https://badalchemy.itch.io/music-zoo Music zoo is, uh, a tech demo about singing animals, made for Music Game Jam 2018. It has three scenes and a bunch of animals playing music. I hoped I would have time to implement some actual gameplay, but some IRL stuff got in the way. My list of goals for the project may also have been a bit ambitious for a 15 day jam. At any rate, I'm quite happy with a few things about this and I'll tell you all about it. The animal synthesizerEach animal in the game has a single sample, and can pitch-bend notes from that in 2D positional audio. The samples are simple mouth-sounds with a known frequency. I intended the core gameplay to revolve around the dynamic arrangement of a base melody and the vocal/rhythmic limitations of animals. For now, they all just sing notes exactly as they are on the midi track. They sound pretty much like I hoped. :) Many thanks to @arlez80 for making the awesome Godot Midi Player asset, which does the heavy lifting of reading midi files. Made with BlenderI got quite excited with the reveal of the new Grease Pencil on Blender 2.8, so I did all of the game's graphics with a nightly build. There was jank at times, I admit, but generally it was pretty pleasant to work with. I can totally see it having a place in my 2D graphics pipeline. Roadmap and future stuffVersion 0.11 is a bugfix release, mainly implementing proper level loading logic in order to avoid a pretty consistent crash bug on version 0.1. There are a bunch of half-finished features in the works. I was hoping to have at least one actual feature included with this release, but work stuff got in the way and I ended up holding on to the fix for quite a long time. Anyhow, hope you enjoy my wildly overproduced midi player with nonexistent gameplay. Will I come back to it? Nah, probably not. It was fun, though. |