at the end of the day. This has been corrected. You will never be penalized for firing teachers so that you do not have to pay them. There's a few other bugs, which can be found in CHANGELOG.txt
IMPORTANT
This update will erase your save file. However, we've added debugging tools. In the splash (intro) screen, press 1-9 on your keyboard to restart at that level. LESS IMPORTANT For full patch notes, see CHANGELOG.txt in the data folder BUG FIXES
- Cannot play game on old Linux machines (see README.txt)
- Updating on Steam overwrites the save file
- KO'd Fruitbol players can still run around
- Fruitbol players get stuck in locker rooms
- Tutorial levels break if they have already been won
- Various issues with pathfinding in bathrooms
- David in Rutherford scenario is much more likely to be teased
- Simplified how some child traits and quests work
- Cannot hire or fire in the middle of the day or at night
- -$100 per unenrolled student
- Vice principals can auto-brain-hack
- Fruitbol has a 2 minute time limit
- Notifications clear at the start of each day
- HUGE improvements to formatting of child trait tooltips
- Budget label only shows sunset costs
IMPORTANT
This update will erase your save file. However, we've added debugging tools. In the splash (intro) screen, press 1-9 on your keyboard to restart at that level. LESS IMPORTANT For full patch notes, see CHANGELOG.txt in the data folder BUG FIXES
- Cannot play game on old Linux machines (see README.txt)
- Updating on Steam overwrites the save file
- KO'd Fruitbol players can still run around
- Fruitbol players get stuck in locker rooms
- Tutorial levels break if they have already been won
- Various issues with pathfinding in bathrooms
- David in Rutherford scenario is much more likely to be teased
- Simplified how some child traits and quests work
- Cannot hire or fire in the middle of the day or at night
- -$100 per unenrolled student
- Vice principals can auto-brain-hack
- Fruitbol has a 2 minute time limit
- Notifications clear at the start of each day
- HUGE improvements to formatting of child trait tooltips
- Budget label only shows sunset costs
Player's Patch Notes (a more detailed version of this list can be found within the data directory of the game, called "CHANGELOG.txt"). If the game does not update on its own, exit Steam then open it up again. STEAM ACHIEVEMENTS
- We added them!
- Fixed tons of bugs relating to the save/load system
- Fixed tons of bugs that could occur if player fired a teacher that was casting a spell
- Fixed some issues with children turning into pineapples
- Corrected various UI glitches
- Corrected some typos
- Fixed: in 2nd level (Ananas Pleito), it is possible to break the tutorial by not firing both teachers at the same time
- Changed rules for parent phone calls: they always resolve at sunset
- Changed rules for money: the budget and recharging of teachers is adjusted at sunset (instead of sunrise)
- Can no longer fire/hire at night
- Added an extra $5,000 at the start of the Frederick Jackson Turner School scenario (4th level)
- Lengthened duration of William Walker (3rd level)
- Hiring cost increases per subject whenever player hires a teacher
- Added two new child traits: "Enemy" and "Frenemy"
- Changed some child quest outcomes to create Enemies
- Admin buttons only work in daytime
- School grade is hidden until teachers have cast spells
- Added a big message for when teachers are paid
- Added text to teacher panel indicating recharge rate
- Checkmarks added to the checkboxes in New Bellona (map) screen
- "Skip Tutorial" button is now labeled "Disable Tutorial" and only skips tutorials for the current scenario
- Added main menu button
- Added scale tween to major notifications
- Polished a bunch of animations
- Improved textures for children and female teacher
- We need a lot more feedback on levels beyond level 4.
- We've heard that some Linux users are having trouble launching or seeing much of the game. Are you having that problem? If so, please send output.txt (located in the data folder) to subalterngames at gmail dot com
- There are still a view issues with children entering bathroom stalls
We have released a closed beta of No Pineapple Left Behind. We’re only a few months away from releasing the final version of the game! Do you want to help us test the beta? If so, here's a list of 200 Steam keys. (EDIT: It's all gone! Thanks to all who participated!) Be sure to add your profile name to the list so that people know that that key is taken. Please note: Steam keys will be valid for the final release. We’re basically handing out free copies of the game because we think you’re awesome. The beta has:
- All 9 schools
- All 12 magic spell effects
- Tons and tons of graphical updates, UI improvements, bug fixes
- Creepy vice principals that can hack kids’ brains
- A minigame that might involve kids throwing pineapples at each other
Download it here How it works: - It’s free - Download it - If you really like it and you can donate, please do What is in the alpha: - Two of the nine levels in the game: - William Walker Middle School: This is basically a tutorial level - Frederick Jackson Turner Center for Achievement: Learn how to deal with late buses and some new advanced features Features: - Comprehensive tutorial for everything listed below - Hire faculty - Assign magic spells to each teacher to teach classes - Assign lasers to each teacher to manipulate the feelings of children - Unlock new spells and lasers using XP - Adjust teacher salaries - Fire teachers if they are burned out - Children have very sophisticated AI behaviors, which include character traits, social networks, and daily goals - Deal with school quests (or ignore them) What is NOT in the alpha: - Seven other scenarios - Various art/sound/animation assets - Features - Cops - Scheduling Mode - Overcrowding classrooms - Expel students - Detention - Librarians - Sports - Vice Principals - Teacher’s Lounge - Utilities - Administrative decisions - Localization - Probably a lack of bugs
Sit up and pay attention! Episode #3 of the No Pineapple Left Behind Internship Program explores personality traits with the help of David Jefferson; a student prone to being teased for cross-dressing. As the principal, it is your duty to provide students like David with a safe and positive learning environment. Learn how by watching the video. https://www.youtube.com/watch?v=EXm6tOOHrjk&feature=youtu.be&ab_channel=SethAlter
Windows Download Mac Download The Laser Museum is an actual development tool that we use at Subaltern Games to design Lasers. It is also the best misunderstanding ever. Every laser in the game has at least three components: an origin effect, a beam, and an end effect (some lasers have more than one of these). Danger, our Special Effectspert, made a bunch of variants of each option. Seth, our Captain of Industry, requested a “museum” that would allow him to see all of the options at once. That way, he could say something like: “I want a laser with Origin 5, Beam 2, and Aura 12″ and Danger could create the laser quickly. Seth sincerely wanted this “museum” to be a reference sheet, perhaps a pdf (we know that’s what he wanted because he is writing this post). Danger instead created a Laser Museum, which is a game-like creation where you can walk around and look at laser effects. Subaltern Games now uses the laser museum whenever it is time to create a new effect. Have fun walking around and seeing how our creative process works!
Part 2 of x of a series in which YOU will learn how to be a successful principal. Use lasers to manipulate a child's feelings, but be careful to not give a child too much individual attention, or else your teacher will be too exhausted to instruct the rest of the class. https://www.youtube.com/watch?v=gF-DHRDkVBw&ab_channel=SethAlter Here is Episode 1 is case you missed it: https://www.youtube.com/watch?v=B2pwafGjPy0&ab_channel=SethAlter
No Pineapple Left Behind
Subaltern Games
Subaltern Games
2016-02-18
Strategy Simulation Singleplayer
Game News Posts 26
🎹🖱️Keyboard + Mouse
Mixed
(15 reviews)
http://subalterngames.com/
https://store.steampowered.com/app/350090 
The Game includes VR Support
No Pineapple Left Behind Linux [688 M]
No Pineapple Left Behind - Soundtrack
Features:
- Learn about the shortcomings of modern education in this satirical game
- Nine schools, each with unique challenges
- Manage the school's curriculums, students, and staff without going bankrupt
- Dehumanize the children, turning them into orderly pineapples
- Maintain a small staff of top-tier teachers or a large group of burned-out, underpaid teachers
- Manipulate a child's feelings with lasers
- Cast magic spells like "Trigonomancy" or "Covalency" to teach students
- Address parental concerns, or maybe ignore them altogether
- OS: Ubuntu
- Processor: 2 GHzMemory: 688 MB RAMStorage: 500 MB available space
- Memory: 688 MB RAMStorage: 500 MB available space
- Storage: 500 MB available space
- OS: UbuntuMemory: 2 GB RAM
- Memory: 2 GB RAM
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